Originally Posted by Bowwjob
I have noticed on FemaleDwarf that if you remove AS all together and use SS Continually to Focus cap that it is a DPS increase. By Focus cap you do not dump focus on any thing but Chimera shot which could also provide these benefits.
1)Allow for faster hard target switching(putting up Serpent Sting), or switching to AOE.
2)It may also provide a little extra burst that allows you to spam arcane shot on demand such as Council to remove the Fire shield.
3)You will also have focus to dump AS during movement to minimize DPS losses.
4)Focus for tranquilizing shot.
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Concerning your analysis, I have a few comments to put it into perspective so that people do not take the results of this particular case and try to incorrectly extrapolate it into others.
1) Your analysis was done with a high haste amount of 1965 haste rating or about 15.35% and with latency of 150 ms. In this situation, the SS cast time with the T11 4-set is about 1.19s, which is just about the same amount of time for the AS instant cast at the 1 GCD + 150 ms latency or 1.15s total. Thus, with equal cast time, the two shot's damages can be roughly directly compared. In the first case, unglyphed AS avg damage is 10733 and glyphed SS avg damage with excluding the CA portion (during which we wouldn't cast AS anyway) is 8881 with including the PS effect with the bleed debuff. Thus, even unglyphed AS still does more damage, with it even doing more damage glyphed. Of course, this doesn't account for the additional MMM AI damage from additional SS casts, but that is factored in the FD numbers later. The point here is that you were taking the average damage numbers for SS and AI from FD and the average PS numbers and comparing them to the average AS numbers. This is not appropriate since the average SS, AI, and PS numbers including their benefits from the high crits during the CA phase. Since you should not be using AS during the CA phase, this comparison is incorrect. The impacts of the CA phase need to be removed since that phase should be identical in both cases.
2) Your analysis stacked RF and Bloodlust together at the start of the fight. It is bad to use both together. 0.652s SS casts are a waste. You are much better off spreading those large dynamic haste effects around.
3) Your spec had 3/3 BD and only 1/3 Frenzy. This is not only less DPS, but also biases the results away from AS, which provides Sic'Em procs.
4) You are also using a Ferocity pet with 2/2 WH, which is currently not ideal. This resulted in WH uptimes of 48% and 31% in your cases. The best Ferocity pet situation is currently 1/2 WH and 1/2 SA. Once again, you set up biases away from AS.
5) The gemming in the case is non-ideal by giving up stats that would benefit AS in order to get haste to benefit SS. This biases the results against AS as well. Likewise, some of your enchants are unideal as well.
6) This is a big kicker. The option for ISS behavior is set to Standard Priority instead of one of the options to force refresh. Thus, in the all SS case, you have 100% ISS uptime. However, in the AS case you do not. Hence, you end up firing a lot of single SSs and not maintaining ISS uptime. This will be illustrated below.
7) You AS case does not disable AS during the CA phase as should be done. This costs not only the high crit/dmg SSs over this phase but also the corresponding number of AIs. This is also a big impact to the analysis.
8) The results are for ideal DPS and casts and does not account for movement, interrupting effects, and pushback, which affect your SS casts, even at reduced cast time, but not your AS instants as much or at all.
So the DPS of your no AS case was 26178.
Keeping that case, but:
- Moving a point from BD to Frenzy (increased DPS by 53)
- Moving a pet point from WH to SA (increased DPS by 84)
- Moving bloodlust to start after RF in CA phase instead of overlapping (increased DPS by 58 - the increase is small since as mentioned the SS cast time unhasted is already near the GCD + latency such that dynamic haste effects help it very little). I also realize that this is the most ideal location of the Bloodlust for a MM hunter but not necessarily the ideal timing for rthe raid or boss fight. This is much better DPS gain when hardcasting AIs in this phase.
- Regemming the Delicate Chimera's Eye in the blue socket in your chest to a Glinting and moving it to your gloves to replace the Glinting there (+32 DPS)
- Regemming the Adept in your boots to a Delicate (+44 DPS)
This is not necessarily the most ideal situation for your case, but it does increase it by 272 to 26450 DPS and serves as a decent situation for comparison.
Now let us do the following:
- Add AS into the rotation (-1105 DPS - but this is due to the large loss of ISS uptime due to the bad settings)
- Fix the ISS behavior setting to SS in pairs if less than 4s on ISS (+417 DPS). Note that the gain in FD here is not as large as it should be because of the save focus for CS and the SS pair modeling ending up with delaying CS sometimes. So CS sometimes ends up being cast later than it should be if doing a consistent rotation. This is also due to you casting AS during the CA phase.
- Disabling AS during the CA phase (+625 DPS)
- Replacing the KS glyph with the AS glyph now that we have a more appropriate number of ASs (+240 DPS)
So the DPS in the AS case with your haste amount is 26627 DPS, which is 177 DPS better than the no AS case. That really is not much on the surface, but the difference is even larger than that when accounting for the FD modeling pushing CS back in the AS case sometimes and the negative impact of moving, interrupts, and pushbacks on the SS cast case. Thus, in reality, the DPS difference can be significantly larger.
But we can still make some additional changes to increase DPS more:
- Replace the two Defts in the legs with 2 Delicates (+39 DPS)
- Replace the Glinting in your helm with a Delicate (+11 DPS)
- Change the refroge on your shoulders to crit instead of haste (+71 DPS)
- To make up for the lost hit by regemming the helm, reforge haste to hit on your ranged weapon (+8 DPS)
This leaves you at about 14.28% haste from gear, which is at a decent place per the recommended 10.52% haste from gear for having both the CS glyph and the T11 4-set and for accounting for the 150 ms of latency with your gear and considering your 1% haste as a goblin. If all other stats were equal, about another 10.7% haste from gear would be necessary to account for that 150 ms latency, but as you know additional haste comes at the cost of other stats so it is actually beneficial to reduce the benefit of the CS glyph a bit to have harder hitting shots. In fact, because of tha trade off and the value of crit, you could actually reforge/unreforge another 370 haste to crit and end up with 11.4% haste and about a 42.12 DPS gain in FD for this case.
One final thing to note is that the 14.28% haste from gear brings your AI cast down to 1.928s, which is much less than two AS GCDs + 2 latency of 2.3s. Hence, in the ideal case of no movement, interrupts, or pushbacks, casting AI is theoretically about 1680 DPS better (with the RF glyph instead of KS glyph) than the AS case. Thus, at that haste and latency, if you know you can fully cast your AI, it is better to use it as the focus dump instead of ASs. However, if there is the possibility that the AI could be interrupted, you are still off better using ASs.
At lower latencies and/or lower haste levels, the benefit of casting AI instead of AS is reduced. For example, at the 14.28% haste and only 50 ms latency, the DPS difference between using AI hardcast as the focus dump all the time and just using it during the CA phase and when under dynamic haste effects and AS the rest of the time is only about 650 DPS in FD. If I lower the haste on gear amount to 11.39% at 50 latency since not as much haste is required to make up for that latency, both the AI always and the AS mostly cases go up by about 100 DPS in FD. Note that the differences between the AI and AS cases listed are with using the RF glyph instead of the AS glyph. Obviously, using the AS glyph for the cast with most AS as the focus dump will decrease the difference more.