Okay, I have completed my analysis of the first part of the new 4.2 rotations, which is for the
5.4% haste from both gear and Pathing case without both the T11 and T12 4-sets. Having this analysis done and available as the basis for other cases will make them go quicker (although still long).
With this done, I wanted to give the community a peak into the data that I see for this case. The information in the tables below was done using the following:
- Used FD to derive the damage for each shot with using a 378 gear set and reforging to the desired haste amount. I made a quick gear set, so it probably is not BIS 378, but it should still be representative. Also since for the pieces chosen I could not reduce enough haste, I hand changed some haste to equal amounts crit and mastery.
- Since the gear set had plenty of haste, I moved two points from Pathing to top off BD and Frenzy.
- My spreadsheet that has shot analysis for each of the cases shown in the table below.
- Flaming Arrow (T12 2-set bonus) is modeled by adding 1/10th of a FA to each SS cast.
- The data in the table below is only for specials performed each cycle. Thus, it includes SS, AS, CS, AI, MMM AIs, and KS, with PS included in the appropriate specials. It does not include SrS, autos, or WQs. It is assumed that the SrS damage is constant through the analysis and that autoshot and WQ damage is roughly constant within each phase.
- I assume a 5 min fight with phase durations proportional to boss health. I assume that all of the CA phase is only under the effects of RF and that the second RF occurs during the Standard phase. Finally, I assume that BL occurs during the KS phase with the rest of the KS phase unhasted. For completness, I provide the DPS over each phase and glyph case, even if that situation is not included in the overall DPS numbers for the chosen scenario.
Here is the results of my analysis for the 5.4% haste case without any 4-set bonuses with the first table with 0/2 Term and the second with 2/2 Term (instead of MfD):
Without T12 2-set Bonus of FA
| DPS Table | CA RF | CA BL | CA Un | Std RF | Std BL | Std Un | Term RF | Term BL | Term Un | KS RF | KS BL | KS Un | Total | Delta-AI |
| Fight Duration (s) | 300 | | | | | | | | | | | | | |
| Phase Weight | 10% | 0% | 0% | 10% | 0% | 60% | 0% | 0% | 0% | 0% | 13% | 7% | 100% | |
| Phase Duration (s) | 30 | 0 | 0 | 30 | 0 | 180 | 0 | 0 | 0 | 0 | 40 | 20 | 300 | |
| RF Glyph | 38663 | 31331 | 25032 | 25543 | 21072 | 15299 | 0 | 0 | 0 | 26041 | 21444 | 16785 | 19578 | 196 |
| AI Glyph | 37509 | 31331 | 25032 | 24584 | 21072 | 15299 | 0 | 0 | 0 | 24813 | 21561 | 16785 | 19382 | 0 |
| CS Glyph | 36761 | 31331 | 25032 | 24294 | 21131 | 15944 | 0 | 0 | 0 | 24699 | 21759 | 16983 | 19705 | 323 |
| KS Glyph | 36761 | 31331 | 25032 | 24294 | 21072 | 15299 | 0 | 0 | 0 | 24900 | 22358 | 17412 | 19427 | 44 |
| DPS Table Term | CA RF | CA BL | CA Un | Std RF | Std BL | Std Un | Term RF | Term BL | Term Un | KS RF | KS BL | KS Un | KS Un ISS | Total | Delta-AI | Delta-Term |
| Fight Duration (s) | 300 | | | | | | | | | | | | | | | |
| Phase Weight | 10% | 0% | 0% | 10% | 0% | 55% | 0% | 0% | 5% | 0% | 13% | 7% | 0% | 100% | | |
| Phase Duration | 30 | 0 | 0 | 30 | 0 | 165 | 0 | 0 | 15 | 0 | 40 | 20 | 0 | 300 | | |
| RF Glyph | 38663 | 31331 | 24918 | 25543 | 21072 | 15299 | 26786 | 22271 | 15950 | 27028 | 22499 | 16785 | 17167 | 19751 | 195 | 173 |
| AI Glyph | 37509 | 31331 | 25450 | 24584 | 21072 | 15299 | 25682 | 22403 | 15950 | 25946 | 22624 | 16785 | 17167 | 19557 | 0 | 174 |
| CS Glyph | 36761 | 31331 | 24918 | 24294 | 21131 | 15944 | 25359 | 22403 | 16055 | 25831 | 23416 | 16983 | 17580 | 19932 | 375 | 226 |
| KS Glyph | 36761 | 31331 | 24918 | 24294 | 21072 | 15299 | 25359 | 22271 | 15950 | 25724 | 23317 | 17412 | 17712 | 19587 | 30 | 160 |
With T12 2-set Bonus of FA
| DPS Table | CA RF | CA BL | CA Un | Std RF | Std BL | Std Un | Term RF | Term BL | Term Un | KS RF | KS BL | KS Un | Total | Delta-AI |
| Fight Duration (s) | 300 | | | | | | | | | | | | | |
| Phase Weight | 10% | 0% | 0% | 10% | 0% | 60% | 0% | 0% | 0% | 0% | 13% | 7% | 100% | |
| Phase Duration (s) | 30 | 0 | 0 | 30 | 0 | 180 | 0 | 0 | 0 | 0 | 40 | 20 | 300 | |
| RF Glyph | 39130 | 31817 | 25421 | 26010 | 21558 | 15699 | 0 | 0 | 0 | 26445 | 21879 | 17143 | 19993 | 205 |
| AI Glyph | 37927 | 31817 | 25421 | 25014 | 21558 | 15699 | 0 | 0 | 0 | 25191 | 21990 | 17143 | 19788 | 0 |
| CS Glyph | 37199 | 31817 | 25421 | 24732 | 21622 | 16348 | 0 | 0 | 0 | 25082 | 22188 | 17380 | 20119 | 331 |
| KS Glyph | 37199 | 31817 | 25421 | 24732 | 21558 | 15699 | 0 | 0 | 0 | 25239 | 22742 | 17769 | 19829 | 41 |
| DPS Table Term | CA RF | CA BL | CA Un | Std RF | Std BL | Std Un | Term RF | Term BL | Term Un | KS RF | KS BL | KS Un | KS Un ISS | Total | Delta-AI | Delta-Term |
| Fight Duration (s) | 300 | | | | | | | | | | | | | | | |
| Phase Weight | 10% | 0% | 0% | 10% | 0% | 55% | 0% | 0% | 5% | 0% | 13% | 7% | 0% | 100% | | |
| Phase Duration | 30 | 0 | 0 | 30 | 0 | 165 | 0 | 0 | 15 | 0 | 40 | 20 | 0 | 300 | | |
| RF Glyph | 39130 | 31817 | 25310 | 26010 | 21558 | 15699 | 27200 | 22700 | 16308 | 27386 | 22889 | 17143 | 17471 | 20158 | 204 | 165 |
| AI Glyph | 37927 | 31817 | 25834 | 25014 | 21558 | 15699 | 26060 | 22826 | 16308 | 26282 | 23007 | 17143 | 17471 | 19954 | 0 | 166 |
| CS Glyph | 37199 | 31817 | 25310 | 24732 | 21622 | 16348 | 25746 | 22843 | 16452 | 26171 | 23790 | 17380 | 17893 | 20338 | 384 | 219 |
| KS Glyph | 37199 | 31817 | 25310 | 24732 | 21558 | 15699 | 25746 | 22700 | 16308 | 26030 | 23653 | 17769 | 17992 | 19981 | 27 | 152 |
Observations:
1) For the 378 gear set I used in the analysis, FA appears to be about a 400 DPS increase with the 8 samples having a tight range between 394 and 415 DPS. That is a nice benefit that will scale with T12 heroic gear. However, that benefit will be slightly adversely impacted by the T12 4-set bonus. This is because the extra focus from the T12 4-set bonus will result in less overall SSs performed and, thus, less FAs. The adverse impact is somewhat limited since in many phases we are already using the minimum number of SSs to maintain ISS and cannot use less,
2) Termination is the benefit to all of the cases, although I am sure that benefit will decrease once we factor in the T12 4-set bonus and all of the extra focus from it.
- Although it does have no impact on the KS Phase when unhasted since there are no spare GCDs to perform any additional shots since we are already at the minimum of 4 SSs per cycle, it has impacts on KS phase when hasted. This is because when hasted our rotations no longer of the limitation of wanting to perform as tight of CS cycles as possible since we prefer to perform as many AIs as possible within the SrS refresh cycle (with at least 1s of slack in refreshing it).
- Termination least favors the KS glyph. This is because with the KS glyph we have even less spare shots to be performed. Furthermore, the average DPS of KS to the average DPS of the cycle is smaller during the hasted phases since AI is the focus dump and greatly increases the average DPS per shot to be closer to KS DPS.
- Termination favors the CS glyph the most in this case. It affects the other three glyphs about equally, with affecting KS the least as already indicated.
3) The AI glyph is an inferior choice in all cases with never being close to the top 2 choices. It always lags by at least 300 DPS behind the top choice. I expect the AI glyph to become even a worse choice with the T12 4-set bonus.
4) The KS glyph is also a poor choice for overall DPS. It is never better than a 3rd choice and always lags behind the best choice by at least 280 DPS. I anticipate the KS glyph becoming even a worse case with the T12 4-set bonus.
- As stated in 2), the KS glyph does horribly in the Termination case since it cannot use the extra focus as well as the other glyphs.
- During the KS phase, it obviously can provide the best DPS, especially when unhasted since you are replacing lower damaging and higher focus costing AS with KSs.
- However, when hasted during the KS phase, especially by RF but even during BL, other glyphs can outperform the KS glyph, especially if you have Term. Since the T12 4-set bonus provides extra focus like Term does, I expect the other glyphs to give the KS glyph a run for its money when hasted during the KS phase. Hence, it you are hasted a lot during the KS phase, the KS glyph may not actually be a benefit depending on the situation.
5) The CS glyph surprisingly worked out to be the best glyph in every case, beating out the RF glyph by about 130-180 DPS across the cases.
- This is partly due to the nerf of the CA phase to be only 10% of boss health making the Standard phase unhasted, where the CS glyph leads, a larger portion of the fight.
- I anticipate that the benefit of the CS glyph relative to the RF glyph will decrease with the T12 4-set bonus. This is because of the limitation of 1 less GCD in the CS glyph case will result in less opportunity to utilize the extra focus generated by the T12 4-set bonus. One the otherhand, the RF glyph will be able to utilize that extra focus by performing either less SSs and or more AIs in the ideal rotation when under the effects of RF.
- Due to the CS glyph's sensitivity to perform rotations ideally and its impact due to latency, I may still prefer the RF glyph over the CS glyph without the T12 4-set bonus since the two are close. This will be especially true on fights that end closer to the end of RFs uses when used off CD (i.e, 3:45 mins, 7 mins, etc) and less so on fights that end right before RF comes off CD.
6) In the Term tables, the "KS Un ISS" column is an average cycle that includes a cycle where only 2 SSs is performed resulting in ISS downtime and replacing the SSs with focus dumps to use up extra focus and resulting on a large focus loss. These cycles are averaged out with the normal 4 SS cycle, which generates a lot of extra focus. The DPS numbers here do not include the impacts of the following:
- The delay in the next CS cycle after a cycle with only 2 SSs due to ISS not being up during part of the SSs used to refresh ISS resulting on a DPS loss
- The loss of autoshot frequency due to ISS downtime and subsequent loss of DPS and GftT pet focus generation
- WQ impacts negatively from less autoshots and positively from replacing 2 SSs with 3 ASs
- The extra Sic'Em procs from additional ASs resulting in higher pet DPS
7) During RF phases, obviously the RF glyph dominates due to faster SSs and AIs. The 5.4% haste requirement for the tight unhasted rotation is also the amount at which a glyphed RF brings your SS to exactly the 1s GCD.
- Because of the above, you always want to use your first RF pair during the CA phase when SSs and AIs crit on every shot. Nothing new there.
8) During the CA BL phase, all 4 glyphs provided the same DPS. This is not a misprint but actually the situation. Neither the RF or KS glyphs have any impact during this phase. Since we are extending the CS cycle to perform more AIs, the CS glyph has no impact in the phase either. The only glyph that has an impact in this phase is the AI glyph, but with how the cases worked out in this analysis, the benefit of the glyph was just enough to change a slightly focus negative cycle to be a slightly focus positive but not make enough of a change to impact shot selection (except for in the Term cases). This is because the ideal cycles only performed about 1.5 AIs per cycle (the other half of an AI is replaced by a MMM AI every other cycle) and, thus, only saves about 3 focus per cycle on average with the AI glyph (assuming a 40% crit rate).