This post provides the detailed shot rotation information for the Standard Phase from the MM guide. To make the MM guide shorter and since this information was not needed in the guide and is just useful (to some people) additional information, I am providing it in this separate post referenced from the MM guide instead. For convenience, I am leaving the headers as they would exist in the guide.
Also note that the main information is for without the T12 4-set impacts since that is the default case. Additional information is added to indicate impacts of the T12 4-set procs. Since the shots that consume the T12 procs are not consistent and results in a lot of variablity, the suggestions for the T12 4-set case are average estimates.
[top]6.5.1.2.1 Standard Phase Unhasted
Note that for the Standard Phase unhasted, there is only the following two distinct glyph cases:
- CS glyph
- Without CS glyph (AI, KS, or RF glyphs)
This is because during the Standard phase unhasted, only the CS glyph has impacts. The AI glyph has no impact since you are using AS as your focus dump and the only AIs being performed are the MMM AI procs, which cost no focus. The KS glyph has no impact since KS is not available in this phase. The RF glyph has no impact since we are not performing RF.
[top]6.5.1.2.1.1 5.4% Haste Level for Standard Phase Unhasted
The table below provides the pertinent shot information:
| SS Time | 1.50 |
| FPS | 4.22 |
| CS Focus | -39.78 |
| AS Focus | -17.78 |
| SS Focus | 15.32 |
[top]6.5.1.2.1.1.1 AI/KS/RF Glyphs for Standard Phase Unhasted at 5.4% Haste
A 10s CS cycle has a tight option at the 5.4% haste from gear and Pathing level that utilizes the minimum 4 SSs. It is:
CS-ASx3-SSx4
With the following breakdown:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 60.22 | 60.22 |
| AS | 2.00 | 42.43 | 42.43 |
| SS | 3.50 | 57.76 | 57.76 |
| SS | 5.00 | 73.08 | 73.08 |
| AS/MMM2 | 6.00 | 55.30 | 77.30 |
| AS | 7.00 | 37.51 | 59.51 |
| SS | 8.50 | 52.84 | 74.84 |
| SS | 10.00 | 68.16 | 90.16 |
| Net Focus | -20.84 | -31.84 | -9.84 |
| Cycle Delay | 0.00 | 0.00 | |
Focus2 โ cycle with a MMM AI proc replacing an AS
Since this performs the minimum SSs and is a tight CS cycle, I consider it the Maximum DPS cycle for this case. Also with 4 SSs per cycle, a MMM AI proc occurs roughly every other cycle with replacing one of the ASs. As shown in the table above, the problem with this cycle is that it is focus negative and not sustainable with losing an average of about 21 focus per cycle, even with including the focus savings from MMM AI procs. Hence, some type of focus regen cycle is required that includes a 5th SS in the place of one of the ASs as shown below:
CS-ASx2-SSx5
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 60.22 | 60.22 |
| AS | 2.00 | 42.43 | 42.43 |
| SS | 3.50 | 57.76 | 57.76 |
| SS | 5.00 | 73.08 | 73.08 |
| AS/MMM2 | 6.00 | 55.30 | 77.30 |
| SS | 7.50 | 70.62 | 92.62 |
| SS | 9.00 | 85.94 | 107.94 |
| SS | 10.50 | 101.27 | 123.27 |
| Net Focus | 12.27 | 1.27 | 23.27 |
| Cycle Delay | 0.50 | 0.50 | 0.50 |
Focus2 โ cycle with a MMM AI proc replacing an AS
With 5 SSs per cycle, this rotation generates on average an MMM AI proc every 1.6 cycles, which is greater than the every 2 cycles from the Max DPS case. It also is sustainable with averaging wasting 12.27 focus per cycle. One problem with this cycle is that the 5th SS pushes the CS cycle back by 0.5s, resulting in less CSs performed over the course of the fight.
Hence, ideally we would like to reduce the CS delay while also utilizing some of the excess focus. We can accomplish this by having the MMM AI proc sometimes replace the 5th SS instead of an AS. This works out to be the same as the MMM AI proc cycle for the Max DPS case. The over shot table looks like:
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 60.22 | 60.22 | 60.22 |
| AS | 2.00 | 42.43 | 42.43 | 42.43 |
| SS | 3.50 | 57.76 | 57.76 | 57.76 |
| SS | 5.00 | 73.08 | 73.08 | 73.08 |
| AS/MMM2 | 6.00 | 55.30 | 77.30 | 55.30 |
| SS/MMM3 | 7.50 | 70.62 | 92.62 | 59.51 |
| SS | 9.00 | 85.94 | 107.94 | 74.84 |
| SS | 10.50 | 101.27 | 123.27 | 90.16 |
| Net Focus | -0.15 | 1.27 | 23.27 | -9.84 |
| Cycle Delay | 0.31 | 0.50 | 0.50 | 0.00 |
| Ratio | | 4 | 1 | 3 |
Focus2 โ cycle with a MMM AI proc replacing an AS
Focus3 โ cycle with a MMM AI proc replacing an extra SS
A rough ratio of performing the three possible cycles for focus balancing is shown in the ratio row. At that ratio, the average cycle is pretty sustainable at losing only 0.15 focus per cycle with a CS cycle delay of 0.31, about 0.19s less than the Focus Regen Cycle delay. Note that the number of MMM AIs that would occur in the above ratio of cycles is actually a little higher than 4. If the extra MMM AIs are utilized for additional focus 2 cycles then this becomes a truly focus balanced and sustainable cycle.
Note that since this cycle has an average net delay of 0.31s, a little additional haste beyond the 5.4% will tighten the average cycle up a little bit by shortening the delay in the 5 SS cycles but also adding a little deadtime in the 4 SS cycle. The extreme of this is the next haste point where the 5 SS cycle has no cycle delays but the 4 SS cycle has 0.4s of deadtime. As an example, splitting the difference between the two haste levels at 9.17% results in a 0.24s delay on 5 SS cycles and 0.21s of deadtime on 4 SS cycles for an average CS cycle delay of 0.15s. This higher haste amount also has higher focus regen which slightly alters the cycle ratios in favor of the Max DPS cycle more. What additional haste level is best depends on your current gear and what other stats you have to give up to get the additional haste.
The main effect of the T12 4-set procs is that you can do more of the maximum DPS 4 SS cycles and less (or none) focus regen 5 SS cycles depending on whether the proc is consumed by all ASs, all CSs, or the more likely somewhere in between as shown in the table below:
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 60.22 | 60.22 | 60.22 |
| AS | 2.00 | 42.43 | 42.43 | 42.43 |
| SS | 3.50 | 57.76 | 57.76 | 57.76 |
| SS | 5.00 | 73.08 | 73.08 | 73.08 |
| AS/MMM2 | 6.00 | 55.30 | 77.30 | 55.30 |
| AS/SS3 | 7.00 | 37.51 | 59.51 | 70.62 |
| SS | 8.50 | 52.84 | 74.84 | 85.94 |
| SS | 10.00 | 68.16 | 90.16 | 101.27 |
| Net Focus | -20.84 | -31.84 | -9.84 | 1.27 |
| Cycle Delay | | 0.00 | 0.00 | 0.50 |
| #Autos | -6.68 | 4.60 | 4.60 | 4.83 |
| Net-T12AS | -10.72 | -21.72 | 0.28 | 11.89 |
| Net-T12CS | -0.61 | -11.61 | 10.39 | 22.51 |
| Ratio for AS | 0.48 | 1 | 3 | 2 |
| Ratio for CS | -0.61 | 1 | 1 | 0 |
Focus2 โ cycle with a MMM AI proc replacing an AS
Focus3 โ cycle with an extra SS replacing an AS
Net-12AS โ Net focus when T12 4-set procs used on only Ass
Net-12CS โ Net focus when T12 4-set procs used on only CSs
Without the T12 4-set, the recommendation has the 5 SS rotation in about 5 of every 8 cycles. With the T12 4-set proc the recommendation is reduced to 1 in 3 cycles if the procs are used on AS and almost never if the procs are used on CS. Thus, the actual situation is needing the extra SS somewhere less than 1 in every 6 cycles.
Additional benefits of this include:
- Since the 4 SS cycle is 0.5s shorter than the 5 SS cycle, your average cycle time is reduced, resulting in slightly more frequent CSs.
- As discussed in 6.2.5, you can get additional DPS benefits by using the T12 4-set proc on KC instead of AS when possible to do so efficiently.
[top]6.5.1.2.1.1.2 CS Glyph for Standard Phase Unhasted at 5.4% Haste
A 9s CS cycle has a tight option at the 5.4% haste from gear and Pathing level that utilizes the minimum 4 SSs. This Max DPS case is:
CS-ASx2-SSx4
Similar as to the 10s CS Max DPS cycle, this cycle is not sustainable with losing about 3 focus per cycle even with including the savings of MMM AI procs replacing an AS every other cycle. To balance focus, once again a focus regen cycle, that performs an extra SS and delays the CS cycle by 0.5s, is needed to be worked in enough to balance focus. The information for this balancing is shown below:
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 60.22 | 60.22 | 60.22 |
| AS | 2.00 | 42.43 | 42.43 | 42.43 |
| SS | 3.50 | 57.76 | 57.76 | 57.76 |
| SS | 5.00 | 73.08 | 73.08 | 73.08 |
| AS/MMM2/SS3 | 6.00 | 55.30 | 77.30 | 88.40 |
| SS | 7.50 | 70.62 | 92.62 | 103.73 |
| SS | 9.00 | 85.94 | 107.94 | 119.05 |
| Net Focus | 0.26 | -14.06 | 7.94 | 19.05 |
| Cycle Delay | 0.05 | 0.00 | 0.00 | 0.50 |
| Ratio | | 4 | 5 | 1 |
Focus2 โ cycle with a MMM AI proc replacing an AS
Focus3 โ cycle with a 5th SS proc replacing an AS
This ratio of cycles has a small net positive focus of 0.26 per cycle. Since the 5th SS cycle is only performed in roughly 1 in 10 cycles, MMM AI procs will occur roughly about every other cycle and the average CS delay is only about 0.05s.
This results in the CS glyph being the best glyph choice for the case of 5.4% haste during the Standard phase unhasted when you do not have the T12 4-set. This should be pretty obvious since it is the only glyph with an impact during this phase and since the focus balanced cycles are already pretty tight CS cycles.
When you add in the T12 4-set procs, the extra SS is never needed, and you can perform a tight CS cycle every cycle. However, a lot of focus is wasted at about 11 focus on average per cycle. I investigated the case of totally replacing AS with KC for this cycle to take advantage of that additional focus; however, it did not work well with about 16 focus on average being lost per cycle. Furthermore, using KC instead of AS always during this phase loses all Sicโem procs during this longest phase of the fight, adversely affecting pet DPS. Thus, I do not recommending replacing all ASs with KCs, but it is probably fine to replace a focus costing AS with a KC from time to time on cycles with neither proc.
[top]6.5.1.2.1.2 12.93% Haste Level for Standard Phase Unhasted
The table below provides the pertinent shot information:
| SS Time | 1.40 |
| FPS | 4.52 |
| CS Focus | -39.48 |
| AS Focus | -17.48 |
| SS Focus | 15.32 |
[top]6.5.1.2.1.2.1 AI/KS/RF Glyphs for Standard Phase Unhasted at 12.93% Haste
The 12.93% haste from gear and Pathing level is not designed to perform the minimum 4 SSs per cycle since it results in CS cycles with a constant 0.4s of deadtime as shown below:
CS-ASx3-SSx4
With the following breakdown:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 60.52 | 60.52 |
| AS | 2.00 | 43.03 | 43.03 |
| SS | 3.40 | 58.36 | 58.36 |
| SS | 4.80 | 73.68 | 73.68 |
| AS/MMM2 | 5.80 | 56.20 | 78.20 |
| AS | 6.80 | 38.72 | 60.72 |
| SS | 8.20 | 54.04 | 76.04 |
| SS | 9.60 | 69.37 | 91.37 |
| Net Focus | -19.63 | -30.63 | -8.63 |
| Cycle Delay | -0.40 | -0.40 | -0.40 |
Focus2 โ cycle with an MMM AI proc replacing an AS
In addition to the deadtime, this cycle is also focus negative by about 20 per cycle even with including replacing an AS with a MMM AI proc every other cycle. Once again, some type of focus regen cycle is required that includes a 5th SS in the place of one of the ASs. A 5th SS cycle is what this haste level is built to accomplish as shown below:
CS-ASx2-SSx5
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 60.52 | 60.52 | 60.52 |
| AS | 2.00 | 43.03 | 43.03 | 43.03 |
| SS | 3.40 | 58.36 | 58.36 | 58.36 |
| SS | 4.80 | 73.68 | 73.68 | 73.68 |
| AS/MMM2 | 5.80 | 56.20 | 78.20 | 56.20 |
| SS/MMM3 | 7.20 | 71.52 | 93.52 | 60.72 |
| SS | 8.60 | 86.85 | 108.85 | 76.04 |
| SS | 10.00 | 102.17 | 124.17 | 91.37 |
| Net Focus | 0.87 | 2.17 | 24.17 | -8.63 |
| Cycle Delay | 0.00 | 0.00 | 0.00 | -0.40 |
| Ratio | | 4 | 1 | 3 |
Focus2 โ cycle with an MMM AI proc replacing an AS
Focus3 โ cycle with an MMM AI proc replacing the 5th SS
The rotation with 5 SSs per cycle and a MMM AI proc replacing an AS when it occurs is a tight CS cycle, but it wastes about 14 focus per cycle on average. Hence, to balance focus consumption and increase DPS, we sometimes replace the 5th SS with the MMM AI proc instead, which is the same as the MMM AI proc cycle for the 4 SS case above. The rough ratio for focus balancing is having the MMM AI proc replace the 5th SS on about every 3 of 4 procs. This results is a slightly focus positive average cycle. It also results in every cycle being a tight CS cycle with about every 3 in 8 having 0.4s of deadtime.
The main effect of the T12 4-set procs is that you can do more of the maximum DPS 4 SS cycles and less (or none) focus regen 5 SS cycles depending on whether the proc is consumed by all ASs, all CSs, or the more likely somewhere in between as shown in the table below:
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 60.52 | 60.52 | 60.52 |
| AS | 2.00 | 43.03 | 43.03 | 43.03 |
| SS | 3.40 | 58.36 | 58.36 | 58.36 |
| SS | 4.80 | 73.68 | 73.68 | 73.68 |
| AS/MMM2/SS3 | 5.80 | 56.20 | 78.20 | 89.01 |
| AS | 6.80 | 38.72 | 60.72 | 71.52 |
| SS | 8.20 | 54.04 | 76.04 | 86.85 |
| SS | 9.60 | 69.37 | 91.37 | 102.17 |
| Net Focus | -19.63 | -30.63 | -8.63 | 2.17 |
| Cycle Delay | 0.00 | 0.00 | 0.00 | 0.00 |
| #Autos | | 4.93 | 4.93 | 4.93 |
| Net-T12AS | | -19.80 | 2.20 | 13.01 |
| Net-T12CS | | -8.96 | 13.04 | 23.85 |
| Ratio for AS | 2.14 | 1 | 3 | 2 |
| Ratio for CS | 2.04 | 1 | 1 | 0 |
Focus2 โ cycle with a MMM AI proc replacing an AS
Focus3 โ cycle with an extra SS replacing an AS
Net-12AS โ Net focus when T12 4-set procs used on only Ass
Net-12CS โ Net focus when T12 4-set procs used on only CSs
Without the T12 4-set, the recommendation has the 5 SS rotation in about 5 of every 8 cycles. With the T12 4-set proc the recommendation is reduced to 1 in 3 cycles if the procs are used on AS and almost never if the procs are used on CS. Thus, the actual situation is needing the extra SS somewhere less than 1 in every 6 cycles.
Additional benefits of this include:
- Since the 4 SS cycle is 0.5s shorter than the 5 SS cycle, your average cycle time is reduced, resulting in slightly more frequent CSs.
- As discussed in 6.2.5, you can get additional DPS benefits by using the T12 4-set proc on KC instead of AS when possible to do so efficiently.
[top]6.5.1.2.1.2.2 CS Glyph for Standard Phase Unhasted at 12.93% Haste
A 9s CS cycle has a tight option at the 12.93% haste from gear and Pathing level that utilizes the minimum 4 SSs. This Max DPS case is:
CS-ASx2-SSx4
Similar as to the 10s CS Max DPS cycle, this cycle is not sustainable with losing about 2 focus per cycle even with including the savings of MMM AI procs replacing an AS every other cycle. It also has about 0.4s of deadtime every cycle. To balance focus, once again a focus regen cycle, that performs an extra SS and results in a tight CS cycle, is needed to be worked in enough to balance the focus. The information for this balancing is shown below:
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 60.52 | 60.52 | 60.52 |
| AS | 2.00 | 43.03 | 43.03 | 43.03 |
| SS | 3.40 | 58.36 | 58.36 | 58.36 |
| SS | 4.80 | 73.68 | 73.68 | 73.68 |
| AS/MMM2/SS3 | 5.80 | 56.20 | 78.20 | 89.01 |
| SS | 7.20 | 71.52 | 93.52 | 104.33 |
| SS | 8.60 | 86.85 | 108.85 | 119.65 |
| Net Focus | 1.13 | -13.15 | 8.85 | 19.65 |
| Cycle Delay | 0.00 | -0.40 | -0.40 | 0.00 |
| Ratio | | 4 | 5 | 1 |
Focus2 โ cycle with a MMM AI proc replacing an AS
Focus3 โ cycle with a 5th SS proc replacing an AS
This ratio of cycles has a small net positive focus of 1.13 per cycle. Since the 5th SS cycle is only performed in roughly 1 in 10 cycles, MMM AI procs will occur roughly about every other cycle and the average CS cycle has no delays, although 9 of 10 cycles will have 0.4s of deadtime.
Despite the deadtime in most cycles, the CS glyph is still the best glyph choice for the case of 12.93% haste during the Standard phase unhasted when you do not have the T12 4-set. This is pretty obvious since it is the only glyph with an impact during this phase.
When you add in the T12 4-set procs, the extra SS is never needed, and you can perform a tight CS cycle every cycle. However, a lot of focus is wasted at about 16 focus on average per cycle. I investigated the case of totally replacing AS with KC for this cycle to take advantage of that additional focus; however, it did not work well with about 10 focus on average being lost per cycle. Furthermore, using KC instead of AS always during this phase loses all Sicโem procs during this longest phase of the fight, adversely affecting pet DPS. Thus, I do not recommending replacing all ASs with KCs, but it is probably fine to replace a focus costing AS with a KC from time to time on cycles with neither proc.
[top]6.5.1.2.2 Standard Phase During Rapid Fires
Note that for the Standard Phase during RFs, there is only the following distinct glyph possible cases:
- AI glyph since reduces AI focus cost. Note though that the focus savings from this glyph may not be effective if it is not sufficient to change your shot selection.
- CS glyph. Note that the CS glyph may not be effective in this phase if its DPS beneficial to delay the CS cast only soon enough to refresh SrS.
- KS glyph has no impact since KS is not available. The AI and CS cases can possibly degrade to this case.
- RF glyph has an impact due to the reduced AI and possibly SS cast time and the additional focus regen.
Also, remember that during RFs that we want to perform as many AIs as possible and will willing extend the CS cycle, within the limitation of allowing at least 1s buffer in SrS refresh, as long as it results in higher DPS.
[top]6.5.1.2.2.1 5.4% Haste Level for Standard Phase During RF
The table below provides the pertinent shot information, unless overridden for a specific case:
| SS Time | 1.07 |
| AI Time | 1.55 |
| FPS | 9.90 |
| CS Focus | -34.10 |
| SS Focus | 19.61 |
| AI Focus | -34.62 |
[top]6.5.1.2.2.1.1 KS Glyph for Standard Phase During RF at 5.4% Haste
We start with the KS glyph analysis as the base since the KS glyph does not have any impact during this phase. From trying different AI and SS amounts the table below illustrates the ideal case:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 65.90 | 65.90 |
| AI | 2.55 | 31.29 | 31.29 |
| SS | 3.63 | 50.90 | 50.90 |
| SS | 4.70 | 70.51 | 70.51 |
| SS | 5.77 | 90.12 | 90.12 |
| AI/MMM2 | 7.32 | 55.50 | 100.02 |
| AI | 8.88 | 20.88 | 65.40 |
| SS | 9.95 | 40.49 | 85.01 |
| SS | 11.02 | 60.10 | 104.62 |
| SS* | 12.09 | 79.71 | 124.23 |
| Net Focus | -12.07 | -39.90 | 4.62 |
| Cycle Delay | 0.67 | 1.02 | 0.46 |
| Net Focus* | 13.10 | -20.29 | 24.23 |
| Cycle Delay* | 1.67 | 2.09 | 1.54 |
| Net Focus** | 4.19 | -39.90 | 24.23 |
| Cycle Delay** | 1.37 | 1.02 | 1.54 |
| Net Focus*** | -3.16 | -20.29 | 4.62 |
| Cycle Delay*** | 0.97 | 2.09 | 0.46 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
Note that in the above table that the cycle without the extra SS is the base cycle that does the most DPS; however, it is often focus negative and requires adding an extra SS on some cycles to balance focus. Adding the extra SS on MMM AI cycles results in better balancing on CS cycle delays but results in a wider variance in focus usage from cycle to cycle. Adding the extra SS on non-MMM AI cycles has the opposite effect of better balancing in focus usage but a larger variance in cycle times.
As can be seen, the base cycle loses about 12 focus per cycle and is not sustainable. However, it is still an option to perform since it only loses less than 30 focus over the RF and is the highest DPS case. It is worthwhile to lose some focus in the RF case and have to make it up by performing a few extra focus regen cycles during the unhasted phases. The case with the extra SS every cycle wastes over 13 focus per cycle as well as being the lowest DPS case. If you want to balance both DPS and focus, then roughly what is ideal is a 4 cycle rotation with equal amount s of the base cycle with and without a MMM AI proc and the extra SS cycle with and without a MMM AI proc.
When factoring in the T12 4-set procs, a lot of focus is saved per proc (44 to 50). This is enough to eliminate on all cycles the need for the 6th SS that is required without the T12 4-set; however, this is not enough focus to be able to eliminate the 5th SS on every cycle. Plus, the 5th SS is needed on MMM AI proc cycles to take advantage of the 0.53s of deadtime that occurs. Thus, the a rotation with 4 SSs on non-MMM AI proc cycles and 5 SSs on MMM AI proc cycles is fairly tight and almost exactly focused balanced. The problem is that the cycles with only 4 SSs and no MMM AI proc dips to almost 0 focus when starting at 100 focus; thus, it is susceptible to focus dipping when not starting with 100 focus. Hence, the recommendation is to use the 5th SS every cycle although some focus will be wasted.
If you have low latency and good execution, an additional option to utilize the extra focus to add in another AI and SS for increased DPS. This cycle takes a maximum time of 13.64s under ideal situations and is still slightly focus positive.
[top]6.5.1.2.2.1.2 CS Glyph for Standard Phase During RF at 5.4% Haste
For the CS glyph case, DPS is inferior trying to perform a 9s CS cycle during RF. It is actually best to forgo the benefit of the CS glyph to perform extra AIs. Since the CS glyph ends up having to impact, its cycles are the same as for the KS glyph case.
[top]6.5.1.2.2.1.3 AI Glyph for Standard Phase During RF at 5.4% Haste
The impact of the AI glyph in this case is the reduction of the cost of AI hardcasts. With assuming a 40% crit rate, on average the AI glyph saves 2 focus per AI hardcast. This reduces the average focus cost of AI to 32.62. The shot selection and timings for the AI glyph case is the same as for the KS glyph case with the difference being on average saving 6 focus over the 3 AIs per cycle. Hence, I only provide the updated focus information below:
| | Time | Focus | Focus2 |
| Net Focus | -7.32 | -33.90 | 8.62 |
| Net Focus* | 17.60 | -14.29 | 28.23 |
| Net Focus** | 8.82 | -33.90 | 28.23 |
| Net Focus*** | 1.46 | -14.29 | 8.62 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
The max DPS case is still the cycles without any extra SSs to balance focus. It loses about 7 focus per cycle and about 18 total over the RF. Hence, it is a good option to perform with making up the lost focus with extra focus regen cycles in the unhasted phase. If you want to balance focus, then performing an extra SS on non-MMM AI proc cycles (which is about 31% of the cycles) results in wasting a little focus.
When factoring in the T12 4-set procs, the benefit of this glyph is slightly reduced since the AI that consumes the proc does not benefit from the glyph. Hence, this glyph only saves a small amount of focus per cycle (5-7), which is not enough to perform any extra AIs and focus balancing SSs in the remaining available time before SrS refresh. Thus, with the T12 4-set, the same rotation as performed for the KS glyph works out the best.
[top]6.5.1.2.2.1.4 RF Glyph for Standard Phase During RF at 5.4% Haste
The impact of the RF glyph is reduced AI and SS cast times and increased focus regen. Note that the RF glyph brings the SS cast down to exactly the GCD at this haste level. The updated shot information is:
| SS Time | 1.00 |
| AI Time | 1.45 |
| FPS | 10.32 |
| CS Focus | -33.68 |
| SS Focus | 19.32 |
| AI Focus | -35.03 |
As it works out, the same shot selections as for the base KS glyph case work best for the RF glyph case as well except that the cycle takes 0.74s shorter, which is not enough to be able to squeeze in extra AIs and still maintain somewhat focus balancing. The updated shot table is:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 66.32 | 66.32 |
| AI | 2.45 | 31.29 | 31.29 |
| SS | 3.45 | 50.62 | 50.62 |
| SS | 4.45 | 69.94 | 69.94 |
| SS | 5.45 | 89.27 | 89.27 |
| AI/MMM2 | 6.90 | 54.24 | 99.59 |
| AI | 8.35 | 19.21 | 64.56 |
| SS | 9.35 | 38.53 | 83.88 |
| SS | 10.35 | 57.85 | 103.21 |
| SS* | 11.35 | 77.18 | 122.53 |
| Net Focus | -13.80 | -42.15 | 3.21 |
| Cycle Delay | 0.13 | 0.35 | -0.10 |
| Net Focus* | 11.19 | -22.82 | 22.53 |
| Cycle Delay* | 1.01 | 1.35 | 0.90 |
| Net Focus** | 2.32 | -42.15 | 22.53 |
| Cycle Delay** | 0.73 | 0.35 | 0.90 |
| Net Focus*** | -4.93 | -22.82 | 3.21 |
| Cycle Delay*** | 0.42 | 1.35 | -0.10 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
The max DPS case loses about 14 focus per cycle or about 37 focus over the whole RF pair. This is a possibility to be performed during the RF with making up the focus with extra focus regen cycle when unhasted. However, I do not think that using this cycle all throughout the RF is possible since you will not have enough focus for some of the AI casts. Hence, extra SSs are probably needed. The case of doing extra SSs on MMM AI proc cycles results in a slightly focus positive rotation. A slightly better DPS case is using the extra SS on non-MMM AI cycles since there are less of those. Since RF only lasts 30s, I would suggest using the base rotation with just one extra SS on a MMM AI cycle.
When factoring in the T12 4-set procs, the average proc rate is just enough to make the base cycle of CS-AIx3-SSx5 be a little focus positive regardless of whether the proc is used by CS or AI, eliminating the need for the extra SS on some cycles.
Furthermore, due to the extra focus in the above rotation and the shorter cycle time with the RF glyph, there is actually enough time and focus to perform an additional AI and focus balancing SS for a CS-AIx4-SSx6 cycle. Note though that this cycle experiences a focus dip of about 82 focus. Thus, if you do not start with at least that much focus that you may need to drop the extra AI and SS on some cycles.
[top]6.5.1.2.2.2 12.93% Haste Level for Standard Phase During RF
The table below provides the pertinent shot information, unless overridden for a specific case:
| SS Time | 1.00 |
| AI Time | 1.45 |
| FPS | 10.32 |
| CS Focus | -33.68 |
| SS Focus | 19.32 |
| AI Focus | -35.03 |
The interesting item to note here as compared to the 5.4% haste case is that the numbers above are the same as for the 5.4% haste case under glyphed RF. Thus, you get the same benefit for the 10% increased haste from the RF glyph from just 7.53% more haste from gear and Pathing due to how the additions and multiplications work out.
[top]6.5.1.2.2.2.1 KS Glyph for Standard Phase During RF at 12.93% Haste
We start with the KS glyph analysis as the base since the KS glyph does not have any impact during this phase. From trying different AI and SS amounts the table below illustrates the ideal case. Note that this case has the exact same shot selection, timing, and focus consumption as for the RF glyph case at the 5.4% haste level in 6.5.1.2.2.1.4. Thus, I will not repeat the table here. Also note that it is possible to squeeze another AI and focus balancing SSs into this cycle and still leave about 1.2s to spare in SrS refresh, but that cycle results in lower DPS.
When factoring in the T12 4-set procs, a lot of focus is saved per proc (44 to 50). This is enough to eliminate on all cycles the need for the 6th SS that is required without the T12 4-set; however, this is not enough focus to be able to eliminate the 5th SS on every cycle. Plus, the 5th SS is needed on MMM AI proc cycles to take advantage of the 0.53s of deadtime that occurs. Thus, the rotation with 4 SSs on non-MMM AI proc cycles and 5 SSs on MMM AI proc cycles is fairly tight and almost exactly focused balanced. The problem is that the cycles with only 4 SSs and no MMM AI proc dips to almost 0 focus when starting at 100 focus; thus, it is susceptible to focus dipping when not starting with 100 focus. Hence, the recommendation is to use the 5th SS every cycle although some focus will be wasted.
A better option with the T12 4-set is to add in the additional AI and one SS to balance focus for a high DPS cycle. This cycle takes a maximum time of 12.80s under ideal situations and is still slightly focus positive.
[top]6.5.1.2.2.2.2 CS Glyph for Standard Phase During RF at 12.93% Haste
For the CS glyph case, DPS is inferior trying to perform a 9s CS cycle during RF. It is actually best to forgo the benefit of the CS glyph to perform extra AIs. Since the CS glyph ends up having to impact, its cycles are the same as for the KS glyph case.
[top]6.5.1.2.2.2.3 AI Glyph for Standard Phase During RF at 12.93% Haste
The impact of the AI glyph in this case is the reduction of the cost of AI hardcasts. With assuming a 40% crit rate, on average the AI glyph saves 2 focus per AI hardcast. This reduces the average focus cost of AI to 33.03. The shot selection and timings for the AI glyph case is the same as for the KS glyph case with the difference being on average saving 6 focus over the 3 AIs per cycle. Hence, I only provide the updated focus information below:
| | Time | Focus | Focus2 |
| Net Focus | -9.05 | -36.15 | 7.21 |
| Net Focus* | 15.69 | -16.82 | 26.53 |
| Net Focus** | 6.95 | -36.15 | 26.53 |
| Net Focus*** | -0.30 | -16.82 | 7.21 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
The max DPS case is still the cycles without any extra SSs to balance focus. It loses about 9 focus per cycle and about 25 total over the RF. Hence, it is a good option to perform with making up the lost focus with extra focus regen cycles in the unhasted phase. If you want to balance focus, then performing an extra SS on non-MMM AI proc cycles (which is about 31% of the cycles) results in almost a focus balanced rotation.
With the T12 4-set, the benefit of the AI glyph is reduced since some of the AI hardcasts are focus free and unaffected by the glyph. The same cycle as for the KS glyph works best here.
[top]6.5.1.2.2.2.4 RF Glyph for Standard Phase During RF at 12.93% Haste
The impact of the RF glyph is reduced AI cast times and increased focus regen. Note that the RF glyph does not affect the SS cast time since it is already at the GCD. The updated shot information is:
| SS Time | 1.00 |
| AI Time | 1.35 |
| FPS | 10.78 |
| CS Focus | -33.22 |
| SS Focus | 19.78 |
| AI Focus | -35.42 |
As it works out in this case, it is actually higher DPS to add in an additional AI and SSs over the shot selections as for the base KS glyph case since the faster shot cycle allows just enough room to do so. The updated shot table is:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 66.78 | 66.78 |
| AI | 2.35 | 31.36 | 31.36 |
| SS | 3.35 | 51.13 | 51.13 |
| SS | 4.35 | 70.91 | 70.91 |
| SS | 5.35 | 90.69 | 90.69 |
| AI/MMM2 | 6.71 | 55.27 | 101.46 |
| AI | 8.06 | 19.85 | 66.05 |
| SS | 9.06 | 39.63 | 85.82 |
| SS | 10.06 | 59.40 | 105.60 |
| AI | 11.41 | 23.99 | 70.18 |
| SS | 12.41 | 43.76 | 89.96 |
| SS* | 13.41 | 63.54 | 109.73 |
| Net Focus | -21.59 | -56.24 | -10.04 |
| Cycle Delay | 2.15 | 2.41 | 2.06 |
| Net Focus* | 3.96 | -36.46 | 9.73 |
| Cycle Delay* | 3.15 | 3.41 | 3.06 |
| Net Focus** | -2.64 | -56.24 | 9.73 |
| Cycle Delay** | 2.94 | 2.41 | 3.06 |
| Net Focus*** | -15.00 | -36.46 | -10.04 |
| Cycle Delay*** | 0.64 | 3.41 | 2.06 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
The max DPS case loses about 22 focus per cycle or about 50 focus over the whole RF pair. This cycle is not a possibility to be performed during the RF since you will not have enough focus to cast some of the AIs. The cycle with an extra SS every cycle is less DPS but is slight focus positive at about 4 focus per cycle. A higher DPS cycle is the one that adds in the extra SS only on MMM AI cycles. This cycle loses about 3 focus per cycle or about 7 over the RF, and is the one I recommend.
With the T12 4-set proc the 4 AI cycle can be performed with only 6 SSs every cycle and still be focus positive with wasting a little focus.
[top]6.5.1.2.3 Standard Phase During Bloodlust
Note that for the Standard Phase during BLs, there is only the following distinct glyph possible cases:
- AI glyph since reduces AI focus cost. Note though that the focus savings from this glyph may not be effective if it is not sufficient to change your shot selection.
- CS glyph. Note that the CS glyph may not be effective in this phase if its DPS beneficial to delay the CS cast only soon enough to refresh SrS.
- KS glyph and RF glyph since neither have an impact since KS is not available and RF is not being performed. The AI and CS cases can possibly degrade to this case.
Also, remember that during BLs that we want to perform as many AIs as possible and will willing extend the CS cycle, within the limitation of allowing at least 1s buffer in SrS refresh, as long as it results in higher DPS.
[top]6.5.1.2.3.1 5.4% Haste Level for Standard Phase During BL
The table below provides the pertinent shot information, unless overridden for a specific case:
| SS Time | 1.15 |
| AI Time | 1.67 |
| FPS | 5.48 |
| CS Focus | -38.52 |
| SS Focus | 15.32 |
| AI Focus | -40.83 |
[top]6.5.1.2.3.1.1 KS or RF Glyph for Standard Phase During BL at 5.4% Haste
We start with the KS or RF glyph analysis as the base since these glyph do not have any impact during this phase. From trying different AI and SS amounts the table below illustrates the ideal case:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 61.48 | 61.48 |
| SS | 2.15 | 76.81 | 76.81 |
| SS | 3.31 | 92.13 | 92.13 |
| AI/MMM2 | 4.98 | 51.30 | 97.61 |
| AI | 6.65 | 10.47 | 56.78 |
| SS | 7.81 | 25.79 | 72.10 |
| SS | 8.96 | 41.12 | 87.43 |
| SS | 10.12 | 56.44 | 102.75 |
| SS* | 11.27 | 71.77 | 118.08 |
| Net Focus | -14.61 | -43.56 | 2.75 |
| Cycle Delay | 0.04 | 0.12 | -0.56 |
| Net Focus* | 6.50 | -28.23 | 18.08 |
| Cycle Delay* | 0.76 | 1.27 | 0.60 |
| Net Focus** | -1.18 | -43.56 | 18.08 |
| Cycle Delay** | 0.45 | 0.12 | 0.60 |
| Net Focus*** | -6.93 | -28.23 | 2.75 |
| Cycle Delay*** | 0.40 | 1.27 | -0.56 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
Note that in this case, the base case without the extra SS is not the maximum DPS case as it usually is. This is because of the large deadtime on cycles with a MMM AI proc. In this scenario, the maximum DPS case is actually the rotation where an extra SS is performed on the cycles with the MMM AI procs to eliminate the dead and to also balance focus while maintaining the almost tight CS cycle on other cycles. As it works out, this rotation is also the one that is best on focus with only losing about 1 per cycle or 4 focus per BL.
With the T12 4-set proc, the additional focus savings eliminates the need for using the 6th SS at all and still wastes a decent amount of focus per cycle. This cycle is not recommended for most cases since it has about 0.55s of dead time on MMM AI proc cycles without that 6th SS. It may work well though for those with the CS glyph or high latency.
What is recommended is a cycle that adds in an additional AI and SS. This cycle still leaves over 2s to spare to refresh SrS; however, it is also focus negative a bit and requires a 7th SS on some MMM AI proc cycles to balance focus consumption, which still leaves over 1.5s to refresh SrS on those cycles.
[top]6.5.1.2.3.1.2 CS Glyph for Standard Phase During BL at 5.4% Haste
For the CS glyph case, it does work out a little better to try to perform a cycle that is as close to the 9s CD as possible. From shot analysis, to make this anywhere close to focused balanced and a DPS increase, it requires a very complex shot cycle with many cycle variants. This may be worthwhile if the BL phase lasted as long as the Standard phase, but it lasts only 40s, where less than 4 CS cycles can be performed. Hence, the complex cycle cannot really be performed.
Thus, I recommend doing the same base cycle that is done for the KS and RF glyphs. It is much simpler, and the DPS loss is only 60 DPS if both can be done ideally. Since it is very difficult to perform the complex rotation ideally, this simpler cycle will problem result in more DPS in practice.
[top]6.5.1.2.3.1.3 AI Glyph for Standard Phase During BL at 5.4% Haste
The impact of the AI glyph in this case is the reduction of the cost of AI hardcasts. With assuming a 40% crit rate, on average the AI glyph saves 2 focus per AI hardcast. This reduces the average focus cost of AI to 38.83. The shot selection and timings for the AI glyph case is the same as for the base case with the difference being on average saving 4 focus over the 2 AIs per cycle. Hence, I only provide the updated focus information below:
| | Time | Focus | Focus2 |
| Net Focus | -11.86 | -39.56 | 4.75 |
| Net Focus* | 9.00 | -24.23 | 20.08 |
| Net Focus** | 1.44 | -39.56 | 20.08 |
| Net Focus*** | -4.31 | -24.23 | 4.75 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
The small focus savings from the AI glyph really does not make much of a difference over the base case. All it does is change the net focus of the recommended cycle from -1.18 focus per cycle to +1.44 per cycle.
It makes even less difference in the T12 4-set case since some of the AI casts are focus free and unaffected by the glyph.
[top]6.5.1.2.3.2 12.93% Haste Level for Standard Phase During BL
The table below provides the pertinent shot information, unless overridden for a specific case:
| SS Time | 1.08 |
| AI Time | 1.56 |
| FPS | 5.87 |
| CS Focus | -38.13 |
| SS Focus | 15.32 |
| AI Focus | -40.83 |
[top]6.5.1.2.3.2.1 KS or RF Glyph for Standard Phase During BL at 12.93% Haste
We start with the KS or RF glyph analysis as the base since these glyph do not have any impact during this phase. From trying different AI and SS amounts the table below illustrates the ideal case:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 61.87 | 61.87 |
| SS | 2.08 | 77.20 | 77.20 |
| SS | 3.15 | 92.52 | 92.52 |
| AI/MMM2 | 4.72 | 51.69 | 98.39 |
| AI | 6.28 | 10.86 | 57.56 |
| SS | 7.35 | 26.18 | 72.89 |
| SS | 8.43 | 41.51 | 88.21 |
| SS | 9.51 | 56.83 | 103.54 |
| SS* | 10.58 | 72.16 | 118.86 |
| Net Focus | -13.98 | -43.17 | 3.54 |
| Cycle Delay | 0.00 | -0.49 | -1.05 |
| Net Focus* | 7.18 | -27.84 | 18.86 |
| Cycle Delay* | 0.16 | 0.58 | 0.02 |
| Net Focus** | -0.52 | -43.17 | 18.86 |
| Cycle Delay** | -0.14 | -0.49 | 0.02 |
| Net Focus*** | -6.27 | -27.84 | 3.54 |
| Cycle Delay*** | 0.18 | 0.58 | -1.05 |
Focus2 โ cycle with a MMM AI proc replacing an AI hardcast which reduces the cycle time by the difference between the AI hardcast and the GCD
* - cycle with an extra SS always
** - cycle with the extra SS only on MMM AI cycles
*** - cycles with the extra SS only on non-MMM AI cycles
Note that in this case, the base case without the extra SS is not the maximum DPS case as it usually is. This is because of the large deadtime on all cycles. In this scenario, the maximum DPS case is actually the rotation where an extra SS is performed on all cycles. This also works out to be a cycle that gains about 7 focus per cycle. I tried options to add in additional AIs and SSs to try to utilize the additional focus but none of the cases increased DPS and was feasible from a focus perspective.
With the T12 4-set proc, the additional focus savings eliminates the need for using the 6th SS at all and still wastes a decent amount of focus per cycle. This cycle is not recommended for most cases since it has about 1.02s of dead time on MMM AI proc cycles and 0.5s on non-MMM AI cycles without that 6th SS. Hence, it is recommended to perform the 6th SS at least on the MMM AI proc cycles since there is almost exactly enough time to perform the additional SS with maintaining a tight cycle. This cycle wastes a lot of focus at about 23 per cycle.
What is recommended is a cycle that takes advantage of that additional focus and adds in an additional AI, with sufficient SSs to balance focus. Adding the AI and the 6th SS on non-MMM AI cycles results in about 9 focus being lost per cycle. On the other hand, adding a 7th SS on the shorter MMM AI cycles still leaves over 2s before SrS refresh and wastes about 10s per cycle. Hence, some middle ground between the two cases is ideal.
[top]6.5.1.2.3.2.2 CS Glyph for Standard Phase During BL at 12.93% Haste
The CS glyph case at the 12.93% haste case is similar to the 5.4% haste BL cast where the base rotation is probably the best in practice. A slightly higher DPS case does exist but it is very complex and hard to effectively implement and focus balance over 40s.
With the T12 4-set, one option is to perform the same rotation as for the KS glyph; however, an alternative option exists at this haste level. This is a CS-AIx2-SSx5 rotation. It is focus positive by about 7 focus per cycle. The CS cycle is delayed by about 0.51s on non-MMM AI cycles and is a tight cycle on the slightly more frequent MMM AI cycles. This cycle is about 50 DPS better than the average cycle in the KS glyph case.
[top]6.5.1.2.3.2.3 AI Glyph for Standard Phase During BL at 12.93% Haste
The impact of the AI glyph in this case is the reduction of the cost of AI hardcasts. With assuming a 40% crit rate, on average the AI glyph saves 2 focus per AI hardcast. This reduces the average focus cost of AI to 38.83. The shot selection and timings for the AI glyph case is the same as for the base case with the difference being on average saving 4 focus over the 2 AIs per cycle. The result is that the focus gained over an average cycle increases from 7.18 to 9.68 focus.
With the T12 4-set, the benefit of the AI glyph is reduced and is not enough to allow a change in the recommended from the KS glyph case.
EDITS:
7/16/01: Added in T12 4-set impacts