In an effort to further reduce the size of the MM guide while still maintaining good information for those that are interested, I have moved the T12 4-Set Bonus detailed discussion into this post since it contains information that is beyond what the average player necessarily cares to know and since it is information that is only relevelant for T12 content.
This post is referenced in section 4.2.2 T12 Set Bonuses in the MM guide for easy access.
T12 4-Set Bonus Introduction
The 4-set bonus is that autoshots have a 10% chance to cause our next shot or Kill Command to cost not focus. Note that this proc is only consumed by abilities that cost focus; hence, it will never be wasted on a SS, KS, MMM AI proc, or other non-focus costing shots. This can also be a very beneficial bonus since it provides additional focus to possibly use to perform more damage. Note though that the benefit from this ability does have some limitations. If your rotation over a certain fight phase already has the minimum 4 SSs and is focus balanced, then the additional focus generated by this proc could just be wasted focus. Luckily, we are not always in such situations if we ever are. Anytime your normal rotation is focus negative, this proc can help make it focus positive or at least less focus negative. Furthermore, if your rotation has extra SSs required to balance focus, this proc will help reduce or eliminate the number of those additional SSs needed. When under dynamic haste effects with casting AIs and not performing a tight CS rotation, these procs will usually power additional AI casts for more DPS.
Other additional factors concerning the 4-set bonus:
- Being under dynamic haste effects increase your autoshot frequency and number of procs per CS cycle. Thus, this bonus favors higher haste cases and the RF glyph.
- Since AI locks out your autoshot casts, you will experience less procs while using AI as your focus dump at a given haste amount.
- The T12 4-set bonus has inverse benefits to your T12 2-set bonus. Whenever we have additional focus and can take another focus dump instead of a having to perform additional SSs, we lower our number of SS casts and chances to proc FAs. One question that can be asked then is which is more important, casting an additional SS with the additional chance to get FA or AS when it is the focus dump. This question is addressed in 6.2.4 Steady Shot Spamming vs. Arcane Shot outside the CA Phase.
- When using AS as your focus dump and a 4-set proc occurs, it can be beneficial to cast KC instead if you can perform it without incurring additional reaction time delays in your cycle. This is because KC does a little more damage than AS but does not cost the additional focus that it normally does. A question that has been asked is whether it would be better to cast KC instead of AS when they costs full focus. This question is addressed in 6.2.5 Kill Command or Arcane Shot for T12 4-Set Procs.
T12 4-Set Bonus Proc Consumption
With how various shots cost various amounts of focus with a wide range in damage, the general goal, when possible, is to spend the T12 4-set proc on the highest focus costing and damaging shot as possible. The decision process depends on which shot you are currently using as a focus dump and what shots are on CD.
When AS is your focus dump, the only other focus costing shot that you normally use is CS, which is on a 9 to 10s CD. Since CS costs twice as much focus as AS, the preference is to use the proc on CS if it is off CD or coming off CD soon, with the next section illustrating methods to increase the chance the CS will consume the proc if that is desired. However, if CS is still on CD for a long time, it is usually more beneficial to use the proc on AS and start the chances for the next proc. Furthermore, if your cycle is only slightly focus negative, then it will not matter whether you use the proc on CS or AS, since either way you will lose focus. Another option is to replace ASs that would consume the proc will KCs instead since they both are instant and focus free in that situation but with KC doing about 1.4 times the damage.
When AI is your focus dump, the only other focus costing shot that you normally use is CS, which is on a 9 to 10s CD. Since CS and AI cost about the same amount of focus (within 6 focus depending on Eff and AI glyph), the preference to consume the proc on the higher focus costing shot (AI in this case) is not that important. The difference basically amounts to about 6 focus at most every about 25s or about 0.24 fps. Thus, for most players, I recommend not worry about which shot, AI or CS, consumes the proc. In addition, since KC does so much less damage than AI and does not proc Sic’Em like AI, I do not recommend using KC whenever AI is your focus dump.
4.2.2.2 T12 4-Set Bonus Impacts
In the Shot Rotations discussion in section 6.5, this guide does not usually provide explicit instructions for optimal use of the T12 4-set proc like it does for in the cycles without the T12 4-set proc. Instead it provides general impacts of the T12 4-set to the listed rotations and suggestions for utilizing the 4-set benefits. The reason for this is that there are so many variables that exist which impact how the T12 4-set proc affects your cycle which require a player to have to make dynamic decisions on how to best utilize it. These variables include:
1) How often the procs occur relative to your number of cycles since focus balancing is tracked in this guide per CS cycle. Factors affecting this include:
- Higher static haste increases your autoshot frequency and proc rate
- Dynamic haste periods and the amount of dynamic haste increases your autoshot frequency and proc rate
- Whether you are using AI as your focus dump and how often AI is used since it locks out your autoshots and reduces its frequency and the proc rate
- Whether you are experiencing any in fight factors that temporarily halt your autoshots and reduce proc frequency
- The length of your CS cycle
The number of procs that you get per CS cycle affects the number of opportunities per cycle to save focus to better balance it or eliminate extra SSs.
2) When in the CS cycle that the proc occurs. Depending on when in CS cycle that the proc occurs impacts what shot consumes the proc and what focus benefit is received. In some situations, the proc will occur at a time that allows us to make a decision on what shot to use to consume the proc. However, there are other situations where the timing of the proc is such that we have no opportunity to decide what shot consumes the proc. If the proc occurs while we have a focus costing shot queued or are in the process of casting a focus costing shot, then there is no chance to change what shot consumes the proc. In other cases, the shot you would prefer to consume the proc on since it costs more focus may be on CD for too long of a period to make it worth waiting for it and not casting any other focus costing shots.
3) The order that you perform shots in your cycle. Since your cycle contains both shots that use focus and consume the proc and shots that are focus free and do not consume the proc, the order you perform shots in your cycle impacts the probability of what shot consumes the proc and the amount of focus saved. With using the Standard phase unhasted maximum DPS cycle at the 5.4% haste level of CS-ASx3-SSx4 as an example:
| Option | A | B | C |
| | CS | CS | CS |
| | AS | AS | SS |
| | AS | SS | SS |
| | AS | SS | SS |
| | SS | AS | SS |
| | SS | AS | AS |
| | SS | SS | AS |
| | SS | SS | AS |
| CS % | 70% | 40% | 10% |
| AS % | 30% | 60% | 90% |
| Avg. Savings | 17.16 | 14.13 | 11.10 |
Where:
CS% is the probability that the T12 4-set proc is consumed by CS
AS% is the probability that the proc is consumed by AS
Avg. Savings is the average focus savings for that option with using the average proc chance for cycle of 45.78% (derived from 10s cycle duration, 2.18 autoshot frequency, and 10% proc chance per autoshot).
It can be seen that with this cycle that there are three main options of cycle performance that affects the probability that CS will consume the proc instead of AS. These are whether you finish the cycle with both, one, or none of the SS pairs. So from the above table only, it seems that the obvious choice would be to perform option A since it saves the most focus, but that it not necessarily the best case for the following reasons:
- You may not need to save that amount of focus to end up with a cycle that is focus positive on average. In this case since the max DPS cycle shown has about a net 21 focus deficit per cycle with factoring in MMM AI savings. Hence, option A would be preferred since it gets us closest to focus balanced. However, if the focus deficit was only 14, then option B would be sufficient.
- Focus dipping constraints. If starting at 100 focus, option A dips down to about 5 focus. Thus, if you start the cycle with less than 95 focus, you cannot perform cycle A. On the other hand, cycle B has the least amount of focus dipping with only dropping to about 36 focus at the lowest if starting at 100 focus. Hence, focus B may be the more desired cycle since it can be more consistently performed and since it only loses about 3 focus per cycle on average from the T12 4-set proc from the optimal focus savings case.
Similar situations exist for each CS cycle with different shot selections.
4) MMM procs occurring on same cycle as the T12 4-set procs. Since both procs save focus, when they both occur on the same cycle, then you save a lot of focus and have a high potential of wasting focus instead of being able to utilize that focus. Also the variation of when MMM AI procs and T12 4-set procs occur can result in feast and famine cycles happening somewhat randomly. Using the same cycle as in 3) as an example below:
| Shot | Time | Focus | Focus2 | Focus3 | Focus4 | Focus5 | Focus6 |
| CS/4S3,4 | 1.00 | 60.22 | 60.22 | 104.22 | 104.22 | 60.22 | 60.22 |
| AS/MMM2,4,6 | 2.00 | 42.43 | 64.43 | 86.43 | 108.43 | 42.43 | 64.43 |
| SS | 3.50 | 57.76 | 79.76 | 101.76 | 123.76 | 57.76 | 79.76 |
| SS | 5.00 | 73.08 | 95.08 | 117.08 | 139.08 | 73.08 | 95.08 |
| AS/4S5,6 | 6.00 | 55.30 | 77.30 | 99.30 | 121.30 | 77.30 | 99.30 |
| AS | 7.00 | 37.51 | 59.51 | 81.51 | 103.51 | 59.51 | 81.51 |
| SS | 8.50 | 52.84 | 74.84 | 96.84 | 118.84 | 74.84 | 96.84 |
| SS | 10.00 | 68.16 | 90.16 | 112.16 | 134.16 | 90.16 | 112.16 |
| Net Focus | | -31.84 | -9.84 | 12.16 | 34.16 | -9.84 | 12.16 |
Focus2 is a cycle with a MMM AI proc
Focus3 is a cycle with a 4-set proc consumed by CS
Focus4 is a cycle with a 4-set proc consumed by CS and a MMM AI proc
Focus5 is a cycle with a 4-set proc consumed by AS
Focus6 is a cycle with a 4-set proc consumed by AS and a MMM AI proc
Note that shot order should be changed to better utilize focus where possible but was not done in this example.
As can be seen, on a normal cycle, this shot selection loses about 32 focus. On the other hand on a cycle with both a MMM AI and T12 4-set proc consumed by CS, the shot selection wastes over 34 focus. On cycles with only an AS being replaced by either proc, the cycle loses about 10 focus. On a cycle with one AS each being affected by the two procs or the 4-set proc only being consumed by CS, then 12 focus is wasted.
Thus, as can be seen, when MMM AI procs occur relative to when T12 4-set procs occur, can really affect your focus balancing and may result in focus wasting depending on your focus level entering that cycle. For optimal focus balancing, it is ideal for the two procs to not occur on the same cycle. Unfortunately we have very little control of that. On average, MMM AI procs should occur on every other cycle, while the 4-set proc should occur on every about 2.2 cycles. These proc frequencies will vary depending on your shot selection per CS cycle.
Note that the majority of the details on the impact of the T12 4-set procs will be provided in the unhasted cases where the shot rotation is limited to as tight of a CS cycle as possible. Since the hasted cases are not CS CD limited, there is a lot more leeway in the decision process.