Originally Posted by Azulor
It is also the case that Arcane Shot wastes the proc, greatly devaluing the bonus if one doesn't adapt their rotation to the procs and use a different spell than Arcane. My suspicion is that hardcasting Aimed is the best approach, at least if you can stand and shoot in peace, but using KC is less of a break from the usual rotation and will result in smoother focus management and ISS uptime control.
If one does not adapt one's rotation, then one won't be getting the free Arcane Shot and I am not certain the current haste recommendations are optimal. Actually, even adapting to the procs with KC, I think it's not yet clear which haste levels will result in smoother play, but I think it's possible higher haste levels will end up being best.
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Thanks for the T12 4-set information kby, Azulor, and Palioh.
If the 4-set proc is not consumed by utility abilities, such as Tranq Shot, Silencing Shot, Widow Venom, etc, I consider that a good thing since those are low focus costing abilities that do not take advantage of the proc as well as most of our primary focus dumps. Plus, although we use them seldomly, we often need to use them at a certain time where there is little flexibility to delay their use for another ability top be used first to utilize the proc.
Please let me know which abilities are and are not affected by it, and I will put the information in the the MM guide.
The AS T12 4-set Bug
It is definitely an impactive bug if Arcane Shot consumes the T12 4-set proc but does not have its focus saved. It was already the inferior choice of shot to use on the proc, although a fine option if far from CS being available and unable to use KC efficiently at the time. With this bug, Arcane Shot gets pushed further down the list.
However, the bug is not as impactive as some may think (the sky definitely is not falling) and probably better than the alternatives to totally avoid the situation. The AS bug only applies over the about 50-60% of the fight when we are unhasted and using AS as the focus dump. Yes, having AS still cost focus and consume the proc wastes part of the T12 4-set benefit, but this is alleviated by the following factors:
1) If you are talented for Termination, the loss of that focus savings is not as important at boss health below 25% and may not be needed on average since your 4 SSs are already generating 12 to 24 extra focus per cycle. Just the 12+ focus per cycle gained with 1/2 Termination is already better than the average focus per savings from the T12 4-set proc being consumed by AS correctly.
2) During the KS phase, the missing focus savings is not needed or not needed as much as well since the addition of KS casts in replacement of AS saves 22 focus per cast. Just one KS cast per CS cycle replacing an AS is equivalent to more than twice the T12 4-set proc benefit if applied to AS correctly.
3) CS consuming some of the T12 4-set procs. With the recommended rotation, CS has about a 42% probability of consuming the proc over AS. The probability of the procs being consumed by CS can be increased if desired by alternative rotation designs.
4) When possible KC should be used in place of AS, which will correctly get the T12 4-set proc benefit and do a little extra damage.
If I assume at a worse case that during about 50% of the fight that we are susceptible to the AS T12 4-set proc, that is only about 150s of a 5 min fight. Over that 150s, I expect a proc roughly every 15s on average (about 6 autos per proc with assuming some time before use since may be casting steady shots). This means there would be a total of 10 procs over this period. With assuming that 4 of the procs are consumed by CS, that is only 6 that would encounter the AS bug. This number can be reduced as mentioned by using KC instead or may not matter if in the Termination or Kill Shot phases. The 6 bugged procs equates to roughly at most 6 extra SSs instead of ASs over the course of the whole fight, which is roughly
68 DPS or 0.2% of my overall DPS in my gear. This is not a big deal.
Furthermore, casting Arcane Shot is pretty much unavoidable if want to perform good consistent DPS since:
- Aimed Shot is too slow when unhasted without stacking a significant amount of additional haste.
- Aimed Shot is still vulnerable to interruptions/pushback and needs to be replaced by Arcane Shot during such possible situations or when moving
- Using the slow Aimed Shots when unhasted locks out more autoshots, resulting in less T12 4-set procs.
- There really is not a great Aimed Shot rotation option when unhasted (see later)
- Kill Command is the inferior option to AS in damage per focus when a proc is not available and is only a good option to use the normal version of when wasting a lot of focus
- Kill Command does not proc Sic’Em, while using Aimed Shot procs less Sic’Ems, hurting pet DPS.
Aimed Shot Alternatives to Avoid the AS T12 4-Set Proc
On the other hand, using Aimed Shot whenever possible reduces the need to use Kill Command at all. However, without the T11 4-set’s reduction in the SS cast time, there is not an ideal option for an unhasted AI focus dump cycle.
The first item concerning an AI focus dump cycle when unhasted is that CS is definitely has higher priority since:
- It does about the same damage by itself as AI. Add in the extra autoshot, partial SS over the remaining AI cast time, and WQ damage, CS does by far more damage than AI.
- CS also heals you.
- Using CS more often results in more autoshots and slightly more T12 4-set procs over using AI more often.
- CS costs less focus, even when using the AI glyph
Thus, the goal is as tight of a CS cycle as possible. Note that a complicating factor is MMM AI procs replacement of another shot (probably AI) can result in some deadtime in the cycle, usually best used by casting an extra SS. Some options and the haste requirements are:
2 AIs and 4 SSs per cycle
For a 10s CS cycle, this requires 21.21% haste. This is 2717 haste rating without Pathing and 2265 haste rating with 3/3 Pathing. A 9s CS cycle requires 36.36% haste and is discarded as an option.
The 10s CS cycle would look like the following roughly repeated once the first MMM AI occurs:
CS-SS-SS-AI-AI-SS-SS
CS-SS-SS-MMM AI-AI-SS-SS-SS
With 1.3s and 1.89s SS and AI cast times, respectively.
An alternative is to move one of the AIs to right before the CS so that its higher costing shot consumes the T12 4-set proc if an MMM AI proc is not available to use. Either way, MMM AI procs will always be used before they expire. Note that the MMM AI proc cycle has an additional SS. Without the SS on this cycle, there is 0.89s of deadtime. With the extra SS, the CS cast is delayed by 0.41s that cycle, with an average cycle delay of 0.23s.
The extra SS is needed for focus balancing too. Without the T12 4-set procs, this cycle is not sustainable, even with assuming use of the AI glyph. It loses about 22 focus per cycle on average even with the extra SS on MMM AI cycles. Even with the T12 4-set, this cycle is not sustainable since it loses about 5 focus per cycle.
Thus, if you went with this cycle, you would need to cast an additional SS about every other non-MMM AI proc cycle. Hence, you would be casting a 5th SS about 75% of the time, with about a 0.53s CS delay on average.
The haste required for this cycle may be difficult to achieve with T12 gear but is probably possible. However, you would definitely be sacrificing a lot of crit and mastery to achieve it.
1 AI and 4 SSs per cycle
For a 10s CS cycle, this requires -4.26% haste. This is a bad option since it is already focused positive and basically wastes T12 4-set procs. Furthermore, at realistically small positive haste values, there is significant deadtime in the cycle (0.38s at 0% haste and 0.79s at 5% haste) as well as being even more focus positive. Thus, this option is discarded.
A 9s CS cycle requires 7.71% haste. This is only 987 haste rating with no Pathing and 586 with full Pathing. The cycle would look like the following roughly repeated once the first MMM AI occurs:
CS-SS-SS-AI-SS-SS
CS-SS-SS-MMM AI-SS-SS-SS
With 1.47s and 2.13s SS and AI cast times, respectively.
Note that the MMM AI proc cycle has an additional SS. Without the SS on this cycle, there is 1.13s of deadtime. With the extra SS, the CS cast is delayed by 0.34s that cycle, with an average cycle delay of 0.19s.
The extra SS is not needed for focus balancing though. Without the T12 4-set procs, this cycle already waste about 16 focus per cycle with the AI glyph and about 15 focus without the AI glyph. Thus, this cycle total wastes the T12 4-set procs and is also a bad option.
An alternative is to instead of casting the extra SS on MMM AI proc cycles is to still cast the AI hardcast. This delays the CS cycle by 1s on the MMM AI proc cycles. Hence, you would be losing the full benefit of the CS glyph about every other cycle.
With this option, the cycle loses about 17 focus on average without the T12 4-set procs and is just slightly focus negative by about 1 focus with the T12 4-set procs without the AI glyph and slightly focus positive with the AI glyph.
Hence, this cycle is an option with using the SS/CS/AI glyph with the 4-set proc. However, the slower haste amount and extra AI hardcasts results in less autoshot and WQ damage. Furthermore, a 2.13s AI cast time is really slow and vunerable. Plus, the RF glyph could be very useful during RFs if willing to replace the AI glyph and have to cast an extra SS once in a while.
Another alternative that builds on this is to note that the cycle now takes 10s on MMM AI cycles. By casting an extra SS on non-MMM AI cycles, the CS can be ditched since all rotations now take over 10s. It can be replaced with the RF glyph. Since this cycle will waste focus with the T12 4-set the AI glyph can be replaced with the KS glyph. This rotation is not a great option though since you waste a lot of the benefit of the T12 4-set.
Summary
So there are two possible AI hardcast cycles that could be used when unhasted. Neither is necessarily ideal. One pushes the limits on the amount of haste available with sacrificing a lot of crit and mastery and is still focus negative even with the T12 4-set procs. The other is feasible haste-wise and can be focus positive, but it only hardcasts 1 AI per cycle at very slow speeds such that it is not much of a DPS increase over the AS casts plus autoshot and WQ damage that it probably doesn’t make up for the loss of the additional Sic’Em procs and autoshot related DPS at this slower haste amount.
Although the second of these is an option, I personally will stick with the current recommendations, even with the AS bug. Although the AS bug is impactive and does not allow us to take full advantage of the T12 4-set proc, the impact is really not too large where I would not worry too much about it beyond trying to use KC in place of AS for the procs. I am sure that the odds are that we would probably lose more than that 68 DPS trying to totally change up the rotation in order to avoid the situation 100% of the time.
Plus, I expect that Blizzard will fix this bug (either to have AS not consume the proc or have the focus be saved). Thus, for me, I plan to proceed with business as usual.