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Old 08/16/11, 4:08 PM   #526
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
MM High Haste Max DPS Cases from FD

Now that FD models haste procs and the Max DPS thread is started, I am sure that I am going to get a lot of questions concerning the high haste situation seen in FD.

From what I can tell, these high haste cases are real. They result from the convergence of several factors:

1) The Troll racial Beserking. The 20% haste from this talent is enough to lower the AI cast time below the 1.8s guideline for use with only 6.1% haste from gear and Pathing.

2) The haste trinkets, especially the heroic versions. The heroic versions of these trinkets only require 12.2% haste from gear and Pathing to get the AI cast times below the 1.8s guideline. The normal versions of the trinkets only require 13.8% haste from gear and Pathing.

3) The T12 4-set bonus. The value of the T12 4-set bonus increases with the more higher damage, high focus costing shots that it can be applied to and allow.

Whether you chose to use AI as your focus dump all of the time or only when your AI cast time is below the 1.8s guideline, the result of the above 3 factors is that with a reasonable amount of haste on gear, you will have faster AI cast times more often resulting in casting more AIs and taking more advantage of the T12 4-set. Even the AS unhasted focus dump case has more AIs (60) cast than ASs (29).

With casting a higher ratio of AIs and with AI cast time being affected by haste, the benefit of haste becomes much higher since it reduces the AI cast time. It also reduces your static SS cast times so that you can generate focus faster for casting more AIs and allows for faster autoshots, resulting in more T12 proc chances.

Despite that fact that AI locks out autoshots, with how fast the autos and AIs are in this case, you do not lose many autoshots in the case as opposed to the standard case. Thus, you only lose at most 1 or 2 T12 4-set procs, but that is made up for by utilizing a higher percentage of the procs on AIs instead of ASs.

Although the value of this case is reduced a little if you are not a Troll since Beserking is key to maximizing the case in FD, but it is not the discriminator since it only has 20s of uptime in a 5 min fight for only about a 6.7% uptime. Using an Orc in FD is only a 400 DPS loss. This number is a little misleading for the following reasons:

a) The loss would actually be higher in FD if we had the control in FD to use the first Beserking later in the fight when we otherwise have no other dynamic haste effects. It is a waste to use it at the start of the fight on top of RF and both trinket procs. 0.835s AI and 0.536s SS cast times waste pretty much the whole benefit while waiting for the GCD. It would be much better to utilize it at a later time to allow more AI for AS replacements.

b) Blood Fury (and other similar racials) are still implemented as averages. Blood Fury has a 15% uptime in a 5 min fight, which works out to an average of 175 AP through the fight instead of 1169 AP during the 45s of its effect. I am sure that in this Max DPS case that having about 1000 extra AP during the CA phase with near 100% AI and SS crits with near or below GCD cast times on each and also during two trinket procs later instead of the 175 AP constant would be a big DPS boost for Orcs.

The big discriminator in this case are the two trinkets. Even with overlaps in their procs, they had near 50% uptime combined (140s of 300s = 47%). Although some of this time overlaps RFs and BL, it is still more AI for AS replacements. Even when overlapping RF and BL, the increased AI cast time and autoshot frequency is very powerful. The two keys with these trinkets are to have enough static haste so that the Matrix Restablizer will always proc haste (meaning must have more haste on gear than crit) and so that your AI cast time sufficiently low enough when either trinket procs to make it worthwhile to use instead of AS.

The benefits of both trinket procs on top of RF during the CA phase makes the AI cast time short enough where it is beneficial to totally forgo SrS and CS during the CA phase.

I do not plan to update the MM guide with this information yet since I first want to fully understand it. Second, I need to figure out how to incorporate it into the guide since it is not a static condition. It is a temporary condition dependent on haste trinkets and the T12 4-set.

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Old 08/17/11, 5:51 PM   #527
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Tight CS Cycles with AI as Focus Dump

You said you won't update it yet, but could you possibly calculate the haste caps for hardcasting Aimed as a focus dump? As in you need X amount of haste to get in 4 SS and 2 Aimed or something in between Chimera Shots?
I can and will provide this information, but I really feel that in regards to the haste trinkets that designing your haste rating for a tight AI focus dump CS cycle under certain conditions is an exercise in futility for the following reasons:

1) With how comparable damage and focus costs that AI has to CS, even with CS still being at higher priority due to its shorter cast time, SrS damage, and not locking out autoshots, it really is not necessary to have a tight CS cycle. Delaying your CS cast by a second to be able to squeeze in an extra AI is worth it.

2) It is difficult to find a tight AI focus dump cycle that is also focus neutral. It is easier to extend the CS cycle with performing AIs and SSs and necessary to balance focus.

3) AIs are cast time shots and dependent on your current haste levels. This is on top of the impact of haste on SS. Thus if your haste level changes, your cycle changes. For a 5 min fight with both haste trinkets, below is a table of time spent at various haste amounts in the Best MM DPS (Aimed Shot) case in FD. The haste amount includes 3/3 Pathing, 10% Raid Buff, 15% from ISS, and the 19.83% from gear. I also simplified this case and made it more applicable to most races by removing the haste due to the Troll racial, which adds a whole bunch of other haste points especially when it overlaps with other dynamic haste effects. Note that the heroic versions of the trinkets are used in this case.

CaseTotal HastePercent of Fight
Static haste56.13%38.33%
The Hungerer73.73%7.33%
Matrix Restabilizer74.85%18.00%
Both trinkets92.45%3.00%
Bloodlust102.97%8.33%
Bloodlust and Hungerer125.85%5.00%
Glyphed RF 134.19%6.33%
Glypghed RF and Hungerer160.60%5.00%
Glyphed RF and Matrix 162.28%3.67%
Glyphed RF and both trinkets 188.68%5.00%

As seen above, 10 different haste levels were experienced, with in the longest duration one for only 38.33% of the fight. You can design a cycle to optimize that 38.33% of the fight, but I really do not think that it is necessary. What I think is more important is getting enough haste where you feel comfortable casting AI as your focus dump (e.g, cast time below 1.7 to 1.8s).

But if you are truly interested in knowing the necessary haste amounts for tight CS cycles with AI as the focus dump, I provide the information below. The Haste numbers below assume the 10% haste raid buff and the 15% haste from ISS. Thus, the needed haste amount is the overall haste from haste rating from gear and/or trinket proc, Pathing, and other dynamic haste effects.

Tight 10s CS cycle with AI focus dump

Without the T12 4-set Bonus

#SSs#AIsHaste for 10sSS TimeAI TimeNet Shot FocusFocus RegenNet Focus
41-4.26%1.582.29-5840-18
5113.31%1.402.02-4945-4
6130.87%1.211.75-405212
6256.35%1.011.47-9063-27
72129.25%1.001.00-819211

Note that at 13.31% haste from gear and Pathing you can perform an almost focus neutral CS-AI-SSx5 tight CS cycle. With assuming a 40% crit rate, the AI glyph does not help much since it only reduces the focus cost per cycle by 2 or 4 depending on the number of AIs.

With the T12 4-set Bonus

In this case I assume equal chance that proc is consumed by CS or AI (fair assumption since focus cost is similar and the number of each shot per cycle) and that a proc occurs every other CS cycle.

#SSs#AIsHaste for 10sSS TimeAI TimeNet Shot FocusFocus RegenNet Focus
41-4.26%1.582.29-32.5407.5
4221.21%1.301.89-80.548-32
5238.78%1.141.65-71.556-16
6256.35%1.011.47-62.5630
72129.25%1.001.00-53.59238

At 56.35% haste, you can perform a focus balanced cycle of CS-AIx2-SSx6.

Tight 9s CS cycle with AI focus dump

Without the T12 4-set Bonus

#SSs#AIsHaste for 9sSS TimeAI Time Net Shot FocusFocus RegenNet Focus
417.71%1.582.29-5843-15
5127.47%1.241.80-49512
6147.23%1.071.56-405919
62129.25%1.001.00-90922

At 27.47% haste is a slightly focus positive case of CS-AI-SSx5. With 3/3 Pathing and the lesser of the two heroic trinket drops, you only need about 1313 haste rating from gear to accomplish this.

With the T12 4-set Bonus

#SSs#AIsHaste for 9sSS TimeAI TimeNet Shot Focus Focus RegenNet Focus
417.71%1.582.29-32.54311
4236.36%1.161.68-80.555-26
5256.13%1.011.47-71.562-9
62129.25%1.001.00-62.59229

Not really any good options here.

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Old 08/18/11, 8:44 AM   #528
pichuca
Von Kaiser
 
Orc Hunter
 
Uldum (EU)
I think we need to get over fixed rotations or haste plateaus while talking about 4pct12. We are now very procc dependant, both for the 4 piece bonus and the trinkets available this tier. Analizyng the max dps case, there´s hardly a cycle that repeates itself within the next 7-10 cycles, even when there is only 3 different shots. There are cases where CS is used on CD, and others where it is delayed up to 4 secs. Its time to move and start thinking fully into priorities and not try to fix every cycle, ss we are hardly gonna repeat the same exact cycle very few times in the same fight, even less to see it take place enough times to set a suitable haste plateau.

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Old 08/18/11, 11:38 AM   #529
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by pichuca View Post
I think we need to get over fixed rotations or haste plateaus while talking about 4pct12. We are now very procc dependant, both for the 4 piece bonus and the trinkets available this tier. Analizyng the max dps case, there´s hardly a cycle that repeates itself within the next 7-10 cycles, even when there is only 3 different shots. There are cases where CS is used on CD, and others where it is delayed up to 4 secs. Its time to move and start thinking fully into priorities and not try to fix every cycle, ss we are hardly gonna repeat the same exact cycle very few times in the same fight, even less to see it take place enough times to set a suitable haste plateau.
To be clear on a couple points:

1) Concerning an AS focus dump cycle. Since AS is so much less damage than CS, it is important to have tight or somewhat tight CS cycles. Delaying your CS cast too long is a DPS loss. Next, the rotations I list in the guide are not fixed rotations, they are guidelines for maximizing DPS and are dynamic. I do list a base cycle that is performed on cycles without procs (MMM AI or T12 4-set), but these are developed with factoring in the impacts of the procs and change from cycle to cycle depending on which procs are present and your current focus level. They also have flexible order within the constraints of maintaining ISS and focus boundaries. Even with factoring in haste trinket procs, you still perform the same base cycle with just casting extra ASs or SSs with the extra cycle time depending on your current focus levels. Cycles should be highly repetitive.

2) Concerning an AI focus dump cycle, as I tried to indicate in the previous post, having a fixed rotation or even a base rotation really does not make much sense. There is less reason to cast CS off CD. With AIs long cast time and high focus costs, in order to maximize DPS you often have to squeeze in extra AIs on one cycle and then spend later cycles casting extra SSs instead to balance the focus. Plus, changes in dynamic haste levels affect AI cycles much more than they affect AS cycles. It is the current common use of haste trinkets that make designing a base AI focus dump cycle futile than impacts of the T12 4-set bonus does.

3) The variation in CS CD usage is a real situation when using AI as your focus dump as indicated in the previous item; however, the variation in FD is not necessarily ideal. Sometimes FD makes decent but not optimal decisions on which shots to perform because of its rules based methodology. For the AS focus dump case, there should ideally be very little variation in CS CD usage. It should always be used within 1s of CS coming off CD. However, FD’s rules can result in CS being cast later in an AS focus dump case, which is a DPS loss. So although FD and other simulations are great tools, you cannot take the information that they provide too literally as gospel.

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Old 08/18/11, 2:03 PM   #530
pichuca
Von Kaiser
 
Orc Hunter
 
Uldum (EU)
Totally agree with all the 3 points. However, I was talking about the AiS focus dump. I don´t think the AS focus dump will be competitive unless we are talking about a massive movement fight. Yes, the max dps case for the AS focus dump setup is only 400 dps behind, but thats only beacause it is not really dumping focus with AS, as AS represents 4% of the total DPS, half of what it should be compared to t11 numbers. It is simply an AiS focus dump setup that uses AS when completely unhasted

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Old 08/18/11, 3:52 PM   #531
Chryzm
Glass Joe
 
Troll Hunter
 
Illidan
I'm sure I will get banned\reported for this post but how can we honestly take these high haste profiles seriously? No top hunters are doing it including myself and even talked to other Hunters about it and it's been proven that sims overvalue haste in extreme cases. The amount of other stats lost is staggering..... Not to mention some of the gear in the profile doesn't even EXIST. As far as Aimed Shot dumping it's viable on like 2-3Fights in the entire instance the amount of movement on any other fight is a huge loss not being able to plant feet and cast Aimed.

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Old 08/18/11, 6:09 PM   #532
Zehluj
Glass Joe
 
Worgen Hunter
 
Defias Brotherhood (EU)
Well, what I don't understand is how haste can be valued good in the Arcane dump rotation, it makes no sense with the set rotation we basically have and already being way focus posetive because of T12 set. I find myself sometimes just spamming Arcane Shots just to not cap. How can haste be valued good when you can't even use the focus?

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Old 08/18/11, 6:30 PM   #533
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Chryzm View Post
[How] can we honestly take these high haste profiles seriously? No top hunters are doing it including myself and even talked to other Hunters about it and it's been proven that sims overvalue haste in extreme cases. The amount of other stats lost is staggering..... Not to mention some of the gear in the profile doesn't even EXIST. As far as Aimed Shot dumping it's viable on like 2-3Fights in the entire instance the amount of movement on any other fight is a huge loss not being able to plant feet and cast Aimed.
I agree that the Best Possible DPS in such a such tool cases should always be taken with a grain of salt. Part of the reason is it is an ideal fight that is being simulated, and no fight, even a Patchwerk fight, is every 100% ideally performed. Second is the modeling of the tool can result in not so practical of results. A third is that it requires the ideal gear set that the vast majority of players never acquire.

The value of such cases though is that it gets players trying different things in the simulations to attempt to increase DPS that they may not have ever dreamed of trying in game. Some of these changes are not practical and only are beneficial in the simulation for a particular case. However, some of the attempted changes are viable options for end game playing or provide insight into ways to improve play.

Anyway, any change that allows us to reasonably perform more AIs instead of ASs is going to increase DPS, but that indeed has to be balanced against the situation where fight mechanics may reduce the opportunity to perform more AIs and require a decent number of ASs to be cast. That is why I am personally not a fan of the AI hardcast only all the time optimization. I try to optimize around a decent number of both AIs and ASs being performed.

For my current gear, which is a decent amount below current BiS (376 ilevel), this recent whole max DPS case has not affected my playing approach at all. With only one haste trinket and with it being a non-heroic version, it neither gets my AI cast time down to a low enough cast time at reasonable haste amounts nor has sufficient uptime for me to make any changes.

The fact that some of the gear in the cases in the thread may not exist does not change the fact of the benefit illustrated by these cases of having enough static haste to ensure that Matrix Restablizer procs haste and being able to utilize both the haste trinket procs in order to reduce AI cast time sufficiently during the procs to increase the number of AIs potentially performed during a fight.

To illustrate, I took the AS focus dump case from that thread as a base and then modified it to bring it down closer to the current recommendations for an AS focus dump case in the MM guide. I also changed the CS glyph to the AS glyph. The table below summarizes the changes in stats.

Stats from GearMax DPSStandardDelta
Agility634163410
Stamina700070000
Attack Power1901900
Hit Rating9619632
Crit Rating18762212336
Haste Rating25891559-1030
Mastery Rating6401332692

As can be seen, agility and AP were unchanged in the case. The only difference between the two runs is trading off 1030 haste rating versus 692 mastery and 336 crit. This is basically losing about 8% haste from gear, but after being multiplied by other haste effects it is essentially about 40% haste. The changes in crit rating plus the FD modeling of the Matrix Restablizer proc now being crit always averaged over the fight, results in about +4.6% crit.

So the next question is how much did this change affect our average shot damage. The table below shows this. The table below includes the benefits of PS to SS, CS, and AI. It does not include the buff to crit on SS and AI during the CA phase.

Shot Max DPSStandardDelta% Delta
Serpent Sting33243396712.14%
Kill Shot316443274811043.49%
Chimera Shot535275617826514.95%
Arcane Shot1457516893231815.90%
Aimed Shot565875939028034.95%
Steady Shot12489131086194.95%
Auto Shot10066104173513.49%
Proc DPS52695281120.23%
Wild Quiver962499593363.49%
Flaming Arrow9763101033413.49%

As can be see the change in damage is not big but still significant. Each SrS tick does about 2.14% more damage. The three PS affected shots each do about 5% more damage. AS did about 16% more damage due to the glyph plus the additional crit rate. All other shots do about 3.5% more damage. The question then is does the chage in shot totals make up enough for the differences. The table below shows the change in shot totals.

Shot Max DPSStandardDelta
Serpent Sting110
Kill Shot550
Chimera Shot29272
Arcane Shot2952-23
Aimed Shot614219
Steady Shot1421357
Auto Shot125132-7
Proc DPS110
Wild Quiver95128-33
Flaming Arrow14140

The 2 difference in number of CSs is due using the CS glyph. Besides the 2 additional CSs, the higher haste case gained 19 AIs and 7 SS versus 23 more ASs. That is a significant amount more of DPS. This increase is partly due to The Hungerer procs being at high enough haste to meet the threshold to cast AI when under no other dynamic haste effect. It is also due to the Matrix Restablizer now always proccing haste and resulting in performing AIs when under no other dynamic haste effects and making the AIs under other dynamic haste effects cast faster.

Although the faster haste case had 7 more SSs, it was not enough in the simulation to get another Flaming Arrow, although an additional one or more could occur in game. The faster haste case did have 7 less autoshots due to the increased AIs and autoshot lock outs. This did result in 1 less T12 4-set proc, but with it and other procs being used on ASs, the net focus benefit from T12 4-set procs was higher in the faster haste case. The final shot difference is 33 less WQs.

So to what DPS difference does this equate? See the table below.

DPSMax DPSStandardDelta% Delta
Combined40301.6439526.127761.92%
Hunter35317.4534845.594721.34%
Pet4984.194680.533046.09%

The faster haste case is about 2% better on DPS, with DPS being higher for both the hunter and the pet. Pet DPS is higher despite the lower crit rate due to the faster attack speed. Note that Sic’Em procs were about the same in both cases since there was a similar number of AIs plus ASs performed (90 and 94) with the more AIs performed in the CA phase evening things out. The less number of autoshots and lower crit rate did result in a little lower focus regen from GftT from the faster haste case.

Now that the case comparison is complete with the faster haste case winning, let us look at the practicality of the situation for actual game playing. Factors include:
- Faster SS cast times are better for game play favoring the faster haste case
- Things happen which prevent the ability to perform the rotation, delaying CS casts and favoring the lower haste case that does not have the CS glyph
- Faster AIs in general result in less chance for each to be interrupted or pushbacked favoring the faster haste case
- Having to move and being afraid of interruption and pushback boss abilities occurring can result in needing to perform more ASs over AIs. This hurts both cases, but obviously the higher haste case more since it performs more AIs and does not have the AS glyph.

As a compromise to the practical benefits and disadvantages of the higher haste case, what I recommend from a practical standpoint is to still use the AS glyph instead of the CS glyph. In the sim, this change is about a 360 DPS loss, which takes away a little under half the DPS benefit of the higher haste case. However, due to the practical situations affecting CS casts and having to perform more ASs than ideal, using the AS glyph instead of the CS glyph in the high haste case could actually be a DPS gain in practice.

With that change, the difference between the two cases is about 410 DPS. This is a significant amount at about 1% of the DPS. From practical standpoint that difference is smaller, say around 300 DPS, which is small enough where I say that the approach between the high and low haste cases with the haste trinkets is a personal preference for what works best for your play style.

Originally Posted by Zehluj View Post
Well, what I don't understand is how haste can be valued good in the Arcane dump rotation, it makes no sense with the set rotation we basically have and already being way focus posetive because of T12 set. I find myself sometimes just spamming Arcane Shots just to not cap. How can haste be valued good when you can't even use the focus?
If I understand the context of your comment correctly, the higher haste case is still valuable for the AS unhasted focus dump case since:
1) It allows you to use the much higher damaging AI as your focus dump instead of AS during haste trinket procs.
2) It increases your autoshot frequency (when not casting AIs)
3) It allows you to perform more SSs (when unhasted) and AIs during the CA phase when both have the high crit rate.
4) Increases pet attack speed

Last edited by Whitefyst : 08/18/11 at 6:35 PM.

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Old 08/19/11, 3:56 AM   #534
Zehluj
Glass Joe
 
Worgen Hunter
 
Defias Brotherhood (EU)
Yes, I understand the benefits in theory, but they aren't actually benefits when you can't use the focus you gain. You are almost certain to proc at least once per cycle, sometimes three. What do you do with the focus?

Sometimes you just end up spamming 3 Arcane Shots back to back just to get rid of focus, more haste means more focus from Steady Shots, from passive regen and even more procs.

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Old 08/19/11, 11:54 AM   #535
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Zehluj View Post
Yes, I understand the benefits in theory, but they aren't actually benefits when you can't use the focus you gain. You are almost certain to proc at least once per cycle, sometimes three. What do you do with the focus?

Sometimes you just end up spamming 3 Arcane Shots back to back just to get rid of focus, more haste means more focus from Steady Shots, from passive regen and even more procs.
Concerning the extra focus you cannot use with the T12 4-set, I always said starting before 4.2 was even released that the T12 4-set can be powerful, but it can be wasteful of focus especially when you have multiple procs (MMM AI and/or T12 4-set) on the same cycle.

It is powerful when it allows you to perform less SSs to generate focus and perform more focus dumps. That is why a lot of its benefit is wasted on the AS cycles and why I am generally against the CS glyph for this case in the MM guide since it reduces your number of GCDs in a CS cycle to dump focus. A normal 10s CS cycle with the recommended 12.93% haste in the guide without the T12 4-set and any haste trinkets, has to perform an extra SS on 5 of 8 cycles to balance focus. The T12 4-set, additional static haste, and haste trinkets all reduce the number of extra SSs needing to be performed. Combinations of them result in focus being wasted, since you cannot dump more focus while maintaining ISS and casting CS off CD. While it would be nice to be able to use the focus instead of wasting it, it is not a bad situation. You are able to perform your maximum DPS AS focus dump rotation without casting any extra SSs.

So if you are in the above situation and want to find some way to utilize that focus to increase DPS, you only have two options of which I can think and they both involve more haste:
- Decrease your SS cast time enough so that you gain an additional GCD per cycle to cast another AS.
- Use higher focus costing shots that perform more damage, such as AI; however, to make AI worth casting more often, you need to reduce its cast speed more often. That is where the additional haste comes into play, especially when it has the synergy with the haste trinkets currently available in this tier. Even with using AI as your focus dump, it is possible to still waste focus on some cycles. However, the faster you make AI means that you can cast more within a CS CD and use more focus up.

One thing I want to correct in your statement above is that more haste does not mean more focus from SS. Each SS only generates a constant 9 focus per shot. Even with factoring in the focus regen over the SS, the focus gain of the SS is constant since the additional haste cancels out in regards to increasing base focus regen and reducing the cast time. The only way that haste can increase focus generation from SS if you cast more SSs, which is counterproductive to the combating the wasting of focus.

Also concerning more haste resulting in more procs and more wasting of focus, that is still not a bad thing as long as you are still performing a maximum DPS cycle. It is only a bad thing when the additional haste provides no extra shots or no higher damage shots but costs you crit or mastery and reduces damage. With how little damage per shot you lose as shown in a previous post, the haste is a good thing if it allows additional shots or allows higher damage shots. But this is also another argument for wanting to cast more AIs since it does higher damage and uses more focus. Plus, its locking out of autoshots, slightly reduces the number of procs if you are concerned about having too many.

The key to keep in mind is that not being able to use all of your focus is not necessarily a bad thing as long as you are doing your best to use that focus. If changes you make end up wasting even more focus, it is not bad as long as those changes result in higher DPS too.

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Old 08/22/11, 1:53 PM   #536
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Whytefyst,

The extra haste model that you are proposing at the end of your post above - would this be Paragon's 1850 haste setup as you discussed in post #511?

http://elitistjerks.com/f74/t112408-...1/#post1980851 ?

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Old 08/22/11, 3:01 PM   #537
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Bikiniwax View Post
The extra haste model that you are proposing at the end of your post above - would this be Paragon's 1850 haste setup as you discussed in post #511?
First, I want to be clear that I am not necessarily proposing an extra haste model for all players at all gear levels. It is an alternative approach for those that have sufficient gear to support it and want to try to gain some additional DPS from all of the focus generated by the T12 4-set.

The Paragon haste setup does add in additional haste over the 12.93% haste from gear and Pathing since it is 17.87% haste total from both the haste rating on gear and 3/3 Pathing. However, not including any haste trinkets, the haste is not sufficient to make any major changes to the rotation. It neither gains an extra GCD per cycle since SS cast time is only reduced by 0.06s from 1.4s to 1.34s nor does it lower AI cast time sufficiently to make it more worthwhile to cast since cast time is only reduced from 2.03s to 1.95s. This is shown in the table below:

 UnhastedNon-H TrinketH Trinket
SS cast 1.4001.2501.233
P SS cast1.3411.1981.182
AI cast2.0301.8131.788
P AI cast1.945 1.7371.713

Even when factoring in the haste trinkets, the difference between the 12.93% haste and 17.87% haste cases are small. The 12.93% haste case is exactly ideal for gaining an extra GCD per cycle with a non-heroic haste trinket proc since it lowers the SS cast time to 1.25s so you can now do 4 SSs in 5s. The 17.87% haste level just lowers the cast time by another 0.052s. In either case, the difference in AI cast time is about than 0.075s, hardly a significant amount to base decisions on whether to cast AI or not. Hence, I do not see much of a change in specials performed between the two cases.

Assuming a 2.9 speed ranged weapon, the difference in autoshot frequency is the same as AI cast time, so nothing really significant there either since it takes about 13.3 autoshots or about 24s to gain an additional autoshot. This does equal 12.5 more autoshots per 5 min fight; however, with casting a significant amount of AIs, the number of autoshots gained is somewhat less. I will estimate 8 more autoshots. That is more chances for WQ and T12 4-set procs but at slightly reduced damage.

Thus, as I stated in the previous post, I do not see much difference between the two set-ups and which you go with is preferential and dependent on your current gear ilevel.

The extra haste situations I refer to in the post a couple back are ones that add significant amounts of haste to either gain a GCD every CS cycle due to reducing SS cast time by 0.25s per each of 4 SSs or reducing AI cast time significantly.

The extra haste model I was referring to are the ones similar to those in the Max DPS thread. The case in that thread is the extreme case where the haste rating is greater than the crit rating ensuring that Matrix Restabilizer procs haste always instead of crit. With both haste trinkets procing at the start of the fight and using RFs, 1s AI cast times allow a lot of AIs to be cast in the CA phase.

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Old 08/26/11, 6:49 PM   #538
Nawit
Glass Joe
 
Worgen Hunter
 
Kel'Thuzad
Although this probably belongs in the Hunter Q & A thread, I'd like to post it here and get your take on it Whitefyst, seeing as you don't seem to be as involved in that thread as this one.

Simple question: If one is able to reach 12.93% haste from gear with 2/3 pathing, is it more beneficial to spec 2/3 pathing and 3/3 frenzy or spec 3/3 pathing and 2/3 frenzy and gain more mastery from gear instead of having to reach a higher haste rating from gear?

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Old 08/26/11, 7:49 PM   #539
Vulkrin88
Glass Joe
 
Worgen Hunter
 
Spirestone
Originally Posted by Nawit View Post
Although this probably belongs in the Hunter Q & A thread, I'd like to post it here and get your take on it Whitefyst, seeing as you don't seem to be as involved in that thread as this one.

Simple question: If one is able to reach 12.93% haste from gear with 2/3 pathing, is it more beneficial to spec 2/3 pathing and 3/3 frenzy or spec 3/3 pathing and 2/3 frenzy and gain more mastery from gear instead of having to reach a higher haste rating from gear?
Based solely on Femaledwarf, it has always given me better dps value going with 3/3 pathing over 2/3 pathing. That is just me though, it may be different for others?

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Old 08/27/11, 9:02 AM   #540
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Nawit View Post
Simple question: If one is able to reach 12.93% haste from gear with 2/3 pathing, is it more beneficial to spec 2/3 pathing and 3/3 frenzy or spec 3/3 pathing and 2/3 frenzy and gain more mastery from gear instead of having to reach a higher haste rating from gear?
I must admit that I had not considered this option.

The result seems situational depending on your gear and pet WH uptime. For my character it was a 29 DPS loss. But then again I still have 2 359 pieces and no 391 pieces yet

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