This post is meant to document the impact of the Tier 13 2P set bonus on MM shot selections and rotations. Since the MM guide itself is for the support for base MM rotation, this post is an addendum to handle the T13 2P set bonus is linked from the section of the MM guide briefly discussing the set bonus.
As a reminder, the T13 2P set bonus doubles the focus gained by a SS.
[top] 1.0 Focus Regeneration Impacts
The fact that SS casts gain double the focus means that SS now gains 18 focus instead of 9 focus per cast.
Also recall that up until your SS cast becomes GCD capped that the total focus gained (both from the cast and from the natural regen) during the cast is constant regardless of the cast time. The constant value increases from 15.32 focus per cast to 24.32 focus per cast. Note that the constant value starts to increase slightly with haste once the SS cast time has become GCD capped.
With gaining at least 24.32 focus per cast, each SS cast now gains enough focus to cast a corresponding AS (22 focus cost). 2 SS casts almost generate enough focus (48.64 focus) to cast a corresponding AI (50 focus unglyphed) and do generate enough focus to cast a CS (44) or a glyphed AI if assuming at least a 27.2% crit rate raid buffed, which everyone should have by far in T13 gear.
[top] 2.0 Arcane Shot as Focus Dump
Let us first look at the impacts to rotations that use Arcane Shot as the focus dump. The MM guide refers to two preferred static haste cases for an AS focus dump rotation. These are 5.4% and 12.93% haste from gear and Pathing.
[top] 2.1 Arcane Shot as Focus Dump at 5.4% Haste
For people in T13 gear, the 5.4% haste case can be pretty much thrown out the door as an impossibility since it only takes about 2 to 3 pieces of gear with haste on them to meet the 428 haste rating required with only 2/3 Pathing. Even the 692 haste rating with 0/3 Pathing is impossible to achieve getting below. Looking at all of the T13 normal gear on FD, the lowest possible haste rating I could achieve if I could pick the non-haste pieces if any available for a slot or the lowest haste rating piece otherwise and reforging away as much haste as possible is 837 haste rating. With T13 heroic gear the number becomes considerably larger as it does when you do not necessarily get to pick from all of the possible pieces but only the ones available to you.
Although the 5.4% haste case is no longer applicable, I have included a table for it below so that you can see the impacts of the T13 2P and compare it to other options.
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 60.22 | 60.22 |
| AS | 2.00 | 42.43 | 42.43 |
| SS | 3.50 | 66.76 | 66.76 |
| SS | 5.00 | 91.08 | 91.08 |
| AS/MMM2 | 6.00 | 73.30 | 95.30 |
| AS | 7.00 | 55.51 | 77.51 |
| SS | 8.50 | 79.84 | 101.84 |
| SS | 10.00 | 104.16 | 126.16 |
| Net Focus | 15.16 | 4.16 | 26.16 |
| Cycle Delay | | 0.00 | 0.00 |
Although this case has a tight CS cycle, it unavoidably wastes on average about 15 focus per cycle with doing the minimum 4 SSs per CS cycle. With the CS glyph, it wastes about an additional 18 focus per cycle at about 33 focus per cycle.
[top] 2.2 Arcane Shot as Focus Dump at 12.93% Haste
Next, let us look at the 12.93% haste case.
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 60.52 | 60.52 |
| AS | 2.00 | 43.03 | 43.03 |
| SS | 3.40 | 67.36 | 67.36 |
| SS | 4.80 | 91.68 | 91.68 |
| AS/MMM2 | 5.80 | 74.20 | 96.20 |
| AS | 6.80 | 56.72 | 78.72 |
| SS | 8.20 | 81.04 | 103.04 |
| SS | 9.60 | 105.37 | 127.37 |
| Net Focus | 16.37 | 5.37 | 27.37 |
| Cycle Delay | -0.40 | -0.40 | -0.40 |
There are several things to note concerning this haste case:
- Since it performs all of the same shots as the 5.4% haste case but has higher focus regen due to the higher haste, it actually wastes more focus per CS cycle on average than the 5.4% haste case by a little more than 1 focus per cycle at about 16 focus per CS cycle wasted. This is almost equivalent to losing the focus for an AS cast.
- Using the CS glyph wastes 17 focus per cycle at wasting about 34 focus per cycle if doing a tight CS cycle. If performing the above cycle with the CS glyph, then it wastes only about 16 focus per cycle but delays the CS cast by about 0.6s of the 1s glyph benefit.
- This cycle has 0.4s of deadtime every CS cycle. This is because this haste level was designed without the T13 2P bonus where a 5th SS would be required frequently in order to balance focus. This haste level resulted with a tight CS cycle on cycles with the 5th SS. With the T13 2P, the 5th SS is no longer ever required. Thus, the deadtime serves no purpose beyond cushion for latency and reaction time and is not necessarily ideal.
- Although achieving the 1235 haste rating with 3/3 Pathing is possible, for a lot of players depending on the best gear that they have available may be not be able to achieve that low of a haste rating. Some may find it difficult at certain points in gearing to get below 1700-1800 haste rating.
Hence, the 12.93% haste case is not necessarily the best case either, so we need to look at other options.
[top] 2.3 Arcane Shot as Focus Dump at 26.48% Haste
The next option that comes to mind is the next haste level that results in a tight CS cycle with an extra 4th AS added to utilize that extra focus per cycle. This cycle requires a 1.25s SS cast time and occurs at 26.48% haste from gear and Pathing. With 3/3 Pathing, this is 22.80% haste or 2920 haste rating from gear alone. This amount of haste rating is actually achievable in T13 gear. Using T13 normal gear with no haste from trinkets and proc weapons, wearing all but the tier legs for the T13 4 set, and with using 4 Deft cuts instead of Deadly cuts, 2818 haste rating is achievable with being hit capped and having about 38.5% crit rating buffed (before procs). With a piece or two of heroic T13 gear, and that haste level can actually be achieved. The next question is whether it is worth it to achieve it, and the answer is probably not with T13 normal gear, but as you gain more and more T13 heroic gear, this haste level becomes a little more favorable. Even then it still may not be worth achieving but is an option to explore.
The table for the 26.48% haste case is:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 61.06 | 61.06 |
| AS | 2.00 | 44.12 | 44.12 |
| SS | 3.25 | 68.44 | 68.44 |
| SS | 4.50 | 92.77 | 92.77 |
| AS/MMM2 | 5.50 | 75.83 | 97.83 |
| AS | 6.50 | 58.89 | 80.89 |
| AS | 7.50 | 41.94 | 63.94 |
| SS | 8.75 | 66.27 | 88.27 |
| SS | 10.00 | 90.59 | 112.59 |
| Net Focus | 1.59 | -9.41 | 12.59 |
| Cycle Delay | 0.00 | 0.00 | 0.00 |
Some comments on this case:
- This is a tight CS cycle that is pretty ideally focused balanced at wasting only 1.6 focus per cycle.
- With the CS glyph, this cycle wastes about 19 focus per CS cycle.
- At this haste level, AI cast time is down to 1.81s, which is at a cast time where using AI as the focus dump over AS is preferred when it is safe to use AI. However, when it is not save to use AI, this rotation works out pretty well.
- Getting this haste level requires a huge sacrifice in crit and mastery.
[top] 2.4 Arcane Shot as Focus Dump Recommendation
So what do I recommend as a haste level for the AS focus dump case. To be honest, there is no one good answer that works for everyone since it depends on how much haste is on your gear and what is your total secondary stat pool size with keeping a decent “balance” in your stats. The answer is somewhere between the 12.98% and 26.48% haste cases and will require you to experiment on what works best for your case.
What I will suggest is considering firing the 4th AS for the 26.48% haste case even at lower haste levels. For instance, with just 1490 haste rating and 3/3 Pathing, the CS cycle has 0.5s deadtime in it and wastes about 16.7 focus per cycle on average. That deadtime and focus could be used to fire an extra AS. So instead of 0.5s deadtime, you get 0.5s delay on your CS cast. This can be a DPS improvement since it is essentially at the best case scenario 20 extra ASs versus 1 extra CS and 8 SSs, which definitely favors the ASs enough where casting the extra AS is a DPS gain even in the less ideal situations with decent latency. Note that due to focus balancing that you can only cast the extra AS on about 3 of every 4 CS cycles at this haste level.
As haste level is increased, the delay in CS casts is reduced, and the focus balancing allows a larger percentage of the CS cycles to be cast with the extra AS and still balance focus. This favors the extra AS cast more and more until you reach the well focus balanced and tight CS cycle at the 26.48% haste case.
[top] 2.5 Other Considerations with Arcane Shot as Focus Dump
[top] 2.5.1 Dynamic Haste Effects Impacts
In general with the recommended haste range, large dynamic haste effects, such as RF, BL, the T13 4P proc, and Starcatcher Compass procs will cause your AI cast time to be very low making it definitely the better choice as a focus dump if AI can safely be cast.
With smaller dynamic haste effects, such as that from The Hungerer or Matrix Restabilizer, the additional haste may or may not make AI the more effect focus dump depending on your static haste amount. If you have higher static haste amounts within the recommended range, then AI is favored more over AS as the focus dump.
Since AI is the preferred focus dump when under dynamic haste effects in most instance, I will not spend a lot of time analyzing how haste effects AS focus dump rotations.
However, I will look at one haste situation as an example. This is the 30% haste case since we get it both from BL and the T13 4P proc. With the 30% dynamic haste and the 14.98% haste from gear and Pathing case where the deadtime/delay in the CS cycle is balanced depending on whether you cast an extra AS or not, your SS cast time is 1.06s. In fact, your SS cast is not down to the GCD in this case until you have 21.61% haste from gear and Pathing. Hence, if you are truly using AS as the focus dump when under dynamic haste effects a lot, then you probably do not want to have more than 21.61% static haste since your SS casts will be limited for BL, RF, and T13 4P procs with the extra haste only benefiting focus regen and autoshot rate.
Here is the shot table for an AS focus dump cycle during BL at 14.98% static haste from gear and Pathing:
| Shot | Time | Focus | Focus2 | Focus3 |
| CS | 1.00 | 61.98 | 61.98 | 61.98 |
| AS | 2.00 | 45.96 | 45.96 | 45.96 |
| AS | 3.00 | 29.94 | 29.94 | 29.94 |
| SS | 4.06 | 54.26 | 54.26 | 54.26 |
| SS | 5.12 | 78.59 | 78.59 | 78.59 |
| AS/MMM2 | 6.12 | 62.56 | 84.56 | 62.56 |
| AS | 7.12 | 46.54 | 68.54 | 46.54 |
| AS/SS3 | 8.12 | 30.52 | 52.52 | 70.87 |
| SS | 9.17 | 54.85 | 76.85 | 95.19 |
| SS | 10.23 | 79.17 | 101.17 | 119.52 |
| Net Focus | 0.26 | -20.83 | 1.17 | 19.52 |
| Cycle Delay | 0.00 | 0.23 | 0.23 | 0.29 |
This shows that during BL or T13 4P procs that you can get a fairly tight 5 AS CS cycle that is focused balanced by replacing the 5th AS with a 5th SS every 4th cycle. With between 0.23 and 0.29s of CS delay per cycle, this rotation can still benefit from addition static haste above 14.98% up to the 21.61% where the SS cast time is GCD capped and the CD cycle is exactly 10s (not including latency).
The next question is what about RFs. Well with an unglyphed RF at 14.98% haste from gear and Pathing, you waste on average 33 focus per cycle if you do a tight CS rotation. To use all of your focus from just the 4 SSs to maintain ISS, you have to do 8 (or 7 and an MMM AI) ASs per CS cycle, delaying the CS cast by 3s. Is this worth it? It’s a trade off of 1 CS and 9 SSs versus 10 ASs, and it comes out roughly equal depending on your stats (for my current stats it’s a 2000 damage loss using the extra ASs). However, as crit rate increases favoring CS and SS due to PS, performing the extra ASs wil probably be a DPS loss. However, if you are in a big burn phase with high movement, then blowing all the ASs can be beneficial.
[top] 2.5.2 Glyphs with AS as Focus Dump
SS is still an important glyph since you are still doing at least 4 SSs per CS cycle. However, the value of this glyph is diminished some since with the additional focus per SS, we are performing less SSs on average.
AS glyph is a must if using AS as the focus dump a lot. The value of this glyph is increased some since with needing to perform less SSs to maintain focus, we can perform more ASs per cycle on average.
Obviously, if you are using AS as the focus dump all of the time, the AI glyph is useless.
The RF glyph provides no benefit either beyond increased autoshot rate (and the derived benefits from more autoshots) since SS cast time should be capped already with unglyphed RF and the additional focus generated really cannot be used effectively in most cases.
Unless you are using an alternative cycle that uses focus differently, the CS glyph is not worth as much as it used to be since we have more focus available for the additional AS such that using less focus per cycle is not a benefit anymore of the CS glyph. With the CS glyph, we waste a lot of focus per cycle. The only possible benefit of the CS glyph is the damage of 1 additional CS every 90s seconds. That CS damage is weighed against 9 AS versus the number of SS that can be done in 8s at the current haste level. Assuming a 1.33s SS cast time, the CS glyph turns out to be a 208 DPS loss with my current shot damage amounts with including PS damage.
The value of the KS glyph is decreased as well since the focus savings of performing an additional KS is no longer necessary. The only benefit of the KS glyph is the additional damage over the AS it replaces. Since KS currently does about twice the damage of AS, it is definitely still a significant increase.
So basically, the only two good third glyph options for an AS focus dump CS cycle with using 4 SSs per cycle are KS and RF, even with its limited benefit in the AS focus dump case.
[top] 2.5.3Other Considerations
With using AS as a focus dump at all times, Termination now has very limited benefits at low haste and no benefit at higher static haste levels since our cycles are focused balanced without it. Thus, consider moving any points in Termination to other MM talents.
[top] 3.0 Aimed Shot as Focus Dump
I do not recommend using AI as the focus dump when it has slow cast times (> 2s). Hence, I will not evaluate any cases with AI cast time greater than 2s, although I prefer to not actually use AI until its cast time is below 1.9s. To get a 2s AI cast time, only 14.62% haste from gear and Pathing is required. The table below illustrates the AI cast times for the haste range limits for the AS focus dump case discussed above.
| Static Haste from Gear and Pathing | AI Cast Time |
| 12.93% | 2.03 |
| 13.96% | 2.01 |
| 14.98% | 1.99 |
| 16.00% | 1.98 |
| 17.05% | 1.96 |
| 18.10% | 1.94 |
| 19.14% | 1.92 |
| 20.19% | 1.91 |
| 21.24% | 1.89 |
| 22.29% | 1.87 |
| 23.34% | 1.86 |
| 24.38% | 1.84 |
| 25.43% | 1.83 |
| 26.48% | 1.81 |
As can be seen, as you gain more and more static haste to more effectively use AS as a focus dump, you also make AI closer to becoming a better option to use as a focus dump even when under no dynamic haste effects.
[top] 3.1 Aimed Shot as Focus Dump at 20.66% Haste (for illustration)
For the sake of illustration of an unhasted AI focus dump cycle, I will use the 20.66% haste from gear and Pathing at which the AI cast time is 1.9s.
Here is the table for an AI focus dump case at 20.66% haste from gear and Pathing with no dynamic haste effects:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 60.83 | 60.83 |
| AI | 2.90 | 20.00 | 20.00 |
| SS | 4.21 | 44.32 | 44.32 |
| SS | 5.52 | 68.64 | 68.64 |
| AI/MMM2 | 7.42 | 27.81 | 73.47 |
| SS | 8.73 | 52.14 | 97.80 |
| SS | 10.04 | 76.46 | 122.12 |
| Net Focus | -0.71 | -23.54 | 22.12 |
| Cycle Delay | 0.04 | 0.04 | -0.86 |
This works out to a pretty much ideal 10s CS cycle since it is almost focus balanced when including the MMM AI replacement every other cycle at losing less than 1 net focus per cycle. However, there is significant deadtime in the cycle on MMM AI proc cycles.
Hence, at about 1.9s AI cast time, the T13 2P provides a pretty balanced and tight CS cycle. Also at this haste level, this cycle does comparable damage to the corresponding AS focus dump cycle at this haste level. Thus, this haste level is the rough cutoff point where using AI as the focus dump over AS when unhasted may be better. However, for many reasons I would still suggest using AS as the focus dump when not under dynamic haste effects unless you have considerably more static haste. These include:
- the vunerability of AI to interruptions and pushback
- not being able to use AI when moving
- needing to cast ASs periodically to proc the T13 4P haste bonus
Hence, I still only suggest using AI as the focus dump when under dynamic haste effects that drop your AI cast time well below 1.8s.
[top] 3.2 Aimed Shot as Focus Dump during Dynamic Haste Effects
I do not plan to go over any explicit rotations for AI focus dump cycles when under dynamic haste effects since the length of the rotation and focus balancing greatly depend on the overall haste level which fluctuates from player to player with their static haste amount and with the specific dynamic haste effects present at a given time.
As an example, I list the shot data for the 14.98% haste case during a BL:
| Shot | Time | Focus | Focus2 |
| CS | 1.00 | 61.98 | 61.98 |
| AI | 2.53 | 21.15 | 21.15 |
| SS | 3.59 | 45.47 | 45.47 |
| SS | 4.65 | 69.80 | 69.80 |
| AI/MMM2 | 6.18 | 28.97 | 75.78 |
| SS | 7.24 | 53.29 | 100.10 |
| SS | 8.30 | 77.62 | 124.42 |
| AI | 9.83 | 36.79 | 83.59 |
| SS | 10.89 | 61.11 | 107.92 |
| SS* | 11.95 | 85.43 | 132.24 |
| Net Focus | -9.63 | -38.89 | 7.92 |
| Cycle Delay | 0.56 | 0.89 | 0.36 |
| Net Focus* | 20.54 | -14.57 | 32.24 |
| Cycle Delay* | 1.55 | 1.95 | 1.41 |
To balance focus with the above rotation, it requires an extra 6th SS (rows with *) every cycle without an MMM AI proc under ideal conditions. However, I will point out that it is very difficult to prevent focus capping and losing some focus with Aimed Shot rotations since Aimed Shot costs a lot of focus and has relatively long cast times. Hence, if you waste a lot of focus, you may need to perform the additional SS more often.
Also note that the order of shots above is just for me to figure out the number of shots and not specifically the ideal order. The ideal order depends on what is your focus level going into the cycle and then also has to be adjusted for when MMM AI procs occur.
[top] 3.2.1 Aimed Shot as Focus Dump Rotation Design During Bloodlust/T13 2P
If you want to design your static haste rating for when you have BL or the T13 4P proc, then here are some key haste points from my quick analysis:
- At roughly 20.1% haste from gear and Pathing, the BL rotation has no CS delay on MMM AI proc cycles
- At roughly 22.6% haste from gear and Pathing, the average of the deadtime on MMM AI procs cycles balances out with the CS delay on non-MMM AI proc cycles
- At roughly 23.4% haste from gear and Pathing, the deadtime on MMM AI proc cycles and the CS delay on non-MMM AI proc cycles are the same.
[top] 3.2.2 Aimed Shot as Focus Dump Rotation Design During Glyphed Rapid Fire
If you want to design your static haste rating for when you have glyphed RF, then the rotation is very similar to the BL case except that you can perform an additional AI (so CS-AIx4-SSx5). Some comments and haste points:
- At 14.98% haste from gear and Pathing, the CS delay is 1.32s on non-MMM AI proc cycles and essentially 0.99s on MMM AI proc cycles. It is also slightly focus negative at about -1.6 focus on average. This means that the cycle can benefit from even more haste.
- At the 21.6% haste from gear and Pathing upper boundary, the cycle becomes focus balanced. The CS delay is 1.03s on non-MMM AI proc cycles and essentially 0.77s on MMM AI proc cycles.
- At the 26.48% haste from gear and Pathing upper boundary, the CS delay is 0.83s on non-MMM AI proc cycles and essentially 0.63s on MMM AI proc cycles. It is also slightly focus positive at about +1.3 focus on average.
Thus, any haste level between these two levels just tightens up the cycle some from the 14.98% case.
[top] 3.2.3 Aimed Shot as Focus Dump Rotation Design During Unglyphed Rapid Fire
If you want to design your static haste rating for when you have an unglyphed RF, then the rotation is very similar to the glyphed RF case except that it obviously takes a little longer to perform and has a little less focus. Some comments and haste points:
- At 14.98% haste from gear and Pathing, the CS delay is 1.70s on non-MMM AI proc cycles and essentially 1.27s on MMM AI proc cycles. It is also slightly focus negative at about -3.4 focus on average. This means that the cycle can benefit from even more haste.
- At the 21.6% haste from gear and Pathing upper boundary, the cycle becomes focus balanced. The CS delay is 1.03s on non-MMM AI proc cycles and essentially 0.77s on MMM AI proc cycles.
- At the 26.48% haste from gear and Pathing upper boundary, the CS delay is 1.18s on non-MMM AI proc cycles and essentially 0.88s on MMM AI proc cycles. It is also slightly focus negative at about -0.9 focus on average.
Some of these are all pretty high haste requirements and may not be worth achieving due to the sacrifices in crit and mastery.
[top] 3.3 Aimed Shot as Focus Dump General Rules
Some general rules for managing focus levels with an AI focus dump rotation:
- Perform MMM AI procs adjacent on at least one side to shots that cost focus. Never sandwich an MMM AI proc between two SS pairs since you will definitely overcap focus. In the 14.98% static haste BL case above, SS-SS-MMM AI-SS-SS results in gaining over 103 focus. Thus, if you normally do SS-SS-AI-SS-SS and a MMM AI proc occurs when you go to do the AI still cast the AI afterwards.
- To limit the amount of overcapping, suggest playing near the low end of the focus boundary. Dump focus until you cannot anymore, then use an SS pair (or a single SS when applicable) to generate enough focus to dump focus again.
[top] 3.4 Other Considerations with Aimed Shot as Focus Dump
[top] 3.4.1 Glyphs with AI as Focus Dump
SS is still an important glyph since you are still doing at least 4 SSs per CS cycle. However, the value of this glyph is diminished some since with the additional focus per SS, we are performing less SSs on average.
If you are not ever doing any AIs, then the AS glyph has no value. However, if you are casting AS when unhasted, when on the move, or when it is not safe to cast AI, then the AS glyph probably has enough value to earn its way into the top 3 glyphs. The value of this glyph is increased some since with needing to perform less SSs to maintain focus, we can perform more ASs per cycle on average when using AS as the focus dump.
With using AI as the focus dump all or part of the time, then the AI glyph is an option to consider. With assuming a 40% buffed crit rate, it saves 2 focus per AI on average. For the unhasted rotation that does 1.5 AIs per cycle on average (the half is due to the MMM AI proc every other cycle), this is an average savings of 3 focus per CS cycle. Since the unhasted cycle was slightly focus negative (by about 1 focus or less depending on static haste), this focus savings can be beneficial but really does not help much since you can cast an extra SS every 24th cycle and balance focus as well. For the BL case with less than 2.5 AIs per cycle, it saves less than 5 focus per cycle on average. This is not enough to make a difference in the rotation beyond being able to drop the extra SS every about 15th cycle overall (every 5th cycle on which the extra SS would be cast. For the RF cases with less than 3.5 AIs per cycle, it saves less than 7 focus per cycle on average. Once again, this is not enough of a benefit to change the rotation beyond being able to drop the extra SS every about 15th cycle overall. Hence, the AI glyph is still not a good option.
Although your SS casts should already be at the GCD with during RF, the RF glyph provides increased autoshot rate (and the derived benefits from more autoshots), decreased AI cast time, and a little higher focus regen during RFs. This makes the CS cycle a little shorter during RFs or requiring less static haste to be tighter at a given haste level. Hence, for an AI focus dump case, the RF glyph has significant benefits and is a good third option glyph.
The CS glyph is not a really good option with an AI focus dump cycle in my opinion. First, we no longer need the focus savings from casting one less focus dump per cycle as much. Second, we are under various haste situations that affect both our SS and AI cast times making it very difficult to design a good static haste amount that consistently uses our focus well and has either very little deadtime in the CS cycle or very little CS delay such that the benefit of the glyph is utilized. There may be some static haste levels where the CS glyph works well on average unhasted, with BL and T13 4P procs, with RF, and with other dynamic haste effect, but I am neither currently aware of any at this time nor have the time currently to figure them out. I amy try to do so sometime in the future if I have the desire and time.
The value of the KS glyph is decreased as well since the focus savings of performing an additional KS is no longer as necessary. Since the focus savings is not necessary in many situations and since AI does so much more damage than KS (1.78 times currently for my character), it can be a DPS loss to cast the KS instead of the AI, especially with AIs with very short cast times. In fact, with the 1.78 damage ratio, a rough estimate is that as long as the AI cast time is less than 1.78s, which it should be in moist dynamic situations, then AI is the better DPS option.
So basically, after the SS glyph, there really is no must have glyph options. If you are doing a lot of ASs still, then I suggest the AS glyph; otherwise, the AI glyph may be an okay option. For the third glyph, RF seems to provide the most benefit at this time.
[top] 3.4.2 Kill Shot
While analyzing the KS glyph, the question arose on whether there are any situations with an AI focus dump where it would be beneficial to totally ignore using KS. One of the reasons casting KS was required before was because its focus free and using it helped to balance focus. With focus not being as big of a concern with the T13 2P, is casting KS still a DPS gain?
The short answer is that it is if used correctly.
Some constraints on its use:
- An SS cannot usually be replaced with an KS since we are either already doing the minimum number of SSs or because the focus generated by an SS is just too much to be replaced.
- It often is not useful to replace an AI with a KS since the AI does so much more damage. The ratio for my character currently is 1.78. Hence, if the AI cast time is below 1.78s and we have plenty of focus to cast it, AI is the better damage option.
So the major deciding factor on whether KS is still useful is whether its average DPS is greater than the average DPS of the cycle. The answer to this is that it is. My average KS currently is 32261 according to FD. The highest DPS cycle outside the CA phase is a glyphed RF cycle with 1 point in Termination with doing 1 CS, 4 AIs, and 4.7 SSs, which does about 31984 DPS at the very high 26.48% haste level. Hence, KS always does better DPS than any of our currently possible DPS cycle during the KS phase and is still useful when used properly. Since it is usually not worthwhile to replace an SS, AI, or a CS with it, the default best use for KS is just to tack it onto the end of the CS cycle with maintaining all of the rest of the shots. This results in a little more additional focus being generated over the CS cycle helping with focus balancing more and reducing the ratio of extra SS needed. So effectively on some cycles, the KS does replace an SS. Tacking the KS onto the end of the cycle has additional benefits on cycles, especially those with MMM AI procs, that have deadtime without the KS cast. Hence, part of the KS cast utilizes that deadtime and increase effective DPS even more.
[top] 3.4.3 Termination
How does the T13 2P affect Termination as a beneficial talent for AI focus dump cycles?
Since the unhasted AI focus dump cycle is slightly focus negative with the minimum 4 SSs, 1 point in Termination provides a slight benefit since it makes the rotation focus positive but ends up wasting about 11 focus per cycle on average. The second point in Termination is not useful in this case. However, once you get to the KS phase, adding the KS cast per cycle results in enough additional focus generation to make the rotation focus positive without any points in Termination.
In the BL case, without Termination, the cycle with 5 SSs is focus negative by about -10 focus and requires an extra SS periodically to balance focus. 1 point in Termination makes the cycle focus positive and eliminates the need for the extra SS ever. The second point in Termination is not enough of a benefit to eliminate the 5th SS or allow it to be replaced by another shot. Once we get to the KS phase, the extra focus generation per cycle reduced the focus deficit to about 3 focus per cycle. Thus, a single point in Termination still has some benefit.
For the RF cases, since the rotations are pretty close to focus balanced already, 1 point in Termination can make the rotations focus balanced. It also allows you to be able to drop the 5th SS roughly on every 3rd cycle and still maintain focus balance. The second point allows you to drop the 5th SS more often (about on 3 of every 4 cycles) and maintain focus balance. When you get to the KS phase, the additional KS itself makes the cycle focus balanced without any points in Termination and eliminated the need for the extra SS to about two of every 3 times it would otherwise be needed. One point in Termination reduces the need for the 5th SS to only about 1 in 4 times that it would otherwise be needed to balance focus. 2 points in Termination almost eliminates the need for the 5th SS at 14.98% haste and does so at about 21% haste or higher.
Hence, with an AI focus dump, I still recommend a point in Termination but do not think that the second point is worth sacrificing the benefits of the talents out of which it would come.
The point is Termination is not always worthwhile, but it is useful in enough situations that I still recommend it over the alternatives, which include SilS, CB, and RiF.
[top] 4.0 Recommendations
I still recommend the same spec as prior to 4.3 with the trade off for the last point in Frenzy or Pathing leaning heavily towards Pathing with the higher static haste levels. The only exception is possibly moving the point in Termination into another talent. Personally, I still think a point in Termination is the best option.
I still recommend a hybrid focus dump usage with using AI as the focus dump when it is sufficiently hasted below 1.8s cast time and it is safe to cast it (no threat of interruptions, pushback, or having to move) and AS as the focus dump otherwise.
With the above focus dump philosophy, I still recommend the same 3 glyphs: SS, AS, and RF
Concerning general usage of KS:
- When using AS as the focus dump, KS casts should still replace AS casts or extra SS casts as necessary to balance focus.
- When using AI as the focus dump, suggest not replacing any shots with KS and just adding KS onto the end of the cycle.
[top] 5.0 Alternatives
[top] 5.1 AS Focus Dump Alternative with the CS Glyph
One theoretical possibility for utilizing the extra focus available with the T13 4P on an AS focus dump cycle is to use the CS glyph with a 2 SS cycle every other cycle that still maintains ISS but allows more AS focus dumps such as shown below.
CS-AS-SS-SS-AS-AS-SS-SS
CS-AS-AS-SS-SS-AS-AS-AS
The above cycle pair still maintains 100% ISS uptime. It generates 108 focus from the 6 SSs and regens at least 81 focus for a total gain of 189 focus. With assuming about 1 MMM AI proc over the cycle pair, the focus cost is 200 focus. This results in a slightly focus negative cycle at about -5 focus a cycle that would just require an extra SS about every 4th cycle to balance focus. Although this type of cycle is theoretically beneficial, it is not the practical choice since with all of the haste on T13 gear, the preference is use AI as the focus dump as much as possible.