Might as well be 0%, any gains are more than canceled out by the stupid AI. Wait patiently for 2.1 and your 70 ravager.
Edit: Since it is hard to know how rounding factored in to this I would go with 3% AP to spell damage. The nerf was arbitrary, I can't imagine they picked a strange number like 2.88%
Did you account for Unleashed Fury? It would account for a 20% difference in apparent scaling if it is applied after scaling factors (from the wording it would appear to be the case, but I wouldn't assume it is). I ask because 2.88/1.2 would be 2.4 - which is a little bit less arbitrary in appearance. Then again, it seems pretty much moot since it's a such a small amount.
Might as well be 0%, any gains are more than canceled out by the stupid AI. Wait patiently for 2.1 and your 70 ravager.
Edit: Since it is hard to know how rounding factored in to this I would go with 3% AP to spell damage. The nerf was arbitrary, I can't imagine they picked a strange number like 2.88%
Both Osse and you have mentioned a level 70 ravager coming in 2.1, but checking every source I can think of (Thottbot PTR, Petopia, PTR forums /shudder), I'm not seeing where one has been put in.
Or is this simply a theoretical level 70 ravager, like a hunter without mana issues or the like?
3.1 speed pvp xbow makes it more attractive for pve. But damn, that sucks for pvp. Were we really golden pvp gods?
/qqing in the corner over a 3% change
My wish list:
All haste affects GCD (good call, Glaurong)
Make AOTV not suck.
Give some int->rap (.3/int?) as a base ability.
Itemization. Replace most mp5 with crit. No more than 3mp5 on any one piece of gear.
Faster base cast time for steady shot (1 sec?) so people don't have to get bored by BM -> steady only. Although haste affecting GCD on ranged attacks would mean this isn't needed.
Talent or innate pushback (damage increases casting time) resistance (does it benefit from conc. aura? Granted, you can't be silenced out of it, so probably not. If no pushback resistance, 1.5 sec is too long.
Reduced minimum shot range (fine, you can't shoot in melee ... but outside of melee, why not?).
Unnerf flare/trap - rogues own us already. If there were a talent I could buy to make hunter's mark resist getting purged off by vanish, I'd buy it. I'm about to macro up a "if my target exists, pet follow then attack" just to abuse the pet stealth bypass.
Just checked Petopia (usually pretty accurate, in my opinion) and there is no mention of a level 70 ravager (although there is a level 61 ravager listed). Can anyone provide a source on the level 70 ravager info?
Not sure if anyone has specifically mentioned this, but another reason for switching to BM post-2.1 would be the alchemy changes. In addition to MM not benefitting as much from consumables (which has been mentioned), most dps classes will have their dps essentially "nerfed". Since pets don't currently benefit from consumables (other than the 22% of your ap, still no pet food except sporeling snacks?), they should see an increase in dps compared to pretty much all classes in the raid (i.e. nerfing everyone else essentially buffs the pets, since they were largely unaffected by the nerf). Convincing healers (other than possibly Lifebloom spamming ToL's) that a pet actually contributes something worth spending mana on to the raid is another story.
The ideal situation for us hunters WOULD be if hunter dps varied per boss but was essentially equivalent at the end of the raid. Since the hunter role is (supposedly) dps, the difference in the trees should be situational effectiveness (although how blizz "looked at" the survival tree and left MT as is still baffles me). Shot rotations will always be a more powerful indicator of a change in dps, and a lot of the bigger differences we're seeing in people switching specs is most likely due to them being more comfortable in a shot rotation that is closer to the theoretical "optimal rotation" for their current gear/spec/latency/reaction time.
P.S. The lvl 70 Ravengers are a myth I am guessing?
Last edited by Iriesaadi : 05/01/07 at 8:45 PM.
Reason: typos
I'm not gonna lie, I just respecced back to MM up until patch 2.1. The reason is it was hell in some places in TK, not usable in Gruul's lair basically, and some spots in SSC it was just insta death. I'm going to wait for the imp pet mend and avoidance and definitely revert back to 41/20/0 after patch. Right now it is just too stressful for these 25 mans.
I haven't had issues in Gruul's Lair, but I don't have experience in TK or SSC. Gruul is mostly about managing your pet - it's far from ideal and you don't really get much pet dps, but you can at least keep him up for FF if nothing else.
There's 70 ravagers in the new mine on that island where bloodmaws are. :P
They couldnt have made it more annoying though, full of 70 non elites and a 70 elite on the entrance. You cant just rush in unless you use invisibility pot or you'll have to res back on the main island so no corpse camping either. :|
And yeah, the ravagers are pretty far behind. Didnt check if they're tamable but at least there is ravagers in that mine, thats the main thing. :P
I'm not gonna lie, I just respecced back to MM up until patch 2.1. The reason is it was hell in some places in TK, not usable in Gruul's lair basically, and some spots in SSC it was just insta death. I'm going to wait for the imp pet mend and avoidance and definitely revert back to 41/20/0 after patch. Right now it is just too stressful for these 25 mans.
Howitzer, I read pretty much this whole post (missed a few) and was about to switch after reading it, but decided not to until 2.1. I'm rarely with a shadow priest so I'm sure my pet would be dying often. I do a lot of the pulling in our instances, and we're really starting to get into SSC now (first Tidewalker attempts last night). My question is, when you were BM without eagle eye, were there places in SSC/TK that were any more diffucult for you to pull? I would really like to go 41/20/0 after 2.1, but after seeing some of those crazy pulls up to Tidewalker, I'm wondering if I'll need the extra range to be pulling.
Sorry for the newb questions inc but..
1) How does +crit affect my pet?
2) How does +AP affect my pet?
(I think my pet gets a % of my AP, no?)
3) Does my pet get a % of my stats like agi and sta or what?
1. it doesn't, as far as i know (not 100% sure)
2. yes, your pet benefits from your AP, getting a % of it. Check your CS for the exact %.
3. your pet gets a portion of your Stamina, sadly it doesnot get anything out from your agility
If you are a BM raiding hunter keep the folowing in mind:
a. Your pet's attack power is not a lot compared to yours (e.g. you can have 1700 and your pet will have about 680 or something). So, Battle Shout, Blessing of Might, e.t.c. increase your pet's DPS a lot! they are very important. If it weren't for all those misses and glancing blows (glancing blows will get reduced after 2.1) the pet would do REALLY awesome damage fully buffed.
b. Your pet doesnot scale that good with your gear (correct me if i am wrong). Its crit chance and +% to hit donot scale. This means that its total dmg will not scale that good.
Last edited by orsraunia : 05/02/07 at 2:31 AM.
Reason: typos
Edit: A stupidly easy fix would be to have all haste effects also work on your global cool down. Since heroism/blood lust already do this (iirc) the code is there.
Edit2: All haste effects means our quivers too!
/bow
This is what i believe too.Blizard giving us haste effects, but not letting us fully benefit from them, is just plain stupid.
While other classes like mages, can fully benefit from them.
Agreed that EW is a pretty solid raid buff, and I haven't done the math to figure out the increase of raid dps compared to the loss of personal dps and party dps from TSA. It's also less important if you usually run in raids with only a few melee classes and hunters.
you miss the point imo... what personal loss of dps ? he he
0/20/41 hunters with appropriate gear setup, will soon outdps MM based hunters. Just wait and see.
Howitzer, I read pretty much this whole post (missed a few) and was about to switch after reading it, but decided not to until 2.1. I'm rarely with a shadow priest so I'm sure my pet would be dying often. I do a lot of the pulling in our instances, and we're really starting to get into SSC now (first Tidewalker attempts last night). My question is, when you were BM without eagle eye, were there places in SSC/TK that were any more diffucult for you to pull? I would really like to go 41/20/0 after 2.1, but after seeing some of those crazy pulls up to Tidewalker, I'm wondering if I'll need the extra range to be pulling.
Having just specced to 41/20 for raiding, I'd have to say that Chain Healing is our pets' best friend at the moment, even more effective than shadow priests at times.
So far, I haven't missed much of my 41 yard range. Gruul is a bit painful if you're used to stand and shoot at one spot, and the murloc trash before Tidewalker can be a bit tricky, albeit doable with 35 yard range. I can't really comment on anything after that from a personal perspective.
I read about a macro that starts your steadyshot right after your autoshot is fired. Could anyone enlighten me on when to use it and what the macro looks like?
Wow. The only thing I can say is either this is just another in a long string of hunter-related oversights or someone at Blizzard is just pain malicious towards hunters. I'm leaning towards this being a simple mistake, but gees, talk about silly little things.
Howitzer, I read pretty much this whole post (missed a few) and was about to switch after reading it, but decided not to until 2.1. I'm rarely with a shadow priest so I'm sure my pet would be dying often. I do a lot of the pulling in our instances, and we're really starting to get into SSC now (first Tidewalker attempts last night). My question is, when you were BM without eagle eye, were there places in SSC/TK that were any more diffucult for you to pull? I would really like to go 41/20/0 after 2.1, but after seeing some of those crazy pulls up to Tidewalker, I'm wondering if I'll need the extra range to be pulling.
The only pulls that might pose a problem for you are the murlocs that circle around inside Tidewalker's room. If range is an issue I usually just use eye of the beast and pull surgically with the pet. The loss of 6 yds can be felt, yes, but I didn't have any issue with this in a "PVE" setting otherwise. It didn't "gimp" me at all, put it that way.
I read about a macro that starts your steadyshot right after your autoshot is fired. Could anyone enlighten me on when to use it and what the macro looks like?
I'd seriously not use this, mate. You're way better off learning when to time your shot weaving manually than through this macro because these things will just end up making you lose shots in the long run trust me.
Run a 10 minute long test in Blasted Lands or Dr. Boom with and without the macro Howitzer, I'll put a chunk of money for the macro.
I don't think that's the point - the macro is merely a tool to test with whereas he's saying (and I hope I'm not putting words in your mouth here) "learn to shoot your shots during actual play and you'll do better in the long run". I agree with Howitzer (assuming I understand him correctly).