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Old 01/20/08, 1:22 AM   #2651
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
regarding new macro

i ran some scenarios of the new macro on Dr. boom, and later tried it in raids:

the macro, of course

/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()



i killed Dr.Boom twice on 12 Mana bars, stopping the first time i reached oom on each bar and drinking to full

6 bars of new macro, 6 bars of old macro

1st 2 sets, viper only
2nd 2 sets, hawk only
3rd 2 sets, hawk and all cds



i then recorded the total damage, Dps, and cirt percentage using Recount

old macro: 523784 damage, 26.91 crit, 683.0 dps

new macro: 461413 damage, 28.6 crit, 741 dps

thats 13.4 percent more mana for 7.8 percent more DPS

in all of the 6 sets, the new macro was always more DPS, but less total damage on one Mana load.




I tried it out raiding and i was generating an average of 100 DPS more through SSC then before, with no gear change.

old run, old macro, and i was always fighting with the same people for the top dps spot:

Wow Web Stats

new run, new macro, and you see the margin has increase dramatically, and on this run i was no longer potting or food buffing, even on boss mst boss fights

WWS Loading...

several fights i did go oom, and on Fathom lords i was viper stung twice by the hunter and was fighting oom by the time we down the first lord, the shaman.

It has been a marked difference so far, and right now my DPS is actually being held back because of threat issues i developed from using this macro




I was going OOM alot faster though, and had to drink every trash pull.

I was switching between macros, to conserve mana on certain fights, but then i figured something out:

You can use the new macro to get the effect of both macros.

For more DPS, you spam the macro as per usual, giving you the approx. 3:2 ratio

For more mana efficency, you use the macro button as if you are manually timing steady shot, and simply double or triple tap the key to ensure KC goes off, giving you a 1:1 ratio


this made it easy for me to go mana conservative when i needed to, especially in long fights waiting for a pot to cooldown.

i think this has alot to do with the new server side action queue, along with the latency eduction, coupled with the new cast commands.

Working as intended i hope.

This is my first post on these forums.....

Be Gentle!

Last edited by Thayer : 01/20/08 at 1:28 AM.

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Old 01/20/08, 2:09 AM   #2652
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by bloodwitch View Post
(sticking in bm as convenient/logical thread)
dragon/human slaying > mortal shots?
The spreadsheet can provide this kind of analysis. Just select a target the slaying talent applies to.

Last edited by Cheeky : 01/20/08 at 2:10 AM. Reason: Drunk posting


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Old 01/20/08, 9:54 AM   #2653
Teldra
Von Kaiser
 
Draenei Hunter
 
Doomhammer
Originally Posted by Thayer View Post
i ran some scenarios of the new macro on Dr. boom, and later tried it in raids:

the macro, of course

/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()

I'm a little confused. As far as my poor understanding of the ! function in macros, wouldn't the 1st cycle of the macro turn auto shot on, and then the 2nd cycle turn it off, and so on back and forth? It should give you something like auto-steady-steady-auto-steady-steady.

A second "!auto shot" should follow the steady shot on line 3 in a cast sequence, or possibly as a separate cast on a new line 4. This would also toggle off the auto shot thus allowing the command in line 1 to toggle it on again.

Time for me to go test the 2 I guess...


(edit) Ok, my bad. Since this is being spammed, it should be constantly toggling auto on and off, and firing steady whenever possible.

Last edited by Teldra : 01/20/08 at 11:34 AM.

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Old 01/20/08, 2:54 PM   #2654
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
Originally Posted by Teldra View Post
I'm a little confused. As far as my poor understanding of the ! function in macros, wouldn't the 1st cycle of the macro turn auto shot on, and then the 2nd cycle turn it off, and so on back and forth? It should give you something like auto-steady-steady-auto-steady-steady.

A second "!auto shot" should follow the steady shot on line 3 in a cast sequence, or possibly as a separate cast on a new line 4. This would also toggle off the auto shot thus allowing the command in line 1 to toggle it on again.

Time for me to go test the 2 I guess...


(edit) Ok, my bad. Since this is being spammed, it should be constantly toggling auto on and off, and firing steady whenever possible.
the ! in front of autoshot keeps it from toggling i believe

also see if you can use the macro to duplicate a 1:1 ratio, to see if you can duplicate it.

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Old 01/21/08, 8:30 AM   #2655
argent
Glass Joe
 
Orc Hunter
 
Eredar (EU)
Hi everybody,

did some testing on Dr. Boom.
I wanted to test the difference between the two macros i have seen here

1. macro:
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/cast !Auto Shot
/cast [target=pettarget, exists] Kill Command
/cast Steady Shot
/cast [target=target] Lightning Breath(Rank 6)
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

2. macro:
#showtooltip Steady Shot
/cast [target=target] Lightning Breath(Rank 6)
/castsequence reset=3 Steady Shot, !Auto Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()


I have used AotV and went through my manabar 5 times with each macro.
Charscreen critrate: 30.61%
I am using WSR und 15% ammo pouch.
No proc trinkets and no trinkets used.
Results were recorded with SWStats


1. macro:
overall damage done: 424109 (100%) (recorded critrate: 31.8%, avrg dmg per manabar: 84821.8)
Steady Shot damage done: 259748 (61.2%) (recorded critrate: 32.8%, 381 shots fired, avrg dmg: 681.8, max dmg: 1223)
Auto Shot damage done: 164361 (38.8%) (recorded critrate: 30.3%, 264 shots fired, avrg dmg: 622.6, max dmg: 1148)
DPS: 699.4

2. macro:
overall damage done: 535362 (100%) (recorded critrate: 30.9%, avrg dmg per manabar: 107072.4)
Steady Shot damage done: 277470 (51.8%) (recorded critrate: 31.2%, 413 shots fired, avrg dmg: 671.8, max dmg: 1220)
Auto Shot damage done: 257892 (48.2%) (recorded critrate: 30.5%, 413 shots fired, avrg dmg: 624.4, max dmg: 1148)
DPS: 665.3


Lightning breath was not casted during the test.
With the first macro I experienced the rotation to be AS-SS-AS-SS-SS-AS-SS-AS-SS-SS.
I dont know why after one SS the AS came and in the next step two SS were fired before AS came through.
(I hope I did not make any mistakes here, because english is not my native language)

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Old 01/21/08, 8:46 AM   #2656
Castia
Von Kaiser
 
Undead Mage
 
Lightning's Blade
Originally Posted by argent View Post
2. macro:
#showtooltip Steady Shot
/cast [target=target] Lightning Breath(Rank 6)
/castsequence reset=3 Steady Shot, !Auto Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
I've noticed the same thing on my hunter, in testing and in practice. Its just annoying your macro will stop if you switch targets and your pet ever lacks focus to Lightning Breath right away.

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Old 01/21/08, 9:23 AM   #2657
Kaladian
Von Kaiser
 
Night Elf Hunter
 
Lightning's Blade
Yes i also see an increase of about 100 dps with the 3:2 macro. I cant wait till i get 4 piece T6 bonus ./drool. I use the old macro for trash and 3:2 for boss fights, with a SP it is a joke but without one i'm chugging pots like mad. Also my latency is down to 60-71 were it was 200-400 for the last month or so in BT/MH.

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Old 01/21/08, 10:20 AM   #2658
fit
Glass Joe
 
Troll Hunter
 
Burning Legion (EU)
Does a new macro have impact on the best weapon speed? Maybe now stronger bows are better than WSR? Sheet can't help in simulation I think - maybe someone do tests? (I don't have strong bow to make it)

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Old 01/21/08, 10:51 AM   #2659
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
Originally Posted by fit View Post
Does a new macro have impact on the best weapon speed? Maybe now stronger bows are better than WSR? Sheet can't help in simulation I think - maybe someone do tests? (I don't have strong bow to make it)
i had some different speed bows all at 64 to 66 dps, but i cleared em out to make bank room. im going to go grab some similar bows with the same approx dps but different weapon speeds and test it out soon

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Old 01/21/08, 11:07 AM   #2660
binky
Von Kaiser
 
Night Elf Hunter
 
Hyjal
I placed LB back on auto-cast and have not seen any issues regarding repositioning. Do we still need to put this ability in our macros?

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Old 01/21/08, 11:23 AM   #2661
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
Originally Posted by binky View Post
I placed LB back on auto-cast and have not seen any issues regarding repositioning. Do we still need to put this ability in our macros?
i have all damage abilites on pet bar on autocast, as i dont see the point of binding them to the macro. They work fine on thier own.

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Old 01/21/08, 12:03 PM   #2662
Sarutobi
Bald Bull
 
Sarutobi's Avatar
 
Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by binky View Post
I placed LB back on auto-cast and have not seen any issues regarding repositioning. Do we still need to put this ability in our macros?
As of last week, which was the last time I tested having LB on auto-cast, I noted numerous occasions where the serpent would back away from the target to try to cast.

Originally Posted by Castia View Post
I've noticed the same thing on my hunter, in testing and in practice. Its just annoying your macro will stop if you switch targets and your pet ever lacks focus to Lightning Breath right away.
Is the macro you're using exactly the same as the one posted?

If so, I'd recommend changing that line to either exclude [target=target] (which really isn't needed since it will cast LB on it's current target anyway, unless your target and your pet's target are different and you want it to cast LB on your target) or change it to [target=pettarget,exists] and move it to the end of the macro. Having it as the last line in the macro I have never had any issues with specials being delayed/macro freezing due to LB not being able to be cast.

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.

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Old 01/21/08, 12:14 PM   #2663
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
Originally Posted by Sarutobi View Post
As of last week, which was the last time I tested having LB on auto-cast, I noted numerous occasions where the serpent would back away from the target to try to cast.



Is the macro you're using exactly the same as the one posted?

If so, I'd recommend changing that line to either exclude [target=target] (which really isn't needed since it will cast LB on it's current target anyway, unless your target and your pet's target are different and you want it to cast LB on your target) or change it to [target=pettarget,exists] and move it to the end of the macro. Having it as the last line in the macro I have never had any issues with specials being delayed/macro freezing due to LB not being able to be cast.
From everything I have gathered I have set my macros as such.

Beast Mastery Steady Shot Shot Rotation (Higher Mana Usage, Higher DPS)
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame:Clear()

Beast Mastery Steady Shot Shot Rotation (Lower Mana Usage, Lower DPS)
#showtooltip Steady Shot
/cast [exists,target=pettarget] Kill Command
/castsequence reset=target/2 !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame:Clear()

Hopefully this is correct and we can put this issue to rest. If it's not please post actual macros rather then posting what changes need to be made.

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Old 01/21/08, 1:03 PM   #2664
Belzi.ET
Von Kaiser
 
Belzi.ET's Avatar
 
Dwarf Hunter
 
Die Arguswacht (EU)
/castsequence reset=target/2 !Auto Shot, Steady Shot
Koroshiya, can you please explain what this reset=target/2 does?
I've seen various reset-conditions, but this one is new to me.

The rest of your two macros is self-explaining (at least, for me).

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Old 01/21/08, 1:22 PM   #2665
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
Originally Posted by Belzi.ET View Post
/castsequence reset=target/2 !Auto Shot, Steady Shot
Koroshiya, can you please explain what this reset=target/2 does?
I've seen various reset-conditions, but this one is new to me.

The rest of your two macros is self-explaining (at least, for me).
This tells the cast sequence to reset on either of two conditions.

If you switch targets OR if 2 seconds elapse. This helps get your rotation correct on a new target right off the bat.

Last edited by Koroshiya : 01/21/08 at 1:23 PM. Reason: Typos

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Old 01/21/08, 2:29 PM   #2666
argent
Glass Joe
 
Orc Hunter
 
Eredar (EU)
Originally Posted by Sarutobi View Post
If so, I'd recommend changing that line to either exclude [target=target] (which really isn't needed since it will cast LB on it's current target anyway, unless your target and your pet's target are different and you want it to cast LB on your target) or change it to [target=pettarget,exists] and move it to the end of the macro. Having it as the last line in the macro I have never had any issues with specials being delayed/macro freezing due to LB not being able to be cast.

I have put it in the macro in this way for the occasions where I want to pull my pet of the mob for some healing (like Voidreaver). This way it is out of AOE range and will still deal LB (which is better than nothing).

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Old 01/22/08, 5:54 PM   #2667
Female Tauren
Von Kaiser
 
Female Tauren's Avatar
 
Tauren Hunter
 
Tichondrius
So the 2:3 rotation is basically the 1:1.5 rotation but with only steady shots? How does MS/AS fit into this new rotation?
I was also wonder if this rotation is manageable with manual weaving instead of using the macro, though it seems very timing dependent.

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Old 01/22/08, 8:38 PM   #2668
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
Originally Posted by Koroshiya View Post
This tells the cast sequence to reset on either of two conditions.

If you switch targets OR if 2 seconds elapse. This helps get your rotation correct on a new target right off the bat.
I think the reset=target is a pretty bad idea.

Often people change targets while fighting. eg: Hydros, Akama, Illidan... and of course most of the raid, trash.

I'll use Illidan flame elementals as an example. While I'm dpsing one, I often change to the other to share my threat around a little bit, especially if FD's resist. If I was using my macro on the first Elemental, and targeted the other one, I would like my shot rotation to continue perfectly as if I never changed targets. If I changed targets as the Autoshot went off, Autoshot would hit Elemental A, and the followup Steady would hit Elemental B, along with the next Auto which fires right after the Steady, and the cycle continues.
Shot cycle was: Auto(A) -> Steady(A) -> Auto(A) -> Steady(B) -> Auto(B) -> etc.

Wouldnt the "target=reset" mean that when I change target while casting that Autoshot, the macro would reset back to the first skill (Autoshot) and therefore would do this: Autoshot was cast on Elemental A as target was changing. Macro reset back to Auto. The macro lets Autoshot fire on Elemental B, then Steady.
Shot cycle was: Auto(A) -> Steady(A) -> Auto(A) -> Auto(B) -> etc.

Missed out on a steady shot.

Thats why I always took the reset=target out of my macros. Maybe I don't understand exactly how that syntax behaves though.

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Old 01/23/08, 1:14 AM   #2669
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
Originally Posted by Female Tauren View Post
So the 2:3 rotation is basically the 1:1.5 rotation but with only steady shots? How does MS/AS fit into this new rotation?
I was also wonder if this rotation is manageable with manual weaving instead of using the macro, though it seems very timing dependent.
this is a 3:2 ratio of steady shot to auto shot, while the 1:1.5 refers to the ration of auto shot to all other specials, so it is not really the same rotation.

this is just a steady / auto rotation, as it basically spams steadyshot. There is no gap of inaction while waiting for autoshot to go off in which to weave in AS / MS. Since this macro can be used to "time" into a 1:1 rotation though, i believe it can be used to bring in arcane or multi whenever the cooldown is up pretty much, i will test that as well.


im testing right now to see if this is weapon speed independent, as the way the macro functions now, it doesnt take any timing manually. The main benefit of the macro is to hit kill command it seems, and remove error messages in text.

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Old 01/23/08, 3:15 AM   #2670
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
weapon speed test / new macro

I tested two weapons of similar DPS, but varying Speed, while using the new macro as stated in my previous post.

I used the same quiver speed (15 percent) and the same ammo (32 DPS) for both weapons. I had aspect of the viper on and as i reached oom, i FDed to end combat and make sure that i was never counting time while oom in the DPS observation. I had no proc trinkets to reduce the amount of chance at play in this test.

I ended up using exactly 1000 rounds or ammo on both test sequences. The Damage meter used was Recount.



Weapon 1

Lohn'goron 114 - 213 Damage 2.6 base speed (1.82 modified) 62.9 DPS
Bow

Paperdoll: DPS - 319.2 Crit - 28.66


Weapon 2

Adamantite 126 - 234 Damage 3.0 base speed (2.10 modified) 60.0 DPS
Rifle

Paperdoll: DPS - 314.0 Crit 28.62


* Due to slight difference in weapon stats, we can assume an approximate 10 Overall DPS difference between the two weapons, in favor of the Bow (5.2 dps, modified for 3:2 ratio)


I also plugged these two weapons into Cheeky's spreadsheet, with current gear and current BM spec.
It returned a 38.87 dps difference in favor of the bow. this is primarily because of the speed, as is the currnet conventional knowledge.



Test results (over 1000 shots)

Lohn'goron Time: 916.90 seconds Damage: 561,755 DPS: 612.7 Crit: 26.5 Block: 4.0%

Ratio: 60.5 - 39.5

Adamantite Time: 998.22 seconds Damage: 584,465 DPS: 585.5 Crit: 26.4 Block: 2.9%

Ratio: 61.0 - 39.0


net difference : 27.2 DPS in favor of the bow




How much of this difference do i account to weapon speed, and how much to the difference between the two weapons?

If i adjust for the difference in weapon (approx. 10 DPS), the 1.1 percent block difference (approx. 6 DPS), we still end up with a 11.2 DPS difference. Is this simply human error?

Considering the spreadsheet gives us a more drastic 38.87 dps difference, it seems this new macro may not be as weapon speed dependent, but is still affected by it. The thing i find the most interesting s that the ratio of steady shots to auto shots was virtually the same regardless of weapon speed. This is the second test i ran today, as my first one got cut short due to raiding schedule. the previous test seemed to point to similar results, but not quite as drastic a gap.

It should be noted that Dr. Boom test are not fully accurate and are subject to error and mathematical variance. Even the test sample of 1000 hits was showing fluctuations of 20 to 30 DPS midway through and up until a 8 dps variation in last 200 hits (due to crit rate fluctuations and normalization of damage averages).

Needless to say, i feel more testing needs to be done.

Last edited by Thayer : 01/23/08 at 3:30 AM.

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Old 01/23/08, 10:01 AM   #2671
Omegatron
Von Kaiser
 
Omegatron's Avatar
 
Troll Hunter
 
Malfurion
Originally Posted by Koroshiya View Post
From everything I have gathered I have set my macros as such.

Beast Mastery Steady Shot Shot Rotation (Higher Mana Usage, Higher DPS)
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame:Clear()

Beast Mastery Steady Shot Shot Rotation (Lower Mana Usage, Lower DPS)
#showtooltip Steady Shot
/cast [exists,target=pettarget] Kill Command
/castsequence reset=target/2 !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame:Clear()

Hopefully this is correct and we can put this issue to rest. If it's not please post actual macros rather then posting what changes need to be made.
So for a simpler version it would be...

Beast Mastery Steady Shot Shot Rotation (Higher Mana Usage, Higher DPS)

#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/script UIErrorsFrame:Clear()

Beast Mastery Steady Shot Shot Rotation (Lower Mana Usage, Lower DPS)

#showtooltip Steady Shot
/cast [exists,target=pettarget] Kill Command
/castsequence reset=target/2 !Auto Shot, Steady Shot
/script UIErrorsFrame:Clear()

And as Intermissions said... I think the reset=target is a pretty bad idea.

change it to /castsequence reset=3

Last edited by Omegatron : 01/23/08 at 11:35 AM.

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Old 01/23/08, 10:25 AM   #2672
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Thayer View Post
Test results (over 1000 shots)

Lohn'goron Time: 916.90 seconds Damage: 561,755 DPS: 612.7 Crit: 26.5 Block: 4.0%

Ratio: 60.5 - 39.5

Adamantite Time: 998.22 seconds Damage: 584,465 DPS: 585.5 Crit: 26.4 Block: 2.9%

Ratio: 61.0 - 39.0


net difference : 27.2 DPS in favor of the bow




How much of this difference do i account to weapon speed, and how much to the difference between the two weapons?

If i adjust for the difference in weapon (approx. 10 DPS), the 1.1 percent block difference (approx. 6 DPS), we still end up with a 11.2 DPS difference. Is this simply human error?

Considering the spreadsheet gives us a more drastic 38.87 dps difference, it seems this new macro may not be as weapon speed dependent, but is still affected by it. The thing i find the most interesting s that the ratio of steady shots to auto shots was virtually the same regardless of weapon speed. This is the second test i ran today, as my first one got cut short due to raiding schedule. the previous test seemed to point to similar results, but not quite as drastic a gap.

It should be noted that Dr. Boom test are not fully accurate and are subject to error and mathematical variance. Even the test sample of 1000 hits was showing fluctuations of 20 to 30 DPS midway through and up until a 8 dps variation in last 200 hits (due to crit rate fluctuations and normalization of damage averages).

Needless to say, i feel more testing needs to be done.
A couple of questions:
1 - Why do you account for 10 DPS difference between the weapons in your conversions, isn't it 2.9?
2 - Wouldn't the differences in block mean that the bow was under-represented in its DPS?
3 - In the spreadsheet, did you turn off Hunter's Mark? And also not use it in your tests? The faster weapon will see more benefit as it ramps it up quicker.
4 - It's possible to correct for crit rate imbalance by just re-figuring the numbers by turning all crits back into normal hits (divide damage by 2.3 or 2.33 as necessary.) You could also add a -crit rating modifier to the spreadsheet to eliminate them there as well.
5 - What Armor value did you give Boom in the spreadsheet? That would effect the difference it says between the weapons.

Based on those questions, the answers may yield that there is the same difference in weapon speed now as there was last month. This is a great test, but I think we need to make sure we handle the data properly.


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Old 01/23/08, 11:09 AM   #2673
Thayer
Piston Honda
 
Thayer's Avatar
 
Night Elf Hunter
 
Khaz Modan
Originally Posted by Cheeky View Post
A couple of questions:
1 - Why do you account for 10 DPS difference between the weapons in your conversions, isn't it 2.9?
2 - Wouldn't the differences in block mean that the bow was under-represented in its DPS?
3 - In the spreadsheet, did you turn off Hunter's Mark? And also not use it in your tests? The faster weapon will see more benefit as it ramps it up quicker.
4 - It's possible to correct for crit rate imbalance by just re-figuring the numbers by turning all crits back into normal hits (divide damage by 2.3 or 2.33 as necessary.) You could also add a -crit rating modifier to the spreadsheet to eliminate them there as well.
5 - What Armor value did you give Boom in the spreadsheet? That would effect the difference it says between the weapons.

Based on those questions, the answers may yield that there is the same difference in weapon speed now as there was last month. This is a great test, but I think we need to make sure we handle the data properly.

1- paperdoll dps difference of 5.2, after modifications, x 2 to account for effect on auto shot and steady shot. This is an approximation to try to find the difference between the two weapons independent of bow speed.

2- correct, my mistake, so bow actually gains 6, not loses 6.

3- no hunter's mark on test, all buffs and debuffs turned off on spreadsheet.

4 - the difference in crits was 0.1 on test so i didnt feel it was neccessary to adjust for it since the test rates were so close to the paperdoll change

5 - standard armor value, as is default for level 73. should probably change that to a lower setting.

But as it looks anyway, it seems this macro is weapon speed dependent, especially since it took about 80 seconds longer to finish the test through 1000 rounds with the slower weapon, but the ratio of steady shots was basically the same, so it seems the steady shot is delayed according the weapon speed.

Cheeky can you link back to the previous test you have mentioned?

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Old 01/23/08, 11:50 AM   #2674
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Thayer View Post
1- paperdoll dps difference of 5.2, after modifications, x 2 to account for effect on auto shot and steady shot. This is an approximation to try to find the difference between the two weapons independent of bow speed.

2- correct, my mistake, so bow actually gains 6, not loses 6.

3- no hunter's mark on test, all buffs and debuffs turned off on spreadsheet.

4 - the difference in crits was 0.1 on test so i didnt feel it was neccessary to adjust for it since the test rates were so close to the paperdoll change

5 - standard armor value, as is default for level 73. should probably change that to a lower setting.

But as it looks anyway, it seems this macro is weapon speed dependent, especially since it took about 80 seconds longer to finish the test through 1000 rounds with the slower weapon, but the ratio of steady shots was basically the same, so it seems the steady shot is delayed according the weapon speed.

Cheeky can you link back to the previous test you have mentioned?
1 - Whoops, I completely forgot Steady Shot. I'm an idiot.

3 - Did you set the rank for Hunter's Mark to 0 in the spreadsheet?

4 - You're right, if they are the same they are immaterial.

I'm working on a theory for exactly why people are seeing the behavior they are seeing with this new macro, and weapon speed is going to play into it. As does latency (to a degree) and how fast you can spam it. I'm running my ideas by Lactose and then I'll present them here once he's poked all the holes in them.

What previous test? When I referenced last month, I meant the established BM Hunter preference for faster weapons.


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Old 01/23/08, 12:39 PM   #2675
Kaganar
Von Kaiser
 
Orc Hunter
 
Twisting Nether (EU)
With my latency, either spamming the macro posted earlier or trying to manually weave shots, I'm getting the same DPS and the same mana usage. I'll try later on Dr. Boom so I have numbers to back this up.

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