The mana regen changed, that's a fact.
I however see hunters' mana regen not much of an individual issue, but more of a general raid synergy problem.
Get used to chain-pot, you will have to anyway (that was true before 2.4 as well).
Take Wisdom as a 3rd blessing.
Convince a Paladin to maintain JoW on the boss.
Use Super-mana or Fel-mana, depending on what's appropriate.
Ok done some searches and wasn't able to find an answer to this but my guild is working on Azgalor in MH and have decided to use the range max distance to out range the fire. I have read it has a 35 yd range and was wondering if I will be targetable by it since that is my range too.
If so how do other BM hunters that are doing this fight and use this strat handle it?
Option 1) Put points in hawkseye. This is actually quite useful in loads of other encounters too.
Option 2) Attack the infernals. (this is what we do with anyone who can't safely dps the boss)
Pet Option 1) Send it to attack the infernals, to keep FI up from a place where it is safe.
Pet Option 2) Deck it out in maximum fire resistance levels and you can keep it up with mend pet.
Edit: Seems I accidentally replied to a very old post, please ignore this message.
The mana regen changed, that's a fact.
I however see hunters' mana regen not much of an individual issue, but more of a general raid synergy problem.
Get used to chain-pot, you will have to anyway (that was true before 2.4 as well).
Take Wisdom as a 3rd blessing.
Convince a Paladin to maintain JoW on the boss.
Use Super-mana or Fel-mana, depending on what's appropriate.
2.4 changed the way regen from spirit/int was calculated. Hunters do not regenerate mana through spirit/int inside the 5 second rule, nor did they prior to 2.4. Thus, the combat mana regen of hunters (while shot rotating) is exactly the same as it was prior to 2.4, and any difference you notice in mana consumption while running your macros (in theory) is psychological.
Then you might say "hey, there's times where I'm resting to regen mana, like in between Hyjal waves. What then?" Due to the nature of the spirit/int change, your spirit regen is likely actually slightly higher than it was in 2.3 while raid buffed (AI, DS, MotW, food buff).
The regen change pretty much (according to the math) only affect unbuffed hunters while farming/grinding. There's a lot of hysteria about this flying around the official forum, but it appears to be mostly unfounded.
Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
Option 1) Put points in hawkseye. This is actually quite useful in loads of other encounters too.
Option 2) Attack the infernals. (this is what we do with anyone who can't safely dps the boss)
Pet Option 1) Send it to attack the infernals, to keep FI up from a place where it is safe.
Pet Option 2) Deck it out in maximum fire resistance levels and you can keep it up with mend pet.
Edit: Seems I accidentally replied to a very old post, please ignore this message.
If you stay at 35 yards you will be fine. I have never been rained of fire upon if you stay at max range.
You can put your pet on Doomguards. With 2xT5, full FR resists and chain heals, I leave my pet on Azgalor usually the whole time. I rarely even have to use pet mend, if ever.
Someone on this site awhile back said something about Manito's Modified 3:2 Steady Shot Macros, So I went to to check it out. I love it! Not sure how many other have tried this out...but here is the macro
Take the button for MACRO 1, place it somewhere you can mash it endlessly.
Take the button for MACRO 2, and place it on the last button space (right hand side) of Action Bar 6. If you have your action bars expanded out, collapse them, go to the 6th tab of buttons, and place it in the last spot. If you have an addon or mod that changes your buttons, turn it off, place the macro in the proper place and then reload your addon.
Macro 1 is spammed, with a 2.9 weapon as a BM hunter (Sunfury, Steam Pistol, etc.) with as close to 2.0 attack speed as possible. Macro 1 will automatically trigger Macro 2 when Kill Command is available, and will also guarantee no clipped Auto Shots or macro hangs when the Kill Command goes off.
I'm aware that it isn't perfect yet, it hangs now and then (could'nt figure out yet why), but I think some of you can fix that small problem.
Did you try fliping the 2nd click to the bottom? In theory, after your first auto then Steady will fire next, then arcane followed by your auto thus restarting the process. Almost like a 1:1.5, but with a 3:2 as your main cycle.
I'm at work and i can't actively test, so please bear in mind this is just an idea
2.4 changed the way regen from spirit/int was calculated. Hunters do not regenerate mana through spirit/int inside the 5 second rule, nor did they prior to 2.4. Thus, the combat mana regen of hunters (while shot rotating) is exactly the same as it was prior to 2.4, and any difference you notice in mana consumption while running your macros (in theory) is psychological.
Then you might say "hey, there's times where I'm resting to regen mana, like in between Hyjal waves. What then?" Due to the nature of the spirit/int change, your spirit regen is likely actually slightly higher than it was in 2.3 while raid buffed (AI, DS, MotW, food buff).
The regen change pretty much (according to the math) only affect unbuffed hunters while farming/grinding. There's a lot of hysteria about this flying around the official forum, but it appears to be mostly unfounded.
I believed that until tonight... I even thought people who commented on this might be under the influence of what others speak of.
Something is definately not right. Until 2.4 I rarely had to use more than a single Fel Mana potion, never had to change to Viper. Since our guild didn't have have Ret pallies JoW was vitually non-existant, and I was often the raid gypsy, not having a home being thrown around. I did however use both Mana oil and mageblood elixir. With that in mind I went out and invested in some haste pots. Tonight I finally raided under what I would call normal conditions, limited synergy. One Druid being the sole synergy I had, and that is better than quite often, but I digress.
I couldn't keep my mana up. Well I could, but just barely. Slamming my first Fel Mana at around 5k mana, drums of restoration right after and keeping at it like that held me in. On Morogrim I was 'lucky' to be sent to the grave and thus had my pot up by the time I got back... For the first time I had to change to Viper without having fooled around with Arcane/Multishot. I didn't do anything different, save not using Arcane Shot to get me on my feet after FD, that quickly got changed to Auto/Steady. Even my DPS was down a notch due to me being more careful with my mana.
I don't know what it is, but it isn't the same anymore. All you guys who are so lucky to have Spriests and JoW all the time, be happy that you do. It seems more than ever that we need those helpers. I do at least, something I didn't before.
I just have some questions for you guys.
Atm im using a 1:1 rotation with sunfury shit bow of phoenixes. Will in a couple of days get [Crossbow of Relentless Strikes]
My question really is what is the ultimate rotation for that bow.
If u want to give any other comments on gear or anything feel free, advice is always appriciated
According to cheeky a 1:1 rota comes up on top with the new crossbow.
I will buy it too when it's available though i'm sitting in bt farm gear with illidan and archimondes bow. We're working on brutallus these days still missing some dps. I'm doing around 1850-1900ish dps when i go full out with no groupbuffs available because i'm used to sit in grp 5 with the other unloved. According to cheeky the new crossbow will be a gain of nearly 50dps when i switch from my courrent 3:2 bows to this doing a 1:1 instead. My question is: Will i gain more dps if i switch to the archibow whenever any kind of haste comes up like drums, heroism, rapidfire etc and switch back when unhasted? My haste rating from items is 111 - no trophy.
Cant you just change the /cast Steady Shot line to /castrandom Arcane Shot, Steady Shot and get rid of the extra /click line?
I think so, yes. The whole reason KC is off in its own macro is so that when it gets stuck, it'll get the additional macro stuck without affecting the main one.
I think so, yes. The whole reason KC is off in its own macro is so that when it gets stuck, it'll get the additional macro stuck without affecting the main one.
From what I have heard/seen about the upcoming 2.4 badge loot all eyes have been on the [Crossbow of Relentless Strikes] as the ultimate Beast Mastery bow. But what about the new badge axe comming out? The Blade of Harbingers - Items - WOWDB. How would you guys say this axe compares to the Halberd of Desolation or the Season 3 Waraxe in terms of overall dps?
I've been using so far Anyone who can see why these 2 macros shouldn't provide the same amount of dmg on a 1:1 and if so, which one is best?
First, I'm not sure why you're quoting my post, seeing as how I'm talking about something different. Second, your first macro will be significantly worse because it has a /castrandom, which means that each time you mash it it picks Steady or Auto to fire randomly, so you could hit it a number of times without it ever casting steady.
[...]Second, your first macro will be significantly worse because it has a /castrandom, which means that each time you mash it it picks Steady or Auto to fire randomly, so you could hit it a number of times without it ever casting steady.
Thats true. As I have a "spam mwheelup" botton on my mouse, the spamrate is high enough to have enough arcanes.
It doesn't hit arcane on every cooldown but its a little extra damage, maybee there's room for improvement in there.
I wouldn't use castrandom if I had to hit the button so often by myself.
Thanks for your contribution everyone it works for me so far.
Another question came to my mind when we were trying Brutallus last Night:
Should I switch in multishot instead of arcane shot when I'm hasted close to 1,5s attackspeed because of the 1,5s GCD from arcane?
Thats true. As I have a "spam mwheelup" botton on my mouse, the spamrate is high enough to have enough arcanes.
It doesn't hit arcane on every cooldown but its a little extra damage, maybee there's room for improvement in there.
I wouldn't use castrandom if I had to hit the button so often by myself.
Thanks for your contribution everyone it works for me so far.
Another question came to my mind when we were trying Brutallus last Night:
Should I switch in multishot instead of arcane shot when I'm hasted close to 1,5s attackspeed because of the 1,5s GCD from arcane?
Well, if you look at the macro I was talking about, he's got an Auto-Steady, not Arcane-Steady castrandom, and not hitting Steady every rotation is a bit more damaging than not hitting Arcane Shot.
Your question confuses me; Doesn't Multi have the same 1.5s GCD that Arcane does?
in every of these rotations i have sometimes 3/4steadys in a row or sometimes many double steadyshots+ one auto shot with 2.14 attack speed and a ping between 20 - 60
but wihtout the LB line.
i have seen nothing but a dps increase since i started using it, and i do normally have a 3:2 rotation unhasted.
noone really knows how the /cast /cast macro works, so noone can tell, and it has often been reported that you get 3 or 4 steadies in a row by using /cast /cast. and as i as i am aware /castrandom is not that good, since (as it says) cast random, and there by chaining. (not 100% sure)
macro 2 in the 2 macro part, makes sure that you cast auto shot whenever it is off CD ( as long as the button is spammed) this is way you can have it go from 3:2 to 1:1..
Last edited by Hentrenson : 04/08/08 at 8:01 AM.
Reason: typo
This double macro thing is silly. It works exactly the same if you replace the /click line with /cast Kill Command in macro 1. I'm pretty sure it would still work exactly the same if you removed /cast !Auto Shot from macro 1 as well.
This double macro thing is silly. It works exactly the same if you replace the /click line with /cast Kill Command in macro 1. I'm pretty sure it would still work exactly the same if you removed /cast !Auto Shot from macro 1 as well.
From what I understand, the point of the double macro is to prevent Kill Command from locking out auto shot. If KC does lock up, it does so to the second macro which lets you still use auto shot from the main macro. If/when they fix that bug I would think that you could stop doing the double macro thing.
From what I understand, the point of the double macro is to prevent Kill Command from locking out auto shot. If KC does lock up, it does so to the second macro which lets you still use auto shot from the main macro. If/when they fix that bug I would think that you could stop doing the double macro thing.
The Kill Command lockout bug prevents your character from casting autoshot, not a certain macro from using it. The game doesn't care what button you use to cast a spell, just that you're casting it.
First I wanted to thank Cheeky and the whole community here for helping.
I am currently using Don Santos, but will be switching to the Crossbow of uberness when the badge vendor opens.
I have used Cheekys Spreadsheet and it says with either weapon my max DPS is a spam macro, with at 1.1x rotation (arcane shot, no multishot).
I was hoping someone could point me to a good 1:1x macro. I have checked the 'Help me' thread as well as the war on the 'Hunter Macro' thread and can't find anything that defines this.