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05/10/07, 1:47 PM
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#326
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Von Kaiser
Night Elf Priest
Wildhammer
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Originally Posted by Optimized
People have provided a lot of information on pet survivability on Maulgar, Gruul, and Magtheridon, but I would like to see people's experiences on other encounters. What I'm reading is that with a shadowpriest/ 2 piece tier 5, new HOT, and avoidance it's not really that bad to keep the pet up. What is the range of the HOT? Can I apply it when I am at max range to the pet in melee range?
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45 yards on Mend Pet.
I forgot to add that on Leotheras, it isnt a problem unless your pet gets hit by Whirlwind (dot kills it). I was watching BigWigs and calling Sean (my pet) back at 3s to Whirlwind in Hunter mode and used BW when he's in Demon mode. Very easy to micro-manage your pet on that fight if you watch BigWigs or any other boss timer mod.
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05/10/07, 1:51 PM
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#327
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Don Flamenco
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Originally Posted by Cheeky
Looking at the typical shot rotation for a MM Hunter (~0.87 shots per second) and a crit rate of ~20% I would expect to be able to use KC every 7.2 seconds (math for this can be found in my spreadsheet under Pet Calculations). This works out to 10.4 MPS. You can punch in your specific set up to get more accurate numbers for yourself.
But that is if you have the opportunity to spam it as soon as you are able to. I've heard that KC has a cast time to it in 2.1, which means you'll have to find time in your rotation to cast it without clipping auto shots.
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I'd approach it like this: You can't cast Kill Command faster than every 5 seconds, and it's 75 mana per cast. Therefore the ceiling on KC mana usage is 75MP5 (or 15MPS, depending on which metric is more useful to you). Since you can't possibly use more than 75MP5 on KC, I'd say assume you'll have to accommodate that level of usage and if you don't, you'll be pleasantly surprised. Then again, I'm somewhat of a pessimist by nature, I suppose.
I'll test KC on the PTR this afternoon to check for cast time and update this post, but as far as I know there's no cast time (perhaps a hidden cast time? I'll stack haste and see if it forces me to clip my rotation).
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05/10/07, 2:32 PM
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#328
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Great Tiger
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by The Iron Colonel
I'll test KC on the PTR this afternoon to check for cast time and update this post, but as far as I know there's no cast time (perhaps a hidden cast time? I'll stack haste and see if it forces me to clip my rotation).
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See if you can get a combat log of a macro that casts KC and arcane shot in rapid succession. That should be a pretty good indication of cast time. I'm currently modeling it based on a 0 cast time, since that is much easier to do and I'm optimistic that Blizzard is truely giving us another way to turn mana into damage without crippling our already poor timing mechanics.
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05/10/07, 3:47 PM
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#329
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King Hippo
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They specifically stated they removed the shout animation from KC so it operated as a true instant. Last I checked on the PTR it didn't delay anything.
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05/10/07, 4:12 PM
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#330
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Don Flamenco
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Glau is perfectly correct. I spent about 20 minutes on a Servant of Allistarj with kill command / arcane shot macro'd. I stood at min range to minimize flight time on arcane shot; I saw essentially no delay whatsoever (when I account for ping, kill command and arcane shot were essentially simultaneous). So I think I can safely saw Kill Command doesn't have a cast time. I didn't test to see if it delays auto shot, I'll try and do that in a bit.
One thing to note is that it is still a player ability, so you can't cast both kill command and arcane shot at the same time (it'll say "You fail to cast XXX: Not yet recovered.") So for all intents and purposes it is a truly instant cast spell now.
[EDIT]
Tried to deliberately delay autoshot with Kill Command (used Littetrouble to time Kill Command, not sure if LT is working on PTR correctly, so bear that in mind).
I can't conclude anything, because I feel like my test methodology was flawed (timing it by hand means I either get KC immediately after Auto Shot or right on top of it). Judging by little trouble, if I cast Kill Command 1 second before my autoshot should go off, autoshot was getting delayed (the bar would linger at the end, as though the shot were clipped). However, when I look at the log it appears my shots weren't delayed by kill command. So the only thing I can say is that I'm not sure if KC delays auto. I have one instance where the time stamp is identical:
5/10 16:17:10.619 Cat's Kill Command hits Servant of Allistarj for 143.
5/10 16:17:10.619 Your Auto Shot crits Servant of Allistarj for 1384.
Which provides anecdotal support as to kill command not delaying auto shot, but as I said - this was 1 instance among many. Does anyone have any consistent test data? I just don't trust my results for this.
Last edited by The Iron Colonel : 05/11/07 at 10:24 AM.
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05/10/07, 4:19 PM
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#331
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lol custom title
Night Elf Hunter
Smolderthorn
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Does Kill Command interrupt the hidden .5 second cast time of autoshot?
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05/10/07, 5:40 PM
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#332
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Glass Joe
Orc Death Knight
Vashj (EU)
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Guess that means you can just put a /cast [target=pettarget] Kill Command infront of every steady shot macro and/or other specials, without having to worry about your shot rotation.
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05/10/07, 6:10 PM
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#333
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Don Flamenco
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Originally Posted by NaPoLeoN II
Guess that means you can just put a /cast [target=pettarget] Kill Command infront of every steady shot macro and/or other specials, without having to worry about your shot rotation.
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Actually, when I did that with arcane shot it would stop me from casting arcane shot. /stopcasting turned off my autoshot. Anyway, I haven't invested too much time into macroing it appropriately, but something to keep in mind.
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05/10/07, 6:28 PM
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#334
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Glass Joe
Tauren Hunter
Trollbane (EU)
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I think having it placed infront of every steady would be enough. Since it both interfers with arcane and auto. I would try and research this "hidden" delay; I would also like to know how this also ties in with the 0.5 cast of multi also, It could possible knock that back too.
I would love to test this however i dont have access to the PTR's.
5/10 16:17:10.619 Cat's Kill Command hits Servant of Allistarj for 143.
5/10 16:17:10.619 Your Auto Shot crits Servant of Allistarj for 1384.
Correct me if im wrong, but could this mean that the auto only fired after its hidden delay, Hence the matching time stamps; or would the hidden delay come pre auto shot?
Last edited by Krypt : 05/10/07 at 6:41 PM.
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05/10/07, 6:35 PM
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#335
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Don Flamenco
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That's possible. That's why I wasn't confident in my results; I think there's a better way to test this, but I'm not sure how to do it.
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05/10/07, 6:48 PM
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#336
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Glass Joe
Tauren Hunter
Trollbane (EU)
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Changing the flow of conversation here a little. With pretty impressive demonstrations of BM's new found power ( well done Osse, 1170 DPS is impressive ) would anyone consider this the new raiding build?
For me personally, I was intending on possibly trying this but work on some AGI gear and go for a 7/20/34 build to increase my synergy within a melee group.
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05/10/07, 7:08 PM
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#337
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Huntard Extraordinaire
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Originally Posted by Krypt
Changing the flow of conversation here a little. With pretty impressive demonstrations of BM's new found power ( well done Osse, 1170 DPS is impressive ) would anyone consider this the new raiding build?
For me personally, I was intending on possibly trying this but work on some AGI gear and go for a 7/20/34 build to increase my synergy within a melee group.
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The only two things that are holding BM back right now are fights where pets are useless and peoples misconception of "BM HUNTARD LOL"
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05/10/07, 7:11 PM
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#338
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Glass Joe
Tauren Hunter
Trollbane (EU)
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Misconceptions will soon change if we crack the 1k DPS mark, or higher. With the arrival of 2.1 and the Mend Pet change plus 50% avoidance, i can see our pets lasting vastly longer - especially in the capable hands of a SPriest.
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05/10/07, 7:30 PM
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#339
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Huntard Extraordinaire
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Originally Posted by Krypt
Misconceptions will soon change if we crack the 1k DPS mark, or higher. With the arrival of 2.1 and the Mend Pet change plus 50% avoidance, i can see our pets lasting vastly longer - especially in the capable hands of a SPriest.
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Just wanted to put this out there, never doubt the ability of the human race to hold onto misconceptions long after they have been disproved and ground into the dirt.
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05/10/07, 7:40 PM
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#340
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Don Flamenco
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Originally Posted by Krypt
Misconceptions will soon change if we crack the 1k DPS mark, or higher. With the arrival of 2.1 and the Mend Pet change plus 50% avoidance, i can see our pets lasting vastly longer - especially in the capable hands of a SPriest.
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I'm not sure how much the 50% evasion is going to help. Many fights aren't borderline in terms of pet surivability; either the pet gets slaughtered, or it's ok. I dunno, do others feel differently? I have no experience in SSC or TK, but from what I'm hearing it's not a matter of healing the pet but rather a matter of "my pet gets 1 shot" or "my pet can't physically reach the boss". Am I wrong?
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05/10/07, 8:00 PM
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#341
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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Only Void Reaver rapes my pet that badly. Every other time he dies a slow death to a Hydross dot, an earthquake on Tidewalker or to random aoes on Fathom Lord. From what I understand though, Lurker is particularly painful for pets.
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05/10/07, 8:29 PM
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#342
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Grogzor
Just wanted to put this out there, never doubt the ability of the human race to hold onto misconceptions long after they have been disproved and ground into the dirt.
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"There is always a 1% chance to miss!"
My biggest gripe with BM Hunters in 2.1.0, without having tested it, is again the 'gief Shadow Priest' mentality.
Especially when thinking of how much better a BM Hunter's pet would be in a physical DPS group, Battleshout, Strength of Earth...
Edit: As for the matching combat log stamps... mind posting the timestamp for the previous Auto Shot?
That should at least be able to tell if the Auto Shot was delayed ~0.5 seconds or not.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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05/10/07, 8:33 PM
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#343
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Wait, so there's not a limit to the amount you can minimize your miss %? I thought that there was always a chance to miss even after 8.6%. Not necessarily 1%, but something.
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05/10/07, 9:05 PM
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#344
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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You can reduce miss to 0%.
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05/10/07, 9:26 PM
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#345
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Don Flamenco
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Originally Posted by Lactose
"There is always a 1% chance to miss!"
My biggest gripe with BM Hunters in 2.1.0, without having tested it, is again the 'gief Shadow Priest' mentality.
Especially when thinking of how much better a BM Hunter's pet would be in a physical DPS group, Battleshout, Strength of Earth...
Edit: As for the matching combat log stamps... mind posting the timestamp for the previous Auto Shot?
That should at least be able to tell if the Auto Shot was delayed ~0.5 seconds or not.
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Alas, I deleted the log without thinking about that, sorry. I'll try to replicate the result some time this weekend, if I can (Fridays + weekends are girlfriend time, so I don't get to the computer much - but I'll try to do so).
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05/11/07, 1:20 AM
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#346
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King Hippo
Orc Hunter
Stormscale (EU)
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It is a bit annoying when your pet gets vile sludge twice in a row and stuff but I suppose we just have to live with that. :>
When everything goes like planned though.... thats some sick dps. :p
Last nights ~15% Hydross wipe (Shammy didnt use heroism) http://www.lossendil.com/wws/?report=fq4uyvvfiebju
-No fel str, just onslaugh
-No food buff
-No flask
-No warrior in group
Shame he's immune to FF.
Live servers btw.
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05/11/07, 1:36 AM
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#347
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Piston Honda
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Copied and Pasted from the old Hunter Mechanics thread (that has since dropped to Page 3):

4/27 01:44:22.234 Your Auto Shot crits Servant of Sevine for 1149.
4/27 01:44:24.750 Stark's Kill Command hits Servant of Sevine for 303.
4/27 01:44:25.343 Your Auto Shot crits Servant of Sevine for 1213.
4/27 01:44:27.890 Your Auto Shot hits Servant of Sevine for 507.
4/27 01:44:30.406 Your Auto Shot hits Servant of Sevine for 582.
4/27 01:44:32.890 Your Auto Shot hits Servant of Sevine for 589.
4/27 01:44:35.421 Your Auto Shot hits Servant of Sevine for 493.
4/27 01:44:37.859 Your Auto Shot hits Servant of Sevine for 498.
4/27 01:44:40.484 Your Auto Shot hits Servant of Sevine for 548.
4/27 01:44:43.046 Your Auto Shot hits Servant of Sevine for 546.
4/27 01:44:45.593 Your Auto Shot hits Servant of Sevine for 558.
4/27 01:44:47.984 Your Auto Shot hits Servant of Sevine for 480.
4/27 01:44:50.718 Your Auto Shot crits Servant of Sevine for 1295.
4/27 01:44:53.453 Stark's Kill Command hits Servant of Sevine for 298.
4/27 01:44:54.031 Your Auto Shot hits Servant of Sevine for 561.
4/27 01:44:56.562 Your Auto Shot hits Servant of Sevine for 525.
4/27 01:44:59.109 Your Auto Shot hits Servant of Sevine for 489.
4/27 01:45:01.609 Your Auto Shot crits Servant of Sevine for 1137.
4/27 01:45:03.921 Stark's Kill Command hits Servant of Sevine for 304.
4/27 01:45:04.046 Your Auto Shot hits Servant of Sevine for 582.
4/27 01:45:06.578 Your Auto Shot crits Servant of Sevine for 1526.
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4/27 01:45:15.500 Your Auto Shot crits Servant of Sevine for 1372.
4/27 01:45:17.703 Stark's Kill Command hits Servant of Sevine for 301.
4/27 01:45:18.125 Your Auto Shot crits Servant of Sevine for 1338.
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4/27 01:45:38.343 Your Auto Shot crits Servant of Sevine for 1221.
4/27 01:45:39.500 Stark's Kill Command hits Servant of Sevine for 234.
4/27 01:45:40.875 Your Auto Shot hits Servant of Sevine for 585.
4/27 01:45:43.281 Your Auto Shot crits Servant of Sevine for 1289.
4/27 01:45:45.812 Stark's Kill Command hits Servant of Sevine for 249.
4/27 01:45:46.515 Your Auto Shot hits Servant of Sevine for 564.
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4/27 01:46:04.250 Your Auto Shot crits Servant of Sevine for 1211.
4/27 01:46:06.859 Stark's Kill Command hits Servant of Sevine for 251.
4/27 01:46:07.468 Your Auto Shot crits Servant of Sevine for 1546.
4/27 01:46:09.968 Your Auto Shot crits Servant of Sevine for 1554.
4/27 01:46:12.609 Stark's Kill Command hits Servant of Sevine for 254.
4/27 01:46:13.203 Your Auto Shot hits Servant of Sevine for 651.
4/27 01:46:15.843 Your Auto Shot hits Servant of Sevine for 518.
4/27 01:46:18.343 Your Auto Shot crits Servant of Sevine for 1300.
4/27 01:46:20.578 Stark's Kill Command hits Servant of Sevine for 235.
4/27 01:46:21.671 Your Auto Shot crits Servant of Sevine for 1439.
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4/27 01:46:31.750 Your Auto Shot crits Servant of Sevine for 1369.
4/27 01:46:34.390 Stark's Kill Command hits Servant of Sevine for 246.
4/27 01:46:35.187 Your Auto Shot crits Servant of Sevine for 1212.
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4/27 01:46:55.437 Your Auto Shot crits Servant of Sevine for 1244.
4/27 01:46:58.250 Stark's Kill Command hits Servant of Sevine for 237.
4/27 01:46:58.843 Your Auto Shot hits Servant of Sevine for 538.
4/27 01:47:01.250 Your Auto Shot hits Servant of Sevine for 599.
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05/11/07, 9:34 AM
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#348
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Don Flamenco
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Originally Posted by Osse
It is a bit annoying when your pet gets vile sludge twice in a row and stuff but I suppose we just have to live with that. :>
When everything goes like planned though.... thats some sick dps. :p
Last nights ~15% Hydross wipe (Shammy didnt use heroism) http://www.lossendil.com/wws/?report=fq4uyvvfiebju
-No fel str, just onslaugh
-No food buff
-No flask
-No warrior in group
Shame he's immune to FF.
Live servers btw.
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Can I ask for the details on your run? From the looks of things you're using almost pure auto/steady (almost 0 multishots and arcane shots) but your crit rate was through the roof. What gives? 37% crit rate on your steady shots is incredible (29% on auto shots isn't too shabby either). I see IMP LotP in the healing, so it's clear you had LotP. Your base crit is 25%, so the auto shot crit rate is approximately correct, but the steady crit rate seems extraordinarily high. So seriously, what gives?
Also, somewhat off topic, but you appear to have a quite small mana pool; do you have to pot frequently, given your lack of 5/5 efficiency, or does the steady/auto rotation minimize the mana needs? If I can get 1100 dps with just auto/steady, I'd definitely consider dropping efficiency.
[EDIT]
Just looked at the mana figures - Fel Mana Pot + JoW + BoW + Mana Stream. That would explain how you're able to keep up the rotation with such a (relatively) small mana pool.
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05/11/07, 9:54 AM
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#349
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Glass Joe
Tauren Hunter
Trollbane (EU)
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Originally Posted by The Iron Colonel
Can I ask for the details on your run? From the looks of things you're using almost pure auto/steady (almost 0 multishots and arcane shots) but your crit rate was through the roof. What gives? 37% crit rate on your steady shots is incredible (29% on auto shots isn't too shabby either). I see IMP LotP in the healing, so it's clear you had LotP. Your base crit is 25%, so the auto shot crit rate is approximately correct, but the steady crit rate seems extraordinarily high. So seriously, what gives?
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I'm quite impressed to since there is no arcane and multi in your rotation as well. Yet amazed that your pet alone with all of his attacks does roughly the same amount of damage as your auto shot alone. Your crit rate is also incredable, for BM, even with LotP!
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05/11/07, 10:34 AM
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#350
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Piston Honda
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I can't tell you guys how excited I am to go full BM when 2.1 hits for raiding. My personal results wayyyy earlier in this thread in raiding on Live have been excellent and the only thing holding me back is pet survivability. I'd also highly recommend investing 2 points in improved pet mend come 2.1. If you get GFTT I'd only put 1 or no points into passive regeneration in the BM tree especially if your crit rate is high. It seems my pet cat cannot dump focus as fast as I can provide it back.
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