Well I have a question. It is not 100% BM hunter but still...
I claim having 122 hit and using hit food for bosses is superiour to having 142 and using agi food everywhere.
While there is no difference in stat/item budget, there is a very practical difference. Should you die in a bossfight (think of unavoidable deaths like Azgalor's doom or Teron's Shadow of death) and receive a Battleres or Soulstone you are lacking 20 hitrating since you can't refresh the now missing foodbuff. This means it is generally better to have the complete 142 hitrating on your gems and gear, and using the 20 agility food instead.
I followed your advice and did the same test with the frequency of hitting steady every .001 seconds, the fastest the G15 would let me. The results are here. The test only lasted 431 seconds as that is when I dropped below 500 mana.
Using Lactose's format: 151 Auto Shots (2.85), 280 Steady Shots (1.53) Average latency ~180.
Considerably higher frequency, but still 7 short of the theoretical 287 I should have gotten in 431 seconds.
This proves what I said:
There is no server-side queue for cast resquest while waiting for the GCD.
But I'm wondering why the frequency is 1.53 and not 1.5 + Seconds per Click / 2 ( = 1.5005)...
Did you have any FPS problems?
Am I correct assuming you have around 13 FPS while spamming your macro?
Calculation: 1 / 0.039 / 2 = 12.82 - 0.039 is the average delay per Steady or 'Seconds per Click'
- /2 because sometimes, you click just after the GCD ends and sometimes *Clickfrequence* Seconds later
While there is no difference in stat/item budget, there is a very practical difference. Should you die in a bossfight (think of unavoidable deaths like Azgalor's doom or Teron's Shadow of death) and receive a Battleres or Soulstone you are lacking 20 hitrating since you can't refresh the now missing foodbuff. This means it is generally better to have the complete 142 hitrating on your gems and gear, and using the 20 agility food instead.
Well that have to go in the very knitpicking department won't it? Teron doesn't last more than 5min tops, Azgalor prolly a bit longer. But how often will you see a _hunter_ get combatressed in these fights? Isn't it usually shamans of any kind, spriests, healers etc that benefit the raid a bit more. And even if you do get the res, that short time with 20 less hitrating will hadly make any difference. When you venture into sunwell at least an early death is more or less fatal for your raid since most of the encounters are on a quite tight timer.
It is no secret that obtaining hit is very hard without equal bidding on leather loot. Since Blizz decided to entirely keep hit off i.e. the original t6 pieces. I'd say that in the earlier stages of the game you sacrifice to much by aiming for a strict 142 all the time.
While there is no difference in stat/item budget, there is a very practical difference. Should you die in a bossfight (think of unavoidable deaths like Azgalor's doom or Teron's Shadow of death) and receive a Battleres or Soulstone you are lacking 20 hitrating since you can't refresh the now missing foodbuff. This means it is generally better to have the complete 142 hitrating on your gems and gear, and using the 20 agility food instead.
I believe strongly in adapting your gear to the encounter.
On trash I dop my hit to around 95 and fill my open slots up with arm penetration, haste, crit, AP, other stuff...
If we have a balance druid around keeping up imp FF I also aim for 95 hit. Even for 75 hit with the hit food.
It takes some gear balancing and takes up some bag slots but it gives a good result.
You're not going to tell me you don't bring SR gear to Mother because you lack hit do you?
This proves what I said:
There is no server-side queue for cast resquest while waiting for the GCD.
But I'm wondering why the frequency is 1.53 and not 1.5 + Seconds per Click / 2 ( = 1.5005)...
Did you have any FPS problems?
Am I correct assuming you have around 13 FPS while spamming your macro?
Calculation: 1 / 0.039 / 2 = 12.82 - 0.039 is the average delay per Steady or 'Seconds per Click'
- /2 because sometimes, you click just after the GCD ends and sometimes *Clickfrequence* Seconds later
I did not record my FPS, but I believe it was above at least 20 the entire time. I will redo the test after my raid tonight and record my FPS.
Another possibility might be minor lag spikes. If I got a very small increase in latency just as the GCD came off, the packets might not be reaching the server at equal intervals, causing a short delay.
If we have a balance druid around keeping up imp FF I also aim for 95 hit. Even for 75 hit with the hit food.
Actually this brings up a good point for me. On Sunwell bosses our moonkin likes to sacrifice himself to the attrition gods about half the time. Therefore I'm wondering if I'm hurting myself by gearing with the expectation the boss will have imp FF. I don't even want to talk about the times he forgets to put it up, forgets to refresh it, or plain doesn't care.
Are the stats that I gain worth risking the single most important stat, especially on a progression boss (where 0% miss is crucial for the first MDs)?
If you can't count on your druid then make sure you have the hit yourself
You can also try to have alternative weapons sets who can be switched half way in. Althou I think the Halberd is not easy to replace with something better.
Now, the FPS part is where it gets weird. While casting a steady shot, my framerate would be in the 40-50 range. But the moment the GCD got close to coming off, my FPS just dropped. The lowest that my mod picked up was 6.7. This kept repeating in a cycle until I stopped the test.
Now, the FPS part is where it gets weird. While casting a steady shot, my framerate would be in the 40-50 range. But the moment the GCD got close to coming off, my FPS just dropped. The lowest that my mod picked up was 6.7. This kept repeating in a cycle until I stopped the test.
Until now I thought the GCD works this way:
At the moment a cast is clicked, the gcd starts (not waiting for the server's 'OK') and prevents any other casts to be used.
But what you describes doesn't fit with my assumption...
There shouldn't be any delay, the first activation after the end of the gcd should start the next gcd and prevent the following clicks from causing lags.
I think the client waits for a signal from the server until he really stops all following clicks (Maybe the first click was prevented by something - In this case, a player with high latency would have to wait 200+ seconds until the alert message reaches him, preventing him from casting anything in the meantime.)
But this still doesn't explain the average 50 ms delay on your Shots... your Seconds per Steady, 1.55039 are nearly exactly 50 ms slower than expected (1.5005).
Any Idea where this could come from? Serverside computing time?
FPS problems?
Assuming 10 FPS while spamming the macro:
1 / 10 / 2 = 50 ms delay - exactly the number we want...
But this doesn't make any sense, because the FPS problems are caused by the clicks - At the moment the first click comes through shouldn't be any delay. (Well, the delay of 50 FPS... 10 ms)
I'm not entirely sure how this might relate, but by doing a few experiments in a duel with a guildy of mine, I have learned that the time stamps on combat logs are not put on by the server, but rather by the client. This can be seen here and here. Since we were fighting each other, the times should have been exactly the same. Even the times of random people gaining buffs were at different times.
Could this somehow be related to how I couldn't get steady shots every 1.5 seconds? I have no idea, I'm just trying to brainstorm some ideas here.
On a completely other note, I couldn't find any information on whether pet AP affected claw or not. So I did another test in the deeprun tram, killing rats until I got 250 noncrits my gear on(751 pet AP), and another 250 noncrits without my gear on(366 pet AP). I was unspecced, and so was the pet with the exception of claw. The pet was a cat, was content throughout the entire test, and was using max rank claw(rank 9, 54 - 76 damage). The results I got were as follows:
With gear: Mean: 70.78 Max: 84 Min: 59
Without gear: Mean: 70.5 Max: 84 Min: 59
From the looks of it, it seems safe to conclude that pet AP has no effect on claw. The same probably goes for gore and bite also, but that would require more testing.
I see my mistake on hinting that a sub 1.5 fequency for SS is possible. I was looking at a WWS report where I was:
1) recieving "spell" haste via drums most the time
2) recieving Heroism/Bloodlust
3) having SS pushed back due to the nature of the fight
On points 1 & 2 above: Blizzard stated that Haste Rating would not effect the GCD of melee classes (and specifically hunters) while it would effect our cast times. Spell haste rating on the other hand does effect all caster class GCDs. With hunters being a mix of caster and melee mechanics, it has been theorized that spell haste (from drums and bloodlust) would infact lower our GCD (this hasn't been tested to my knowledge).
On point 3: having a SS cast pushed back eliminates the GCD from that cast allowing for the next SS to follow immediately afterwards (typically in the 1.1-1.3 second range). It is alot like having an Aimed shot (no GCD impact on the next special) go off followed immediately by a SS.
it has been theorized that spell haste (from drums and bloodlust) would infact lower our GCD (this hasn't been tested to my knowledge).
Bloodlust and drums do not lower the GCD from my experience. There is very noticeable clipping when bloodlust + drums + quick shots are up (1.2-1.3 sec auto shots).
Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
I'm not entirely sure how this might relate, but by doing a few experiments in a duel with a guildy of mine, I have learned that the time stamps on combat logs are not put on by the server, but rather by the client. This can be seen here and here. Since we were fighting each other, the times should have been exactly the same. Even the times of random people gaining buffs were at different times.
Could this somehow be related to how I couldn't get steady shots every 1.5 seconds? I have no idea, I'm just trying to brainstorm some ideas here.
Now that you bring this up, I get similar wierd problems when I shoot a straight line of auto shots and no specials at a target... the time between autoshots is typically close to the character sheet draw speed, but frequently is faster or slower than that (2.1 draw speed yields anywhere from 1.97 to 2.18 intervals between shots!) They do average out to be very close to the expected speed but was wondering why this was the case?
If timestamps are client side, shouldn't there not be any discrepancy? Is this just due to lag jitter or something along those lines? Also, just in case someone has an answer... one hunter in our guild gets autoshot speeds of about 20% less than expected shooting a 1:1 rotation... neither of us had any haste procs during the tests... he's never gotten an explanation but if anyone happens to know:P I'll see if he can send me a combat log to link.
I was actually able to get a steady shot every 1.5 seconds with a g5 spamming steady every .001 secs with 42 ms and around 120 fps.
I have a question about the 3:2 macro tho.. with a 2.06 paper doll speed i've been getting .06 - .08 pushback on auto after every second steady, was wondering if that's what i should be getting or is it around .5 like i've read.
Hey guys, my guild is on felmyst atm but i'm still trying to optimize my dps on brutallus.
This is a wws log of my best dmg. Wow Web Stats.
I only pulled off a 2047 dps. here's my armory The World of Warcraft Armory.
I'm supposed to do around 2150 or something like that on cheeky's spreedsheet, and I can't come close to that.
This attempt was even with 2 heroisms and Righteous Weapon Coating, and no burns, just straight up dps. Using mantia's macro. A G5 mouse set on cruise down, with cruise control speed on fast, and acceleration on high. Anyone know what I'm doing wrong? thanks in advance.
Bloodlust and drums do not lower the GCD from my experience. There is very noticeable clipping when bloodlust + drums + quick shots are up (1.2-1.3 sec auto shots).
I believe Bloodlust/Heroism are the only two abilities that lower the GCD.
Simply can't stand this issue occuring anymore now. I am in a guild currently on M'uru in SWP, yet I have recently migrated here and my gear is still a bit from the average at this level, armory profile here:
Anyway despite doing Brutallus for a while now, I still on a regular basis run into aggro issues. Its not because I don't feign, it's not because I don't use Omen, it's not because I don't know how to control my aggro on feign resists, but basically even 4-5 min. into the encounter with consecutive feigns on cooldown, meaning like 7-8 feigns at least, and despite being not even in top10 on Omen, I all out of nowhere draws aggro. Neither is it due to being in melee range, but it just seems like my feign dont really have any effect.
Now I realize resist is not uncommon, but I hardly doubt it can happen that many times in a row. And in particular when both Omen and my UI shows it as a succesful feign, I really got no clue how to fix this issue.
So basically I am asking for advice, ppl with similar experiences and hopefully fixes for it to make this shit go away. Not really any point to have an aggro dump when it doesnt work.
Thank you in advance.
Vidara
Recently on Illidari Council/Illidan and in Sunwell my feign deaths haven't dropped my aggro. There was a span of time on IC and Illidan where my feign had no effect 6 times in a row. It's ridiculous. Is it server lag, I wonder. Even if it's not resisted, feign will sometimes just do nothing to your aggro. The only solution I've found so far is to switch to white damage/stop attacking, or if you're fortunate switch targets for a bit. Rogues vanish, as far as I know, can't be resisted and they don't fail to "vanish", so what's the big deal.
Honestly I just think blizzard hates hunters, that's why a lot of our gear has blue/yellow+blue slots and it's rare on rogues. :P
Keep in mind that both the fights you mentioned have multiple mobs*. Each mob has a chance to resist FD. If just one of them do, then Omen simply has to assume they all do. There is no way to track which mob resisted, so you just have to play it safe (well you dont have to...). The extra mobs also have the hidden 'fail' chance too.
*Illidari Council: 4 mobs.
Illidan P1: Illidan plus possible parasites if they do a zone-wide pulse like bosses and some adds.
Illidan P2: Illidan, 2 flames, and the weapons in the ground could possibly count as well.
Illidan P3: as P1.
The constant threat-wipes on Illidan is what can make a single FD resist very frustrating throughout P3.
Keep in mind that both the fights you mentioned have multiple mobs*. Each mob has a chance to resist FD. If just one of them do, then Omen simply has to assume they all do. There is no way to track which mob resisted, so you just have to play it safe (well you dont have to...). The extra mobs also have the hidden 'fail' chance too.
*Illidari Council: 4 mobs.
Illidan P1: Illidan plus possible parasites if they do a zone-wide pulse like bosses and some adds.
Illidan P2: Illidan, 2 flames, and the weapons in the ground could possibly count as well.
Illidan P3: as P1.
The constant threat-wipes on Illidan is what can make a single FD resist very frustrating throughout P3.
you'r wrong.. you can track wich mob resists your FD since the SCT shows you. So you just need to watch your direct target when you FDing.
Well I have a question. It is not 100% BM hunter but still...
I claim having 122 hit and using hit food for bosses is superiour to having 142 and using agi food everywhere.
the reason I claim this is that every item has his amount of stats that can be spend on them. Hit takes up a part of amount of stats. And that when you can chose to spend it or not by using it in food is actually helping.
Secondly I though that hit was a rather expensive stat. However 15.76 hit rating is 1% hit while 22.08 crit rating is 1% crit. Does this mean hit is cheaper on items then crit? I thought hit was more expensive but I can't remember where I found that idea.
Does anyone know what itemprice each of our stats have?
Your methods are basically the same, except that having 122 hit would let you use 20 agi food for trash and 20 hit food for bosses, if you're really looking to min/max. For boss fights, they're identical.
Item stat cost increases exponentially, such that the 20th point of hit costs more than the 19th point. As a result, on a given item level, you could get 20 hit (or 20 agi), or you could get 13 hit and 13 agi. Thus, I find that getting most of my hit from items works out better point wise, since mixed stat items give you more overall stats. Also, since I value 1 point of agi the same as 1 point of hit, and value both more than 1 point of crit, I end up gemming 10 hit or 5 agi / 5 hit gems into yellow sockets to make up the missing hit. [Schematic: Biznicks 247x128 Accurascope] is another good way to make up hit, since 30 hit > 28 crit from both a stat and damage perspective.
Hey guys, my guild is on felmyst atm but i'm still trying to optimize my dps on brutallus.
This is a wws log of my best dmg. Wow Web Stats.
I only pulled off a 2047 dps. here's my armory The World of Warcraft Armory.
I'm supposed to do around 2150 or something like that on cheeky's spreedsheet, and I can't come close to that.
This attempt was even with 2 heroisms and Righteous Weapon Coating, and no burns, just straight up dps. Using mantia's macro. A G5 mouse set on cruise down, with cruise control speed on fast, and acceleration on high. Anyone know what I'm doing wrong? thanks in advance.
Theorycraft is called theory craft for a reason, it is not necessarily an accurate representation of real WoW. The spreadsheet assumes ideal conditions, so I'd use it as a guide. For example, I'm not sure what your crit is supposed to be, but you had a 6% variation between auto-shot and steady shot. If you're supposed to be at 40% crit, but you're only critting 34% of the time, that's the DPS drop right there. If you're within 5% of the spreadsheet, I think you're doing fine.
I'd spend time helping Lotius instead. Even with 2 burns, his DPS seems low. Only 96% of his time spent DPSing? What did he do the other 4% of the time? He swapped to Aspect of the Viper, which means he probably should have potted earlier to get another mana pot in and kept Hawk up. He's averaging 1 shot (auto or steady) every 1.14 sec. If you're doing 1:1, that's a 2.28 sec cycle, far slower than his 2.17 un-hasted speed. Quick Shots, Drums of Battle, Heroism x2, 3:2 cycle, and DST should all make his shots faster, not slower. By comparison, you're getting a shot off every .99 sec. Even allowing for lost time during the 2 burns, he should be getting a lot more shots of during that time. He may have gotten unlucky with FD resists and had to hold back, or he could be using a bad macro or having trouble with his cycle.
*snip*
Item stat cost increases exponentially, such that the 20th point of hit costs more than the 19th point.
*snip*
Is it really this way? Do you have any source to prove this statement? I would really appreciate it.
On the rest, I'm absolutely with you. I like to spread my hit rating on various items. Just because we are still raiding middle Tier6 and therefor I can't get my hands on best-in-slots. I get a new item every now and then and don't like it if I loose a bunch of hit (or push myself way over hit-cap).
So not sure if this is the right spot to post this... but here goes.
I am in a 4/6 SWP guild that I joined about 1 month ago. I was coming from a guild that had not killed anything in SWP, so I have had to learn the 4 farmed fights on the fly. As you can see in my armory, the WOW gods have been generous and I picked up T6 bracers and belt, and the rest of my gear was most of the best I could get pre-SWP.
We are working on Muru, and I have for the first time in my WOW career been benched for DPS issues. In my old guild I was pretty much top dog, with my DPS on most straight forward fights approaching 2k or exceeding. With my new guild I have yet to survive a Brut kill but on death I have been ranging from 2k-2.4k depending on group comp, and I have pulled over 1900 on my own recount of Kalecgos. We just recruited a feral tank, so with any luck I should be seeing a LoTP soon. We raid two hunters, me and one survival, so no second FI for me. I normally get a Bloodlust and if I am lucky a twisted GOA tot.
My question is, what gives with the Muru phase one. I am working with the best tanks I have ever played with and I am threat capped like crazy on the ads. Also I am asked to trap the doorway so that movement slows my DPS as well. Lastly I am responsible for a MD on the Void Sentinel as well so when I have to move to get in position for that my DPS drops considerably also.
I am not one to complain and of course it is most important that the guild down the boss, but I am very disappointed with my own performance and was wondering if there is anything I am missing to make things better. Also for my own sanity I wanted to feel like I wasn't the only one this had happened to. On our Muru phase one attempts I am running at around 12-1400 DPS and about 90-92 up time between all of the threat issues, and movement that is required.
Well 1200-1400 sounds about right for phase 1 of Muru. As long as the adds are going down before the next set arrives there shouldnt be any issues, i would save cooldowns for if we fall behind. For threat capped it depended on the tank- i was threat capped when our druid tank side but no issues with our normal prot warrior side. We tanked them all so i would be on muru for the first 15% of the first add then go to town. Like i said if the adds are going down befor ethe next group who cares. An aggro pull is a wipe plain and simple so dont push it too far. Have yet to see the changes with HP from this patch but my guess is it will be alot easier now.
Oh yeah the only time i have to MD the sent is liek 3rd or 4th spawn which seems to cause issues for our tanks.