With our pets doing more and more damage with the upcoming patch, armor ignore doesn't seem to be as useful considering our pets were doing roughly 20% of our damage and are now doing about 50%. Just a quick question, do our pets benefit from armor ignore on our gear by chance?
As far as I know, they do not benefit from the stat on our gear.
That aside, Armor pen was redone as a rating, so it's considerably less effective to stack now.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.
Last night I respec'd to 52-9-0 (accidently put one extra point into BM and did not want to spend the money to respec yet) to be able to get the exotic pets. I have been using them in the beta for some time and have been happy with the results. What I did not have in the beta were all my addons to let me know what was going on while playing.
What I saw last night while grinding the daily quests, was my Core Hound was constantly using "Cower". I do not have it on my pet bar and it is not on auto cast in my pet spell book, but it is still being cast. Can someone tell me what I am doing wrong here? My Core Hound was having trouble with aggro at times and I do not want to have this issue when our guild begins to raid again later this week.
When I learned an exotic pet yesterday, every ability (including Cower) was on autocast, so I had to turn it off. Double check the ability again by putting it on the pet bar.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
When I learned an exotic pet yesterday, every ability (including Cower) was on autocast, so I had to turn it off. Double check the ability again by putting it on the pet bar.
So, you are saying I have to have it on my pet bar to turn it off? Ok, I'll try this after the world server comes back up. Thanks!
You have to have the abilities like cower, growl, prowl, etc., that you want to turn off on the pet bar. If you turn them off in the spellbook, they keep coming back on automatically.
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You have to have the abilities like cower, growl, prowl, etc., that you want to turn off on the pet bar. If you turn them off in the spellbook, they keep coming back on automatically.
Thank you... It has been so long since I have changed pets, I totally forgot about this.
With our pets doing more and more damage with the upcoming patch, armor ignore doesn't seem to be as useful considering our pets were doing roughly 20% of our damage and are now doing about 50%. Just a quick question, do our pets benefit from armor ignore on our gear by chance?
I've noticed the same thing with armor ignore, but I'm having very different results on pet damage. I'm still at the top of WWS just like I was through BC, seem to be ahead by a somewhat larger margin than I was pre-patch, but with me at 2500 DPS (example, Rage from our EZMODE first run after patch) my pet's only at about 850 (i.e about 33% of my damage). In this case I was trying a Raptor.
Am I the exception here? I was feeling like nearly doubled pet DPS after the patch was great, but now I'm wondering if it should be higher.
I need some help understanding the new pet specials, and if they should be integrated into the new macros. For example, does it make sense to include "/cast [target=pettarget,exists] Claw" and/or "/cast [target=pettarget,exists] Rabid" in the new Steady Shot macro? And should /cast Bestial Wrath be thrown in there as well? Or just cast it by itself whenever the gcd is up? I have the basic macro set up right now as:
Kill Command makes more sense to include in the BW/trinket macro at this point, due to its new cooldown. Claw (or the equivalent focus-dump) doesn't need to be macroed to SS at this point, they fire fine on their own. Rabid is currently a bit buggy* so if you want to keep it up, you need to macro it, yes.
* The bug is that Rabid isn't used if the pet isn't being harmed, in so far as I've been able to understand. Which will pretty much be the case for heroics and raids.
When Tuesday's patch hits, scorpid poison is supposedly going to be nerfed but at a shorter cooldown. At the moment scorpids are by far the best pet dps wise (mine was hitting 1100-1200 on Brutallius), my question is what will be the best pet after 3.0.3?
Now that the autoshot is unlinked and will keep shooting through your specials are macros unnecessary for any types of rotations? Should hunters go for the highest dps weapon only?
Can anyone help with my auto attack next target issue? Since the 3.0 patch, now when I am attacking using my steady shot macro, I will auto target the closet next mob, which is often a completely different pull, and potentially wipe the group. This was never an issue pre patch, and I cannot find a control in interface options that stops it. I would greatly appreciate any post that shows how to stop this annoying problem.
Last night I respec'd to 52-9-0 (accidently put one extra point into BM and did not want to spend the money to respec yet) to be able to get the exotic pets. I have been using them in the beta for some time and have been happy with the results. What I did not have in the beta were all my addons to let me know what was going on while playing.
What I saw last night while grinding the daily quests, was my Core Hound was constantly using "Cower". I do not have it on my pet bar and it is not on auto cast in my pet spell book, but it is still being cast. Can someone tell me what I am doing wrong here? My Core Hound was having trouble with aggro at times and I do not want to have this issue when our guild begins to raid again later this week.
Been leveling an alt hunter, and I actually went to the wow boards on this -- I keep seeing it cooling down, but had autocast turned off. It's because Growl and Cower share the same CD -- so when you pet casts Growl, you see cower cooling down.
One probably I have been having -- I use blizzards default bars. And frequently, my pet is out, but I have no pet bar. I then have to Reload my ui to get it to show. I think a lot of it is getting hit while mounted and then being dismounted -- but even in normal combat, it just won't be there. Are there any bar mods for pets only?
Evohunt, there have been some sporadic discussions about this here and there in the Hunter WotLK thread. The closest I would point you is somewhere around here http://elitistjerks.com/f31/t28573-h...36/#post919378 which throws out some napkin math regarding the subject.
You can see the thinking is that since AotB is scaleable, while AotH is a static value, that AotB would in fact be better once AP hits a certain point. You can also see that this number has been estimated to be astronomically high.
This of course is based on a crude assumption, and does not factor in that pets have been doing 40%+ of a hunter's damage with a much lower attack power value (ie. BM pets scale better with AP than hunters), and also does not factor TBW, where a pet's damage is up by 50% whilst the hunter's is up by 10%, which result in a much lower breakpoint during uptime.
These 2 things probably make the break point lower, but without some more math and testing currently, I would still envision this would be an extrodanary AP number you would have to reach to get AotB to perform better on average.
Hi , this is my first time posting. I just wanted to show my point of view in some hunter mecanics and ask some questions to see what you guys think about it .
1) Last night in SWP i went BM specc 50/11/0 ( no imp aspect of the hawk ) . i thought since Serpent swiftenss + quiver caps the haste needed for steady shot , why not swap to aspect of beast and try it out ... Results : Oh my god! outdpssing the other BM hunters by at least 300-400 dps with the same gear/skills (3.2kdps combined , 1.59k dps pet)( will post WWS soon ) . i know AotB might sound ridicilous for most hunters but i think , in my opinion , is the best aspect to use as BM specc .
2) i was wondering , if serpent swiftness and quiver cap haste on steadyshot why does the t7 in WOTLK gives way too much haste . is blizzard trying to make us go marks ? if so why is the 2 pieces set bonus 5% pet damage? i m really confused.
or will blizzard make haste effect our GCD ? otherwise all that haste is a wasted stat if you are BM specc , i know it will benefit autoshot but still ...
1) It has been explored on the WotLK T&A thread about the effectiveness of AotB vs. AotH. I would be very curious to see the WWS on this once you can post it.
EDIT: See Faerdael's post above who responded before me and even provided a link.
2) Haste carries less value compared to other more valuable stats, i.e. agility, crit, AP, and Blizz has stated on the beta forums that haste was used more on the early tier pieces to fill in the itemization budget for the set (items) and we would see more desired stats in the later tiers. But, Haste is not the 'Devil" and in light of the recent chage to WF totem passive haste via gear seems a much better option to explore. It is not advisable to supplement haste for other items that might provide stats or even re-gem for haste, but don't fear gear that haste on it. For BM, SS + Quiver drops us to around 1.6 or so attack speed and much lower during raid haste effects, QS procs or even DST procs which technically gives us not additional advantage to our Steady Shot. But, our Auto Shots can go as fast as haste will allow them to go for a DPS gain. So, again haste is not the devil there are just other more beneficial starts we would prefer to use other than haste.
Also, the set bonus for T7 does not imply that it is geared strictly for BM hunters. All hunter specs should always use there pet (and manage that pet). If a hunter is raiding without a pet present, that hunter is just "bad."