Osse: Are the 2 points you spend in Spirit Bond really worth it? Even though BD + GffT is a focus overload for the pet, wouldn't at least 1 point in BD ensure that your pet has focus enough even when you go on those non-crit streaks?
Actually I'm still not convinced that a wind serpent is not superior, because there is no focus overload on it. Getting your crit rate to about 35% in a raid or 10man as a BM is a base for great LB damage, and I wouldnt want to waste my points on spirit bond. I'd still even keep imp HM over efficiency as long as the mana burn can be countered with pots.
Having cobra reflexes now I'd even put the otherwise valid argument aside that other pets could get a better uptime on frenzy and FI. But that remains to be tested.
As for someone who said that pets are now immune to shadow bolt volleys on Mag, this really has to be because of avoidence only then.
Yesterday I could barely log in before the raid started and had no time for respeccing the pet. So it didnt die because of the fabulous mend pet, but it surely took damage from the bolts.
Osse: Are the 2 points you spend in Spirit Bond really worth it? Even though BD + GffT is a focus overload for the pet, wouldn't at least 1 point in BD ensure that your pet has focus enough even when you go on those non-crit streaks?
Of course there will be a few fights where I wont be dpsing for a few seconds and pet misses a few specials, but I'd say the 60 mana cost reduction and 50% chance to dispell crap on each tick is the sex.
At least when you have close to 40% crit raid buffed and potted. :P
Ps. I did over 110k healing on Void Reaver so go figure..
Of course there will be a few fights where I wont be dpsing for a few seconds and pet misses a few specials, but I'd say the 60 mana cost reduction and 50% chance to dispell crap on each tick is the sex.
At least when you have close to 40% crit raid buffed and potted. :P
Ps. I did over 110k healing on Void Reaver so go figure..
Well yeah I also see Imp Mend Pet as a very valuable talent right now. It was however the Spirit Bond points I was referring to. Earlier in this thread somewhere it was stated that it generates very little health over a 10 minute fight, so I really can't deem them viable for a raid build, when 2 points in BD will make sure that the pet can use it's specials more.
Of course I'm only at around 33% crit raid buffed now, depending on how many paladins we have available in the raid so I have a fair few upgrades left before I reach 40
I rather have 15 hps over the 5-10 extra dps BD would give in those few fights where I shoot all the time to be honest. Morogrim for example, after the earthquake thingy you have what, 50 seconds to heal up till the next wave comes? 150 x 5 on each wave heals 750, then you put just one mend pet and there you have pet healed the health it lost from that earthquake. Actually, its now 50% less damage so.. Heh. :P
When I get 2 set tier 5 bonus I still wont drop spirit bond or imp mend pet if they stay like they are as the dps upgades just arent worth the stability increase those give. Rather do 1200 dps on Hydross than res pet twice and do 1000 dps if you see my point.
Am I the only one having difficulties with KC? I literally have just stopped macroing it to shots because of the delay. Even with stop casting it doesn't cast the second spell without a second keystroke; in this case, I might as well just bind KC to a completely different key and wedge it into gaps before/after other shots (which I'm doing now).
Also, does KC seem to have low damage to anyone else? On a typical mob it hits for 2-300 and crits for 5-600. I have cobra reflexes, but I didn't anticipate this level of drop in my KC damage (prior to the patch it was 3-500 and 5-700 crit). The upside is that mend pet is incredibly good now - my pet survived some pretty aoe intensive fights (maiden/aran) with a minimum of maintenance (i.e. don't let him get hit by Aran's huge aoe, but he can stay and dps through blizzard).
Since KC is a spell cast by the hunter you cannot include it in a macro with another cast and cast both with a single keystroke. You either make a macro to cast KC if that is ready, if not cast another spell. Or make a spam macro like the one Osse has listed here earlier which is basically spam that button until your left hand falls off kind of a macro.
I had a 1350 KC crit on the priest trash mobs in Gruul's yesterday, with cobra reflexes. On Gruul they were around 600-800 iirc.
Used Osses macro in Karazhan after we did Gruul yesterday. Seemed to work as intended, however my left hand hurts after spamming a single button for 2 hours I found it a bit hard to use the macro on trashmobs, at least in Kara where they die in a couple of seconds anyway. Let's see how it works out in SSC tonight.
On Gruul I tried using normal timing, and it surely takes some training to work KC in there without interrupting the rest of the shot rotation. On a sidenote we had 2 BM hunters on the top of damage meters when Gruul was dead. Guess the other hunters in the guild were finally convinced when I did 100k more damage then them on Hydross the other night.
Osse: Are the 2 points you spend in Spirit Bond really worth it? Even though BD + GffT is a focus overload for the pet, wouldn't at least 1 point in BD ensure that your pet has focus enough even when you go on those non-crit streaks?
If you're having issues with your fingers from spamming, consider moving your macro to be bound to the mouse scroll wheel. I did this a month or two ago and it's made spamming much easier on my hands.
First raid in 2.1 for me was Hydross and Mag last night. I was doing incredible damage with BM spec using a cast sequence macro for Steady/Auto and then adding a line to that for /cast Kill Command. Spammed it as usual and KC seemed to be going off just fine, without any noticably large delay to Auto. And frankly, I wasn't worried about a small delay to Auto, since I was getting some rather large DPS from KC anyway. I just don't see enough of a benefit to threading shots manually, especially as a raid leader when I have a lot of other things to worry about.
I was throwing in Multi on a fairly regular basis, especially on Hydross when their were adds up (ever cooldown in those situations). I've found Arcane as BM to be pretty worthless overall.
Wish I had WWS, but as all of us officers were fiddling with mods early on in the raid (took me forever to get all mine working properly again), we all forgot to turn /combatlog back on after initially setting it. By SWStats I was 2nd on Mag, first on all trash, and only behind the SoC-spamming 'locks on Hydross.
As for my pet, survivability is up a ton. And the new Mend is a god-send. I am really loving 2.1 as a Hunter, especially as BM. Don't think I'll be going back to MM for a looooong time.
For people serious about pet dps, if you get cobra reflexes saves you a point in Frenzy (you only need 4/5 with such a fast attack speed).
Pets have a 8.6% miss rate on special attacks + 5% dodge on bosses, so adding Animal Handler for 4% to hit is a good idea if you are serious about BM to maintain uptime on FI and Frenzy.
I love the new mend pet spell it really fixes a lot of pet issues, and 2/2 imp Mend Pet makes it even better. I am spoiled with a pet HoT, it would be nice to see Health Funnel changed to be as awesome, currently it is a channeled spell.
I am happy that the new MP + Cobra Reflexes + Avoidance appears to have made BM into the top raiding build.
Pets have a 8.6% miss rate + 5% dodge on bosses, so adding Animal Handler for 4% to hit is a good idea if you are serious about BM to maintain uptime on FI and Frenzy.
I thought it was proved that white attacks work on a 1-roll system, making additional +hit% not make you crit more often (unless you were crit capped). Without really checking, I'd take a guess at a BM Hunter's pet has a large majority of attacks being white, resulting in a low FI / Frenzy uptime boost due to +hit% affecting its yellow attacks.
Sorry if this was a confusing sentence, my brain feels imploded.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
I thought it was proved that white attacks work on a 1-roll system, making additional +hit% not make you crit more often (unless you were crit capped). Without really checking, I'd take a guess at a BM Hunter's pet has a large majority of attacks being white, resulting in a low FI / Frenzy uptime boost due to +hit% affecting its yellow attacks.
Sorry if this was a confusing sentence, my brain feels imploded.
White attacks are on a 1-hit system, so would have around a 5.6 miss rate on autoattack. However, the specials like Bite and Gore do have a larger miss rate of 8.6% which I was referring to.
BM pet's major dps source is white (about 50%), but I am pretty sure more hit doesn't replace crit on the table, it replaces misses, so it will increase FI/Frenzy uptime.
White attacks are on a 1-hit system, so would have around a 5.6 miss rate on autoattack. However, the specials like Bite and Gore do have a larger miss rate of 8.6% which I was referring to.
BM pet's major dps source is white (about 50%), but I am pretty sure more hit doesn't replace crit on the table, it replaces misses, so it will increase FI/Frenzy uptime.
If it is a 1-table system and you increase to hit (and hence swap misses with hits) you will have the exact same amount of crits over a specific duration as before (I believe that is what Lactose was referring to) - right? And consequently the same amount of FI/frenzy.
It seemed to work ok except for the fact that when I re-called my pet back to me, it would still cast KC even though my pet was not attacking the boss. I am not 100% sure, but I think the mana for KC was being used as well.
1. Misdirection not working properly (only first 2 shots generate tank aggro, 3rd shot brings all aggro back to hunter)
2. Pets loosing all buffs when you Call pet after you died but pet never died
3. Imp. Pet Mend bug - drinking/eating is cancelled during the 15 sec HOT on your pet
This was my solution to fitting Kill Command into my rotation. I typically use:
[Steady Shot, Auto Shot], [Steady Shot, Auto Shot], [Arcane Shot, Auto Shot]
as a rotation with the either the Steelhawk Crossbow (2.0 speed with SS) or Wraithtide Longbow (2.2 with SS). On the Arcane Shot segment I have 1 second window where the GCD is up and I can't do anything else so this seemed to be the best place to fit in the Kill Command.
So my rotation is now:
[Steady Shot, Auto Shot], [Steady Shot, Auto Shot], [Arcane Shot, Kill Command, Auto Shot]
with the kill command slotted into the 1 second GCD window caused by Arcane Shot. If any of the shots in the rotation crits then Kill Command will be up available for use at exactly the right point in the rotation, and the 5 second cooldown on Kill Command means I can't trigger it earlier. My Kill Command macro is wired to a mouse button, so I press it after I see Arcane Shot get fired from my rotation macro if I see a Kill Command proc and I can usually slot it in without delaying the Auto Shot if I'm paying attention. I pretty much gave up trying to macro this into the rotation as none of the solutions worked effectively without messing with my rotation.
It's definitely easier to do this with the Wraithtide than the Steelhawk, so it should be just right when Prince finally drops a Sunfury for me.
Used Osses macro in Karazhan after we did Gruul yesterday. Seemed to work as intended, however my left hand hurts after spamming a single button for 2 hours I found it a bit hard to use the macro on trashmobs, at least in Kara where they die in a couple of seconds anyway. Let's see how it works out in SSC tonight.
If you have a gaming keyboard (G14 and Saitek come to mind), I recommend programming a repeating keypress macro.
With my Saitek, I've got a key on my pad that, for as long as I hold the button down, will press my 3 key (my auto/steady castsequence) every .1sec.
IIrc, there's also an option to press once to start the spam and press again to stop it.
Hooray for no carpal tunnel
Did anyone test and can confirm that Relentless Earthstorm Diamond indeed doesn't work on ranged attacks?
Tested, it doesn't work. At first I tought it did, but I forgot about the slaying talents and I was shooting to some boars :p
When I noticed that I went off to kill some elementals, and arcane was doing just the normal damage after mortal shots (575 normal hit, 1322 on a crit). A shame, hope they fix it at some point.
If you have a gaming keyboard (G14 and Saitek come to mind), I recommend programming a repeating keypress macro.
With my Saitek, I've got a key on my pad that, for as long as I hold the button down, will press my 3 key (my auto/steady castsequence) every .1sec.
IIrc, there's also an option to press once to start the spam and press again to stop it.
Hooray for no carpal tunnel
Ok i have a g15 never figured out how to do anything like that. would you mind pming me or pointing me to a guide?
Tested, it doesn't work. At first I tought it did, but I forgot about the slaying talents and I was shooting to some boars :p
When I noticed that I went off to kill some elementals, and arcane was doing just the normal damage after mortal shots (575 normal hit, 1322 on a crit). A shame, hope they fix it at some point.
Then I guess I'll go with the haste gem until they fix this.
If it is a 1-table system and you increase to hit (and hence swap misses with hits) you will have the exact same amount of crits over a specific duration as before (I believe that is what Lactose was referring to) - right? And consequently the same amount of FI/frenzy.
motive has shared some details on the calculations of hit and crit chances:
part 1
The way WoW calculates crit rate is over ALL attacks. Crit rate is not based on hits only. In other words, if you have a 5% crit rate, that 5% chance includes misses.
All crit rate adjusting abilities, items, and talents add the flat % to the base % crit rate. So if I have a 5% base crit rate and then use an item or talent that increases that crit rate (let's use Improved Backstab talent for example - +30% crit), my new crit with backstab is 35%.
Regarding how defense decreases the rate of critical strikes, each point of defense that a target has over the attacker, the attacker loses 0.04% chance to crit. So, for example, if a level 60 Rogue is attacking a level 60 Warrior who has 25 defense, the rogue's crit rate will be decreased by 1%.
part 2
+toHit items subtract from your miss%.
So, ignoring all defensive actions (Block/Parry/Dodge/etc..) if I have 20% crit chance, 20% miss chance, and 60% hit chance and I equip an item that gives me +5% toHit and +5% crit, my stats become 25% crit, 15% miss chance, 60% hit chance.
New hit chance = (Original hit%) + (toHit modifiers) - (crit modifiers)
60% + 5% - 5% = 60%
I do believe it's been semi-discussed but I'll ask again. Does anyone have any solid math on whether or not it's more dps to get 4/5 frenzy and 2/2 animal handler or vice versa?
I do believe it's been semi-discussed but I'll ask again. Does anyone have any solid math on whether or not it's more dps to get 4/5 frenzy and 2/2 animal handler or vice versa?
You can use the DPS spreadsheet (thread) and figure it out yourself based on the rest of your gear/talents. I show all my work so you can see why too. I don't remember the exact equations enough to know if it always comes down to a definitive one being better than the other. It may be influenced by other factors. (Such as your crit rate allowing more KC's to trigger more Frenzy, etc.)
Hi, I'm not sure if this is the right thread, but I have to say that I am simply amazed of BM Hunters. The new features work really well for me.
For the first time we have a pvp and pve spec at the same time Nevertheless, I have some questions:
I'm not convinced of using macros, but I am aware of loosing dps while not spamming macros.
Bikiniwax, why are you not including multi shot in your macro?
a) Isn't it worth using multi instead of steady some times?