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06/26/07, 5:15 PM
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#1276
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Glass Joe
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For the taming a low level scorpid to get your level 70 with Rank 4 Poison... im having some issues with the instructions given...
if anyone cares to type out a more detailed instruction on how this bug is acheived i would be ever so grateful.
Will this work if i have a 1 stable slot open, 1 cat in stable. 1 Scorpid with me? Or must i have 2 stable slots open? Which scorpid am i taming? The lvl 53?55?56? the exact mob name and rank he comes with would help me. After i have him tamed, do i run around waiting for him to gain a loyalty rank? Do i need to get a lvl 55 and level him to 56 then teach him Rank4? Then abandon?
I need more clarity with no grey areas. Ive been trying for hours and not getting anywhere..
thank you
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06/26/07, 5:54 PM
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#1277
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King Hippo
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You don't need any open stable slots.
If you have an open stable slot:
Stable whatever pet you have.
Tame a scorpid in silithus.
Send it to attack something with scorpid sting on autocast.
Dismiss that scorpid after you learn the ability.
Get out your lvl 70 scorpid.
Retrain him at a pet trainer.
If you do not have an open stable slot:
Dismiss your current pet (not abandon, dismiss).Tame a scorpid in silithus.
Send it to attack something with scorpid sting on autocast.
Dismiss that scorpid after you learn the ability.
Get out your lvl 70 scorpid.
Retrain him at a pet trainer.
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06/26/07, 8:02 PM
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#1278
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Von Kaiser
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Originally Posted by Lactose
To get the amount of Hit gained from Weapon Skill Rating, we first have to figure out how much Weapon Skill said Weapon Skill Rating gives us.
At Level 70, we need 3.94 Weapon Skill Rating per Weapon Skill.
Floor() is a common math function (or, at least I believe it's common), rounding down the value inside the parenthesis. I do this because we do not seem to get partial Weapon Skill, that is, we don't have 8.6 Weapon Skill, we have 8.
floor(16/3.94) = floor(4.06) = 4
Thus, we gain 4 Weapon Skill from 16 Weapon Skill Rating, and we gain 4*0.24 = 0.96% Chance to Hit from 16 Weapon Skill Rating.
Hope that cleared it up.
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Cleared it up quite well thanks.
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06/26/07, 11:27 PM
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#1279
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Von Kaiser
Orc Death Knight
Blackrock
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Originally Posted by Daenerys
I can't check that at work (Curse's site is blocked because it's a "gaming" site...), but does that also display the damage? I tried to set up a chat box to show what it's ticking for, but when I found the combat log option that displays Scoprid Poison damage, it turns out that it displays all DoT affects...kinda hard to read in a 25-man with how fast it scrolls...
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Ok, it now displays the last scorpid poison damage tick. again, it can be found here. enjoy, and let me know if you guys think of anything else.
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06/27/07, 5:01 AM
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#1280
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Don Flamenco
Orc Hunter
Blackrock (EU)
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Originally Posted by Glaurong
You don't need any open stable slots.
If you have an open stable slot:
Stable whatever pet you have.
Tame a scorpid in silithus.
Send it to attack something with scorpid sting on autocast.
Dismiss that scorpid after you learn the ability.
Get out your lvl 70 scorpid.
Retrain him at a pet trainer.
If you do not have an open stable slot:
Dismiss your current pet (not abandon, dismiss).Tame a scorpid in silithus.
Send it to attack something with scorpid sting on autocast.
Dismiss that scorpid after you learn the ability.
Get out your lvl 70 scorpid.
Retrain him at a pet trainer.
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A funny sidenote:
I did this yesterday, tamed a silithus scorp and let it go directly for the next mob. After 2 ticks I already learned the Poison, so I abandoned the pet in midfight, while I hadnt attacked the mob myself yet. Abandoning worked in combat and the funny thing is, the mob just died after my pet disappeared while being at almost full health. Might be fun to try that on a boss you want to skip 
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06/27/07, 6:16 AM
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#1282
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Von Kaiser
Tauren Hunter
Bloodscalp (EU)
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Nice looking bow. I wonder what the Mp5 would be for a BM hunter. Not that I'll ever get a chance to use it, but still.
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06/27/07, 6:22 AM
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#1283
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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I'm not really a fan of something that, in a lot of cases, doesn't increase potential DPS, just decreases the expense of said potential DPS.
Looks very cool though.
Also, with its 3.0 speed, I'm kinda curious as to how great this actually is for a Marksman or Survival spec (disregarding mana gain in this context).
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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06/27/07, 6:39 AM
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#1284
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Lactose
Also, with its 3.0 speed, I'm kinda curious as to how great this actually is for a Marksman or Survival spec (disregarding mana gain in this context).
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Wonder if combined with the non-set items with passive haste on them it would be feasible to use for a BM hunter (quick search turned up 2 mail items with +haste and a ring, for ~10% haste)
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06/27/07, 6:47 AM
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#1285
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Originally Posted by Lactose
I'm not really a fan of something that, in a lot of cases, doesn't increase potential DPS, just decreases the expense of said potential DPS.
Looks very cool though.
Also, with its 3.0 speed, I'm kinda curious as to how great this actually is for a Marksman or Survival spec (disregarding mana gain in this context).
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Looks similar to Archimonde one? And has same stats? :/
Shot:
http://www.wowhead.com/?screenshot=view&3.30906#23900
Stats:
http://www.wowhead.com/?item=30906
I'm playing with SV atm, and I'm clipping auto shots when doing Auto, Steady+Multi, Auto part of rotation with Sunfury. Going to 3.0 speed would maybe ease that clipping a bit.
But rather than that I would like to see 2.4-2.6 speed, 90+dps bow.
Last edited by Sapa : 06/27/07 at 8:17 AM.
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06/27/07, 7:35 AM
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#1286
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King Hippo
Orc Hunter
Stormscale (EU)
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Only thing you can do with that Illidan bow is that if you have a quaranteed SP you can switch out all mp5 gear you have to get crit and ap.
(If you even have any :P)
Not so many fights out there that last for longer than 15 mins without a dps break where you can fd and drink. :|
Although, it's from Illidan so you dont really need the max dps or max consumables for bosses anymore as you've allready cleared all the bosses in the game.
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06/27/07, 8:38 AM
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#1287
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Well, you can score high aimed shot crits with it ^^ but i'm still not sure how the speed will benefit certain specs.... As for the proc, well, seems useful, and apparently it would amount to 26ish mp5. But don't look at me, i'm not the one who did the math...
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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06/27/07, 8:52 AM
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#1288
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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It's easy to calculate.
x = average time between attacks
5*8*(1/x)
Proof:
If average time between attacks is 1.5 seconds:
0.67 attacks per second (1/1,5)
5.33 mana per second (0.67*8)
26.67 mana per 5 seconds (5.33*5)
5*8*(1/1.5) = 26.67
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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06/27/07, 10:16 AM
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#1289
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Don Flamenco
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Honestly, that bow isn't all that impressive to me. By the time you reach Illidan, you damn sure better have your mana issues worked out as a hunter (either potting or SP). That bow sacrifices a lot of stats for mp5 - frankly I'm not sure it's worth it (even though 26mp5 is a pretty big amount). I'd go with the Archimonde bow, even though it's still itemized poorly (stam? no thanks).
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06/27/07, 10:19 AM
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#1290
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Glass Joe
Night Elf Hunter
Emeriss (EU)
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So back to the topic of Scorpid Poison and the irregular drops in damage.
After noticing the same thing happen to me last night on Morogrim i decided to test it out.
On Morogrim my poison damage dropped from 1005 to 837 for 2 ticks (DoT got knocked off after around 30 seconds :<) whichs works out as ~20% which lead me to Stormstrike.
I went to the Blasted Lands mobs with a Shaman and confirmed that Scorpid Poison is actually affected by Stormstrike but it doesnt eat the buff.
So as long as Stormstrike is active the poison will get the 20% increase.
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06/27/07, 10:23 AM
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#1291
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Don Flamenco
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Very interesting result. I'm trying to think how this parallels Imp shadow bolt and dots (I recall there is some weird interaction, but what it was is escaping me at the moment). Perhaps someone can shed some light on this?
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06/27/07, 11:12 AM
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#1292
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Von Kaiser
Night Elf Hunter
Dunemaul
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Originally Posted by Faerlun
Ok, it now displays the last scorpid poison damage tick. again, it can be found here. enjoy, and let me know if you guys think of anything else.
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Why is the console command /SCP instead of /SPC? Was /SPC already taken?
Also, thank you very much for making that addon... very nice idea.
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06/27/07, 12:00 PM
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#1293
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Banned
Night Elf Hunter
Blackrock
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Originally Posted by The Iron Colonel
Honestly, that bow isn't all that impressive to me.
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Agreed, i think the dev team felt that agil / ap was getting boring :P. Honestly though, the ranged upgrades are a tad screwy, only thing after sunfury is either http://www.wowhead.com/?item=29949
or
http://www.wowhead.com/?item=30105
Clearly the serpent spine blows the gun out of the water, and has better stat allocation than Archimonde's, the illiden bow however is interesting. The 12 AP / 15 crit rating loss is more or less equivalent to the 6.6 dps increase, and what it theoretically does is help to shift you from the mage/lockx3 + spriest group into somethign more like warrior, feral druid, enh shammy and rogue/warrior group. On some fights its going to equate to little in overall effect (super manas instead of the fel mana for instance) but on those fights where you just cant keep up with the mana being used it could really make the difference. Especially if you use a haste build.
The fact that theres 2 roughly similar bows off bosses which are roughly equivalent in progression is interesting. Gone are the days of 8 months on a crossbow of smiting.
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06/27/07, 12:25 PM
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#1295
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Piston Honda
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[quote=Ishmaael
The fact that theres 2 roughly similar bows off bosses which are roughly equivalent in progression is interesting. Gone are the days of 8 months on a crossbow of smiting.[/QUOTE]
I hope so, been raiding since MC first came out, guild just started TK, last ranged weapon i got out of an instance was the rhok' about 3 years ago. Then I bought a valano's
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06/27/07, 12:40 PM
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#1296
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Von Kaiser
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Originally Posted by Ishmaael
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Don't forget the Merciless Crossbow. Question about the gun though. Is it comparable to Vashj's bow if I were to use adamantite shells? We're talking pre-Hyjal, no access to the uber time ammo, but access to warden arrows from Cenarian exalted.
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06/27/07, 12:49 PM
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#1297
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Piston Honda
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Originally Posted by The Iron Colonel
Honestly, that bow isn't all that impressive to me. By the time you reach Illidan, you damn sure better have your mana issues worked out as a hunter (either potting or SP). That bow sacrifices a lot of stats for mp5 - frankly I'm not sure it's worth it (even though 26mp5 is a pretty big amount). I'd go with the Archimonde bow, even though it's still itemized poorly (stam? no thanks).
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I agree, I'm not sure what is up with the itemization of these end-game bows. The best-designed bow I've seen so far is Sunfury in terms of point allocation. Vashj's bow has Stam, same with every other one all the way to Illidan. No thank you. Illidan's bow's mp/5 bonus is truly a lack-luster feature from such an epic encounter. Expose armor, or even some sort of DD proc would be more acceptable in my opinion.
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06/27/07, 1:10 PM
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#1298
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Glass Joe
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Originally Posted by The Iron Colonel
Keep in mind that cave-in cannot target pets (although it can hit pets) and pets cannot deal/receive shatter damage.
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How was it determined pets can't be the initial target of cave-in? There has been some questions on the Blizzard Hunter forums about this lately. Apparently at least a few raid leaders are forbidding pet use on Gruul because they believe it increases cave-in frequency on the tank and melee folks.
I'm considering putting my pet off in a corner on Stay this week to see if it gets debuffed. Would prefer not to repeat this test if it has been done. Or perhaps the combat log names the initial target? Unfortunately I don't have a log handy to check.
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06/27/07, 1:18 PM
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#1299
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by The Iron Colonel
Very interesting result. I'm trying to think how this parallels Imp shadow bolt and dots (I recall there is some weird interaction, but what it was is escaping me at the moment). Perhaps someone can shed some light on this?
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I believe imp shadowbolt works the same way, in that dots won't use up charges, only direct damage spells.
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06/27/07, 2:19 PM
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#1300
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Don Flamenco
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Originally Posted by The Iron Colonel
Honestly, that bow isn't all that impressive to me. By the time you reach Illidan, you damn sure better have your mana issues worked out as a hunter (either potting or SP). That bow sacrifices a lot of stats for mp5 - frankly I'm not sure it's worth it (even though 26mp5 is a pretty big amount). I'd go with the Archimonde bow, even though it's still itemized poorly (stam? no thanks).
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I think the Illidan bow is for levelling to 80? Yes I'm half-joking (only half...), but I can't see any other reason for them to rehash an equip bonus from level 60 craftable gloves. Poor decision or laziness on the part of the devs. Making my DPS less expensive is nice, but once you kill the final boss of the game, the thing that brings you back to farm them is increasing your character's power, not saving a pot over the course of an encounter. Or maybe they really are gearing you up for levelling again...I know my Black Grasps were money levelling past 60... =/
Has there been any information about the bow that showed up on mmo-champion that looks like T5? I haven't really been following, but the lack of information about it and the confirmation of bows from Illidan and Archimonde suggests to me that bow was just a figment of someone's imagination. And are there no guns past Al'ar? That just seems so wrong...
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