Expose Weakness has been missing since the Dragonstalker 8/8 days.
Reported as bug then, reported as bug when the PTR hit with the new and improved Survival talent trees, it's still there.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Expose Weakness has been missing since the Dragonstalker 8/8 days.
Reported as bug then, reported as bug when the PTR hit with the new and improved Survival talent trees, it's still there.
Well everyday something "new". Thanks.
Got any idea on those delays?
I found quite some of them not following 0.5 special-auto delay when they should.
Post from Survival 2.1 raiding just in case any helpful soul reads this topic only. I guess it can be posted here to since its general stuff. SURVIVAL Raiding in 2.1
Its few pieces of my combatlog from yesterday Vashj. And there are strange things there that I can't explain. (or can't read combatlog properly)
Like questions:
*Does multi shot really delays auto shot? I clipped auto, but still auto hit the target 15ms after multi. While some clipped autos seem to be ok with 0.5s auto shot delay after multi.
*Where did i get 200 ms faster attack speed of the blue once?
Went checking logs for crazy clock and its not there. All 3 logs match, wws doesnt report crazy clock either during merge.
And what the *. Missed EW?!
22:17'54.680 Zek's Multi-Shot crits Lady Vashj for 2879
883 Zek's Expose Weakness misses Lady Vashj
The more that I'm looking at log more crazy its getting.
Its driving me nuts :/
I answered your timing question in that thread. As for expose weakness:
It has a spell school (Arcane) so it can probably be resisted. I suspect it works like Arcane shot and a full resist = miss.
No.
The old Dragonstalker 8/8 set bonus had issues with it being resisted at times. The effect was changed as to make it not resistable (check patch notes for exact quote).
The missing started when this was implemented - or, I neither experienced it or heard of anyone else experiencing it before this point in time.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
I got to bring up the haste stuff again. While I was checking if I'd prefer the Mukoa Gloves over the T5 Gloves as a next upgrade my calculations gave quite a strange result and I'd like to hear if I did something wrong.
Without going into the well known formulas I picked a base of 2050 RAP, 33.5% crit and the sunfury bow, which leads to about 1147 dps for a BM without IAotH in a pure auto/steady rotation.
Now, would I have the same dps on a 2.7 speed weapon, this would give a large loss in autoshot damage per shot and at the same time give a large boost, because your hasted speed gets from 2.1 to about 2.0, so in combination it would be an upgrade of like 15dps.
Now, the new haste items give you that large boost, because the rotations gets better without losing out on autoshot damage because of the weaponspeed.
So, calculating that a haste item brings me from 2.1 speed to 2.0 speed while keeping the base of 2.9 that would lead to 1204dps, which is roughly the same as I would get from 200 RAP. Now I know the Mukoa Gloves do not bring the speed down to 2.0, its more like 2.03, but thats still an unbelievable upgrade or am I missing something?
As you can see the tests with Serpent Spine Bow tests have very accurate crit rates and proc rates are about as equal.
I was using auto/steady + KC macro to do thise tests with about 50 ms as average and 60 fps. Had two clients open, one for the paladin to keep judgement up so dont know if that effects anything. (I have 2gb memory)
Say what you say theorycraft wise but I dont believe that you can go below 2.1 character sheet weapon speed without losing overall dps because of stacked haste effects.
I'm just waiting for the haste items so I can pick them all up and spec survival one day, that will be fun.
By the way, you can always proof me wrong by going to Blasted Lands.
As you can see the tests with Serpent Spine Bow tests have very accurate crit rates and proc rates are about as equal.
I was using auto/steady + KC macro to do thise tests with about 50 ms as average and 60 fps. Had two clients open, one for the paladin to keep judgement up so dont know if that effects anything. (I have 2gb memory)
Say what you say theorycraft wise but I dont believe that you can go below 2.1 character sheet weapon speed without losing overall dps because of stacked haste effects.
I'm just waiting for the haste items so I can pick them all up and spec survival one day, that will be fun.
By the way, you can always proof me wrong by going to Blasted Lands.
I think your old links or pictures were a bit different, where crystalweave even had a slightly better result, but I am not exactly sure what you are trying to say now.
While I am a little bit confused for the moment why the crystalweave cloak is 10 itemlevels higher then the vengeance wrap, I dont understand why now suddenly 2.1 is the lowest possible speed.
I mean, everyone had a steelspine crossbow or even a wolfslayer, and I didnt see any problems with weaving in the steadys, so why would it get worse when you use a haste item to bring you to that speed with the sideeffect that even the steady shot is slightly faster?
possible that hes saying 2.1 because of trying to fit a kill command in?
said he was "using auto/steady + KC macro".. i feel with 2.17 autoshot with ~200ms i cant macro a kill command because of lag or atleast it looks like its being delayed in the quartz swing timer bar.
edit; nm, that makes sense actually and could describe why i cant fit a KC in. 1.5+0.5+0.200 (correct? 200ms) = 2.2
You dont see a problem weaving shots, but the actual dps when you use rapid fire and stuff in real enviroment dont make those speeds worth it.
If you see what I mean.
1.5 GCD, 0.5 sec pushback effect + ping = 2.05-2.1 Depending on your connection.
This is a good point. The general rule of thumb I use is I don't want my auto shot speed to be less than steady cast time + .5 + 2*latency (usually 200ms)
I use my average weapon speed, meaning factoring in IaoTH and rapid fire uptimes, since making my other haste useless is counterproductive if I'm trying to increase my dps.
This is a good point. The general rule of thumb I use is I don't want my auto shot speed to be less than steady cast time + .5 + 2*latency (usually 200ms)
I use my average weapon speed, meaning factoring in IaoTH and rapid fire uptimes, since I making my other haste useless is counterproductive if I'm trying to increase my dps.
Do you also use your average steady shot cast speed there?
You dont see a problem weaving shots, but the actual dps when you use rapid fire and stuff in real enviroment dont make those speeds worth it.
If you see what I mean.
1.5 GCD, 0.5 sec pushback effect + ping = 2.05-2.1 Depending on your connection.
Ok, I forgot that you included the possible 0.5 seconds for kill command.
Well, then this would leave 2 questions:
1. Is it a gain or a loss to stay above 2.1 speed to get a perfect kill command once every 5 or 6 seconds in comparison to getting more dps out of the rotation and have it clip once every kill command?
2. Will there be a realistic (in terms of lag) point, where you would have enough haste to say you will not use kill command at all in favor of a perfect and tight rotation and still gain dps?
Why would you macro KC after Steady Shot? Macro it before. That way you can take advantage of the time where Steady has finished casting but the GCD is still cooling down to get your 0.5s autoshot cast time in.
With 200ms latency, threading KC/Steady macro is hard enough at 2.1 speed, without additional haste effects like IAotH, Rapid Fire, Dragonspine, or Abacus. So I tend to agree with Osse.
Well when under extreme haste effects (lust, RF, Imp Hawk) the best bet for thus far has been to abandon Steady altogether for the duration. I'll switch to Arcane, Multi, and KC as my skills as I can then still get my two shots out in 2.1 seconds even if it's just two autos since everything is on cooldown. (note I said extreme haste effects there) and sneaking in the arcanes and such is just bonus damage. Only relying on a Steady>Auto rotation means you'll just ignore how good haste can be even with the GCD.
Under normal conditions though, I'm trying to get my autos to under 2.0 with haste rating. I can still use KC then, but I'll only use it when I'm arcaning or multi-ing for ease of clipping avoidance.
The discussion of haste and BM spec came up in the hunter channel last night when i stated that my next upgrade i want is Dragonspine tricket. The other hunters say the haste would be wasted on a BM spec which after reading these forums i believe it will still be an upgrade. After doing a search of the forums on haste and reading tons of post i;m still stumped on were or not it is an true upgrade. I have entered it into Cheeky's spreadsheet with my gear and my dps actually goes down which i believe i read is incorrect in the spreadsheet. My guild has just downed Void reaver and are startign to focus on SSC, My profile is filed out so the question is: I'm i correct in thinking this is an upgrade for me?
The discussion of haste and BM spec came up in the hunter channel last night when i stated that my next upgrade i want is Dragonspine tricket. The other hunters say the haste would be wasted on a BM spec which after reading these forums i believe it will still be an upgrade. After doing a search of the forums on haste and reading tons of post i;m still stumped on were or not it is an true upgrade. I have entered it into Cheeky's spreadsheet with my gear and my dps actually goes down which i believe i read is incorrect in the spreadsheet. My guild has just downed Void reaver and are startign to focus on SSC, My profile is filed out so the question is: I'm i correct in thinking this is an upgrade for me?
I would definitely get Dragonspine if your PC/Latency can handle the increase in shot speed w/o user error. As long as you are not going down to the limitation of the GCD you will be golden.
The discussion of haste and BM spec came up in the hunter channel last night when i stated that my next upgrade i want is Dragonspine tricket. The other hunters say the haste would be wasted on a BM spec which after reading these forums i believe it will still be an upgrade. After doing a search of the forums on haste and reading tons of post i;m still stumped on were or not it is an true upgrade. I have entered it into Cheeky's spreadsheet with my gear and my dps actually goes down which i believe i read is incorrect in the spreadsheet. My guild has just downed Void reaver and are startign to focus on SSC, My profile is filed out so the question is: I'm i correct in thinking this is an upgrade for me?
Cheeky's spreadsheet doesn't model the haste proc for Dragonspine, as far as I know, which would explain the apparent loss of dps.
Howitzer is correct; as long as you can cope with variable haste and not drop shots or clip (user error!) and stay above the GCD threshold, all forms of haste will increase your dps (including DST).
Cheeky's spreadsheet doesn't model the haste proc for Dragonspine, as far as I know, which would explain the apparent loss of dps.
TIC is correct, all just get is the +AP benefit right now.
I'm working on adding a page just to handle this trinket. It's a real pain in the ass, but I'm going to provide timing/DPS information for 4 sets of haste:
1 - nothing
2 - Just Quick Shots
3 - Just Dragonspine Trophy
4 - Both Quick Shots and Dragonspine Trophy
Once I can get reliable information on the ppm rate for it I should be able to make some rough approximations of uptime for each of those states.
Why would you macro KC after Steady Shot? Macro it before. That way you can take advantage of the time where Steady has finished casting but the GCD is still cooling down to get your 0.5s autoshot cast time in.
i figured he was using a macro like:
/castsequence Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
or with castrandom.
but either way wouldnt it use kill command before your next auto if it was available? even if the kill command part was above the castsequence?
While we're on Cheeky's spreadsheet, after plugging in all my gear and such, it's saying Serpentspine Longbow isn't an upgrade for me over something like Barrel-Blade longrifle, due to the speed of the weapon, using a purely auto/steady rotation.
Do other people experience this as well? What are your findings using the Vashj bow vs. Barrel-Blade?
The constorium blaster will show as more dps than the vashj bow as well in a BM build theorycrafted by a large amount. I could be wrong but it looks like the closer you get to a 1.5 post haste/quiver/SS modification, the more dps you'll see theorycrafted. All things being perfect (human element, latency, not actually moving), your dps will increase the closer you get to 1.5 speed. This is due to the fact that over time, amongst other reasons, you'll get in more steady shots. Actually playing will be likely far different. What you'd have to consider are things like mana consumption, latency, reaction time, and the ability to weave in KC if you want. I think part of the key to playing beastmaster is to individually figure out what post haste/quiver/SS modification attack speed you can handle.
I posted this in the "2.1.3 undocumented changes" thread, but I figure more hunters will see it here.
Just got done killing Lurker, pets are completely immune to Spout damage now. They still take damage from Whirl and Geyser, but even so, hunters shouldn't have any problems keeping their pets alive on Lurker anymore.
I posted this in the "2.1.3 undocumented changes" thread, but I figure more hunters will see it here.
Just got done killing Lurker, pets are completely immune to Spout damage now. They still take damage from Whirl and Geyser, but even so, hunters shouldn't have any problems keeping their pets alive on Lurker anymore.