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07/19/07, 11:03 AM
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#1676
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Von Kaiser
Night Elf Hunter
Dunemaul
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Originally Posted by gx_slim
You realize this isn't gonna make it much easier for our pets to get blessings?
I predict I'm still gonna have to send out begging whispers to get pet buffs.
I'd really rather the pet get the same buff that the hunter gets, since I'm usually able to get might and kings without asking.
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I'm pretty sure the pets are buffable as a group now. And yes, this will make it easier to get them buffed, since they don't need to be buffed individually now (assuming you have more than 1 pet in the raid). Having them buffed with the Hunters would be simpler, but not as effective. I'd prefer my pet to have Might, Kings, and Light, whereas I want Might, Kings, and Salvation or Wisdom for me. It'll be as simple as dragging the pet group out and buffing it, just like they do with the rest of us.
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07/19/07, 11:18 AM
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#1677
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Von Kaiser
Night Elf Hunter
Lightning's Blade
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I dont think it will be as much of an issue if the pallies can just buff one of our pets and be done but as it stands right now it is like pulling teeth. Now though with 3 of the top 5 DPS slots going to hunters even the officers have been telling the pallies to buff our pets.
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07/19/07, 11:24 AM
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#1678
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Glass Joe
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Originally Posted by Kaladian
I dont think it will be as much of an issue if the pallies can just buff one of our pets and be done but as it stands right now it is like pulling teeth. Now though with 3 of the top 5 DPS slots going to hunters even the officers have been telling the pallies to buff our pets.
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Lucky you.. at the #1 DPS spot (and I'm BM with FI) I'm stuck in the all healers no buff group, have to beg for individual pet buffs in whispers, and have to heal my pet on my own (not counting chain heals).
Shit last night I was happy cause I ended up in a group with 3 mages, so I could at least contribute with FI. Of course a lock officer logs in and ninja moves me to the all tank group. Then a rogue with half my dps logs on, and I'm switched to the all healer group.
And light on pets? Do your pallies actually have pet bars on their screens?
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07/19/07, 11:37 AM
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#1679
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Von Kaiser
Night Elf Hunter
Lightning's Blade
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Originally Posted by gx_slim
Lucky you.. at the #1 DPS spot (and I'm BM with FI) I'm stuck in the all healers no buff group, have to beg for individual pet buffs in whispers, and have to heal my pet on my own (not counting chain heals).
Shit last night I was happy cause I ended up in a group with 3 mages, so I could at least contribute with FI. Of course a lock officer logs in and ninja moves me to the all tank group. Then a rogue with half my dps logs on, and I'm switched to the all healer group.
And light on pets? Do your pallies actually have pet bars on their screens?
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We are a casual raiding guild working on Hydross, we have no enchancement shaman or shadowpriest who raid regularly or even semi regularly so our groups are kinda messed up. We usually roll with 4-5 hunters in a raid. We stack both BM hunters, MM hunter and SV hunter in one group with whoever, sometimes we have a 5 man hunter group. I heal my own pet but he does get some healing from our healers cause i have heard them talking aobut the healing charts are fair cause someone is healing pets.
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07/19/07, 11:58 AM
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#1680
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Glass Joe
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Ironic that a casual raiding guild's officers care more about increasing their raid's dps than my guild which is non-casual. Kudos to you though, I am rife with envy.
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07/19/07, 12:00 PM
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#1681
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Piston Honda
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Originally Posted by gx_slim
Lucky you.. at the #1 DPS spot (and I'm BM with FI) I'm stuck in the all healers no buff group, have to beg for individual pet buffs in whispers, and have to heal my pet on my own (not counting chain heals).
Shit last night I was happy cause I ended up in a group with 3 mages, so I could at least contribute with FI. Of course a lock officer logs in and ninja moves me to the all tank group. Then a rogue with half my dps logs on, and I'm switched to the all healer group.
And light on pets? Do your pallies actually have pet bars on their screens?
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I 2v2 with one of the pallies and he understands how pet's should stay alive.
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07/19/07, 12:23 PM
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#1682
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Glass Joe
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Originally Posted by Kiklion
I 2v2 with one of the pallies and he understands how pet's should stay alive.
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Hehe good idea 
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07/19/07, 1:47 PM
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#1683
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Don Flamenco
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Originally Posted by gx_slim
Lucky you.. at the #1 DPS spot (and I'm BM with FI) I'm stuck in the all healers no buff group, have to beg for individual pet buffs in whispers, and have to heal my pet on my own (not counting chain heals).
Shit last night I was happy cause I ended up in a group with 3 mages, so I could at least contribute with FI. Of course a lock officer logs in and ninja moves me to the all tank group. Then a rogue with half my dps logs on, and I'm switched to the all healer group.
And light on pets? Do your pallies actually have pet bars on their screens?
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That really sucks, man. As a raid leader, I admit that sometimes it's impossible to get everyone in the "perfect" group, but it sounds like they don't even attept it in your raids. I do my best to get Hunters into groups that benefit them (and the group) as much as possible.
If your RL is looking for a tip, Warlocks are the class that is least needy in terms of group makeup. They don't need crit if you have a Boomkin, and they are pretty self-sufficient when it comes to mana. When I have issues making groups, Warlocks are usually the first to get shuffed out for this reason. The only group synergy they get significant benefit from is a Shaman dropping wrath of air, but we are lucky to get more than one Shaman per raid these days, and melee usually claim him first. =P
Try to find a way to bring up group make-up without insulting the leaders or starting an epeen contest. Start a "group dynamics" thread on your forums that lists all the potential synergies of all the classes and frame it as a brainstorming thread so it doesn't come off as a critisism. Maybe the leaders just need to see it all laid out in front of them before they realize what a BM Hunter brings to a group and the benefit they can recieve from other classes.
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07/19/07, 1:51 PM
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#1684
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Von Kaiser
Human Death Knight
Malygos
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I was unable to find a better place to post this, so I guess I'll try it here:
Does FI provide a better DPS boost to a group of casters than Wrath of Air?
A group with:
Shadow Priest
Mage
Mage
Mage
In the last spot, is a BM hunter better than, say, a resto Shaman dropping Wrath of Air and benefiting from Vamp. Touch?
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07/19/07, 2:26 PM
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#1685
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Glass Joe
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Good question Althir, I'd like to see some mathcrafting come out of it.
RE: Daenerys:
It does suck.. my raid does a lot of fine-tuning. Unfortunately, they do it for lower dps hunters, or decent rogues, or decent mages, or officer warlocks, that have been in the guild for years, and I'm just an initiate. A friend of mine is an officer, but doesn't get listened to much apparently. I mean I see a marks hunter in our guild in a group with an improved LOTP druid, an enhancement shaman and a dps warrior, while I'm in a group with holy paladins and holy priests, and at the end of the night I put out 950 DPS, and the other hunter put out 750. I really get the feeling that I'm just being shitted on as the new guy, and I hope it's just a hazing ritual rather than just disdain for the overall raid's DPS.
The one time I got put in a group with a shadow priest (there were 3 in the raid), I sustained 1360 dps for all of kazzak and 1320 for all of Magtheridon. Granted, I was using a scorpid, but I would still have had close to 1100 with just my ravager, and the next nearest in the raid had less than 1k.
As I said before, I'd be happy with being in a group with 3 mages, who can at least make use of my ferocious inspiration. I just hate seeing my potential dps AND my potential group buffs going to waste.
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07/19/07, 2:46 PM
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#1686
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Piston Honda
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Originally Posted by Daenerys
That really sucks, man. As a raid leader, I admit that sometimes it's impossible to get everyone in the "perfect" group, but it sounds like they don't even attept it in your raids. I do my best to get Hunters into groups that benefit them (and the group) as much as possible.
If your RL is looking for a tip, Warlocks are the class that is least needy in terms of group makeup. They don't need crit if you have a Boomkin, and they are pretty self-sufficient when it comes to mana. When I have issues making groups, Warlocks are usually the first to get shuffed out for this reason. The only group synergy they get significant benefit from is a Shaman dropping wrath of air, but we are lucky to get more than one Shaman per raid these days, and melee usually claim him first. =P
Try to find a way to bring up group make-up without insulting the leaders or starting an epeen contest. Start a "group dynamics" thread on your forums that lists all the potential synergies of all the classes and frame it as a brainstorming thread so it doesn't come off as a critisism. Maybe the leaders just need to see it all laid out in front of them before they realize what a BM Hunter brings to a group and the benefit they can recieve from other classes.
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Its nice to see other RL's help cater to TBC Hunters. We're a very different animal than what we were pre expansion days. I'm quite fortunate that I get red carpet treatment on groups. I will either always have LoTP or a Shadowpriest, (but never both). Very rarely will I get neither. However, I've gone back to MM for raiding for several reasons and don't have to bitch at paladins for pet buffs as much which makes me a little more stress-free.
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07/19/07, 3:38 PM
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#1687
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Von Kaiser
Night Elf Hunter
Lightning's Blade
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Originally Posted by Howitzer
Its nice to see other RL's help cater to TBC Hunters. We're a very different animal than what we were pre expansion days. I'm quite fortunate that I get red carpet treatment on groups. I will either always have LoTP or a Shadowpriest, (but never both). Very rarely will I get neither. However, I've gone back to MM for raiding for several reasons and don't have to bitch at paladins for pet buffs as much which makes me a little more stress-free.
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What reason did you go to MM ? Been thinking of going back to MM also. Our MM hunter does real good with scorpion. Actually he did VERY well.
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07/19/07, 4:03 PM
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#1688
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Banned
Moo
Dwarf Priest
Bloodhoof
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From the information given in this thread I'm thinking that pets aren't classed as their own group, but instead get buffs of the same class as the pet is. I think on unit frame mods that show class that hunters pets are classed as warriors, so maybe they will get the same buffs as warriors. Does anyone know what class a warlocks felhunter shows up as if their unit frame shows classes for units?
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07/19/07, 6:33 PM
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#1689
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Von Kaiser
Night Elf Hunter
Dark Iron
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Originally Posted by Kaladian
What reason did you go to MM ? Been thinking of going back to MM also. Our MM hunter does real good with scorpion. Actually he did VERY well.
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All the haste gear tempts me to go back MM, but with the 30m pally buffs and auto-pet buffs I figure BM's worth the trouble. The one MM hunter in my guild outdamaged a lot of us using his scorpid :[ imba!
Wow Web Stats
It's probably only because it was friday the 13th.
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07/19/07, 7:25 PM
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#1690
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King Hippo
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I don't think the current incarnation of scorpid poison is going to make it through to 2.2. I suspect they will give them all independent stacks and take the coefficient down to 0.1 like they did with LB. It is just WAY too gimmicky and if anything they have established a solid record of tuning any pets that before the preferred or default one for all hunters.
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07/19/07, 7:48 PM
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#1691
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Von Kaiser
Night Elf Hunter
Dunemaul
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Originally Posted by Glaurong
I don't think the current incarnation of scorpid poison is going to make it through to 2.2. I suspect they will give them all independent stacks and take the coefficient down to 0.1 like they did with LB. It is just WAY too gimmicky and if anything they have established a solid record of tuning any pets that before the preferred or default one for all hunters.
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I guess that all depends on how hard it is to fix. Also, scorpids are below average on more than half of the encounters.
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07/20/07, 5:49 AM
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#1692
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Von Kaiser
Tauren Warrior
Talnivarr (EU)
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I dont really get the problem with group make up, the basic need for a bm hunter is a druid.
Which shouldnt really be a problem if you have 1/2 ferals in the raid, since they dont really need tailored groups.
If you are lucky (like i have been on occasion past weeks) you end up in a full melee dps group, getting a enh shammy and a warrior, a little harder on the mana, but so much fun.
Luckely ive got a tremendous mana gain from judgement of wisdom, who a pally friend of mine puts up as much as he can, this even allows me to use a higher dps rotation then just as - ss - kc.
Blessings can be a pain, as well as single fort buffs etc.
Just keep asking, you will find it gets easier once you regularly come in on the top 3/5 of the damage meters, it changed drasticly for me when i pushed 1600 dps on a teron gorefiend kill, where some (annoyed? :>) warrior or rogue pointed out that my pet did 30 % of my damage (best advertisement ever). wtb more low armor fights
edit: recently I decided to pickup a scorpid, ive played around with it a bit, but cant really seem to keep it stacking, obviously i have rank 4 for the extra application chance, but i feel focus is the problem.
Do you disable claw so it stacks up/keeps it stack ?
Last edited by okla : 07/20/07 at 5:54 AM.
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07/20/07, 6:06 AM
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#1693
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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Originally Posted by erb
Well, if you are BM spc with a 2.8 speed weapon and you want to maximize DPS you shouldn't even use multi shot or arcane shot. Just delete everything in your castsequence macro after "Auto Shot, Steady Shot"
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This is interesting. I asked me the same question yesterday and what I did was going to Dr.Boom and did some tests.
My equip is very bad but that shouldn't do anything, here is my armory profile:
The Armory
To get me into rotations I wrote me a script to get a better view of how bow_speed and speed_buffs apply. You can check it out here:
Hunter shot-rotations illustrated
So I did ~1 hour of testing 3 rotations on Dr. Boom:
#1: /castseqence Auto Shot, Steady Shot;
#2: /castseqence Auto Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot;
#3: /castseqence Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot;
The first thing I noticed was that Kill Command was delaying my shots so I kicked it out. (I hadn't the [target=pettarget,exists] stuff in my macro.)
I am BM spec with 2.8 bow speed and my speed buffs are quiver and serpents swiftness. So I landed at ~2.03 speed.
What I did was activating Aspect of the Viper and started firing until OOM then feign death. I used no buffs, trinkets to get some equal results.
#1 and #2 always landed nearly the same with #2 a little bit in front. Both where ~400dps.
What kinda impressed me was the performace of #3 since I delay one Auto Shot a bit but the one more shot and the possibility to have it crit seems to get me better results then just having no shots delayed. I always landed ~450dps using #3 which is ~50dps above the other two macros.
I used violation to track my dps.
What kinda disturbs me was the strange behavior of some arcane and some steady shots. I combatlogged everything and it reads like this:
Arcane shot has not yet recovered.
Arcane shot has not yet recovered.
Arcane shot has not yet recovered.
Auto Shot hits Dr. Boom for...
Arcane shot has not yet recovered.
Arcane shot hits Dr. Boom for...
The behavior of my auto shot sometimes seems to be a bit mysterious and I have some questions maybe you can help me out.
Auto Shot has some hidden castbar (So you cannot cast it while running). I think the length of this castbar is affected by speed buffs but the real length is hard to determine because of latency issues.
What I want to test is to use a "/castsequence steady,steady,steady,auto macro", this should halt the auto until the last steady and fire it right after the last steady is fired (since the auto shot timer will be ready).
What I don't know for sure yet is, when does the auto shot timer reset? When the auto shot is fired? Well since auto shot must be casted this should be obvious the question is how long does auto shot need to be casted and can this be speeded up. (I say yes to speed since when using rapid fire the auto shot comes nearly instant after steady).
Another thing that would be interesting to know is: If spam "/castsequence steady,steady,steady,steady,steady" there will be gaps since the steady shot is fired in ~1.2 seconds but thanks to global cooldown it cannot be activated again until second 1.5. That is a gap of 0.3 seconds. Whats interesting is that if you stop spamming the macro the auto shot will start again, will this happen while spamming a macro when specials are on GC too?
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07/20/07, 6:18 AM
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#1694
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Glass Joe
Orc Hunter
Ahn'Qiraj (EU)
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Oops, posted in wrong thread. Sorry
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07/20/07, 9:20 AM
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#1695
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Von Kaiser
Night Elf Hunter
Dark Iron
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Hmm.. You have an interesting idea for me to try out later tonight when I get out of work.
Currently I am using the Wolfslayer along with Serpents Swiftness so I am at a passive 1.96 attack speed. My gear is pretty bad too so I'm only at about 750-850 dps on a boss fight right now. Anything to improve that would be great. I am hoping to get to the 1k mark and I don't have great luck with drops, so working with what I currently do have and being able to squeeze every last drop of DPS out of it makes me happy!
The Armory
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07/20/07, 1:12 PM
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#1696
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Don Flamenco
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Has anyone actually run tests to see if the autoshot timer is a flat 0.5 or if it is modified by haste effects?
It may seem minor, but with just Quiver and SS applied, 0.5 goes down to 0.36, a difference of .14 seconds. This could completely change the optimal bow speed for some non-BM cycles. All of this is especially important given that blizzard has recently announced that they will be implementing some sort of latency-counter for spell casting.
Quiver: 1.15
Serpent's Swiftness: 1.2
Rapid Fire: 1.4
Abacus of violent odds: 1.247
Berserking: 1.10 (up to 1.2 not counted below)
Haste potion: 1.38
Quick shots: 1.15
Dragonspine:1.30
Even without Quickshots or Dragonspine this will get a Precisely Calibrated Boomstick down to .410 attack speed, which should be enough to test. With quickshots + dragonspine, you'd be at .274 attack speed.
If a PCB isn't available, the Voone crossbow (solo-able) is 1.6 speed and just the castable buffs above brings it to .437 (procs to .292). Non-trolls can simply replace Zerking with a quickshots proc (which will probably re-proc itself during the test).
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07/20/07, 1:22 PM
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#1697
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Piston Honda
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Originally Posted by Daenerys
That really sucks, man. As a raid leader, I admit that sometimes it's impossible to get everyone in the "perfect" group, but it sounds like they don't even attept it in your raids. I do my best to get Hunters into groups that benefit them (and the group) as much as possible.
If your RL is looking for a tip, Warlocks are the class that is least needy in terms of group makeup. They don't need crit if you have a Boomkin, and they are pretty self-sufficient when it comes to mana. When I have issues making groups, Warlocks are usually the first to get shuffed out for this reason. The only group synergy they get significant benefit from is a Shaman dropping wrath of air, but we are lucky to get more than one Shaman per raid these days, and melee usually claim him first. =P
Try to find a way to bring up group make-up without insulting the leaders or starting an epeen contest. Start a "group dynamics" thread on your forums that lists all the potential synergies of all the classes and frame it as a brainstorming thread so it doesn't come off as a critisism. Maybe the leaders just need to see it all laid out in front of them before they realize what a BM Hunter brings to a group and the benefit they can recieve from other classes.
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Hi Daen (It's Avatar =P)
While a recruit of Vis Maior right now, them seem to be pretty good about hooking the hunters up with a pretty good group. In SSC/TK, we brought 3 Beast Mastery hunters (Myself/Leica/Jaade). Throughout those 2 instances, all 3 hunters were in the same group with a feral druid and a shaman. I myself put out about 1250 DPS, while Leica did over 1300, and Jaade put out almost 1500 on tidewalker, it was pretty crazy.
We did Black Temple last night through Gorefiend, with myself and Leica, while in a different group, had a shadow priest pretty much the whole night which was pretty amazing as I pretty much never had to mana pot during any boss fight. They seem to understand that a BM hunter needs a bit of group synergy to be very effective and I appreciate them for that.
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07/20/07, 1:30 PM
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#1698
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King Hippo
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Originally Posted by zork
My equip is very bad but that shouldn't do anything, here is my armory profile:
The Armory
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Unfortunately, this is a false assumption. Steady shot scales better than arcane shot with AP.
Steady shot is 20%, Arcane shot is 15%.
Steady shot also has a weapon DPS component.
Edit:
Originally Posted by zork
Auto Shot has some hidden castbar (So you cannot cast it while running). I think the length of this castbar is affected by speed buffs but the real length is hard to determine because of latency issues.
What I want to test is to use a "/castsequence steady,steady,steady,auto macro", this should halt the auto until the last steady and fire it right after the last steady is fired (since the auto shot timer will be ready).
What I don't know for sure yet is, when does the auto shot timer reset? When the auto shot is fired? Well since auto shot must be casted this should be obvious the question is how long does auto shot need to be casted and can this be speeded up. (I say yes to speed since when using rapid fire the auto shot comes nearly instant after steady).
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As you noted this is nearly impossible to determine due to latency. It introduces a variable into every time stamp in your combat log. This variance will be equal to or larger than the amount of time taken off the auto shot cast (if it does get hasted).
Edit 3: On a completely unrelated note, it is stupidly easy to gear up a cloth caster. I went from 66-70 in 4 days with my priest. Two days after I hit 70 I'm wearing 5 epics. I <3 tailoring.
Last edited by Glaurong : 07/20/07 at 1:38 PM.
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07/20/07, 1:46 PM
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#1699
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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Originally Posted by Zure
Has anyone actually run tests to see if the autoshot timer is a flat 0.5 or if it is modified by haste effects?
It may seem minor, but with just Quiver and SS applied, 0.5 goes down to 0.36, a difference of .14 seconds. This could completely change the optimal bow speed for some non-BM cycles. All of this is especially important given that blizzard has recently announced that they will be implementing some sort of latency-counter for spell casting.
Quiver: 1.15
Serpent's Swiftness: 1.2
Rapid Fire: 1.4
Abacus of violent odds: 1.247
Berserking: 1.10 (up to 1.2 not counted below)
Haste potion: 1.38
Quick shots: 1.15
Dragonspine:1.30
Even without Quickshots or Dragonspine this will get a Precisely Calibrated Boomstick down to .410 attack speed, which should be enough to test. With quickshots + dragonspine, you'd be at .274 attack speed.
If a PCB isn't available, the Voone crossbow (solo-able) is 1.6 speed and just the castable buffs above brings it to .437 (procs to .292). Non-trolls can simply replace Zerking with a quickshots proc (which will probably re-proc itself during the test).
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I am doing some test on this atm and I get some weird results:

SEQUENCE steady,steady,steady,auto
7/20 17:46:29.390 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 800 Schaden.
7/20 17:46:30.843 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 342 Schaden.
7/20 17:46:32.484 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 323 Schaden.
7/20 17:46:33.281 Automatischer Schuss von Euch trifft Dr. Bumm für 293 Schaden.
#1 - 33.281-32.484 = 0.797
7/20 17:46:34.812 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 347 Schaden.
7/20 17:46:36.187 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 322 Schaden.
7/20 17:46:37.843 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 329 Schaden.
7/20 17:46:38.640 Automatischer Schuss von Euch trifft Dr. Bumm für 345 Schaden.
#2 - 38.640-37.843 = 0.797
7/20 17:46:40.000 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 358 Schaden.
7/20 17:46:41.812 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 694 Schaden. (49 geblockt)
7/20 17:46:43.140 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 844 Schaden.
7/20 17:46:43.875 Automatischer Schuss von Euch trifft Dr. Bumm für 279 Schaden.
#3 - 43.875-43.140 = 0.735
7/20 17:46:45.406 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 385 Schaden.
7/20 17:46:46.781 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 347 Schaden.
7/20 17:46:48.390 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 334 Schaden.
7/20 17:46:48.984 Automatischer Schuss von Euch trifft Dr. Bumm für 344 Schaden.
#4 - 48.984-48.390 = 0.594
7/20 17:46:50.562 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 328 Schaden.
7/20 17:46:52.453 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 329 Schaden.
7/20 17:46:54.078 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 340 Schaden.
7/20 17:46:54.796 Automatischer Schuss trifft Dr. Bumm kritisch: 748 Schaden.
#5 - 54.796-54.078 = 0.718
7/20 17:46:56.531 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 381 Schaden.
7/20 17:46:57.859 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 772 Schaden.
7/20 17:46:59.671 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 344 Schaden.
7/20 17:47:00.406 Automatischer Schuss von Euch trifft Dr. Bumm für 333 Schaden.
#6 - 60.406 - 59.671 = 0.735
7/20 17:47:01.718 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 332 Schaden.
7/20 17:47:03.125 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 326 Schaden.
7/20 17:47:04.781 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 348 Schaden.
7/20 17:47:05.421 Automatischer Schuss von Euch trifft Dr. Bumm für 341 Schaden.
#7 - 05.421- 04.781 = 0.64
7/20 17:47:06.843 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 320 Schaden.
7/20 17:47:08.421 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 364 Schaden.
7/20 17:47:10.218 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 337 Schaden.
7/20 17:47:11.000 Automatischer Schuss trifft Dr. Bumm kritisch: 771 Schaden.
#8 - 11.000-10.218 = 0.782
7/20 17:47:12.546 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 374 Schaden.
7/20 17:47:13.968 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 361 Schaden.
7/20 17:47:15.687 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 367 Schaden.
7/20 17:47:16.468 Automatischer Schuss trifft Dr. Bumm kritisch: 709 Schaden.
#9 - 16.468-15.687 = 0.781
7/20 17:47:17.750 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 383 Schaden.
7/20 17:47:19.203 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 329 Schaden.
7/20 17:47:20.890 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 319 Schaden.
7/20 17:47:21.609 Automatischer Schuss von Euch trifft Dr. Bumm für 328 Schaden.
#10 - 21.609-20.890 = 0.719
7/20 17:47:23.109 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 336 Schaden.
7/20 17:47:24.625 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 314 Schaden. (49 geblockt)
7/20 17:47:26.109 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 323 Schaden.
7/20 17:47:26.640 Automatischer Schuss von Euch trifft Dr. Bumm für 320 Schaden.
#11 - 26.640-26.109 = 0.531
7/20 17:47:28.015 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 383 Schaden.
7/20 17:47:29.671 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 848 Schaden.
7/20 17:47:31.406 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 367 Schaden.
7/20 17:47:32.000 Automatischer Schuss von Euch trifft Dr. Bumm für 325 Schaden.
#12 - 32.000-31.406 = 0.594
7/20 17:47:33.140 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 388 Schaden.
7/20 17:47:34.921 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 882 Schaden.
7/20 17:47:36.343 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 376 Schaden.
7/20 17:47:37.156 Automatischer Schuss von Euch trifft Dr. Bumm für 304 Schaden.
#13 - 37.156-36.343 = 0.813
(0.797+0.797+0.735+0.594+0.718+0.735+0.64+0.782+0.781+0.719+0.531+0.594+0.813)/13 = 0.710461538
AUTO SHOTS
==========
Bow: 2.8 / (1.15 * 1.2) = 2.02898551
7/20 17:47:46.843 Automatischer Schuss von Euch trifft Dr. Bumm für 325 Schaden.
7/20 17:47:48.937 Automatischer Schuss von Euch trifft Dr. Bumm für 294 Schaden.
2.09400
7/20 17:47:50.828 Automatischer Schuss trifft Dr. Bumm kritisch: 642 Schaden.
1.89100
7/20 17:47:52.890 Automatischer Schuss von Euch trifft Dr. Bumm für 305 Schaden.
2.06200
7/20 17:47:54.968 Automatischer Schuss von Euch trifft Dr. Bumm für 337 Schaden.
2.07800
7/20 17:47:57.125 Automatischer Schuss von Euch trifft Dr. Bumm für 304 Schaden.
2.15700
(2.15700+2.07800+2.06200+1.89100+2.09400)/5 = 2.0564
So when I use auto shots only its nearly perfect 2.03 seconds.
But when I spam the macro as fast as I can (may its not humanly possible to hit faster than 5 times a second on one button >_<) all auto shots must be casted and the cast speed is rather long. I get ~0.7seconds. So that may be 0.5+lag.
I will now test this with Rapid fire on but the results should stay the same. I have serpent swiftness and quiver and my auto shot lands always ~0.7seconds after the last steady.
Ok I just did a test with some interesting outcome. The macro I used was:
/castsequence steady,steady,steady,auto but what happened is that after every single steady one auto was fired.

7/20 20:06:23.515 Ihr bekommt 'Schnellfeuer'.
7/20 20:06:25.359 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 361 Schaden.
7/20 20:06:25.609 Automatischer Schuss von Euch trifft Dr. Bumm für 313 Schaden.
7/20 20:06:26.984 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 320 Schaden.
7/20 20:06:27.546 Automatischer Schuss trifft Dr. Bumm kritisch: 767 Schaden.
7/20 20:06:28.546 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 848 Schaden.
7/20 20:06:29.093 Automatischer Schuss von Euch trifft Dr. Bumm für 290 Schaden.
7/20 20:06:30.171 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 375 Schaden.
7/20 20:06:30.906 Automatischer Schuss von Euch trifft Dr. Bumm für 325 Schaden.
7/20 20:06:31.906 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 354 Schaden.
7/20 20:06:32.359 Automatischer Schuss von Euch trifft Dr. Bumm für 323 Schaden.
7/20 20:06:33.703 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 360 Schaden.
7/20 20:06:34.453 Automatischer Schuss trifft Dr. Bumm kritisch: 790 Schaden.
7/20 20:06:35.343 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 330 Schaden.
7/20 20:06:35.796 Automatischer Schuss von Euch trifft Dr. Bumm für 343 Schaden.
7/20 20:06:36.859 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 322 Schaden.
7/20 20:06:37.656 Automatischer Schuss trifft Dr. Bumm kritisch: 683 Schaden.
7/20 20:06:38.828 'Schnellfeuer' schwindet von Euch.
7/20 20:09:52.125 Ihr bekommt 'Schnellfeuer'.
7/20 20:09:53.609 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 363 Schaden.
7/20 20:09:54.203 Automatischer Schuss von Euch trifft Dr. Bumm für 299 Schaden.
7/20 20:09:55.203 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 347 Schaden.
7/20 20:09:55.578 Automatischer Schuss von Euch trifft Dr. Bumm für 344 Schaden.
7/20 20:09:56.953 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 803 Schaden.
7/20 20:09:57.546 Automatischer Schuss von Euch trifft Dr. Bumm für 302 Schaden.
7/20 20:09:58.421 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 356 Schaden.
7/20 20:09:59.000 Automatischer Schuss von Euch trifft Dr. Bumm für 300 Schaden.
7/20 20:10:00.203 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 783 Schaden.
7/20 20:10:00.359 Automatischer Schuss von Euch trifft Dr. Bumm für 311 Schaden.
7/20 20:10:01.734 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 330 Schaden.
7/20 20:10:02.250 Automatischer Schuss von Euch trifft Dr. Bumm für 325 Schaden.
7/20 20:10:03.156 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 352 Schaden.
7/20 20:10:03.859 Automatischer Schuss von Euch trifft Dr. Bumm für 330 Schaden.
7/20 20:10:04.921 Zuverlässiger Schuss trifft Dr. Bumm kritisch: 741 Schaden.
7/20 20:10:05.312 Automatischer Schuss von Euch trifft Dr. Bumm für 331 Schaden.
7/20 20:10:06.578 Zuverlässiger Schuss von Euch trifft Dr. Bumm für 345 Schaden.
7/20 20:10:06.671 Automatischer Schuss von Euch trifft Dr. Bumm für 288 Schaden.
7/20 20:10:07.531 'Schnellfeuer' schwindet von Euch.
That is really weird. Some of the Auto shots are ~0.2 seconds behind the Steady. And some don't. What I think that happened is that because of the Auto shot cooldown being < 1.5seconds the auto shot "auto-fires" itself in the small gap where steady is still on cooldown. Thats interesting but kinda confusing.
Last edited by zork : 07/20/07 at 2:20 PM.
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07/20/07, 1:51 PM
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#1700
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Von Kaiser
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Originally Posted by Kaladian
Along the same lines, has anyone seen how blessing are going to work next patch wiih pets. there was a slight "discussion" last night during our raid about having to buff the hunter pets. Our pallies truly hate having to buff our pets, i usually give them a tip for the cost of the blessings. I informed them that next patch there will be a change in pally buffs on pets. No know if they will have their own group like it is set up in CT raid now or if they will get our buffs. I havent had time to copy to PTR yet.
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I guess I'm lucky... my Paladins yell at us to get our pets out so they can buff them. Having a pet with over 1200AP seems semi-ridiculous. Too bad BM pets don't get crit/hit scaling.
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