So I'm riding the BM bandwagon for quite some time and today I got really lucky and picked up the barrel-blade longrifle from Doomwalker. So with quiver and serpent swiftness I'm down to a 1,88 sec attackspeed.
Two pages back Glau mentioned, that 1,7 sec is a typical lower bound for an auto/steady rotation and now I try to decide, if it's feasible to take just 3/5 IAotH, going down to 1,72 sec (and maybe just ignore KC at all) or if it's possible to weave in a KC (sometimes behind the steady, sometimes behind the auto I guess) with an unhasted speed of 1,88.
Maybe some of you with this weapon or better personal experience with haste effects can shed some light on this.
Hello, I am a long-time reader of these forums but a first time poster!
Anyway, I am a BM Hunter. I recently plugged in my information into Cheeky's Spreadsheet, and was pretty surprised at what I found.
Currently I have Maulgar's War Helm. I was under the impression that this was essentially the best helm before the Riftstalker helm. However, its flaw is that it does not have a meta-gem socket. The Spreadsheet shows that I have 1140.62dps with a total dps of 1473.24 (I assume this number combines pet dps?).
Heres the what I wanted to get your opinion on:
If I equip Beast Lord Helm, (with +8 agi gem, and relentless earthstorm diamond) it shows that I have 1150.09dps and 1482.24 total dps.
Is this correct? Is a blue helm with a meta-gem THAT much better as far as dps than a helm that drops off of Maulgar?!
If this is the case, it makes any non-socketable helm pretty worthless. What are your thoughts on this?
its the agility. Try stalkers helm of second sight with 3 8 agi gems in it.
Also, make sure that when you go back to a piece of armor that doesnt have sockets you remove the gem option, as the sheet doesn't do it automatically... (made me spend some cash on a downgrade since i wasnt paying attention and the second piece didn't have sockets.
All the haste gear tempts me to go back MM, but with the 30m pally buffs and auto-pet buffs I figure BM's worth the trouble. The one MM hunter in my guild outdamaged a lot of us using his scorpid :[ imba!
It's probably only because it was friday the 13th.
I hate to say but your WWS log is corrupted. Tidewalker recieved 7 million damage in that log. He only has 5.3 million HP. The log's data must be tracking something else, porbably the previous attempt.
The trinket had a 22% miss rate on a boss mob 1st off... other than that it did 2209 damage over the course of the fight with a dps time of 4 minutes for myself. Seems to have a 15~ second cooldown and has crit for up to 500~ damage. So it gave me a 9.2 DPS increase on just that boss, (which isn't huge).
The Vial went off 10 times in 8 minutes of shooting totaling 2700 or so damage.
There is one cool thing about this trinket though is that if you have an elemental shaman in the raid the trinket can (and has) hit for way more non-crit than the average of 270-300. Overall its a lot better than it used to be before the 2.1 revamp but of course there are better trinkets to be had. For now though, its my to-hit savior. =)
Hehe fair enough howitzer, i look at +hit a fairly unique way and almost never go out of my way to take the stat unless it comes as part of a package (say going from belt of the black eagle to belt of deep shadows).
I hate to say but your WWS log is corrupted. Tidewalker recieved 7 million damage in that log. He only has 5.3 million HP. The log's data must be tracking something else, porbably the previous attempt.
You should not forget the adds. 7.0-7.8 million damage is possible depending on your AOE casters.
05:22'06.270 Narakh's Auto Shot crits Morogrim Tidewalker for 1930
957 Spike gains 50 Focus from Go for the Throat of Narakh
05:22'07.278 Narakh's Auto Shot crits Morogrim Tidewalker for 1930
There seems to be some issues when merging reports.
05:22'06.270 Narakh's Auto Shot crits Morogrim Tidewalker for 1930
957 Spike gains 50 Focus from Go for the Throat of Narakh
05:22'07.278 Narakh's Auto Shot crits Morogrim Tidewalker for 1930
There seems to be some issues when merging reports.
Ok, 2 Autoshot in 1 second as a MM really seems a bit strange, but if the two mergers had different time stamps I dont understand why it didnt double the whole log.
Anyway, 7-7.8 million damage on Tidewalker is still correct. We do the same as do most guilds if you check the top 50. And I dont merge.
No idea why he's using 8 crit gems over agi. He's only 3 of them socketed though to be fair; agi gems would net a gain of 12 ap and better scaling with Kings, at the cost of about .5% crit. Although I might be tempted to do the same thing to get 30% crit unbuffed for e-wang purposes!
I've just returned to my hunter a couple weeks ago after about a 6 month hiatus, so my math may be whack, but...
24 agi gives us 24 AP and 0.6% crit
24 crit rating gives 1.09% crit
I'm having some DPS issues as a raiding BM hunter currently working on Kael'Thas. My gear is 4/5 Rift Stalker, Arcanite Steam-Pistol, and various other tier 4 or 5 epics. On most fights, I'm almost always more than a few slots below a similarly geared BM hunter. I think the problem is something to do with the timing of my shots.
The macro I'm using for my basic shot rotation is this:
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, Auto Shot
For the most part, I spam that macro and then stop spamming after an auto shot, fire an arcane shot, let another auto shot go off, then back to spamming as that shot fires. I do the same with kill command, use KC after the auto shot, then back to spamming the macro. If KC and arcane are both up, I use KC, then arcane, auto, back to spamming.
So, in "diagram" form:
Steady Shot, Auto Shot, Steady Shot, Auto Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot
(replace the arcane with KC)
or
Steady Shot, Auto Shot, Kill Command, Arcane Shot, Auto Shot, Steady Shot, Auto Shot
I've talked to this other hunter, and he's doing the same thing as me. The only problem that I can think of is that I'm using my arcane shot or kill command at such a time that the delay between my next Steady/Auto is long enough that it adds up over the course of a fight and eliminates quite a large portion of damage. If there's a better time or way to use shots and kill command, I'd really appreciate some input.
Also, I'm sorry of this is the wrong thread to ask this in, but I didn't find any answers in other threads or this one.
Quick edit: The other hunter is at least a few slots ahead of me without pets merged on the damage meter, so it's not that his pet is doing more damage than mine. Also, his gear is slightly better than mine. He has about 100 more AP, 2% more crit. We're both at the hit cap.
I got the following log yesterday. I cast MD on the tank, and the following occured. (I've changed names and cut the log to simply include the relevant parts.)
Ato gains Misdirection
Main Tank gains Misdirection
Mage Tank's Pyroblast hits Krosh Firehand for 1894 Fire damage
Ato performs Distracting Shot
Ato's Auto Shot misses High King Maulgar
Ato's Arcane Shot hits High King Maulgar for 283 Arcane damage (283 resisted)
Ato's Auto Shot crits High King Maulgar for 1028
Dist shot was okay. First Auto missed. Arcane fully resisted. Second Auto crit. Maulgar aggroed the MT as usual just fine.
This leads me to believe that MD doesnt use a charge on a miss.
Dist shot is 900 threat (see Thott). If the miss counted, I would have 128 aggro on Maulgar, and he should have killed me. But he aggroed the MT as expected.
It's all fun & games till someone gets a [Hydrocane] in the eye!
I got the following log yesterday. I cast MD on the tank, and the following occured. (I've changed names and cut the log to simply include the relevant parts.)
Ato gains Misdirection
Main Tank gains Misdirection
Mage Tank's Pyroblast hits Krosh Firehand for 1894 Fire damage
Ato performs Distracting Shot
Ato's Auto Shot misses High King Maulgar
Ato's Arcane Shot hits High King Maulgar for 283 Arcane damage (283 resisted)
Ato's Auto Shot crits High King Maulgar for 1028
Dist shot was okay. First Auto missed. Arcane fully resisted. Second Auto crit. Maulgar aggroed the MT as usual just fine.
This leads me to believe that MD doesnt use a charge on a miss.
Dist shot is 900 threat (see Thott). If the miss counted, I would have 128 aggro on Maulgar, and he should have killed me. But he aggroed the MT as expected.
It looks like your arcane shot just partially resisted, so you gave the tank 1183 threat (900+283), which is greater than 1028.
This is wrong.
You're comparing final, pre-mitigated DPS. What I mean by this is that you're including things as hastes (included in Character Sheet DPS), as well as Crit. When you're including these things, 14 AP is not equal to 1 DPS.
+1% Crit does not give +1.3% more DPS. You have more than 0% Crit -- diminishing returns. IF you have 100 DPS pre-crit:
Going from 0% Crit to 1% Crit:
100*1 + 230*0 = 100
100*0.99 + 230*0.01 = 101.3
1.3% DPS increase
Going from 30% Crit to 31% Crit:
100*0.7 + 230*0.3 = 139
100*0.69 + 230*0.31 = 140.3
1.00935% DPS increase
The +AP from Agility and the +Crit from Agility also shift these numbers, due to affecting each other.
I.e. +40 Agility would not be:
Adding 40 AP to our base stats gives us +x DPS. Adding 1% Crit to our base stats gives us +y DPS. Total gain = x+y You have to include how +Crit and +AP gained from +Agility affect each other.
Last edited by Lactose : 07/22/07 at 10:57 AM.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Hi, i am new to these forums..so any answers would be swell...i am 41/20..BM/marks..i had a few quick questions about my gear...i normally top the charts..in the 1, 2 ,3 slot depending on the fight
Right now I have a passive 1.91 attack speed and I have recently just been doing steady/auto/kc and not really using arcane or multi shot. Right now I have a 23.83% crit and one point in Bestial Discipline. I believe I am doing the math right on this, but please correct if I am wrong. Currently I am going to a 1.62 attack speed when hasted by imp AOTH (1.91 x 0.15 = .2865). I am thinking if I move one point out of imp aoth to fill out BD I will be at 1.68 attack speed. If my math is correct, I would assume filling out BD and dropping imp aoth to 4 points would be a pretty decent DPS increase but that's what I'm asking you for
Hi, i am new to these forums..so any answers would be swell...i am 41/20..BM/marks..i had a few quick questions about my gear...i normally top the charts..in the 1, 2 ,3 slot depending on the fight
so is 8 agility always superior to 8 crit rating????
No. There may be good reasons to get a crit gem instead. But over most of the ap/crit/agi space, for all builds, 8 agi does get you a bit more dps than 8 crit rating.