From the last Patch on the PTR it's seems that some modification have been done on the scorpid poison.
Actually the Rank 5 does 55 damage within 10s duration like the other rank but all rank have their damage drastically reduce
For the moment for a BM hunt with 2000AP
Rank 4 : 22 by tick -> 110 at full stack
Under BW : 33 by Tic -> 165 full stack
Rank 5 : 27 by tick -> 135 Full stack
Under BW : 40 by tick -> 200 Full stack (we are far from the 800 it could do)
An announce end to the reign of the PVE Raid King scorpid.
Ps: Sorry tyrae if i misinterpreted your post for a brag.
I think at this point it is safe to say that Blizzard's idea of using +spell damage on pets failed. Any ability that uses it is exploited and nerfed. Personally I loved it, because anything that allows scaling with progression is more fun.
Are there any other specials that use +damage in a meaningful way? Does Screech or Poison Spit?
Last edited by Cheeky : 08/17/07 at 12:53 PM.
Reason: Spelling "poison" correctly
From the last Patch on the PTR it's seems that some modification have been done on the scorpid poison.
Actually the Rank 5 does 55 damage within 10s duration like the other rank but all rank have their damage drastically reduce
For the moment for a BM hunt with 2000AP
Rank 4 : 22 by tick -> 110 at full stack
Under BW : 33 by Tic -> 165 full stack
Rank 5 : 27 by tick -> 135 Full stack
Under BW : 40 by tick -> 200 Full stack (we are far from the 800 it could do)
An announce end to the reign of the PVE Raid King scorpid.
Ps: Sorry tyrae if i misinterpreted your post for a brag.
Wow, that is one hell of a nerf. It is now a far worse focus dump than just about anything you can get on a pet. 135 on a full stack is just sad, especially when you consider activating claw as a focus dump will more often than not push the poison stack off because of the GCD messing with the timing.
I think at this point it is safe to say that Blizzard's idea of using +spell damage on pets failed. Any ability that uses it is exploited and nerfed. Personally I loved it, because anything that allows scaling with progression is more fun.
Are there any other specials that use +damage in a meaningful way? Does Screech or Poison Spit?
Screech seems to function the same as claw/gore and doesnt get any bonus in damage.
I think at this point it is safe to say that Blizzard's idea of using +spell damage on pets failed. Any ability that uses it is exploited and nerfed. Personally I loved it, because anything that allows scaling with progression is more fun.
Are there any other specials that use +damage in a meaningful way? Does Screech or Poison Spit?
The ironic thing is that they promised us 'pets would scale', but when we finally have pets that scale in a meaningful way with the BM tree (rather than being a marginal difference between BM/MM) they have to change it.
They seem scared of making a true difference in the way damage scales for Bm, MM or Sv hunters, seeing as how for all 3 trees the ranged dps output is still the largest slice of the pie. I actually enjoyed having a scorpid put out a _significant_ part of my dps, seeing as how it's a _beast_master tree...
I think at this point it is safe to say that Blizzard's idea of using +spell damage on pets failed. Any ability that uses it is exploited and nerfed. Personally I loved it, because anything that allows scaling with progression is more fun.
Are there any other specials that use +damage in a meaningful way? Does Screech or Poison Spit?
I am somewhat glad to hear that they did in fact nerf that, but along with that I hope they will please look into correcting the lack of scaling at this point. They tried to implement it and failed thus having to nerf the abilities that did scale. With this scorpid change they will join the wind serpents as a pet no-one will ever really use. It is not difficult to implement pet specials scaling with the owner they just do a very poor job at math sometimes.
Lets hope this is stage 1 in the process of fixing the scaling issue. Bring the outliers into reason then adjust the model, my only worry is they sometimes seem to fail when it comes to fixing the model/mechanic, whether it becomes too complex or they simply don’t have the developer hours available I do not know (I would love to have an open discussion with them about it however).
As long as we are on the subject of pets, can anyone see if Boar Charge still generates a large amount of threat when used in conjunction with Growl? As long as they are swinging nerf bats, it would be good to see whether they consider the snap threat boars are capable of as an "issue."
Sorry to intrude but i just have a quick question about hunter gems for BM spec.
As with many BT/Hyjal guilds we have a shortage of Crimson Spinel's, I was just wondering if 8agi gems were still the best option if 10agi is unavailable or is the epic 10ap 5crit rating better? (including kings of course in the calculation)
Pyrestones will still be better than living rubies, but the Glinting cut is better than Wicked unless your hunters are all maxed on hit. The better option of course, is to just farm the trash on off-nights so you can get enough gems for everyone.
The ironic thing is that they promised us 'pets would scale', but when we finally have pets that scale in a meaningful way with the BM tree (rather than being a marginal difference between BM/MM) they have to change it.
They seem scared of making a true difference in the way damage scales for Bm, MM or Sv hunters, seeing as how for all 3 trees the ranged dps output is still the largest slice of the pie. I actually enjoyed having a scorpid put out a _significant_ part of my dps, seeing as how it's a _beast_master tree...
I truly, truly want to flame you and anybody like you.
But I will be nice and just say I am glad for the change.
Man, when that bat swings, it's always hard. Well at least with 2.2 the ravagers in the netherwing mines are tamable now, so switching dps pets is doable. Time to dig up those old Ravager vs Wind Serpent theorycrafts.
That theory craft died when they removed scaling on lighting breath months ago. WS hasn't been a raiding dps pet for ages. As it is now from 2.2 and on its standing between cats, raptors and ravagers. gore does slightly (like 1-4 dps) higher damage but on the other hand is ugly as hell (my opinion :P) since gore doesn't scale its a non issue. WS will never become competable since they got only a 7% dmg modifier and its insane crit dependency.
Originally Posted by MikeMo
I truly, truly want to flame you and anybody like you.
But I will be nice and just say I am glad for the change.
You think just like the clueless people on the official forums who are raving on about every nerf when it comes, the current fotm whine is wf now that it wont procc on special attacks. They seem incapable to grasp the reason why something so incredibly obviously overpowered needs to get toned down, i mean having a group of 3 hunters, 1 warrior and a shaman and STILL the shaman puts down WF because it ups the DPS output of that group more than a agi totem would be a wake up sign but no.
Same with scorpid poison, people just don't seem to understand that having a defensive pet out dpsing dps pets by 200% is not ok game mechanics wise.
I'm quite sure the riot on official forums will be immense and massive as usual and i'm certain blizzard will ignore them just back when WS got nerfed.
The hunter issues they should work in are in complete different areas (like steady shot, ranged survivability, mobility kiting, pet classes, talents etc).
I hope that they decide to add some type of scalability to at least one type of pet. I understand that they want to stay away from the 1 raiding pet rule but if they were to make something like claw scale or gore then at least we would have a couple of different choices. Everyone knew this was coming and I doubt many (intelligent) people are going to cry about it, but at least they could have made some type of pet ability scale.
It is quite obvious that the spell damage Wind Serpent and the Scorpid got from hunter RAP were too high. I was actually surprised that the last change to Lightning Breath didn’t make it to the Scorpid since both use similar scaling formulas.
The question I have is: What would be a good RAP -> pet +dmg scaling formula? The idea here is that your pet’s DPS should keep up with your own gear scaling and maintain a certain % of your total DPS. The RAP -> pet AP scaling is a start, but there are other stats like haste rating which doesn’t directly benefit your pet and at some point, you’d “outgear” your pet, but to a much lesser extent than pre-BC.
Any math inclined could figure this out? Without a good answer, it is hard to conclude if Blizzard over-nerfed the Wind Serpent / Scorpid, other than the fact that it’s nerfed HARD.
I haven't been able to find a post I heard somewhere here its said that the Ashtongue Talisman of Swiftness, (BT exalted trinket), was nerfed on PTR? Anyone know what the change was?
Anyone do any testing on current PTR build with this trinket?
I don't think anyone can really be surprised they nerfed this... BM hunters will still do a ton of dps.
I'm not trumpeting for an overpowered pet, I'm clamoring for the actual pet scaling they promised us. Inadvertently, they provided it for us (Lightning Breath, Scorpid Poison) and now they remove it. Flame me all you want for resisting this change.
I'm not trumpeting for an overpowered pet, I'm clamoring for the actual pet scaling they promised us. Inadvertently, they provided it for us (Lightning Breath, Scorpid Poison) and now they remove it. Flame me all you want for resisting this change.
I agree with you. Now the only pet left for absolute numbers in dps terms is a Ravager. And that is sad. What it would be interesting to implement is rap scaling for claw/bite/gore. But i am almost sure that they will mess with their formulas so much that the claw will do more damage than a rogue.
Well on the bright side, Blizzard appears to have fixed 2 Piece T5 on the PTR so that it's now affected by Auto Shot. I also checked Talon of Alar to make sure they didn't fix some mechanic that caused auto shot to not trigger certain effects (I know the Talon is supposedly working as intented). Sadly it remains unchanged.
Pyrestones will still be better than living rubies, but the Glinting cut is better than Wicked unless your hunters are all maxed on hit. The better option of course, is to just farm the trash on off-nights so you can get enough gems for everyone.
So for the Basic stats of 10ap5crit vs 8agi (+kings) is 10ap5crit rating vs 8.8ap 4.8crit rating, so pyrestone wins just but is there any difference with the way pure agi scales with your pet as opposed to ap/crit rating?
I agree with you. Now the only pet left for absolute numbers in dps terms is a Ravager. And that is sad. What it would be interesting to implement is rap scaling for claw/bite/gore. But i am almost sure that they will mess with their formulas so much that the claw will do more damage than a rogue.
This most recent PTR change simply makes the choice for end-game pets that much smaller. It really takes the fun out of having a pet when every single hunter you see has the exact same one that you do. The fun dynamic of keeping stacks up is now gone as well. Its back to feed it, send it in, and forget about it.
Well now that Haste Rating has received a decent nurf. I was Wonder if its time to pick up the Gun from BT (1.9 speed) and use a 13% haste quiver, and for the haste gear replacing it with pure dps mail/leather gear. Hopefully i can pick up the gun this week and try it out. What do you guys think?
I see no reason to use a 13% quiver over a 15%, sure you will clip more but more haste is never less dps, it just isn't needed. More haste wouldn't help auto/steady, but would not hurt it either, but it would help if you sub in arcane/multi mana permitting.
[E] So pluging it into the spreadsheet over a Sunfury was around 80 dps loss, with a 200ms ping, I dont think its worth it.
Last edited by senior toasted bread : 08/18/07 at 1:31 PM.
Well on the bright side, Blizzard appears to have fixed 2 Piece T5 on the PTR so that it's now affected by Auto Shot. I also checked Talon of Alar to make sure they didn't fix some mechanic that caused auto shot to not trigger certain effects (I know the Talon is supposedly working as intented). Sadly it remains unchanged.
The Talon of Al'ar remaining worthless saddens me because I just got it several days ago, only to bank it until it is buffed. Would it even be worth it to use the talon if they did fix it?
Originally Posted by Howitzer
This most recent PTR change simply makes the choice for end-game pets that much smaller. It really takes the fun out of having a pet when every single hunter you see has the exact same one that you do. The fun dynamic of keeping stacks up is now gone as well. Its back to feed it, send it in, and forget about it.
On the bright side, we won't have to worry about trying to keep our pets in on bosses when the pet is in present danger just so we can keep up the poison stacks. And anyone who was originally using a scorpid will most likely see a personal increase in dps from the hunter by a small margin due to not having to save cooldowns. This looks like we can put up another point for marksman spec on the board because that option of having the scorpid do massive dps from BW and trinkets is gone, so now your DPS comparisons of you in BM to MM spec are now actually something to consider more so than before since the scorpid cannot push anything in favor of the BM tree . Once DST drops (if it ever does), I think I will try out some WWS tests on the servants to see if the trinket is actually the difference in DPS by speccing something along the lines of 14/44/3. The fact that DST and IAotH combined puts the MM spec closer to a perfect rotation and shoves the BM spec too far past the perfect shot rotation speed may be enough, if the gear alone from high end game content isn't.
Well now that Haste Rating has received a decent nurf. I was Wonder if its time to pick up the Gun from BT (1.9 speed) and use a 13% haste quiver, and for the haste gear replacing it with pure dps mail/leather gear. Hopefully i can pick up the gun this week and try it out. What do you guys think?
Testing has given the following formula for its damage range:
SteadyShotDamage = DamagePercentageBonus*RWS*(150 + (WeaponDamage/WeaponSpeed)*2.8 + 0.2*RAP + [Dazed: 175])
You picking up the 1.9 speed Gun with much, much lower min/max damage of the Bristleblitz isn't going to help any in my opinion, neither will getting the quiver speed down by 2% to avoid clips. I would roll with the punches. Your armory suggests you already have possible clip issues when IAoTH procs or at least if RF is up + IAoTH. With this change you might just have an easier time managing a rotation.
Nerfing Scorpids hasn't really helped anything, especially now that they made level 70 Ravagers tamable. The only change is that now every good raiding Hunter will have a Ravager. At least before there was some amount of difference, and Hunters used different pets on a per-fight basis. Now? Ravager for every fight.
Does anyone know where the level 70 Ravagers are, though? I know they are in the mine on the Netherdrake place, but is it possible to get to them without being 300 Riding skill?