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11/21/07, 3:46 AM
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#2451
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Piston Honda
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Originally Posted by Dethroned
I know a lot of BM hunters use the Steady Shot spamacro. Here's an alternative macro which works for me, try it out and let me know what you think.
With the macro I'm using you don't have to mash that button. It will fire Steady Shot normally. If Kill Command is up, one press will execute Kill Command and fire Steady Shot right after.
Macro:
/castrandom [exists,target=pettarget] Kill Command
/cast Steady Shot
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This has been mentioned previously in the thread however a simple fix is placing /cast Auto shot earlier in your macro, works flawlessly for me.
An example being: #Showtooltip Steady Shot
/cast Auto shot
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Lightning Breath
/cast [exists,target=pettarget] Kill Command
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11/21/07, 12:43 PM
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#2452
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Glass Joe
Dwarf Hunter
Bleeding Hollow
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Originally Posted by frmorrison
Any other BM hunters have pet issues with parries with the new pet behavior?
There were 2 BM hunters, but they have to respec because the pets were attacking the middle of the bosses's model making the boss parry and bursting the tank. Each pet had about 10% parry on Mother and on Council, they didn't try on Illidan.
For RoS (where Locks usually use Felhunters) my puppy (for the two minute period of that phase) had a 6% parry rate
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YES! You're the first person I've seen that has posted anything about this, and I'm glad that I'm not crazy. We had noticed our MT getting hurt a lot more than usual on Mother, so we looked through our stats/logs of the fight to find that indeed both of our BM hunter's pets were getting a lot of parries - 50 parries per pet! That's a lot of extra hits from Mother incurred to heal. We both respec'd after that night to try and improve our base hunter DPS, and stopped using our pets for the rest of the week.
A guild member of mine who I'm convinced spends all of his time when we're not raiding theorycrafting suggested/has heard that it is because of the new pet AI of it trying to get "behind" the target. He said somehow, the pets are physically being registered as attacking the centre of the unit's hitbox instead of the edge of it, causing it to be considered as an attack from the front as default (hence it getting parried). I'm not sure if this is true at all.
I've searched through the bug forums and a lot of the EJ forums to find more information about this, and I can't find anything. I plan to assemble some WoW web stats data and post them on the official WoW bug forums. This is a huge issue, all specs of hunters rely on their pets for a big chunk of their damage and we're basically hurting the raid right now for no reason. I seriously hope it gets hotfixed soon, I want to spec back to BM and be valuable again to my raid.
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11/21/07, 1:29 PM
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#2453
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Glass Joe
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The AI was added to make pets move to the back of mobs in 2.3, which is a nice thought, but occasionally has problems. I noticed some parries on Sharahz right after the patch was released as well. I think the issue is that if the mob moves or rotates slightly my pet will sometimes adjust to the new back, but will then stay there if the mob turns returns to its normal position. It seems really similar to issues tanks have with postitioning mobs; the pathing AI is a little wacky. However, once I saw parries I just kept re-calling/attacking with pet to repostition it behind Sharahz manually. This seems to work pretty well, but it can be a pain. It seems like the change will be nice for some encounters and a hassle in others.
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11/21/07, 2:19 PM
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#2454
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Bald Bull
Toroko
Blood Elf Paladin
No WoW Account
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Originally Posted by Locos
Also, Heroism/Bloodlust is a unique speed modifier in that it speeds up the global cooldown, so you can run the same rotation...just faster.
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After further testing it was proven that heroism/bloodlust do not have any effect on the global cooldown.
The discussion concerning it, if you're interested, begins with this post in the working theories of theorycrafting thread.
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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11/21/07, 4:21 PM
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#2455
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Von Kaiser
Night Elf Hunter
Lightning's Blade
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The only fight i got in on last night was high Warlord Naj and my pets parry was only in the 1% range but the dodge rate was 8%.
Last night i was actually in the melee group with a shaman/drums of battle unlike my normal group of 2 mages and 2 locks so they can get my 3% damage increase =(. My DPS increased by roughly 300 being in the melee group between heroism/drum of battle/BS&totem for my pet. Funny how i always wondered why my dps was always so far behind the hunter who is normally in that group.
Last edited by Kaladian : 11/21/07 at 4:34 PM.
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11/21/07, 5:27 PM
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#2456
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Von Kaiser
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Originally Posted by Sympa
This has been mentioned previously in the thread however a simple fix is placing /cast Auto shot earlier in your macro, works flawlessly for me.
An example being: #Showtooltip Steady Shot
/cast Auto shot
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Lightning Breath
/cast [exists,target=pettarget] Kill Command
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Thank you a bunch, Sympa. I removed the Lightning Breath line as I use a Ravager, but otherwise I just copied and pasted this macro. I'm even getting KC's automagically again! <3
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11/21/07, 8:37 PM
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#2457
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Glass Joe
Tauren Hunter
Khaz Modan (EU)
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From the 2.3.2 PTR Patch notes.
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/cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
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to test tomorrow on the PTR. 
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11/22/07, 12:42 PM
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#2458
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Glass Joe
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#Showtooltip Steady Shot
/cast Auto shot
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Lightning Breath
/cast [exists,target=pettarget] Kill Command
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I use a slightly different one... but does anyone else have the problem of the SS/AS macro not working if the pet is dead? I seem to have this issue where if my pet has dies, I don't get the SS/AS working right. Also, I am having an issue of when the target has died, if I am too spam-happy, I auto target the next nearest mob and start firing. This sucks when the next nearest happens to be the sheep and I cause total chaos.
The one I use is this for general fights:
#showtooltip Steady Shot
/castsequence reset=3 Auto Shot, Steady Shot
/castrandom [pet,exists,nodead] Kill Command
/script UIErrorsFrame:Clear()
And this one for special fights and grinding:
#showtooltip Steady Shot
/castsequence reset=3 Auto Shot, Steady Shot
/castrandom [pet,exists,nodead] Kill Command
/castrandom [pet,exists,nodead] Bestial Wrath
/use Bladefist's Breadth
/castrandom Rapid Fire
/script UIErrorsFrame:Clear()
Any tips or help is greatly appreciated.
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11/24/07, 6:11 PM
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#2459
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Piston Honda
Troll Hunter
Ragnaros (EU)
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Santos or Skyfire?
Hi!
I would like to ask your opinions.
What do you think what is the better ranged weapon for a "classic" 41/20 BM hunter?
Don Santos' Famous Hunting Rifle
139 - 259 Damage Speed, 2.70
(73.7 dps)
7.5% of your ranged attacks increase your AP by 250 for 10 sec.
Skyfire Hawk-Bow
108 - 202 Damage Speed, 2.40
(64.6 dps)
+ 14 hit rating (0.88%)
+ 26 AP
I'm troll, so the bow means +0.5% hit chance.
I wonder if the Rifle's dps and proc are balancing the bow's speed, hit rating (with racial) and AP?
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11/24/07, 6:15 PM
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#2460
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GW2 or Bust
Voland
Orc Death Knight
No WoW Account
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The Troll racial no longer grants a bonus to hit. It's now 1% crit.
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11/25/07, 12:57 PM
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#2461
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Von Kaiser
Orc Hunter
Tarren Mill (EU)
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Originally Posted by KergeKacsa
Hi!
I would like to ask your opinions.
What do you think what is the better ranged weapon for a "classic" 41/20 BM hunter?
Don Santos' Famous Hunting Rifle
139 - 259 Damage Speed, 2.70
(73.7 dps)
7.5% of your ranged attacks increase your AP by 250 for 10 sec.
Skyfire Hawk-Bow
108 - 202 Damage Speed, 2.40
(64.6 dps)
+ 14 hit rating (0.88%)
+ 26 AP
I'm troll, so the bow means +0.5% hit chance.
I wonder if the Rifle's dps and proc are balancing the bow's speed, hit rating (with racial) and AP?
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skyfire hawk bow is to fast, 2.6 is perfect speed for bm hunter without haste gear. 2.7 gives abit more room for lag if you got 100+ ping.
The proc on don santos got a uptime of bout 42% so its worth almost 120 ap.
Suffice to say don santos is among the best bm weapons in game until t6 and haste gear where you can get 3.0 down enough for a solid 1:1 rotation.
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11/26/07, 10:01 AM
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#2462
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Piston Honda
Troll Hunter
Ragnaros (EU)
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Originally Posted by Shaile
skyfire hawk bow is to fast, 2.6 is perfect speed for bm hunter without haste gear. 2.7 gives abit more room for lag if you got 100+ ping.
The proc on don santos got a uptime of bout 42% so its worth almost 120 ap.
Suffice to say don santos is among the best bm weapons in game until t6 and haste gear where you can get 3.0 down enough for a solid 1:1 rotation.
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Ok, thx.
But as every answer born a new question, i got a new one too.
Which 2 trinkets would you choose from the following? (Just pre-kara trinkets.)
Badge of Tenacity
308 Armor
Use: Increases agility by 150 for 20 sec. (2 Min Cooldown)
Bladefist's Breadth
+26 crit rating (1.17% @ L70).
Use: Increases AP by 200 for 15 sec. (1 Min Cooldown)
Core of Ar'kelos
+52 AP
Use: Increases AP by 200 for 20 sec. (2 Min Cooldown)
Hourglass of the Unraveller
+32 crit (1.45% @ L70)
Equip: Chance on critical hit to increase your AP by 300 for 10 secs.
Abacus of Violent Odds
+64 AP
Use: Increases haste rating by 260 for 10 sec.
Which 2 if this makes the biggest dps-boost? (Or which surely NOT?  )
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11/26/07, 12:21 PM
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#2463
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Glass Joe
Night Elf Hunter
Zenedar (EU)
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Get Cheeky's spreadsheept from the neighbour topic, load your gear and look how will change your DPS with different trinkets.
I think Bloodlast Brooch (41 badges needed) is "must to have". Badge of tenacity is nice but costs over 800 gold on my server (druids just love it, as well as rogues = high demand). So I would either use bladefist's breadth or hourglass if it drops. However, people say its proc has been nerfed 
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11/26/07, 12:34 PM
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#2464
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Von Kaiser
Orc Hunter
Tarren Mill (EU)
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Originally Posted by KergeKacsa
Ok, thx.
But as every answer born a new question, i got a new one too.
Which 2 trinkets would you choose from the following? (Just pre-kara trinkets.)
Badge of Tenacity
308 Armor
Use: Increases agility by 150 for 20 sec. (2 Min Cooldown)
Bladefist's Breadth
+26 crit rating (1.17% @ L70).
Use: Increases AP by 200 for 15 sec. (1 Min Cooldown)
Core of Ar'kelos
+52 AP
Use: Increases AP by 200 for 20 sec. (2 Min Cooldown)
Hourglass of the Unraveller
+32 crit (1.45% @ L70)
Equip: Chance on critical hit to increase your AP by 300 for 10 secs.
Abacus of Violent Odds
+64 AP
Use: Increases haste rating by 260 for 10 sec.
Which 2 if this makes the biggest dps-boost? (Or which surely NOT?  )
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You should stop by cheekys spreadsheet thread to ninja his latest spreadsheet, then plug those trinkets in after you put in your own gear. Its a excellent spreadsheet to see the relative value of items in a purely theoretical scenario. Myself i use [Hourglass of the Unraveller] and [Bloodlust Brooch] with the last one being replaced with the new ZA trinket asap.
Remember, random haste is NOT your friend as BM, you want as clean rotation as possible with as little random boosts that put your rotation off as possible. If there was enough haste available to me that i could use a 3.0 weapon and get it down to 1.5 (with 1.0 steadies) i would drop imp hawk talent right away. As it is now any random haste puts me closer to the preferable speed but outside those haste buffs i got a unoptimized rotation (to much waiting time til next auto) which in the long run lowers the dps.
Last edited by Shaile : 11/26/07 at 12:51 PM.
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11/26/07, 3:35 PM
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#2465
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Piston Honda
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Are you seriously telling me Santos beats Wolfslayer and the gun DW drops for BM?
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11/26/07, 3:47 PM
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#2466
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Glass Joe
Night Elf Hunter
Kilrogg (EU)
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Originally Posted by BigBlue
I have a quest for all the BM guys. Do you use steady shot? How does that work with imp aspect of the hawk? Do you just not use steady while imp AotH is up? Or, do you ignore the steady (possibly) slowing down your auto?
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My rotation is just auto-steady-auto-steady -spam, just spamming this macro:
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
With my 2.9 speed bow and this macro, I have no problems during AotH-procs. With Rapid Fire and AotH-proc together it should be still manageable, possibly delaying the auto shot a bit with faster weapons (2.5-2.8).
Hmm, it seems I've quoted a very old post from the page one. Thought I was at the last page, apologies. Useless post.
Last edited by Juuel : 11/27/07 at 6:08 AM.
Reason: Old post
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11/26/07, 4:53 PM
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#2467
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Glass Joe
Night Elf Death Knight
Archimonde
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Originally Posted by rockyourjon
YES
A guild member of mine who I'm convinced spends all of his time when we're not raiding theorycrafting suggested/has heard that it is because of the new pet AI of it trying to get "behind" the target. He said somehow, the pets are physically being registered as attacking the centre of the unit's hitbox instead of the edge of it, causing it to be considered as an attack from the front as default (hence it getting parried). I'm not sure if this is true at all.
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This is the same conclusion I came to after last nights raid when my pet would continuously position himself to the side of terron rather than the direct back, incuring a few parries. Sometimes, on RoS if I recall, he would position himself to the back, only to end up on the side. I tried pulling him back then sending him back in but I don't recall well enough to ellaborate on the argument at this point.
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11/26/07, 6:00 PM
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#2468
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Glass Joe
Night Elf Hunter
Aggramar
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So I found this in the 2.3.2 PTR patch notes, is this a supposed fix for the issues that some are having with the standard steady/auto macro?
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/cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
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Here's the source: 2.3.2 PTR Patch notes.
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11/26/07, 9:11 PM
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#2469
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Piston Honda
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Anyone noticing a higher than usual miss rate of their pet, even with 2/2 Animal Handler post 2.3?
I did ZA last night and the WWS parse is basically showing around a 6% miss rate on bosses, when I would think it should be around 2% (6% - 4% talent).
Since there is some movement of the bosses, I double checked a WWS of a Curator fight (where he doesn't move and my pet was on him 100% of the time) which also showed 5+% miss rate. Even on Prince Malch, where is can stay up 100% of the time, he had 5% miss auto attack miss rate (and 3% from claw).
I thought it may be positioning to the side, but there was no parries on Prince and only 1 on Curator across all attacks, so it must have been when it was initially positioning itself.
Anyone else seeing similar results ?
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11/26/07, 10:19 PM
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#2470
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chiefly comprised of water
Tsook
Troll Hunter
No WoW Account
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Pets have the same base miss as other non-dual-wielders (MS warriors, hunters, etc): i.e. 9% vs level 73 bosses. 9 - 4 = 5% seems about right to me.
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11/26/07, 11:06 PM
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#2471
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Piston Honda
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Originally Posted by Tsook
Pets have the same base miss as other non-dual-wielders (MS warriors, hunters, etc): i.e. 9% vs level 73 bosses. 9 - 4 = 5% seems about right to me.
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Ok, I thought it was 5.6%. I just read the 'Working Theories' sticky and you're right about the 9%.
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11/30/07, 4:32 PM
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#2472
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Piston Honda
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Originally Posted by Wunlastri
Are you seriously telling me Santos beats Wolfslayer and the gun DW drops for BM?
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Actually Wolfslayer is #1 for an unhasted BM Hunter. Santos is a close second, basically because the proc more or less counts as an Hourglass of the Unraveller all on its own. Also, both guns share the same speed.
DW's gun is too fast for a BM hunter to properly run a rotation (~1.8s after Serpent's Swiftness and quiver) without clipping significantly.
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11/30/07, 4:55 PM
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#2473
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Glass Joe
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Originally Posted by Wunlastri
Are you seriously telling me Santos beats Wolfslayer and the gun DW drops for BM?
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Yes, and both WS and Don Santos are better than any drops in SSC and TK, and the 2 other ranged weps in kara.
I believe they're on par with the Hyjal/BT weps also
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11/30/07, 7:05 PM
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#2474
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Glass Joe
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Originally Posted by Retgar
So I found this in the 2.3.2 PTR patch notes, is this a supposed fix for the issues that some are having with the standard steady/auto macro?
Here's the source: 2.3.2 PTR Patch notes.
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Just so I make sure I understand, a longer macro chain:
/cast Steady Shot, !auto shot, !steady shot, !arcane shot, !multishot
then it resets after multishot? Just as an example.
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12/01/07, 6:31 AM
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#2475
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Piston Honda
Tauren Hunter
Daggerspine (EU)
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Originally Posted by Mugsley
DW's gun is too fast for a BM hunter to properly run a rotation (~1.8s after Serpent's Swiftness and quiver) without clipping significantly.
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Not really, I use it and get zero clipping when i'm at around 100ms latency or less, even when under quickshots.
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