Survival raiding is essentially the buffing spec of the hunter class. Here we have the perfect candidate to pickup 5/5 Improved Hunter’s Mark. Yet, the buffage spoken of is Expose Weakness. A specialized role within a raid that given the right circumstances puts the Survival hunter in a position to trade personal DPS for agility so that melee and hunters can benefit as much as possible from the Survivalist’s critical hits.
I assume 3/3 EW is mandatory. The argument that nears, promoting a hybrid 0-27/28-34/33, stems from the view Readiness is a “6pt talent.” I cannot credit properly the source but I’m pretty sure it has come up on these forums that Master Tactician within a 25 person raid is relatively useless, given the high buffed crit % of most raiders and the inconsistency that is inherent with crit-streams. If increasing DPS is the issue, respeccing Beast Mastery would likely do just that, +hit isn’t hard to cap with or without Surefootedness.
I believe that for the one Survival hunter in a raid to run with any less agility than could be had is a raid-DPS loss that is not compensated by the personal increases of the Survival hunter’s speccing or gearing under their potential agility.
It is true that a threshold exists where the lack of physical damage-doing raiders might call for more personal DPS as EW would not hold its own as a beneficial buff anymore; but, at that point you might as well spec BM and try to keep Ferocious Inspiration up for those Locks and Mages or if you’re lucky an Elemental Shammy and not any healers in your group.
Arguing against the standard 0-20-41, I believe the stat increases from Combat Experience outweigh having readiness available. The hybrid-EW spec 0-27/28-34/33 has a floating point, you could also try 1-27-33, but I like it as 1/3 Thrill of the Hunt. Ranged Weapon Specialization is another option, but there are many.
All this being said, am I off my rocker here? I do think this only applies to a 25 person raid unless a 10man is physical damage heavy. Is the consensus at ease with more than one Survival hunter in a raid being overkill and gimped-by-spec DPS?
I do not have spreadsheets for my claim that a raid benefits most from the Survival hunter taking Combat Experience over Readiness (or any other talents that increases the hunter’s personal DPS) as EW’s gains create more raid-wide DPS, given the proper makeup. If the benefits of EW are not sufficient, BM is more beneficial to a raid. The benefits of 2% more agility versus a 5min cool-down and proccing 10% inc crit when you already have a pile.... I hope my lack of data can be forgiven and a more technical response could be given in support or against my claim.
Someone asked for EW calculator:
Rivkah's World of Warcraft Notes: Survival Hunter Raid Basics