According to the spreadsheet of love from Cheeky, 3/3 barrage + 3/5 IAotH using a 1:1.5 rotation all the way through (raid buffed) is still a 17dps drop vs 5/5 MT and you have to give up readiness and can have at most 1 point in surefooted or imp feign. Each point you stick in quick shots adds about 2dps over the previous point. These are extremely small gains for each talent point.
The max dps spec seems to be 3/5 RWS and 3/3 Expose Weakness (16 dps more than 5/5 MT). To get that you completely lose Thrill of the Hunt though. Either way we are debating +/- 20 dps on a number that is around 1200. I'd pick the talents that give you close to max dps + the utility you like to have. For me right now its 5/5 MT with readiness and with the impending troll weapon skill nerf the freedom to put 3 points in surefooted. I also get 2 points in TotH, 2 in EW, and a point left over for wyvern sting to avoid pvp respecs.
I no longer spec for Readiness, I just don't find it better than 3/3 TotH and I dont have the base crit to drop to 2/3 EW.
Personally I love 3/3 TotH, not sure I could ever drop it
Looking through some information I do have a question. How do 2 EW's work in a raid? If a hunter with less agi proc's EW when a more powerful one is up, does it refresh it, override it or do nothing (more powerful spell is active)? Same thing if a more powerful EW proc's when a lesser one is up?
Hunter with less agi cant overwrite stronger EW. Mob will have just one best EW. If hunter do have temporary agi buff then makes him better than other survival hunters, like from [Badge of Tenacity], then while active he can get his EW up. After badge effect will expire, other hunters will overwrite this EW with theirs.
You bring up a good point. I'm thinking that at some point 3/3 Barrage and 2/5 IAotH would be better than MT.
I believe with Quiver I'm at ~2.46 weapon speed from 2.9. 6% haste would bring me down to just above 2.3 correct? That would still be enough time for a 1:1.5 rotation with less wasted time.
Wouldnt recommend that for faster than 3.00 weapons with a latency above 150ms. I still see abit of clipping with 5/5 imp arcane shot and 2.9 speed weapon at ~150 latency.
Yes, you count as physical DPS for that equation, since you benefit from EW just as much as any other physical damage dealer. Also, this includes hunter pets and felguards, if for some reason you have one. And last but not least, this includes tanks, either feral or warriors, (who, more importantly, gain tps increase via the extra AP).
I don't suppose it will do that much for paladins tanks, since they gain threat through spelldamage more, unless i'm mistaken.
Hunters benefit more from TSA/Expose than any other physical dps i believe, due to huge buff to pets AP.
hello, my guild is in a situation where we don't have any Survival hunters but instead we take two BM hunters (me included) instead. I want to spec survival because I feel that I can contribute more to our guild than I am at the moment with just my own personal DPS. i am aware of what sort of itemization survival spec requires and I have been working on my gear for the past few weeks getting agility items/gems to replace the items I have that don't have any agility buffs on them, and I'm happy to say that i am able to achieve 750agility un-buffed as a BM hunter
I have not raided with survival spec and I am wondering what sort of shot rotations would be best to use with survival spec.
if this is a double post of some sort i apologize, if there is already a post regarding this please forward me to it, it will be much appreciated thank you.
I have not raided with survival spec and I am wondering what sort of shot rotations would be best to use with survival spec.
if this is a double post of some sort i apologize, if there is already a post regarding this please forward me to it, it will be much appreciated thank you.
Survival shot rotation is just like a MM shot rotation, 1.5:1. That is, you use 1 special after an auto shot and then 2 specials after an auto shot. There are 2 common rotations I've seen used:
Auto, Steady, Arcane, Auto, Steady, Auto, Steady, Multi-shot, Auto, Steady
Auto, Steady, Arcane, Auto, Steady
The first rotation works best if you sacrifice a couple points in TotH and get 2/3 Expose Weakness to get yourself Barrage. The second rotation really only works if you put some points into Imp. Arcane Shot. I prefer the second rotation on single targets due to arcane shot not being mitigated by armor, but use the first rotation on fights that involve multiple targets. The key with both rotations is getting your timing as tight as possible to delay your auto shot after two specials as little as possible. I suggest getting Quartz, which has an indicator of lag on the cast bar.
Survival shot rotation is just like a MM shot rotation, 1.5:1. That is, you use 1 special after an auto shot and then 2 specials after an auto shot. There are 2 common rotations I've seen used:
Auto, Steady, Arcane, Auto, Steady, Auto, Steady, Multi-shot, Auto, Steady
Auto, Steady, Arcane, Auto, Steady
The first rotation works best if you sacrifice a couple points in TotH and get 2/3 Expose Weakness to get yourself Barrage. The second rotation really only works if you put some points into Imp. Arcane Shot. I prefer the second rotation on single targets due to arcane shot not being mitigated by armor, but use the first rotation on fights that involve multiple targets. The key with both rotations is getting your timing as tight as possible to delay your auto shot after two specials as little as possible. I suggest getting Quartz, which has an indicator of lag on the cast bar.
First off, a more specific question: for the above rotations, what would a /castsequence macro for the above look like? I was trying to do something like that, but it was working very poorly for me, and I really have next-to-no knowledge of the macro scripting language in WOW, so trying to plod it out by myself really didn't work.
Secondly, in general: I'm trying a 7/20/34 spec as Survival, and I'm finding that I like the spec, but I really feel as if my DPS has dropped off significantly from when I was 41/20, even considering the buff from EW I bring. I'm not sure if it's just that I'm not used to rotations (especially because the best weapon I was ever able to get was Sunfury, and I suspect Wolfslayer is too fast for a non-BM rotation) and screwing something up majorly (I really suspect part of it is this, because I couldn't even really accurately describe my rotation). I basically do a steady/auto rotation with an arcane or multishot thrown in after every other autoshot. It may also be that I simply don't have the gear to go survival: I was top 3 in the meters in my old guild before it died, but the DPS there was a lot worse than the guild I joined, and as I've always prided myself on being way above the average, being anywhere from 7-11th on damage meters really doesn't sit well with me. That being said, does my spec simply just not work; do I not have the gear to pull off survival right now? I'm sorry for such a vague question, but I've been trying to isolate the problem, but I just haven't been able to find any specific cause.
Survival shot rotation is just like a MM shot rotation, 1.5:1. That is, you use 1 special after an auto shot and then 2 specials after an auto shot. There are 2 common rotations I've seen used:
Auto, Steady, Arcane, Auto, Steady, Auto, Steady, Multi-shot, Auto, Steady
Auto, Steady, Arcane, Auto, Steady
I use the second rotation here, and find it produces good DPS and is pretty sustainable. For fights where multi is safe and gets more than one target, I tend to auto, steady, arcane, auto, multi rather than try thread multi, as threading multi very often leads to clipping (or you need to be a robot to not clip). On single target when I know I'm behind on the cycle, or late with the second steady, I sometimes throw in multi rank 1 instead just to reduce clipping.
First off, a more specific question: for the above rotations, what would a /castsequence macro for the above look like?
Secondly, in general: I'm trying a 7/20/34 spec as Survival, and I'm finding that I like the spec.
Thanks a lot in advance.
1.
Cast sequence macros (1.5:1 rotations) and 5x/x/x SV spec don't work well together.
Every haste you get (rapid/zerk/trinkets/iaoth) breaks /castsequence that is CD dependent.
2.
Macro would look something like:
/castsequence reset=target Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot,*,*,*,*
a)
reset=target - you can skip this or change "target" with other condition (time, modifier key etc..)
b)
*,*,* are extra Steady Shot, Auto Shots. number of them depends on your weapon speed and 10seconds of MS CD. (how many Steady-Auto +1x arcane +1x MS can you fire in 10 seconds?)
c)
Macro is not optimal. I'm currently working with it trying to perfect it as much as possible, with 2.1 I respecced all my hunters into BM and they all have serious problems with MM spec they use for some pet unfriendly encounters.
The one that I gave you is based on MS CD and therefore doesn't fire arcane with frequency it could. (looses almost 50% arcane shot damage... since it fires Arcane and Multi at 1:1 ratio).
d)
Its possible to go SV with IAoth but you will need to do 1.5:1 rotation manually then drop to 1:1 rotation when IAoth procs. Or use Steady-Auto macro, weave arcane/multi manually when on cd, when IAoth procs go Steady-Auto only.
This WWS is from last night raid and upper macro was used in fight. Rage Winterchill is good in raid test dummy. There was some Steady-Auto(+rapid/zerk) usage towards the end of encounter because mana issues. Witch pretty much shows main problem with 1.5:1 rotations. And I have alchemy stone. Zek - WWS
Its not bad, but I can do better without macro.
I advise that you try 1.5:1 rotation with 0 haste first. Get hang of manual timing and then try 1.5:1 <-> 1:1 switching due haste procs.
I'm taking up my hunter again seriously and may be playing as Survival spec. I'm in a unique position in that on Australian servers, ping makes 1.5:1 rotations quite difficult - or almost impossible - to execute properly. Starting steady ~0.2s before auto and then mashing arcane/multi will still clip my auto by 0.2-0.3s. If I had to hazard a guess, I'd say the timeline goes like this (S2 xbow 3.00 speed pre-haste). My calculations are likely wrong as I'm a druid foremost, so this is my intuitive grasping of hunter mechanics. If it's wrong I'd appreciate correction, but the goal is ultimately to illustrate that 1:1.5 strikes me as unviable in a raiding context.
-0.2s: Begin steady
0.0s: Auto fires
0.25s: Steady is registered, begins cast.
0.25s-1.75s: Steady casting [NB: I have forgotten if steady is effected by quiver haste], multi-mashing.
1.75s: Steady finishes cast
2.00s: Multi-mashing is registered on keyboard.
2.30s: Multi-mashing registered by server.
2.63s: Auto supposed to fire
2.80s: Multi fires
2.80s: Auto actually fires
Figures are intentionally 'fudged'. Time is lost in a few areas;
- Having to steady prior to auto, lag varies greatly so I must cast this 0.2s before auto to ensure I don't clip an auto if my ping is lower than usual.
- Multi-shot + steady shot registering some time after the server recognises my steady shot has finished casting. /stopcasting? (Oh please, god, no, make it stop...)
In sum: The top marks hunter in my guild, and on my server, simply use a priority system and fire one special between each auto. He claims to do reasonable DPS comparable to the BM hunter depending on fights, although I can't help but think the DPS loss would be significant. Does anyone have any views on the viability of this rotation (perhaps with a 2.7ish weapon), or should I just clip my shots slightly?
I'm taking up my hunter again seriously and may be playing as Survival spec. I'm in a unique position in that on Australian servers, ping makes 1.5:1 rotations quite difficult - or almost impossible - to execute properly. Starting steady ~0.2s before auto and then mashing arcane/multi will still clip my auto by 0.2-0.3s. If I had to hazard a guess, I'd say the timeline goes like this (S2 xbow 3.00 speed pre-haste). My calculations are likely wrong as I'm a druid foremost, so this is my intuitive grasping of hunter mechanics. If it's wrong I'd appreciate correction, but the goal is ultimately to illustrate that 1:1.5 strikes me as unviable in a raiding context.
-0.2s: Begin steady
0.0s: Auto fires
0.25s: Steady is registered, begins cast.
0.25s-1.75s: Steady casting [NB: I have forgotten if steady is effected by quiver haste], multi-mashing.
1.75s: Steady finishes cast
2.00s: Multi-mashing is registered on keyboard.
2.30s: Multi-mashing registered by server.
2.63s: Auto supposed to fire
2.80s: Multi fires
2.80s: Auto actually fires
Figures are intentionally 'fudged'. Time is lost in a few areas;
- Having to steady prior to auto, lag varies greatly so I must cast this 0.2s before auto to ensure I don't clip an auto if my ping is lower than usual.
- Multi-shot + steady shot registering some time after the server recognises my steady shot has finished casting. /stopcasting? (Oh please, god, no, make it stop...)
In sum: The top marks hunter in my guild, and on my server, simply use a priority system and fire one special between each auto. He claims to do reasonable DPS comparable to the BM hunter depending on fights, although I can't help but think the DPS loss would be significant. Does anyone have any views on the viability of this rotation (perhaps with a 2.7ish weapon), or should I just clip my shots slightly?
this is exactly what i have found to be true in my logs with 300ms ping. (and also exactly how its modeled in cheeky's spreadsheet.)
I've considered using stopcasting, but im not sure its possible to add on to a macro which you spam as much as possible, you'd have to start pushing your macro, then wait during steady cast, then push the macro again during the lag time....etc...etc.... it would end up being very difficult. (especially considering that NOT using a macro, makes this shot rotation next to impossible.)
1.
Cast sequence macros (1.5:1 rotations) and 5x/x/x SV spec don't work well together.
Every haste you get (rapid/zerk/trinkets/iaoth) breaks /castsequence that is CD dependent.
d)
Its possible to go SV with IAoth but you will need to do 1.5:1 rotation manually then drop to 1:1 rotation when IAoth procs. Or use Steady-Auto macro, weave arcane/multi manually when on cd, when IAoth procs go Steady-Auto only.
I advise that you try 1.5:1 rotation with 0 haste first. Get hang of manual timing and then try 1.5:1 <-> 1:1 switching due haste procs.
be a better spec for this, then, given it loses the complications of IAOTH? And, in that case, does the optimal 1.5:1 involve using Multi-Shot over Steady Shot? I really like both focused fire and IAOTH as talents in concept, but it seems like IAOTH is hurting a lot more than it's helping. If I dropped to a 1:1 whenever haste effects procced, would I be better off in the long run, or am I still hurting myself compared to a 1.5:1 rotation, even with the 40% improved attack speed? I'd try to set this up myself on the spreadsheets, but I run Open Office, and I have no idea how to actually set up the rotations in OO.
And, in that case, does the optimal 1.5:1 involve using Multi-Shot over Steady Shot? I really like both focused fire and IAOTH as talents in concept, but it seems like IAOTH is hurting a lot more than it's helping. If I dropped to a 1:1 whenever haste effects procced, would I be better off in the long run, or am I still hurting myself compared to a 1.5:1 rotation
Use MS after Steady before auto.
Dropping to a 1:1 rotation with 15% haste at best evens out with staying 1:1.5, but with IAotH you lose the dps from whatever else you would use those 5 points for.
I find I do more DPS using 1:1.5 than using Rapid Fire and 1:1. I generally only use Rapid Fire these days when Bloodlusted (or combined with other Haste effects in general).
I'm taking up my hunter again seriously and may be playing as Survival spec. I'm in a unique position in that on Australian servers, ping makes 1.5:1 rotations quite difficult - or almost impossible - to execute properly. Starting steady ~0.2s before auto and then mashing arcane/multi will still clip my auto by 0.2-0.3s. If I had to hazard a guess, I'd say the timeline goes like this (S2 xbow 3.00 speed pre-haste). My calculations are likely wrong as I'm a druid foremost, so this is my intuitive grasping of hunter mechanics. If it's wrong I'd appreciate correction, but the goal is ultimately to illustrate that 1:1.5 strikes me as unviable in a raiding context.
-0.2s: Begin steady
0.0s: Auto fires
0.25s: Steady is registered, begins cast.
0.25s-1.75s: Steady casting [NB: I have forgotten if steady is effected by quiver haste], multi-mashing.
1.75s: Steady finishes cast
2.00s: Multi-mashing is registered on keyboard.
2.30s: Multi-mashing registered by server.
2.63s: Auto supposed to fire
2.80s: Multi fires
2.80s: Auto actually fires
Figures are intentionally 'fudged'. Time is lost in a few areas;
- Having to steady prior to auto, lag varies greatly so I must cast this 0.2s before auto to ensure I don't clip an auto if my ping is lower than usual.
- Multi-shot + steady shot registering some time after the server recognises my steady shot has finished casting. /stopcasting? (Oh please, god, no, make it stop...)
In sum: The top marks hunter in my guild, and on my server, simply use a priority system and fire one special between each auto. He claims to do reasonable DPS comparable to the BM hunter depending on fights, although I can't help but think the DPS loss would be significant. Does anyone have any views on the viability of this rotation (perhaps with a 2.7ish weapon), or should I just clip my shots slightly?
As an Australian Survival hunter myself with ~400 latency, I find that an unmacroed auto/steady rotation gives me the best dps with arcane and multi thrown in when having to move or when there are multiple un-crowdcontrolled mobs around. I have tried a 1:1.5 rotation, both macrod and not, and when I switched to auto/steady my dps jumped by a fair bit.
To start with I had my auto/steady on a macro and my dps increased, but after a while and thinking about it I realised that with the latency that we get here in Oz that it would be even more dps for me to manually time my shots and once I started manually timing my auto/steady my dps climbed even higher and my fellow BM hunters were surprised how I improved my dps without improving my gear.
Manually timing your 1:1 rotation is very easy, particularly if you have an addon such as Quartz, which adds your latency onto the end of your cast bar. This, in conjunction with the autoshot timer bar (also provided by quartz), lets you see when you can cast your steadyshot again without clipping your autoshot.
I found that it does take a bit of getting used to, watching the castbar, autoshotbar and still be aware of everything in your environment, but it does make a difference.
Also with just a 1:1 rotation, I find that I almost never need mana With a raidbuffed crit of 40ish% and TotH and if youre lucky Blessing and Judgement of Wisdom the mana just keeps rolling in.
I'm sorry, I phrased my post wrong up there: I meant that with 3/3 Barrage, it becomes true that on all the fights I can (i.e. no CCed mobs around), I should be doing an auto steady auto steady multi rotation instead of an auto steady auto steady arcane, yes?
Thanks for the replies guys. Manual 1:1 it is. I'm just glad that I don't need a macro to top charts - would've been a dreary future.
Cheers!
You're welcome. Don't get me wrong though, if our latency (yours and mine), was like our counterparts in the good ol' U.S of A then a macro would most probably help substantially.
The reason manually timing our rotations is better, is because with a macro eg auto/steady we have to wait for the server to send back the information that the auto has fired before the casting of the steady can begin. With latency as high as we get in Australia it means we have to wait up to 0.4 of a second extra on each shot for the server to send back the information.
If our latency was nice and low, say 50ms not 400, then timing our shots manually would become difficult as we would only have 0.05 of a second to react and hit the next shot instead of 0.4 seconds and this would be more easily achieved by mashing a macro (unless you have really really really super good reflexes). At least thats how i gather it works.
Survival with 3/3 toth and [Black Bow of the Betrayer] will most likely have too much mana. RWS in that case would be better imo.
This is so not true tbh. If you use AoTh all the time i am atm running out of mana after about 4 minutes (taking no pots). a lot of the important fights in this game are 10+ minutes long so tbh you cant get to a point where you have too much mana!
Viper has generally carried me through such protracted fights. I'm using the striker with no points in Efficiency; just ToTH for mana return. On trash clears I run with Hawk and generally don't lose mana.
Also, since I'm rolling with a 3.0 speed weapon, I've begun to notice very frequently that Arcane Shot always comes up ~.1-.2 seconds after autoshot. My options for disposable fillers are scatter, wyvern, and possible one point out of EW. Currently I sit around 47% crit raid buffed. Is that enough to keep up 2/3 EW?
It seems like having Arcane Shot up earlier would improve the consistency of my rotation; there wouldn't be as many situations where multi comes up shortly after and I end up using multi instead, effectively starting the whole thing over. Could that increase in effectiveness make up for the second or two that melee doesn't have +260AP?
Also, since I'm rolling with a 3.0 speed weapon, I've begun to notice very frequently that Arcane Shot always comes up ~.1-.2 seconds after autoshot. My options for disposable fillers are scatter, wyvern, and possible one point out of EW. Currently I sit around 47% crit raid buffed. Is that enough to keep up 2/3 EW?
It seems like having Arcane Shot up earlier would improve the consistency of my rotation; there wouldn't be as many situations where multi comes up shortly after and I end up using multi instead, effectively starting the whole thing over. Could that increase in effectiveness make up for the second or two that melee doesn't have +260AP?
I'm spec'd into Imp. Arcane Shot to make my rotation work without multi-shot. I'm using a 2.9 speed weapon so it's more necessary for me, but I'm still using 4 points into it to make sure Arcane goes off before auto. It took me a while to get my build figured out but it is working great.
As for mana, there are few fights that aspect of the viper and fel mana potions won't keep me in mana. Extremely long fights without breaks are the main ones, right now specifically Mother Shahraz (not a long fight but she has a mana drain that eats your mana quick) and Illidari Council, which is just exceptionally long. Basically once I'm out of mana I just go to a 1:1 rotation to regen mana and then use 1:1.5 when I use cooldowns.
I'm sorry, I phrased my post wrong up there: I meant that with 3/3 Barrage, it becomes true that on all the fights I can (i.e. no CCed mobs around), I should be doing an auto steady auto steady multi rotation instead of an auto steady auto steady arcane, yes?
I actually did some expirmenting with /stopcasting macros this week. and my ping hovering around 300ms
Normally this produces 2.8 seconds between autoshots durring the parts of the rotation where 2 specials are used. My logs show this.
Currently, I have a steady auto macro (like a bm hunter would) and i manually thread in arcane shot and multi-shot to produce the standard 1.5:1 rotation.
i changed my arcaneshot to a macro that reads
"/stopcasting
/cast arcane shot(rank9)"
using quartz i can see when the appropriate time to use my arcane stop casting macro should begin due to lag.
this greatly improved the portion of the rotation where there are 2 specials to 1 auto shot (the part where i used arcaneshot after a steadyshot, and before an autoshot).
However, it delays the next casting of steady shot, and produces a delay for the part of the rotation that is just steady shot auto shot. Under normal circumstances without stopcasting macro, this part of the rotation was performing as it should, with autoshots occuring ever 2.5-2.6 seconds.
long story short, it tightened the rotation portion with 2 specials, but ruined the rotation with just 1 special. For a net effect of 0 increase in dps.
06:10'16.107 Krytos's Auto Shot crits Dr. Boom for 1402
06:10'17.565 Krytos's Steady Shot hits Dr. Boom for 621
06:10'18.082 Krytos's Arcane Shot crits Dr. Boom for 1859 Arcane damage
06:10'18.737 Krytos's Auto Shot crits Dr. Boom for 1528
06:10'21.299 Krytos's Steady Shot hits Dr. Boom for 703
06:10'22.010 Krytos's Auto Shot hits Dr. Boom for 639
06:10'23.535 Krytos's Steady Shot hits Dr. Boom for 635
06:10'23.869 Krytos's Arcane Shot crits Dr. Boom for 1858 Arcane damage
06:10'24.814 Krytos's Auto Shot hits Dr. Boom for 674
06:10'26.955 Krytos's Steady Shot hits Dr. Boom for 581 (49 blocked)
06:10'27.682 Krytos's Auto Shot crits Dr. Boom for 1406
06:10'29.156 Krytos's Steady Shot hits Dr. Boom for 652
06:10'29.523 Krytos's Arcane Shot hits Dr. Boom for 723 Arcane damage
06:10'30.158 Krytos's Auto Shot crits Dr. Boom for 1553
06:10'33.056 Krytos's Steady Shot hits Dr. Boom for 661
06:10'33.376 Krytos's Auto Shot hits Dr. Boom for 584
06:10'34.915 Krytos's Steady Shot hits Dr. Boom for 643
06:10'35.231 Krytos's Arcane Shot hits Dr. Boom for 723 Arcane damage
06:10'35.888 Krytos's Auto Shot crits Dr. Boom for 1412
06:10'38.499 Krytos's Steady Shot hits Dr. Boom for 575
06:10'39.309 Krytos's Auto Shot hits Dr. Boom for 582
06:10'40.794 Krytos's Steady Shot crits Dr. Boom for 1454
06:10'41.506 Krytos's Arcane Shot crits Dr. Boom for 1742 Arcane damage
06:10'41.818 Krytos's Auto Shot hits Dr. Boom for 561
06:10'44.361 Krytos's Steady Shot hits Dr. Boom for 607
06:10'44.979 Krytos's Auto Shot hits Dr. Boom for 586
I actually did some expirmenting with /stopcasting macros this week. and my ping hovering around 300ms
Normally this produces 2.8 seconds between autoshots durring the parts of the rotation where 2 specials are used. My logs show this.
Currently, I have a steady auto macro (like a bm hunter would) and i manually thread in arcane shot and multi-shot to produce the standard 1.5:1 rotation.
i changed my arcaneshot to a macro that reads
"/stopcasting
/cast arcane shot(rank9)"
using quartz i can see when the appropriate time to use my arcane stop casting macro should begin due to lag.
this greatly improved the portion of the rotation where there are 2 specials to 1 auto shot (the part where i used arcaneshot after a steadyshot, and before an autoshot).
However, it delays the next casting of steady shot, and produces a delay for the part of the rotation that is just steady shot auto shot. Under normal circumstances without stopcasting macro, this part of the rotation was performing as it should, with autoshots occuring ever 2.5-2.6 seconds.
long story short, it tightened the rotation portion with 2 specials, but ruined the rotation with just 1 special. For a net effect of 0 increase in dps.
06:10'16.107 Krytos's Auto Shot crits Dr. Boom for 1402
06:10'17.565 Krytos's Steady Shot hits Dr. Boom for 621
06:10'18.082 Krytos's Arcane Shot crits Dr. Boom for 1859 Arcane damage
06:10'18.737 Krytos's Auto Shot crits Dr. Boom for 1528
06:10'21.299 Krytos's Steady Shot hits Dr. Boom for 703
06:10'22.010 Krytos's Auto Shot hits Dr. Boom for 639
06:10'23.535 Krytos's Steady Shot hits Dr. Boom for 635
06:10'23.869 Krytos's Arcane Shot crits Dr. Boom for 1858 Arcane damage
06:10'24.814 Krytos's Auto Shot hits Dr. Boom for 674
06:10'26.955 Krytos's Steady Shot hits Dr. Boom for 581 (49 blocked)
06:10'27.682 Krytos's Auto Shot crits Dr. Boom for 1406
06:10'29.156 Krytos's Steady Shot hits Dr. Boom for 652
06:10'29.523 Krytos's Arcane Shot hits Dr. Boom for 723 Arcane damage
06:10'30.158 Krytos's Auto Shot crits Dr. Boom for 1553
06:10'33.056 Krytos's Steady Shot hits Dr. Boom for 661
06:10'33.376 Krytos's Auto Shot hits Dr. Boom for 584
06:10'34.915 Krytos's Steady Shot hits Dr. Boom for 643
06:10'35.231 Krytos's Arcane Shot hits Dr. Boom for 723 Arcane damage
06:10'35.888 Krytos's Auto Shot crits Dr. Boom for 1412
06:10'38.499 Krytos's Steady Shot hits Dr. Boom for 575
06:10'39.309 Krytos's Auto Shot hits Dr. Boom for 582
06:10'40.794 Krytos's Steady Shot crits Dr. Boom for 1454
06:10'41.506 Krytos's Arcane Shot crits Dr. Boom for 1742 Arcane damage
06:10'41.818 Krytos's Auto Shot hits Dr. Boom for 561
06:10'44.361 Krytos's Steady Shot hits Dr. Boom for 607
06:10'44.979 Krytos's Auto Shot hits Dr. Boom for 586
Also try fuly macroed sequence. It will definately give you more dps than manual arcane shots without /stopcasting. +it will free you from focus on castbars.
I am looking for advice on Shoulders of Lightning Reflexes vs Rift Stalker Mantle socketed with 8 agi gems. I just can't figure out if the haste is worth it. I use 1:1.5 rotation if that's of any significance.
I am looking for advice on Shoulders of Lightning Reflexes vs Rift Stalker Mantle socketed with 8 agi gems. I just can't figure out if the haste is worth it. I use 1:1.5 rotation if that's of any significance.
However, on a quick glance, i'd say go the 2/5 tier 5 bonus as much as possible; from what i've seen, that bonus is insane even for non-BM hunters;
Also, haste only seems viable if you stack a bit more than one item, maybe enough for a BM equivalent speed
Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.