will have too wait for WWS too be posted but I didn't notice any clipping on tonights raid with
/castsequence reset=10 !Auto Shot, Steady Shot, Multi-shot(rank 6), !Auto Shot, Steady Shot, !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot
I've discussed this (the castsequence bug) with hunters in my guild. Here's the best workaround we've been able to come up with:
Bind to Mousewheel:
/castsequence reset=2 Steady Shot, !Auto Shot
Bind to Shift-Mousewheel:
Arcane Shot
Bind to Ctrl-Mousewheel:
Multi Shot
What you will do is spam mouse will until you the Steady shot that goes before Arcane/Multi. Once Steady Shot begins casting, press and hold your modifier key (ex. Shift) and continue spamming. Once you see Arcane/Multi cast, let go of the modifier.
This way your spam will cover the two tighest places in the 1.5 : 1 rotation:
1. The time between Steady and your special
2. Casting Steady as soon as it is available after autos
I've tested it and it works better than a straight manual weave, though obviously it still requires a decent bit of concentration. Another advantage is that you can also weave other instants like Scorpid Sting in the place of the special by spamming them - but mousewheel should be used for the frequent shots because it is a much faster spam that you can on a keyboard (unless your keyboard is fancy).
It's still not as good as an actual working /castsequence macro, but I think it's the best you can do given the situation.
will have too wait for WWS too be posted but I didn't notice any clipping on tonights raid with
/castsequence reset=10 !Auto Shot, Steady Shot, Multi-shot(rank 6), !Auto Shot, Steady Shot, !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot
Were you able to look at the WWS data to see if you did clip shots?
and I am using a 2.9 speed weapon with only 3 of 5 in imp arcane which would explain the three extra arcanes and the three clipped steadies. (am I wrong?)
So imo that macro is a working cast sequence macro for a 1:1.5.
and I am using a 2.9 speed weapon with only 3 of 5 in imp arcane which would explain the three extra arcanes and the three clipped steadies. (am I wrong?)
So imo that macro is a working cast sequence macro for a 1:1.5.
That's a good 1:1.5. However, another thing to look at is if you delayed any autoshots. For example, if you are using a 2.9 speed bow (2.52 after quiver), you are doing a ballpark of 5 shots every 5 seconds, or 1 shot/sec. With your 228 shots, it should have taken around the order of 228 seconds (Assuming standing still). I discovered this on Dr. Boom yesterday. Although my shot ratio is correct, it took me an average of 60sec to fire 50 shots, or ~15% slower than i ought to have.
on a side note, i don't care much for the !auto shot feature... i changed my macro to steady, arcane, steady, steady, multi, steady, and just made sure that i waited for the autoshot to automatically fire before i scrolled my mousewheel another click. yes, sometimes i would clip, but with the !auto shot, it gets way screwy if i'm not mad spamming...
I use /castsequence Auto, Steady, Arcane, Auto, Steady, and had modified it with !Auto Shot. I noticed during raids (somewhat consistently) that at times the second auto shot would fire BEFORE the arcane shot, leading me to have to wait on another auto shot to continue the macro.
Normal Behavior: Auto Steady Arcane Auto Steady...
Problem Behavior: Auto Steady Auto Arcane ........................... Auto Steady...
Pretty sure this is the behavior many of you are describing as the issue, I know it certainly is mine.
I can't explain the behavior, going to have to do more testing with it. One possible solution is that I just switched from Arcanite Steam Pistol (2.9 speed) to Archimonde bow (3.0 speed), which might be messing things up. I'm not sure what else could cause this behavior, since the shots should be firing in the order described by the macro, and not any other.
Interestingly enough, it seemed tied to the frequency of which I pressed my macro. On a long boss fight, if I got into a rhythm and kept the same frequency of macro presses, I didn't run into the issue at all. On others (like Illidan) where I was moving around and using other shots, I definitely noticed it a lot.
Hey all. So I've messed around some more and tried manually timing the shots, and the same thing happens. Unless I start mad spamming the hotkey for arcane right after steady, that auto shot STILL slips in before the arcane.
Back to Black Temple tonight and I have no idea what to do to get a somewhat decent rotation going. Do I just go with the old macro (edited with !autoshot) and hope for the best? Or, if that auto is firing with arcane, just go for more of a 1:1 rotation using arcane when it is up?
Lilwolfe-
Using the old macro with !Auto Shot is going to be a *slight* dps loss, but it's in no way going to stop you from performing in BT/Hyjal. I felt I was ~100 or so dps below where I usually am, but 1300 instead of 1400 dps (my numbers from this week) is much preferable to trying to do a 1:1 rotation, or even worse trying to manually time your shots.
Back to Black Temple tonight and I have no idea what to do to get a somewhat decent rotation going. Do I just go with the old macro (edited with !autoshot) and hope for the best?
Yeah I saw it earlier Trohck, but I don't think I can adjust to using the mouse wheel, with a shift modifier so fast as one night and still be supporting the raid with dps output. In honesty, I am a macro dummy and stuff - so I'm not even sure at what point I would be pressing shift, and what point I wouldn't be.
Edit: Well no, you explain when, I just don't think I can hack that much new timing and pushing of stuff on top of Black Temple learning (pretty new in there guildwise).
I've discussed this (the castsequence bug) with hunters in my guild. Here's the best workaround we've been able to come up with:
Bind to Mousewheel:
/castsequence reset=2 Steady Shot, !Auto Shot
Bind to Shift-Mousewheel:
Arcane Shot
Bind to Ctrl-Mousewheel:
Multi Shot
What you will do is spam mouse will until you the Steady shot that goes before Arcane/Multi. Once Steady Shot begins casting, press and hold your modifier key (ex. Shift) and continue spamming. Once you see Arcane/Multi cast, let go of the modifier.
This way your spam will cover the two tighest places in the 1.5 : 1 rotation:
1. The time between Steady and your special
2. Casting Steady as soon as it is available after autos
I've tested it and it works better than a straight manual weave, though obviously it still requires a decent bit of concentration. Another advantage is that you can also weave other instants like Scorpid Sting in the place of the special by spamming them - but mousewheel should be used for the frequent shots because it is a much faster spam that you can on a keyboard (unless your keyboard is fancy).
It's still not as good as an actual working /castsequence macro, but I think it's the best you can do given the situation.
I've been using a 1:1 macro with speacial shots on modifier keys for threading for months now. Recently posted about it, too.
It's not as hard or complicated as it looks in my post. I just posted a lot of detail so that it's 100% obvious what I meant. Spend 20 minutes on Dr. Boom before the raid and I bet you will be in good shape.
Question regarding shot macro's post 2.3.2 and the rolling restart.
For a long time, I've been a staunch supporter of manual weaving, but I've begun to be interested in trying out macro's to see if I can get an increase in my DPS by removing any human error from the equation.
I've read my way through the majority of this thread and can see that there's no real agreed upon shot rotation for Survival (the recent mess with the unlinked autoshot hasn't seemed to have helped), currently these are the one's I'm thinking about trying out.
I have a few questions regarding the above that I'd love to get some feedback on from the more theorycraft gifted among us.
1. I currently have a 2.8 speed bow, is the 1:1.5 speed macro above possible with this weapon speed, or should I wait until I can get my hands on a weapon 2.9 speed or greater?
2. Is speccing 4/5 into improved arcane shot necessary to truly make the 1:1.5 work? I'm assuming with a 2.8 speed weapon it will be, but will it still be necessary for a 3.0 or 3.2 speed?
3. Could multi-shot be added along with Arcane shot successfully on the castrandom line? If so, that would negate the need for speccing into improved arcane, correct?
Any other advice regarding Survival shot-macros from those with experience would also be greatly appreciated.
The issue I have been seeing since 2.3.2 is that my macro will hang and I have to drop then re-select my target to get it to start up again. I use a simple Steady, Auto with Kill Command. Anyone else getting this hang problem?
I use /castsequence Auto, Steady, Arcane, Auto, Steady, and had modified it with !Auto Shot. I noticed during raids (somewhat consistently) that at times the second auto shot would fire BEFORE the arcane shot, leading me to have to wait on another auto shot to continue the macro.
I was playing around with my alt Hunter this weekend on Dr. Boom and I think I may have an answer. What I observed is if you fired AS at 0.6 or 0.5 before the Auto, the AS and Auto would fire at the same time. If you fired the AS at 0.4 before the Auto fires, you would see first the Auto then about 0.2 to 0.3 seconds after the AS graphic, but the GC would still be set as if you fired the AS at 0.4s (so can fire another shot at 1.1s into the next Auto). I could set this up consistently, so I know it wasn't something strange. Overall, it just appears to be a graphical glitch and nothing more with respect to mechanics.
From testing that me and a friend (also on his alt Hunter) a few things were determined:
1) If you're Survival or Marksman primary, haste is useless (not so for BMs though). My friend noticed this and when I started paying attention I was seeing it as well. The most preferable setup for a Survival or Marksman would be to have a 2.9 speed bow without any haste (kinda wishing we had Quivers/Pouchs with 0 speed improvements) and fire 2 Steadys between the Autos (a minor clip of about 0.1s or so). In order to make Haste actually useful for Survival and Marksman primary you would need enough speed to reach 1.4s with haste, pretty much an impossibility except when using Rapid Fire.
2) Fully Improved Arcane Shot helps greatly in maximizing DPS as AS can break up clipping that can occur with Steady/Auto rotations (I found optimal rotation with 5/5 IAS was Steady, AS, Auto, Steady, Auto, repeat with a 3.0 speed bow, 2.62 with Quiver). This change in rotation literally lead to a 150 to 170 DPS increase with Heroic level items (nothing from Kara or beyond) and a couple badge items through just eyeballing the autoshot bar timing.
Now, the big question, is this truly a bug or was this intentional on Blizzard's part.
Notice, it is the normal 1:1.5 macro, but I removed the two auto shots after the specials. Now, it doesn't matter if the auto goes off before or after the special. It will still definitely go off because of the GCD preventing the next steady from casting. I kept the auto in between the steadys because if you cast two steadys back-to-back, the auto sometimes doesn't go off.
Add in the rest of the lines and a reset timer as you see fit.
Notice, it is the normal 1:1.5 macro, but I removed the two auto shots after the specials. Now, it doesn't matter if the auto goes off before or after the special. It will still definitely go off because of the GCD preventing the next steady from casting. I kept the auto in between the steadys because if you cast two steadys back-to-back, the auto sometimes doesn't go off.
Add in the rest of the lines and a reset timer as you see fit.
So, for those of us who struggle writing macros, using a 3.00 speed bow unhasted except for quiver (15% i.e. 2.61 attack speed) the macro would look like this?
Reset timer is irrelevant. Reset does reset sequence if you have not used macro to advance for time listed in it.
I did use following macro for 1:1.5 performance tests in 2.3.2.
/castsequence reset=3 Steady Shot, !Auto Shot, Steady Shot, Arcane Shot, Steady Shot, !Auto Shot, Steady Shot, Multi-Shot
This macro had same performance as /castsequence reset=3 Steady Shot, !Auto Shot with manually inserted arcane/multi, but completely manual shot ordering where about 5% faster than 10 shot macro in my tests.
2 minute tests: 44 steady shots if manual click on all casts, and 42 steady shots using 8 shot /castsequence, 42 using 2 shot /castsequence with weaving. Probably I just click buttons in right time without waiting confirmation from server, compensating for latency.
Tested with 2.9 speed weapon.
In my testing so far with an MM build (5/40/16, no points in barrage or imp barrage, 1 point in surefooted), the following macro is producing a decent amount more dps and better mana usage (2.9 spd weapon, 5/5 imp arcane, 5/5 imp hawk). I have it bound to the mouse wheel.
/cast !auto shot
/cast steady shot
with no haste
27 autos, 62 steadys (89 shots) in 98.2 seconds (oom at 102.9 seconds) = 741.6dps that run
/w iaoth and rapid
34 autos, 62 steadys (96 shots) in 97.99 seconds (oom) = 896.4dps that run
/w iaoth and rapid and dst
39 autos, 63 steadys (102 shots) in 98.39 seconds (oom) = 936dps that run
with no haste
32 autos, 31 steadys, 16 arcanes (79 shots) in 87.78 seconds (oom) = 755dps that run
with iaoth and rapid and dst
On several runs of this the castsequence has gotten hung up and bugged out to the point the macro would not run any more. it just cast auto shot. If I stopped shooting the macro would not work. If I feigned it would not work. I had to edit the macro and type a space and then delete it for it to start working again. I did not have a reset on it so it got hung and stayed hung. I have also had several uinstances of it casting three or more auto shots in a row before continuing. For this reason I do not consider it viable at this time. The dps while it was working was around 850dps anyway. Something that is interesting but I have not fully tested is it seems to get hung for the length of the /reset on the macro. So if its reset=5 then 5 seconds worth. If there is no reset then its till you log out or edit the macro. I need to test this more but its an obvious bug.
Summing that up the first macro is giving me ~181 more dps and I can fire it 10 seconds longer before going oom than the cast sequence. It does seem to scale with haste even with a MM build.
Was going to post WWS but all I have is last nights Kael attempts with me bow tanking. With all the pushback on steady shot it makes for a bad report to look at I think.
Another observation about the above post, even if I could subsitiute arcane shots or multi-shots into the above rotation, it is already within 2 specials of the theoretical max specials possible in that time period. These would be replacing steady shots and slightly altering the number of auto shots cast. Form a mana usage perspective the extra dmg from arcane or multi would not be worth the 2x or 2.5x cost unless there were multiple mobs to be hit with multi.
If you had switched off Hawk you'll lose 170 AP, which is quite a bit of DPS, in that case with the macro you posted haste doesn't scale really well to me.
Also with no haste 1:1.5 rotation you seem to do more dps than your 1:2, at the cost of a bit of mana yes, but not that much after all.