You can do a full 1:1.5 rotation with just imp arcane shot. Depending on your gear level, the mobs armor, and its resists arcane shot could well do more dmg anyway. If you are using a castsequence macro and have high lag it could also perform better than one containing multi-shot. Plenty of people use a rotation that does not use multi against single target boss mobs and experience similar or superior results to the 1:1.5 with multi-shot.
You can do a full 1:1.5 rotation with just imp arcane shot. Depending on your gear level, the mobs armor, and its resists arcane shot could well do more dmg anyway. If you are using a castsequence macro and have high lag it could also perform better than one containing multi-shot. Plenty of people use a rotation that does not use multi against single target boss mobs and experience similar or superior results to the 1:1.5 with multi-shot.
I completely disagree with that statement and I don't believe you can provide any WWS logs to back it. Model a 1:1.5 with improved arcane that doesn't use mutli in cheeky's spreadsheet and see the dps loss for yourself. If you are using a castsequence macro for your entire 1:1.5 then you probably need to switch to BM and mash the steady shot button with your face, a joke, but seriously using a cast sequence for the 1:1.5 has to kill the rotation. I don't want to be spamming one button the entire raid anyway, how boring.
I completely agree with Quiggy. It's been a couple of months since I switched to 5/5 Imp. Arcane, so my WWS logs have dropped out with that spec, but my 'real world' raid damage has significantly increased, as has my spot on the damage meters.
As for the Spreadsheet, I just enetered the appropriate specs and, again, 5/5 Imp. Arcane came out on top. For the spreadsheet I used a 28/33 build with 3/5 RWS vs. 20/41 with 4/5 MT.
Of course, one gives things up with the 28/33 build, mana efficiency being the main, but DPS doesn't appear to be one of them. Also, it appears that a little bit of haste goes a long way to improving the 28/33 build, but it can be something as simple as Cloak of Fiends.
Lastly, I could very well have made a mistake on the spreadsheet, though I triple checked all my inputs. Let me know what you find Vasili.
I completely disagree with that statement and I don't believe you can provide any WWS logs to back it. Model a 1:1.5 with improved arcane that doesn't use mutli in cheeky's spreadsheet and see the dps loss for yourself. If you are using a castsequence macro for your entire 1:1.5 then you probably need to switch to BM and mash the steady shot button with your face, a joke, but seriously using a cast sequence for the 1:1.5 has to kill the rotation. I don't want to be spamming one button the entire raid anyway, how boring.
I see... so the fact that I'm able to spam a macro and dps suddenly means I'm a bad hunter? Personal attacks have no place here. Cheeky's does in fact model a 5/5 imp arcane shot rotation as higher dps, and you're welcome to take a look at my WWS: Wow Web Stats (lots of them there). Whether or not you find a macro "boring", I find a macro allows me to stay more alert in raids, watching things like AOEs, mine (and others') threat, etc. Why does it kill the rotation? I see no evidence, just a lot of personal attacks and anger against hunters "spamming a macro."
I completely disagree with that statement and I don't believe you can provide any WWS logs to back it. Model a 1:1.5 with improved arcane that doesn't use mutli in cheeky's spreadsheet and see the dps loss for yourself. If you are using a castsequence macro for your entire 1:1.5 then you probably need to switch to BM and mash the steady shot button with your face, a joke, but seriously using a cast sequence for the 1:1.5 has to kill the rotation. I don't want to be spamming one button the entire raid anyway, how boring.
The statements on whether a IAS 1:5 or a multishot 1:5 does higher DPS are both true. Depending on gear and spec, either rotation may provide superior DPS over the other. Hence, there really is little reason to argue over which is better and providing supporting information for your arguement, since evidence can be found for both.
The key is to realize this and to take it into account when evaluating what is currently optimal for you character at the time.
For my hunter and the gear he had a while back, I did a full analysis in Cheeky's using 11 different specs and 5 different rotations for each, and I found at that time that a 1:5 multi rotation with a 0/20/41 build was the superior DPS one at that time.
I completely agree with Quiggy. It's been a couple of months since I switched to 5/5 Imp. Arcane, so my WWS logs have dropped out with that spec, but my 'real world' raid damage has significantly increased, as has my spot on the damage meters.
As for the Spreadsheet, I just enetered the appropriate specs and, again, 5/5 Imp. Arcane came out on top. For the spreadsheet I used a 28/33 build with 3/5 RWS vs. 20/41 with 4/5 MT.
Of course, one gives things up with the 28/33 build, mana efficiency being the main, but DPS doesn't appear to be one of them. Also, it appears that a little bit of haste goes a long way to improving the 28/33 build, but it can be something as simple as Cloak of Fiends.
Lastly, I could very well have made a mistake on the spreadsheet, though I triple checked all my inputs. Let me know what you find Vasili.
Using my gear with standard raid buffs:
1:1.5 Rotation (Arcane + Multi) 0/20/41 Build (2/3 EW, 3/3 ToTH, 5/5 MT, Readiness)
DPS: 1440.80
Time to OOM: 158.88
1:1.5 Rotation (Arcane Only) 0/28/33 (3/3 EW)
DPS: 1436.63
Time to OOM: 129.95
DPS is very similar, but time to OOM suffers greatly. I think its unrealistic to raid without ToTH unless you are a sure you have a shadow priest and if you do I am jealous! I did not check it out with haste gear though, did a bit of haste provide a significant dps increase?
Looking at all the new gear, a lot of it has haste rating and is meant for BM, though I'm not sure if BM will even like it now with the new 3:2 rotation.
Another thing to think about is the loss of readiness which provides a lot of nice utility for you and your raid.
I see... so the fact that I'm able to spam a macro and dps suddenly means I'm a bad hunter? Personal attacks have no place here. Cheeky's does in fact model a 5/5 imp arcane shot rotation as higher dps, and you're welcome to take a look at my WWS: Wow Web Stats (lots of them there). Whether or not you find a macro "boring", I find a macro allows me to stay more alert in raids, watching things like AOEs, mine (and others') threat, etc. Why does it kill the rotation? I see no evidence, just a lot of personal attacks and anger against hunters "spamming a macro."
Sorry bro, my comment was meant as a shot at BMers and just as a joke, I'm sure the DPS you can produce is fine.
in my experience with Macros for the 1:1.5 they were very unsuccessful. But I do think it would be boring to spam a macro the raid night
and I have yet to be able to model a 1:1.5 with improved arcane that beats 1:1.5 with multi.
I hope someone can clear up some questions for me concerning haste in survival.
I currently don't use any haste in my surv set up just the same as most, but i have been trying the new 2:1 rotation seeing as i have full T6 and the ashtongue trinket...it actually works out very well with the clever use of rapid fire and haste pots....
So heres my question....to turn my 2:1 rotation into a pure 1:1 still staying survival how much haste would i require...
Am i right to think steady shot's gcd is only effected by heroism/bloodlust thus i'd never want to be hasted below 1.5 gcd of steady shot and does the 0.5 of auto shot plus latency also add on to that figure bringing the ultimate hasted time to 2.1ish.
If 2.1 is the perfect survival spec speed to use a 1:1 rotation how much haste is required to get to this magical figure from lets say the 2.6 ranged speed of one of the end content bows(taking the 15% speed reduction of quiver off).
Why would i ask....well i'm looking at all the new gear from 2.4 and see a lot of hasted agility gear, i can see at least 210 haste from lots of items that still have equivielent of better agility than what i'm currently using....this leads me to believe with a pure 1:1 rotation we can really push our personal dps higher than ever seen before whilst still giving an amazingly high ew return to the raid.
1. Do you get the feeling that the haste is also an attempt to make the gear more attractive to Shaman?
2. Do you think (using T6 and recent loot) that a set of gear can be put together which would allow SV hunters to maintain a high level of Agil/Crit/etc and Just enough haste to allow us to focus more on the 1:1 shot rotation weaving in the arcane shot.
3. Would MM be better suited for the "hasted" set I asked about in question 2.
4. Assuming a 3.0 speed weapon how much "Haste" would be required to make the stat viable.
@ Wolfclaw: Heroism/bloodlust doesn't reduce the GCD; check the elemental/resto shaman threads around here for more info. Auto shot completely ignores the GCD. In a 1:1 rotation, the only 2 limitations on when auto shot fires is its own cooldown and the 0.5s cast time which cannot start until steady finishes - but can start before steady's GCD finishes.
As for why there's haste on so many new items, my theory is that blizzard wants to make the newer stuff (ZA/sunwell) attractive (you might even say better) compared to T5/T6-instance drops, but doesn't want to inflate their ilvls to avoid the public outcry (which happens anyway). Because putting more stats on an item makes the stats cheaper, we're seeing more items with 6, 7, or even 8 different stats on them, and armor penetration and haste are the tools blizzard has to make that happen.
The fact that putting more stats on an item makes those stats cheaper ilvl wise is, in my opinion, a fundamental flaw in WoW's loot design, and it makes classes that don't benefit from very many stats pull their hair out (the shadow priests will join us in this one). Itemization schemes (what stats are on an item) should be distributed evenly across all classes, and evenly across all raid zones, not be used to make the items from particular zones better. Ilvls should ratchet up fairly aggressively through raid progression, but for some reason blizzard is afraid to do so. 5-man drops have ilvls over 100, and a characteristic ilvl of Illidan loot is 151. Is the gear from BT intended to only be 50% better than gear from 5-mans? Are players farming Illidan supposed to tank/heal/dps only 50% better than players farming Pathaleon?
1. Do you get the feeling that the haste is also an attempt to make the gear more attractive to Shaman?
2. Do you think (using T6 and recent loot) that a set of gear can be put together which would allow SV hunters to maintain a high level of Agil/Crit/etc and Just enough haste to allow us to focus more on the 1:1 shot rotation weaving in the arcane shot.
3. Would MM be better suited for the "hasted" set I asked about in question 2.
4. Assuming a 3.0 speed weapon how much "Haste" would be required to make the stat viable.
Interestingly... I was wondering this exact same thing as I sat here at work. (yes, I should be working...) In order to hit 20% haste (equivalent of Serpent's Swiftness) you'd need 314 Haste Rating.
I modeled it out in Cheeky's spreadsheet, and here's what I found: it's not worth it. Using the new gear, I modeled myself out to a raid buffed total of 1243 AGI, 784 STAM, 292 INT, 1474 +AP, 265 +CRIT, 99 +HIT, 364 PEN, and 295 HASTE. I had to add an additional 54 haste rating to my weapon and not use a trinket because Cheeky doesn't support adding trinkets, and I was unable to add in the T6 set bonus using the new pieces of T6, but even with those stats a 1:1 rotation shows a total DPS of 1235, compared to my current gear and shot rotation giving a DPS of 1533.
Things I added:
Shivering Felspine (52agi, Y socket, 53 haste, 120AP) - Polearm
Clutch of Demise (25agi, 33stam, 30 haste, 64AP) - Neck
Duplicitous Guise (43agi, 57stam, RM socket, 30 hit, 34 haste, 126AP) - Helm
Shadowed Gauntlets of Paroxysm (41agi, 33stam, RB socket, 30 haste, 82AP) - Gloves
Embrace of the Phoenix (44agi, 43stam, 30int, RRR socket, 44haste, 104 AP) - Chest
Gronnstalker's Bracers (23agi, 25stam, 16int, R socket, 22haste, 64AP) - Bracers
Gronnstalker's Belt (29agi, 36stam, 17int, R socket, 25crit, 86AP, 140 pen) - Belt
Gronnstalker's Boots (30agi, 30stam, 21int, Y socket, 28crit, 86AP, 96 pen) - Boots
Hard Khorium Band (30agi, 42stam, 28haste, 58AP) - Ring
Starstalker Legguards (57agi, 49stam, 24int, YBB socket, 20hit, 120AP) - Pants
Blackened Naaru Sliver (54haste, Chance on Hit to gain a proc) - Unable to add, added the 54haste to the spear.
Also used:
Gronnstalker's Spaulders
Thalassian Wildercloak
Ring of Deceitful Intent
Berserker's Call
Bristleblitz Striker
I put 10agi gems in each socket save for:
Pants: Glinting Pyrestone, Shifting Shadowsong Amethyst, Delicate Crimson Spinel
Boots: Glinting Pyrestone
Gloves; Delicate Crimson Spinel, Shifting Shadowsong Amethyst
Spec was 7/20/34.
Obviously the lack of the trinket proc and T6 4piece set bonus hurt the dps, but even so this doesn't seem like a competitive build despite having exceptional sunwell gear. I've never done the BM thing, so I can't exactly say why all of the haste doesn't come near the dps of my BT/Hyjal geared hunter with imp arcane shot, but I think the numbers are definitely there to answer the question. If anyone else has done the math and come up with different answers I'd be interested to know, but this is definitely leading me toward the haste avoidance course of action.
I completely agree with Quiggy. It's been a couple of months since I switched to 5/5 Imp. Arcane, so my WWS logs have dropped out with that spec, but my 'real world' raid damage has significantly increased, as has my spot on the damage meters.
As for the Spreadsheet, I just enetered the appropriate specs and, again, 5/5 Imp. Arcane came out on top. For the spreadsheet I used a 28/33 build with 3/5 RWS vs. 20/41 with 4/5 MT.
Of course, one gives things up with the 28/33 build, mana efficiency being the main, but DPS doesn't appear to be one of them. Also, it appears that a little bit of haste goes a long way to improving the 28/33 build, but it can be something as simple as Cloak of Fiends.
Lastly, I could very well have made a mistake on the spreadsheet, though I triple checked all my inputs. Let me know what you find Vasili.
I am curious as how people report comparable damage between imp arcane and multishot rotations. When theorycrafting using cheeky's spreadsheets, be sure that on the Buff's tab, something like 5/5 sunder armor is up, because that will strongly skew damage towards favoring multishot.
But back to my question: why do ya'll think that in the real world dps charts, imp arcane can keep up when on paper, it seems like multishot rotations do better?
I am curious as how people report comparable damage between imp arcane and multishot rotations. When theorycrafting using cheeky's spreadsheets, be sure that on the Buff's tab, something like 5/5 sunder armor is up, because that will strongly skew damage towards favoring multishot.
But back to my question: why do ya'll think that in the real world dps charts, imp arcane can keep up when on paper, it seems like multishot rotations do better?
Because on paper, the difference in dps between the two is insignificant- you're talking less than 10 dps between the two. I believe that imp arcane shot keeps up with the multishot rotation because it is simpler, and you're less likely to have to reset it during a fight by moving- that's just my opinion, take it as you will.
Because on paper, the difference in dps between the two is insignificant- you're talking less than 10 dps between the two. I believe that imp arcane shot keeps up with the multishot rotation because it is simpler, and you're less likely to have to reset it during a fight by moving- that's just my opinion, take it as you will.
It should be noted that Improved Arcane is only close if you take the build without Thrill of the Hunt, which may be unrealistic if you do not have a shadow priest or a JoW. This is according to the spreadsheet of course.
Nice work looking at the numbers of maxing out (BM like) but what about the other end of the spectrum. How much is just enough. As an example, you grab Bracers of the Pathfinder (25agi, 24stam, 24int, B socket, 48AP) vs Gronnstalker's Bracers (23agi, 25stam, 16int, R socket, 22haste, 64AP). According to Cheeky (and using my build/gear) this results in:
+10 DPS
-130 mana
-3 sec till OOM
+0.25 EW
Suggested shot rotations are still the same (1:1.5).
So the question now become how much is too much as obviously a little bit is not horrible.
Nice work looking at the numbers of maxing out (BM like) but what about the other end of the spectrum. How much is just enough. As an example, you grab Bracers of the Pathfinder (25agi, 24stam, 24int, B socket, 48AP) vs Gronnstalker's Bracers (23agi, 25stam, 16int, R socket, 22haste, 64AP). According to Cheeky (and using my build/gear) this results in:
+10 DPS
-130 mana
-3 sec till OOM
+0.25 EW
Suggested shot rotations are still the same (1:1.5).
So the question now become how much is too much as obviously a little bit is not horrible.
Haste in a 1:1.5 rotation is good only until you've cleaned up all the slack in your rotation. For instance, if you're like me and use a 1:1.5 rotation with imp arcane shot, I have barely any slack at all- maybe .2 or so seconds I could shave off with haste. A more standard 1:1.5 rotation with arcane shot and multishot might have a bit more, but even then you're going to be limited by the multishot cooldown. In other words, haste is good for a 1:1.5 rotation until you start to have to wait on shot cooldowns to continue.
The specific example you posted has nothing to do with haste- even if you removed the haste from them, the T6 bracers are higher ilevel and have better stats than the pathfinder bracers. You lose some int, and gain agi and AP- the haste is just a bonus.
The hell, they now have 8 piece t6 sets? You can do 4/4 t5 and t6? That's going to be hell to add in bonuses for the spreadsheet isnt it?
Sunwell is adding in belt/boot/bracers for T6.
That said, I can't imagine 4/4 T5 would be worth it. In order to get it, you'll have to drop some of the higher-budget items like helm, chest, shoulders, legs. I would have to run the numbers, but I can't imagine that the stats lost on dropping those pieces down to T5 would be made up with +5% crit chance on Steady Shot.
Right now, my intentions will be to wear T6 chest and gloves, along with picking up the boots and belt. Then replacing the helm and shoulders with Forest Prowler's and Hidden Predator, respectively.
Right now, my intentions will be to wear T6 chest and gloves, along with picking up the boots and belt. Then replacing the helm and shoulders with Forest Prowler's and Hidden Predator, respectively.
Those seem like odd choices- I was planning on dropping all but my T6 shoulders and grabbing bracers/belt/boots, and then being able to use Cursed Vision, Bladed Chaos Tunic (assuming there isn't an equivalent mail piece), and Shadowed Gauntlets of Paroxysm (same). I'm not impressed with any of the mail gear I've seen so far, but some of that rogue leather is pretty hawt.
I'm just talking in the short term. I'd really rather wait until Sunwell gear is near finalized before I start making long term choices. We've only had Council/Illidan down for a couple weeks, so even most of my gear right now isn't what I'd want it to be. I'm specifically looking towards T6 boots and belt because those are two particularly weak pieces for me right now.
I must say I'm disappointed in the amount of haste gear out there. The fact that there's haste on the T6 bracers shows that Blizz has at least some intention of hunters using it. However we're in the unfortunate position where haste isn't going to help unless you have the right amount, which I don't even know if the right amount exists as far as Survival goes.
As I have stated a few times previously in this thread, right after the season 3 and new badges gear came out and I acquired some pieces, I evaluated my character against about 11 builds and 5 rotations and determined that at that time a 0/20/41 build with up to Readiness in Survival with a 1:5 multishot rotation was the best for me. This build has 5/5 LS, 5/5 IHM, 2GftT, 1 Aimed Shot, 2 RK, 5 Mortal Shots in the MM tree and 3/3 in each of Monster and Humanoid Slaying and Hawkeye, 1/2 SS, 2/2 CT, 5/5 Survialist, 3/3 Surefooted, 2/2 Survival Instincts, 3/3 KI, 5/5 LR, 2/3 TotH, 3/3 EW, 5/5 MT, and Readiness in the Survival tree. (Yes, I know that Monster Slaying is not too useful for raids, but this is also my normal spec and it helps with farming and there is nothing I prefer in the first 2 levels over it.)
Since the discussion on whether a 1:5 arcane or 1:5 multishot rotation is better, I decided that I would do a quick reevaluation with my current gear (we are about to kill Kael and move onto T6 areas). What I found was a little surprising:
The current data in Cheeky's for my character is:
DPS: 1308.01
Time to OOM: 126.63
EW Uptime: 99.20%
Avg. EW proc AP: 291.14
The first change I made with the 1:5 arcane rotation was a simple spec change where I kept the Survival side identical and only updated the MM side with dropping GftT, RK, and 1 in Mortal Shots since I needed a 5 ranks in IAS in order get a DPS benefit instead of a loss. This resulted in:
DPS: 1327.46 (+19.45)
Time to OOM: 116.48 (-10.15)
EW Uptime: 99.40% (+0.2%)
Avg. EW proc AP: 291.73 (+0.59)
This is a pretty nice DPS gain despite losing a rank in Mortal Shots. The only negative is the 10s loss in Time to OOM, when I am already bending over backwards with 2 mana oils and sometime a mageblood pot and with blowing through mana pots to keep my mana up. I will probably give this a try though. I also think the loss of RK is not a big deal since my rotation is already very tight.
Now if I was willing to give up Readiness and put that point into topping off Mortal Shots, the result would be:
DPS: 1348.84 (+40.83)
Time to OOM: 116.48 (-10.15)
EW Uptime: 99.40% (+0.2%)
Avg. EW proc AP: 291.73 (+0.59)
All this did was increase my DPS by 21.38. Don’t know if this is worth the lost in utility of having Readiness with the possible extra FDs, MDs, Rapid Fire, etc. Will have to think on it.
Next option if I get rid of Readiness and am having mana problems would be to drop a point in MT and top off TotH. This results in:
DPS: 1341.80 (+33.79)
Time to OOM: 127.76 (+1.13)
EW Uptime: 99.33% (+0.13%)
Avg. EW proc AP: 291.52 (+0.38)
Compared to my current spec and rotation, this provides improvement all around with just losing the utility of Readiness. Compared to the previous build, it is a 7.04 DPS and 0.21 avg EW proc loss (so a total raid DPS loss of about 7.5 DPS assuming 8 other physical DPS) for a gain in 11.28 s to OOM. This seems worth it if it allows less time using AoV, dropping down to 1:1 rotation, or actually being OOM.
Looking at some other spec possibilities, I discarded going any higher in the MM tree since Barrage was not going to do me any good if I am not doing a multishot rotation. The only option I saw left that was any benefit was dropping 2 more ranks in MT (leaving 2/5) and getting 2/2 in GftT. This resulted in:
DPS: 1354.91 (+46.9)
Time to OOM: 127.76 (+1.13)
EW Uptime: 99.17% (-0.03%)
Avg. EW proc AP: 291.05 (-0.09)
The increase in personal DPS here far outgains the loss of raid DPS compared to both my current build and any of the other builds listed. Thus, I think I am sold on the 1:5 IAS rotation, for now, and will be respeccing to 0/23/38 spec if my guild leadership is okay with my loss of Readiness and possibly 0/20/41 IAS/Readiness spec if they prefer me to keep Readiness.
Hope this analysis is helpful to folks. The key is to keep evaluating your characters as you get different gear to see what spec/rotation combinations work the best for you.
During a normal fight, I pop Drums of Battle (haste), bloodlust brooch, and rapid fire and spam steady/auto for the duration of rapid fire, hit readiness, rapid fire, and spam steady/auto yet again. After this, I return to my normal 1:1.5 rotation for 3 mins until rapid fire is up again.
Are you calculating using rapid fire twice due to readiness in your calculations for your dps loss/gain? How much dps does this actually add on an average boss time of 10 minutes?
Sorry about the long post, but I wanted to make sure to include all the information.
In regards to my previous post concerning changing to a 1:5 IAS rotation, I have reconsidered after taking into account haste effects, such as [Drums of Battle], Bloodlust, and Rapid Fire. I realized that as soon as I did my previous post and have been working on this analysis when I can since then.
As is generally known, if you have a fixed 1:5 IAS rotation with firing arcane shot after ever other steady shot, it is generally unaffected by haste (or has a limited effect due to weapon speed) since it is an already tight rotation. Thus, very little is gained using this rotation when hasted and many people drop down to a 1:1 rotation while hasted since you can do almost as much DPS and conserve a lot of mana. For illustration using the IAS spec I had thought to use:
1:5 Arcane - unhasted:
DPS: 1354.91; Time to OOM: 126.72; Avg. EW proc AP: 291.05
1:5 Arcane – Drums of Battle (80 haste):
DPS: 1357.18 (+2.27); Time to OOM: 126.44 (-0.28); Avg. EW proc AP: 291.07 (+0.02)
1:5 Arcane – Bloodlust (368 haste):
DPS: 1361.28 (+6.37); Time to OOM: 125.92 (-0.80); Avg. EW proc AP: 291.12 (+0.07)
1:5 Arcane – Rapid Fire (526 haste):
DPS: 1363.07 (+8.16); Time to OOM: 125.70 (-1.02); Avg. EW proc AP: 291.14 (+0.09)
As can be seen above, hasting a fixed 1:5 IAS rotation provides very little benefit since it is limited by the 5s cooldown on arcane shot. The 1:1 rotation with this build under the various haste effects are:
1:1 – unhasted:
DPS: 1101.99 (-252.92); Time to OOM: 294.32 (+167.60); Avg. EW proc AP: 287.27 (-3.78)
1:1 – Drums of Battle:
DPS: 1146.78 (-208.13); Time to OOM: 274.77 (+148.05); Avg. EW proc AP: 288.41 (-2.64)
1:1 Bloodlust:
DPS: 1307.57 (-47.34); Time to OOM: 224.26 (+97.54); Avg. EW proc AP: 291.04 (-0.01)
1:1 Rapid Fire:
DPS: 1395.59 (+40.68); Time to OOM: 203.96 (+77.24); Avg. EW proc AP: 291.85 (+0.80)
As can be seen above, the 1:1 rotation has comparable or better DPS to the 1:5 IAS rotation when under high levels of haste with saving a lot of mana. So it is actually only better to drop down to the 1:1 rotation when under high haste and not all haste. When only hasted by drums of battle or even just by bloodlust, it is better, at least DPS-wise, to stay with the 1:5 rotation. However, this requires you to not only monitor whether you are hasted or not but also by what you are hasted. It is probably safest to just stay with the 1:5 rotation unless under Rapid Fire or both Bloodlust and Haste Potion. Note that a [Haste Potion] has only a little more haste rating than Bloodlust, so it does similar, although a little better, DPS.
A similar situation exists with a fixed 1:5 arcane, multi rotation (arcane or multi switching after every other steady shot), except that for the same weapon speed, it generally has a little more room for improvement with haste, such that if the haste is small, it is still beneficial to do the 1:5 rotation. Below illustrates my current spec (with dropping Readiness for 3/3 TotH for better comparison) using a 1:5 arcane, multi rotation under various haste effects:
1:5 Arcane, Multi - unhasted:
DPS: 1338.89 (-16.02); Time to OOM: 125.94 (-0.78); Avg. EW proc AP: 291.39 (+0.34)
1:5 Arcane, Multi – Drums of Battle (80 haste):
DPS: 1337.84 (-17.07); Time to OOM: 125.45 (-1.27); Avg. EW proc AP: 291.43 (+0.38)
1:5 Arcane, Multi – Bloodlust (368 haste):
DPS: 1347.07 (-7.84); Time to OOM: 124.32 (-2.40); Avg. EW proc AP: 291.51 (+0.46)
1:5 Arcane, Multi – Rapid Fire (526 haste):
DPS: 1350.05 (-4.86); Time to OOM: 123.96 (-2.76); Avg. EW proc AP: 291.54 (+0.49)
As can be seen above, hasting a fixed 1:5 Arcane. Multi rotation provides very little benefit since it is limited by the 10s cooldown on multishot. The 1:1 rotation with this build under the various haste effects are:
1:1 – unhasted:
DPS: 1116.32 (-238.59); Time to OOM: 265.83 (+139.11); Avg. EW proc AP: 288.50 (-2.55)
1:1 – Drums of Battle:
DPS: 1162.36 (-192.55); Time to OOM: 249.44 (+122.72); Avg. EW proc AP: 289.50 (-1.55)
1:1 Bloodlust:
DPS: 1327.97 (-26.94); Time to OOM: 204.70 (+77.98); Avg. EW proc AP: 291.72 (+0.67)
1:1 Rapid Fire:
DPS: 1418.88 (+63.97); Time to OOM: 206.77 (+80.05); Avg. EW proc AP: 292.36 (+1.31)
This is similar results for when to use the 1:1 rotation as for the IAS build – only under high levels of haste.
Between the two fixed 1:5 rotations, the IAS one seems superior since it does more personal and raid DPS and has slightly better mana under all haste situations; however, if you instead resort to a 1:1 rotation under high haste, the multi rotation can be better since its 1:1 rotation out performs the IAS build’s 1:1 rotation. So at this point, which is better depends on your play style and how often you are under high levels of haste in the raid.
However, fixed 1:5 rotations is not the whole story. You can use rotations that instead of fixing where the specials are in the rotation when hasted, they instead places them in the ideal location when available, with the restriction of at least one auto-steady-auto-steady between specials.
With this type of rotation, the IAS build’s 1:5 rotation essentially becomes a 1:3 rotation under haste, with an large drop in DPS and gain in Time to OOM when you just have enough haste to change to the 1:3 rotation. The results are:
1:5 (1:3) Arcane – Drums of Battle (80 haste):
DPS: 1270.70 (-84.21); Time to OOM: 159.63 (+32.91); Avg. EW proc AP: 291.16 (+0.11)
1:5 (1:3) Arcane – Bloodlust (368 haste):
DPS: 1356.64 (+1.73); Time to OOM: 145.71 (+19.99); Avg. EW proc AP: 291.21 (+0.16)
1:5 (1:3) Arcane – Rapid Fire (526 haste):
DPS: 1398.26 (+43.35); Time to OOM: 139.83 (+12.91); Avg. EW proc AP: 291.60 (+0.55)
As you stack haste, this rotation continues to provide more and more DPS and should not ever realistically get to a high enough haste situation to ever become a rotation that does the arcane shot after every 4th steady. Thus, except for the drop off at low haste levels, like for the Drums of Battle, this non-fixed rotation can possibly provide both higher DPS and better mana consumption over the 1:5 fixed IAS rotation used all the time and is another option to consider. Still probably better for the 1:5 IAS rotation to keep with it at low levels of haste and then switch to the 1:1 at high levels of haste.
The unfixed rotation using multishot has the following results:
1:5 Arcane, Multi – Drums of Battle (80 haste):
DPS: 1370.63 (+15.72); Time to OOM: 131.10 (+4.38); Avg. EW proc AP: 291.74 (+0.69)
1:5 Arcane, Multi – Bloodlust (368 haste):
DPS: 1431.63 (+76.72); Time to OOM: 123.84 (-2.88); Avg. EW proc AP: 292.19 (+1.15)
1:5 Arcane, Multi – Rapid Fire (526 haste):
DPS: 1453.80 (+98.89); Time to OOM: 121.40 (-5.32); Avg. EW proc AP: 292.32 (+1.27)
As can be seen, this rotation has no drop in DPS or EW proc under haste conditions and continues to scale with both improved DPS and EW proc. This is because at lower haste levels, you are only pushing out your specials a little but with squeezing extra auto-steadys before them periodically. As haste increases, this pushed out specials tighten up closer to where they would be for an unhasted rotation but with the additional auto-steadys included.
Thus, with that information, I am sticking with my 0/20/41 build with Readiness so I have more Rapid Fires in additional to other benefits. To take advantage of the haste effects, I will be doing an unfixed 1:5 arcane, multishot rotation when I can use multishot and an unfixed 1:3 arcane rotation when I cannot use multishot due to CC. This is essentially, although not exactly, what I had been doing already without fully realizing the benefits since I had not previously done the analysis. My macros do close to this but not exactly. I need to experiment with them to see if I can determine an ideal one that scales well with the haste (any suggestions) or try my hand at manual weaving (although manual weaving is not the best for me since I tend to focus in on that task and lose some situational awareness of the rest of the battle).
im sorry if this may be a bit offa topic. but ive read quite a few posts in this topic. it seems to be a 1.1.5 shot rotation with a bow speed of 3.0 would be ideal for a survival hunter. are there any great macros that i could use? one for cc and one without?