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Old 02/20/08, 11:21 PM   #1101
Lockain
Glass Joe
 
Night Elf Hunter
 
Zul'Jin
Originally Posted by Kurkis View Post
/script UIErrorsFrame:Hide()
/cast !Auto Shot
/cast Steady Shot
/script UIErrorsFrame:Clear()

Use that macro and many times on the 2nd steady shot you will have plenty of time to lay an Arcane or Multi out of it before it goes off. You choose to shoot more Steady Shots then Auto Shots with this macro but the DPS simply is better.
I've gone from spamming the 1:1 macro (Kill command included), while weaving multi shot and arcane shot, to doing the 2:1 steady to auto macro (no kill command). At first I was skeptical because clipping auto shots for a steady shot didn't really worth it, but the dps is actually a lot better. Problem though is I don't have a lot of haste during boss fights, so how exactly would I weave in the arcane shots and multi shots? I've been trying to do Steady, steady, multi, auto, steady, steady, arcane, auto (but this is when the rotation gets a little off because arcane shot seems to delay the auto shot or the GCD kicks in and steady shot won't start until auto shot is halfway ready to fire).

So my question is: what exactly do you mean by "on the 2nd steady shot"? Do you mean in place of the second steady shot use arcane/multi? Or do you mean right after the 2nd steady shot? Or right after the auto shot? An illustration would be:
Steady Arcane Auto Steady Multi Auto Steady Steady Auto, etc.
Steady Steady Multi Auto Steady Steady Arcane Auto etc.
Steady Steady Auto Arcane Steady... Multi auto?

Another question would be, is it even worth casting multi shot without points in barrage? I notice my arcane shot is actually doing more damage than Multi. But I don't want to put points into Improved Arcane, so...

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Old 02/21/08, 9:36 AM   #1102
Tazrach
Glass Joe
 
Orc Hunter
 
Gurubashi
Originally Posted by Sore82 View Post
Yea, I saw the bug report about it. It doesnt sound the same at all...but I suppose it could be related. I made a post about it on the boards there just to make sure. The problem isnt with Auto Shot, its with, what seems like, Arcane/Multi Shot taking presidence over Steady Shot even when it is mid cast. This doesent happen on Live with the macro...and I have tried editing the macro in various parts to try and fix it, but have had no luck.

I just wanted to post this here to see if anyone else was seeing the same problem, or could repeat the problem, on the PTR. Just to make sure im not crazy. lol

Had a brief sunwell raid on PTR before it crashed and we called it, was definitly seeing something funny and this is the macro I was trying to use also,

Taz

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Old 02/21/08, 12:18 PM   #1103
Baelrah
Glass Joe
 
Tauren Hunter
 
Nordrassil (EU)
Originally Posted by Namarus View Post
Try this in your macro.

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/tar [exists, nodead, harm]; pettarget
/castsequence reset=2 !Auto Shot, Steady Shot
/castrandom [target=pettarget, exists] Kill Command, Lightning Breath
/console Sound_EnableSFX 1
It removes the sound, but the lag stays Thx for the help though.

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Old 02/21/08, 1:31 PM   #1104
ghungadihn
Banned
 
Tauren Hunter
 
Bonechewer
Here's a question to theorycraft. In an attempt to try and find more mana for Kaz'rogal, we had our first try on him last night with 24 people and got to 4% so it's probably not an issue. But it got me thinking about combat experience for the folks that are going hybrid to get RWS. I am currently 0/26/35 with 1 point in RWS but got me thinking if CE would be worthwhile? Based on Cheeky's my total DPS is 1260 with 1088 agi full buffed, if I switch to CE my personal dps goes down to 1256 but I gain 11 agi which should be around 6 raid dps and gain 130 mana.

I'm just wondering if anyone has given CE a new look as agi numbers get higher?

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Old 02/21/08, 1:44 PM   #1105
Vasilii
Von Kaiser
 
Vasilii's Avatar
 
Blood Elf Hunter
 
Smolderthorn
Originally Posted by ghungadihn View Post
Here's a question to theorycraft. In an attempt to try and find more mana for Kaz'rogal, we had our first try on him last night with 24 people and got to 4% so it's probably not an issue. But it got me thinking about combat experience for the folks that are going hybrid to get RWS. I am currently 0/26/35 with 1 point in RWS but got me thinking if CE would be worthwhile? Based on Cheeky's my total DPS is 1260 with 1088 agi full buffed, if I switch to CE my personal dps goes down to 1256 but I gain 11 agi which should be around 6 raid dps and gain 130 mana.

I'm just wondering if anyone has given CE a new look as agi numbers get higher?
Whitefyst did some analysis was a few pages which indicated a 0/20/41 build will both out dps and provide greater time to OOM than hybirds.

This is consistent with what I have found using my gear in cheeky's spreadsheet as well.

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Old 02/21/08, 5:25 PM   #1106
Namarus
Piston Honda
 
Orc Hunter
 
<BUR>
Demon Soul
Originally Posted by ghungadihn View Post
Here's a question to theorycraft. In an attempt to try and find more mana for Kaz'rogal, we had our first try on him last night with 24 people and got to 4% so it's probably not an issue. But it got me thinking about combat experience for the folks that are going hybrid to get RWS. I am currently 0/26/35 with 1 point in RWS but got me thinking if CE would be worthwhile? Based on Cheeky's my total DPS is 1260 with 1088 agi full buffed, if I switch to CE my personal dps goes down to 1256 but I gain 11 agi which should be around 6 raid dps and gain 130 mana.

I'm just wondering if anyone has given CE a new look as agi numbers get higher?
I used to use CE just to boost agility up when my agility wasn't as decent as it is now.

However, for that fight in particular, your best bet is to pick up two 1-handers, enchant them with +30 int. I use a macro to switch between my halberd, and the dual wield option whenever I use hawk and viper. You can then put mana oils on the weapons, and as the fight progresses, and your pots go on cooldown, you are able to switch and get mana back.

You can also just put on some shadow resist gear, and the fight becomes trivial.

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Old 02/22/08, 8:02 AM   #1107
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Namarus View Post
I used to use CE just to boost agility up when my agility wasn't as decent as it is now.

However, for that fight in particular, your best bet is to pick up two 1-handers, enchant them with +30 int. I use a macro to switch between my halberd, and the dual wield option whenever I use hawk and viper. You can then put mana oils on the weapons, and as the fight progresses, and your pots go on cooldown, you are able to switch and get mana back.

You can also just put on some shadow resist gear, and the fight becomes trivial.
I can definitely agree with the 2 1-handers with putting mana oils on both to keep up your mana pool; however, I disgaree with putting +30 int on each.

+60 int is really 66 int weith BoK and equates to 990 mana, which can help your mana situation a lot.

However, you are giving up +20 agi enchants to each weapon, which is important to our personal DPS, overall raid DPS contribution, and our crit for all of our abilities that proc from it like TotH and MT and crit trinkets.

That 40 agi is 50.6 agi with LR and BoK. This is at least 50.6 AP, 1.26% crit, and 12.6 AP on EW proc. That is a huge loss.

My preference would be to keep the +40 agi enchants to help get the target down faster so that mana is less of a concern.

If you are having mana problems during that fight, there are many ways around it, some in your control or not:
- use mana oils
- use mageblood pots
- be in a group with a shadow priest
- be in a group with a shaman with mana spring
- chain mana pots
- have a ret pally in the raid with judgement
- use AoV
- drop to a rotation that uses less mana when low
- etc

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Old 02/22/08, 8:53 AM   #1108
ZybSter
Glass Joe
 
Blood Elf Hunter
 
Theradras (EU)
Here's a question to theorycraft. In an attempt to try and find more mana for Kaz'rogal, we had our first try on him last night with 24 people and got to 4% so it's probably not an issue. But it got me thinking about combat experience for the folks that are going hybrid to get RWS. I am currently 0/26/35 with 1 point in RWS but got me thinking if CE would be worthwhile? Based on Cheeky's my total DPS is 1260 with 1088 agi full buffed, if I switch to CE my personal dps goes down to 1256 but I gain 11 agi which should be around 6 raid dps and gain 130 mana.

I'm just wondering if anyone has given CE a new look as agi numbers get higher?
I think the key to not going OOM vs. Kazrogal is simply Shadowresistance.
Just wearing BT Trinket and Having MOTW + Shadow Resistance buffed made me resist 50% of the Marks as well as the damage from the bomb, when the mark makes you OOM.
Get some Fel Mana Potions as well and you will be fine

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Old 02/22/08, 9:06 AM   #1109
Namarus
Piston Honda
 
Orc Hunter
 
<BUR>
Demon Soul
Originally Posted by Whitefyst View Post
If you are having mana problems during that fight, there are many ways around it, some in your control or not:
- use mana oils
- use mageblood pots
- be in a group with a shadow priest
- be in a group with a shaman with mana spring
- chain mana pots
- have a ret pally in the raid with judgement
- use AoV
- drop to a rotation that uses less mana when low
- etc
What you say is true, but the point is to survive the fight. So the +60 int during points where you are running low on mana will actually accelerate the rate at which you gain mana back.

The bits I have put in bold. This is rubbish advice. 90% of the time if your not the raid leader you have no control over who is going to be in your party or raid for that matter. This is about advice that you can control. Finally if your going to use a lower mana rotation, then your doing less damage anyway hence the small amount of dps lost having +30 int enchants on your weapons for 20-30s is about the same. However, as a survival hunter you want to keep firing out as many shots as you can to keep expose weakness up.

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Old 02/22/08, 10:57 AM   #1110
Sore82
Von Kaiser
 
Night Elf Hunter
 
Sen'jin
Kazrogal is just one of those fights that you are going to be very low on mana for a good portion of the fight. You dont need to be in a group with a shadow priest or a shaman...if you get one, great, but you dont NEED it. The 1 thing I find the most helpful for that fight is keeping on AoV. Thats it. The fight should not last that long...if you are chaining mana pots when they are up, using oils, have Wisdom on you, using AoV...then you are doing everything you can. 60int isnt going to do anything for you for that fight if you get the drain 2x in a row. You will still be out of mana and will only be regening it back slightly faster. That is the one fight where I keep AoV up 90% of the time...only time its not up is in the very beginning. Once I get hit with teh first drain, I switch to AoV and keep it on for the rest of the time.

Make sure you are using your pet (easy fight to keep it alive in). And just go all out. If you run out of mana...do auto-shots until you have enough back to do a steady-shot or arcane shot. It might take a little getting used to, but you dont really need to do anything special for the fight (I dont even wear any Shadow gear anymore).

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Old 02/22/08, 12:37 PM   #1111
Vasilii
Von Kaiser
 
Vasilii's Avatar
 
Blood Elf Hunter
 
Smolderthorn
If you PVP you likely have 2 one handers with +30 intel that you can swap in for this fight only. That's what I do and it really does make quite a difference.

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Old 02/22/08, 12:41 PM   #1112
Wunlastri
Piston Honda
 
Wunlastri's Avatar
 
Troll Hunter
 
Maelstrom
I'm so lost here.....I just plugged BBL vs everything into the spreadsheet and it wins as SV. Is this for real?

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Old 02/22/08, 1:11 PM   #1113
Namarus
Piston Honda
 
Orc Hunter
 
<BUR>
Demon Soul
Originally Posted by Vasilii View Post
If you PVP you likely have 2 one handers with +30 intel that you can swap in for this fight only. That's what I do and it really does make quite a difference.
Precisely, you can start the fight off in hawk, but once you get below half mana you then switch to dual wielding and viper. The mana regen is not something to scoff at, I've had points where I've gained enough mana to take me back to 75% total mana, and then switch back to hawk, and halberd.

The point of the fight is to survive to gives the raid and the npcs your expose weakness buff.

Your comments Sore82 about getting low on mana and using autoshot are ill informed.

Make sure you are using your pet (easy fight to keep it alive in). And just go all out. If you run out of mana...do auto-shots until you have enough back to do a steady-shot or arcane shot. It might take a little getting used to, but you dont really need to do anything special for the fight (I dont even wear any Shadow gear anymore).
If you are out of mana your blowing up your raid.

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Old 02/22/08, 1:56 PM   #1114
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Wunlastri View Post
I'm so lost here.....I just plugged BBL vs everything into the spreadsheet and it wins as SV. Is this for real?
What shot rotations were you using?


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Old 02/22/08, 2:07 PM   #1115
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Namarus View Post
What you say is true, but the point is to survive the fight. So the +60 int during points where you are running low on mana will actually accelerate the rate at which you gain mana back.

The bits I have put in bold. This is rubbish advice. 90% of the time if your not the raid leader you have no control over who is going to be in your party or raid for that matter. This is about advice that you can control. Finally if your going to use a lower mana rotation, then your doing less damage anyway hence the small amount of dps lost having +30 int enchants on your weapons for 20-30s is about the same. However, as a survival hunter you want to keep firing out as many shots as you can to keep expose weakness up.
Concerning the +60 int, in my initial response I had only accounted for the extra 1K mana, which that alone over a long fight doesn't do much and with the less damage being done may result in actually more mana being used to kill the boss. I had overlooked the fact that the extra int improves the rate that AoV regens mana. With that understanding, I now better appreciate the suggestion.

Concerning the bits in bold, my preface to the list was that some of these items are not in your control. However, I provided them since they are means by which a character can keep up their mana. Also, I never meant to apply that your method is wrong, just what my preference is.

Another thing to consider how much DPS loss occurs from the weapons themselves that are being switched to that have the +30 int. I already raid with 2 1-handers not only because I can use 2 mana oils but also because they currently provide me with the best DPS/EW proc. I agree that if I had another set of these weapons with +30 int instead of +20 agi, that they would be useful in some situations. However, this is not really practical. First, these best DPS/EW weapons I use to raid do not drop often and I cannot afford to spend the DKP to get two sets when that DKP should really be going to improve other slots. Now I could use my older 1-handers, but that results in a significant DPS loss in the weapons along with the DPS loss in the enchants.

For me, considering that I am usually in a group with a shaman to buff my DPS and EW proc as well as keep my mana up, having a second set of 1-handers with +30 int enchants for rare occasions in which they could help is not practical for me. However, it may be for others.

Last edited by Whitefyst : 02/22/08 at 2:14 PM.

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Old 02/22/08, 2:15 PM   #1116
Wunlastri
Piston Honda
 
Wunlastri's Avatar
 
Troll Hunter
 
Maelstrom
Well, this is new. Can someone tell me the difference between a cast and spam macro? I assume cast s you hit once and let it finish a rotation before pressing it again. Anyways, hand weave, spam, cast, 3:2, 1:1, etc. They all lost to BBL. I repeat. Is this for real?

Oh wait, spamming makes LK win by 7 dps. Still...is this for real?

Also, I've apparently forgotten how to spec SV> I've spent too much time racing meters and try to optimize both with a hybrid spec 0/29/32, but when I use it, it just feels so weak.

Last edited by Wunlastri : 02/22/08 at 3:02 PM.

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Old 02/22/08, 3:45 PM   #1117
Sore82
Von Kaiser
 
Night Elf Hunter
 
Sen'jin
Originally Posted by Namarus View Post
The point of the fight is to survive to gives the raid and the npcs your expose weakness buff.

Your comments Sore82 about getting low on mana and using autoshot are ill informed.



If you are out of mana your blowing up your raid.
If you get the debuff that drains your mana 2-3 times in a row (which does/can happen) then it wont matter how much mana you have, you will blow up. If you "blow up your raid" then you are a bad player. Stay spread out, and if you get the debuff, move away from other people.

The fight lasts like 2-3min...its not that long of a fight and it is not a great DPS fight for us because of the mana drain. You dont need to have mana to put up your EW buff either...just doing auto shots will do that. And if you have viper up, more often than not you will be able to do Steady/Auto Shot easily even if you start off at 0mana right after a complete mana drain.

You could make the same arguments for putting mana gear on as saying you should wear Shadow Resist gear...if you resist the drain, then you are not losing anything. My advice (after killing him for the past 8-9 months or so) is to wear your regular DPS gear, go all out, pop mana pots when you can and be smart about where you are standing when you get the debuff. The point is to end the fight as quickly as possible. People try and make this fight sound more complicated than it really is....its just about the easiest (and fastest) fight in all of MH.

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Old 02/22/08, 3:55 PM   #1118
Namarus
Piston Honda
 
Orc Hunter
 
<BUR>
Demon Soul
Originally Posted by Whitefyst View Post
Concerning the +60 int, in my initial response I had only accounted for the extra 1K mana, which that alone over a long fight doesn't do much and with the less damage being done may result in actually more mana being used to kill the boss. I had overlooked the fact that the extra int improves the rate that AoV regens mana. With that understanding, I now better appreciate the suggestion.

Concerning the bits in bold, my preface to the list was that some of these items are not in your control. However, I provided them since they are means by which a character can keep up their mana. Also, I never meant to apply that your method is wrong, just what my preference is.

Another thing to consider how much DPS loss occurs from the weapons themselves that are being switched to that have the +30 int. I already raid with 2 1-handers not only because I can use 2 mana oils but also because they currently provide me with the best DPS/EW proc. I agree that if I had another set of these weapons with +30 int instead of +20 agi, that they would be useful in some situations. However, this is not really practical. First, these best DPS/EW weapons I use to raid do not drop often and I cannot afford to spend the DKP to get two sets when that DKP should really be going to improve other slots. Now I could use my older 1-handers, but that results in a significant DPS loss in the weapons along with the DPS loss in the enchants.

For me, considering that I am usually in a group with a shaman to buff my DPS and EW proc as well as keep my mana up, having a second set of 1-handers with +30 int enchants for rare occasions in which they could help is not practical for me. However, it may be for others.
You do make a good point about wasting dkp on 1-handers to use for just that enchant. I think someone mentioned using their pvp weapons, which are a good suggestion. Alternately some decent one handers are the Daggers of Bad Mojo. I feel they make up for the loss in dps with the bonus armour pentration. Since at the point you are switching to using those weapons, your going to be spaming out steady shot instead of the more expensive shots, that extra armour pentration makes a good choice.

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Old 02/23/08, 5:07 AM   #1119
akiha
Glass Joe
 
Night Elf Hunter
 
Gorgonnash
Looking for some help as 5/20/36 specced. Armory is The World of Warcraft Armory

As a disclaimer, I realise that the questions I ask may be very well quite noob, so forgive me on this. I've been searching (perhaps not hard enough) for some answers but there doesn't seem to be any so I've come here to ask, and hopefully be able to dps better or something >_> If I've left out any needed information please tell me and I'll post it.

As a bit of background, my guild just downed Kael and Rage, so we're just started on HY/BT. I started raiding in 25mans only last December or so, which explains the weird gear. Previously I had only done Kara/heroics so most of my gear isn't from raids.

Firstly, I'd like to ask about which pants to use. Currently using Midnight Legguards as can be seen from armory, and although the stats are pretty nice it's rather lacking in Agility which is bad for me as Survival. I wasn't in rotation for T5 pants, and didn't have DKP for the VR ones when they dropped. I don't really want to use this until I get Bow-stitched/T6, so I had some other choices:

1) Skulker's Greaves
Just managed to get this, and I _think_ it's a upgrade due to more agility + ap, while only losing out on a bit of crit (~0.3% if i calculated correctly?)
2) S3. Less agility than the previous, but overall I think the stats on it are much better.

Basically my question is: is the extra agi from the 3 sockets in the Greaves extremely important, or is it a worthwhile sacrifice to take the S3 legs instead for superior stats? I haven't checked the amount of DPS I'd gain/lose from this, as I was trying to find a Windows version of Excel to open Cheeky's spreadsheet with (I use a Mac, and opening it on Excel for Mac doesn't seem to work properly.. or maybe it's just me)

Any other advice about my gear would be a help, such as what should be replaced etc.

Second question is about shot rotation. So far, I've only read that 3:2 is better than 1:1 at the expense of mana consumption, but does it beat 1.5:1 for Surv? I also don't think I have the required haste for 3:2, pre-hotfix I could get the 3:2 but after it was doing 2:1. Also, I'm playing with ~400 latency (playing from Singapore) so weaving Multis seems to clip Auto a lot... I've been using the /castsequence macro and weaving in arcane after steady when it's on CD, but I feel I'm lacking DPS. Although I'm usually in top 5 or so, it's only ~1k DPS with an early pet death on Solarian, which feels rather low considering most hunters at this level are doing close to 1.5k.

This is probably making me look like quite a bad player by now, and I'll just end this by saying that any help that can help me play and DPS better would be greatly appreciated. Thanks for reading.

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Old 02/23/08, 5:23 AM   #1120
Suicune
Glass Joe
 
Night Elf Hunter
 
Sargeras
Yes I must agree that BM spec puts out the most dps..But since I hate the spec..I have came to go with a Hybrid spec of Survival and MM to out dps it.

Its hard to do but it does still require for your pet to stay alive to dps and of course a shot rotation macro to out dps a BM hunter.

Here's my spec to take a look for an example

The World of Warcraft Armory

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Old 02/23/08, 1:59 PM   #1121
Sore82
Von Kaiser
 
Night Elf Hunter
 
Sen'jin
Originally Posted by akiha View Post
Looking for some help as 5/20/36 specced. Armory is The World of Warcraft Armory

As a disclaimer, I realise that the questions I ask may be very well quite noob, so forgive me on this. I've been searching (perhaps not hard enough) for some answers but there doesn't seem to be any so I've come here to ask, and hopefully be able to dps better or something >_> If I've left out any needed information please tell me and I'll post it.

As a bit of background, my guild just downed Kael and Rage, so we're just started on HY/BT. I started raiding in 25mans only last December or so, which explains the weird gear. Previously I had only done Kara/heroics so most of my gear isn't from raids.

Firstly, I'd like to ask about which pants to use. Currently using Midnight Legguards as can be seen from armory, and although the stats are pretty nice it's rather lacking in Agility which is bad for me as Survival. I wasn't in rotation for T5 pants, and didn't have DKP for the VR ones when they dropped. I don't really want to use this until I get Bow-stitched/T6, so I had some other choices:

1) Skulker's Greaves
Just managed to get this, and I _think_ it's a upgrade due to more agility + ap, while only losing out on a bit of crit (~0.3% if i calculated correctly?)
2) S3. Less agility than the previous, but overall I think the stats on it are much better.

Basically my question is: is the extra agi from the 3 sockets in the Greaves extremely important, or is it a worthwhile sacrifice to take the S3 legs instead for superior stats? I haven't checked the amount of DPS I'd gain/lose from this, as I was trying to find a Windows version of Excel to open Cheeky's spreadsheet with (I use a Mac, and opening it on Excel for Mac doesn't seem to work properly.. or maybe it's just me)

Any other advice about my gear would be a help, such as what should be replaced etc.

Second question is about shot rotation. So far, I've only read that 3:2 is better than 1:1 at the expense of mana consumption, but does it beat 1.5:1 for Surv? I also don't think I have the required haste for 3:2, pre-hotfix I could get the 3:2 but after it was doing 2:1. Also, I'm playing with ~400 latency (playing from Singapore) so weaving Multis seems to clip Auto a lot... I've been using the /castsequence macro and weaving in arcane after steady when it's on CD, but I feel I'm lacking DPS. Although I'm usually in top 5 or so, it's only ~1k DPS with an early pet death on Solarian, which feels rather low considering most hunters at this level are doing close to 1.5k.

This is probably making me look like quite a bad player by now, and I'll just end this by saying that any help that can help me play and DPS better would be greatly appreciated. Thanks for reading.
When it comes to choosing gear, you need to consider a few things. First of all, as a Survival Hunter, you have to figure out if a piece of armor that seems like it would be a better upgrade for your own personal DPS would be greater than the item that helps to increase the raid wide DPS through your EW buff. There is a formula for it somewhere in this thread, i would suggest browsing back to around page 20 and going from there.

Next, you need to max you +hit out first, and then go from there. +hit is pretty easy for us, as there are a lot of gear choices that we can easily obtain that have it and we dont need that much of it to get "maxed". Once there, you can focus on your other two important stats for Survival, which are of course Agility and Crit. Agility is the bread and butter of our build, and while a high Attack Power piece might drop or be available to you, unless it has agility on it, there is a very good chance that taking that piece will drop the overall Raid DPS since your EW will become weaker because of it. And while Agility and Crit anr very important to our build, you must also not forget that in order to DO DPS, you need mana. Dont be swayed by high agility/crit leather items at a HUGE loss of INT. Its a delicate balance between the two. I am not saying dont wear any leather items, just if you decided to wear them, make sure you are looking at INT also as a factor, and not just Agility/Crit gain.

What I did when TBC opened up and new gear was available to me, I went onto different web sites (wowhead or even Armory) and looked at what gear I wanted specifically, and then made a list. I not only had 1st choice options, but also 2nd choice (just in case the 1st choice is a long ways away or never drops). By doing this, I already knew before the item dropped if I wanted it or not. Its much easier to go over gear choices now, then when it drops and trying to figure it out then if it is an upgrade or not. There are a lot of different gear choices for almost every piece of armor for us out of BT/Hyjal...so I highly recommend making this list.

Next, when it comes to shot rotations, there are plenty in this thread to go through. There is no 1 "key" shot rotation that works for everyone. A lot of them are based on people gear and how they play or if they speced a little differently. Its really best to go over a few of them and see what works best for you. Personally I use:

#showtooltip Steady Shot
/cast [target=pettarget, exists] Kill Command
/castsequence reset=2.1/combat/target Steady Shot, !Auto Shot
/castrandom Arcane Shot, Multi-Shot(Rank 6)
/script UIErrorsFrame:Clear()

However this can be a very mana draining macro since it is using both Arcane and Multi Shot, and I also have points in Imp Arcane to make it not clip as much. Works well for me, but again, it would serve you best to brows this thread a little bit for others. Be cautious of using the BM macros. They has a Haste bonus from there spec and can also adjust to Haste gear a lot easier than us. The 1:1 shot rotation or the 3:2 rotations dont work nearly as good for us, unless for some reason you are stacking Haste (which again falls into the category of personal DPS vs Raid DPS through EW).

And last, dont be frustrated by doing less DPS than BM/Mars Hunters. If the BM/MM Hunters you are raiding with are smart and know how to play their spec properly, 9 times out of 10 they will out DPS you. Thats just how it works, especially in the "end game". However when you look at the DPS charts, add up how much attack power you are giving to EACH melee/pet/hunter in the raid. You may be 300-500 DPS less than the BM Hunter, but once you add up all the AP you ar giving to everyone, and then convert than into DPS...a lot of times you are contributing more DPS than them.

Last edited by Sore82 : 02/23/08 at 2:09 PM.

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Old 02/23/08, 8:25 PM   #1122
kultheel
Lemming
 
Troll Hunter
 
Argent Dawn (EU)
Originally Posted by Whitefyst View Post
If you are having mana problems during that fight, there are many ways around it, some in your control or not:
- use mana oils
- use mageblood pots
- be in a group with a shadow priest
- be in a group with a shaman with mana spring
- chain mana pots
- have a ret pally in the raid with judgement
- use AoV
- drop to a rotation that uses less mana when low
- etc
Wear SR! If everyone wears SR, mana doesn't really start to become an issue (unlucky non-resist streaks aside) til he starts spamming the debuff. I guess it depends on where you are in progression as to how much crafted SR is floating around in your raid, but I certainly think wearing cloak and neck is well worth considering here. The only thing you can do wrong is go oom and die (or go oom, take a lot of shadow damage and drain healer mana). The debuff itself is binary but the damage from explosions is partially resistable - to the point where it can be worth waiting for a boom to pass to drop a pot, rather than dropping it right away.

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Old 02/25/08, 3:30 AM   #1123
ugla
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
Originally Posted by kultheel View Post
Wear SR! If everyone wears SR, mana doesn't really start to become an issue (unlucky non-resist streaks aside) til he starts spamming the debuff. I guess it depends on where you are in progression as to how much crafted SR is floating around in your raid, but I certainly think wearing cloak and neck is well worth considering here. The only thing you can do wrong is go oom and die (or go oom, take a lot of shadow damage and drain healer mana). The debuff itself is binary but the damage from explosions is partially resistable - to the point where it can be worth waiting for a boom to pass to drop a pot, rather than dropping it right away.
This is exactly right--when you start doing the fight you need to be wearing at least a couple pieces of SR gear if you have mana. The BT necklace and crafted cloak give you the most SR for 2 pieces and you will resist a significant number of his debuffs most fights. The idea being that everyone affected wearing a bit of SR reduces the mana drain a bit but doesn't mess up your DPS too bad. Eventually you can do the fight without your DPS wearing SR as you can complete the fight before he starts spamming his mark.

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Old 02/25/08, 8:50 AM   #1124
Chanii
Von Kaiser
 
Draenei Hunter
 
Destromath (EU)
G’day,

first post here and native german speaking, ergo please be patient with me. *smiles*

I’ve been playing WoW now since last September. Started off as a BM and had quite a joyride. Two weeks ago I started raiding seriously, first TK/SSC and now BT/MH. Ergo I skilled to Survival.
I must admit, this build is very challenging to play but listening to the feedback from my fellow guild members, I’m gaining experience fast and my game play is ok. Own dps is still very low though due to my bad rotation.
Since we already have two BM Hunters for damage (oh I will get them sooner or later, stupid rotation!) I was thinking about going full blown support.

First of all, heres my build
Got a wolf as a pet because of howl.

My current Build: Survival

Possible future Build: Hybrid

Reason:
- More agility and ergo more raid dps.
- iHM since no other Hunter has it and more AP for the raid
(Nice side effect is, I wont have haste effect from iAotH which might throw my rotation off.)

Items-wise I’ll try to obtain:
- Hourglass from CoT2
- Tsunami Trinket
- Belt hopefully Black Belt of the Eagle
That should do the trick for a while.

What do you guys think? is 2/3 in TotH and EW enough with my crit rating?
And what gears should be changed still?

Regards, Patrick

Last edited by Chanii : 02/25/08 at 10:49 AM.

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Old 02/25/08, 9:59 AM   #1125
QuiggyB
Piston Honda
 
Troll Hunter
 
Drak'thul
Originally Posted by Chanii View Post
My current Build: Survival

Possible future Build: Hybrid

IMO, the dps gain from IAotH is completely dependent on your shot rotation. If haste throws you off, or if it doesnt add much value given your rotation, then those points are better spent in master tactician. The points in combat experience are better spent on TotH or EW vs the 2% gain. For Imp hunters mark, I would make a BM hunter pick it up unless you consistently get a shadow priest in your group.

Playing survival you want to gear and spec such that you do very respectable personal DPS with the added benefit of giving a bunch of atk power to the raid. You are in control of how well you perform and how much you show up to raids. You cant guarantee melee person X will show up, live through the encounter or play his class with enough skill to turn a few extra points of atk power into the the theorycrafted maximum possible dps over the course of a fight. Where it is close do what is right for you with a preference towards agility items because they scale well for you and the raid.

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