Hi all, any thoughts on upgrades to the gear that I have - just starting SSC/TK now, but am i missing something that I should have already? 31% crit seems kind of low to me at this stage (from the in game calculation) - why does Cheeky's calculate it higher at 34.63%... Also, Im a bit confused on the whole shot rotation/macro discussion... which is best for someone like me and what macro would I use - I assume that is instead of trying to hit the keys on my own... thanks
As a supplement to post 17 in this thread thought it would be a fun thing to post a best in slot Survival setup at end game using "realistic" restraints thus the following caveats.
1) Use the 4 piece Gronnstalker's plus [Bow-Stitched Leggings] as the base combo as I think everyone agrees this is the best set up
Tiberium by realistic restraints do you mean your exluding 2.4 gear? I ask because there are some really nice peices i think would go good in a Surv set. Espcially with 3 extra peices of T6 to help get the 4 peice easier.
As a supplement to post 17 in this thread thought it would be a fun thing to post a best in slot Survival setup at end game using "realistic" restraints thus the following caveats.
1) Use the 4 piece Gronnstalker's plus [Bow-Stitched Leggings] as the base combo as I think everyone agrees this is the best set up
Always good to see some feedback.
I made a list here as well : Random Ravings of Warcraft: Survival hunter gear
With Tier 4, tier 5, tier 6, and sunwell setups in mind.
It's not perfect yet, but suggestions are always welcome.
I also haven't listed exactly which gems to use yet, i probably should.
#1 : Obvious choice.
#2 : Obvious choice.
#3 : The money belt is actually very good, and not a single rogue in our guild has rolled for it yet.
#4 : 95 hit rating is the cap if you are not using 20 hit rating food, or don't have a Moonkin druid in the raid. If your raid has a moonkin the hit cap suddenly becomes a mere 48, which is quite easily reached, and will allow you to move a few talent points around.
Could you add a total calculation how much agility, hit rating, armor penetration your gear setup provides?
And, could you make a setup for 2.4 as well?
This would make it easier to analyze your list, and give constructive feedback.
Instead of yellow gems, you could use [Glinting Pyrestone] to provide more hit rating.
[Dagger of Bad Mojo] is said to be a better choice than the halberd, the armor penetration will greatly improve your personal dps, gives only slightly less, and will enable you to use two mana oils instead of a single one.
Last edited by Zurgat : 03/14/08 at 12:04 PM.
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Tiberium-
You said Barrel-Blade Longrifle, did you mean Legionkiller? I have my eye on the Legionkiller as it has agi on it good slow speed and we raid with 3 hunters total so the others can have the other ranged weps.
Regarding Dagger of Bad Mojo, per my calcs, 2x Blade of Infamy are better than anything else, even Trollbane with Spinels in it. To the tune of like 5 personal dps and 4 agi. Is there something that I am missing with the Mojo's?
Tiberium-
You said Barrel-Blade Longrifle, did you mean Legionkiller? I have my eye on the Legionkiller as it has agi on it good slow speed and we raid with 3 hunters total so the others can have the other ranged weps.
Regarding Dagger of Bad Mojo, per my calcs, 2x Blade of Infamy are better than anything else, even Trollbane with Spinels in it. To the tune of like 5 personal dps and 4 agi. Is there something that I am missing with the Mojo's?
I believe he posted what would be MAX Agility, disregarding some items which may be more personal DPS. The BBLR has a max potential of 36Agility, where as the Leigonkiller has 21 Agility.
And you are correct about Blades of Infamy being > anything else for max agility.
Tiberium-
I think you're missing some important pieces in your estimate, because you're completely ignoring personal dps. I'd argue that in some instances, your personal dps is also important and should not be ignored. Some of your other restraints are odd: for instance, I've managed to pick up a Cursed Vision of Sargeras, as has our enhancement shaman. We've seen 4 of them drop so far, and I believe I may have beaten out a rogue to the second- if it's best in slot, it's best in slot. Don Alejandro's Money Belt and Quickstrider Moccasins are also peices I'd recommend using, because they mean a *slight* drop in agility while adding considerably more stats for personal dps. I'm pretty sure I logged out in PVP gear (yes, that's how terrible my PVP gear is...) but aside from swapping Akama ring for Signet of Primal Wrath, I think my gear setup is ideal for a survival hunter entering Sunwell.
Hi all, any thoughts on upgrades to the gear that I have - just starting SSC/TK now, but am i missing something that I should have already? 31% crit seems kind of low to me at this stage (from the in game calculation) - why does Cheeky's calculate it higher at 34.63%... Also, Im a bit confused on the whole shot rotation/macro discussion... which is best for someone like me and what macro would I use - I assume that is instead of trying to hit the keys on my own... thanks
Concerning your crit value in Cheeky's, it includes the calculated average benefit from your MT talent. Look at the calculation of crit % on the Calculations tab to see the details.
Concerning you spec, I like it for the most part, but them again it is nearly identical to mine so I am a little partial. One comment is that you have 2 points in Trap Mastery. As has been documented in this thread, you only need 1 point in Trap Mastery in order to be able to trap everything that can be trapped. The 2nd point is a waste. Suggest moving it to something else lower in the tree. My preferences are Deterrence (can save your live in many situations, especially while waiting for FD to cooldown) or Clever Traps.
Concerning your gear, for the most part, you have very good gear for starting SSC/TK; however, I do have a few observations and comments:
1) Your base mana is low. Unless you have a SP, ret pally, or shaman helping with mana regen, I forsee some possible mana problems. This is due to wearing leather pieces. There is nothing wrong with wearing leather for better DPS as long as it doesn't cause you to go OOM and actually kick out less DPS. If you are not having mana problems, then disregard this item. But if you are, I suggest replacing 1 or more of the leather pieces, even if it results in less agility. This wearing on leather also results in lower armor and survivability.
2) You have some unideal, and in some cases just plain weird, gem choices. These are:
- The +4 agi and +5 def gem in your shoulders. Why +def? My preference for yellow gems for meta and socket bonus requirements are [Glinting Noble Topaz] since provides agility and hit. Other good options if do not care about the agi as much, which I do, are [Wicked Noble Topaz], which generall gives slightly better DPS than the glinting but at a cost of you EW proc, and [Jagged Talasite], which is preferred by those wanting to get there meta gem requirements with using less non-agility gems.
- In your helm is a +8 crit gem. This is not bad for a yellow socket requirement, but either of the two Noble Topaz options above are better.
- In your gloves is the +15 sta gem. I can understand the desire to use such a good gem; however, in my opinion, [Shifting Nightseye] is better. Sure you lose 9 sta, but that is only about 100 health, but you gain 4 agi, which is 5.06 with LR and BoK. IMO, the +5 AP, +0.23% crit, +10 armor, +0.20% dodge, and +1.27 AP on EW proc you get from the 5.06 agi far outweigh 100 health.
3) I see that you are in an arena team, but am not wearing any arena gear. Some of the arena pieces, such as the s3 helm, s2 shoulders, and s3 legs, are big upgrades. Suggest getting the s3 helm first, since its a huge upgrade over T4 and is better than anything until T6.
4) Another way to help with mana problems if you have any are to acquire 2 1 hand weapons and put mana oils on both. In TK, [Netherbane] off of Alar is a great option that also is superior to Legacy. [Dagger of Bad Mojo] off of Hexxlord in ZA are also good as are a few other options currently available to you.
Tiberium-
I think you're missing some important pieces in your estimate, because you're completely ignoring personal dps. I'd argue that in some instances, your personal dps is also important and should not be ignored. Some of your other restraints are odd: for instance, I've managed to pick up a Cursed Vision of Sargeras, as has our enhancement shaman. We've seen 4 of them drop so far, and I believe I may have beaten out a rogue to the second- if it's best in slot, it's best in slot. Don Alejandro's Money Belt and Quickstrider Moccasins are also peices I'd recommend using, because they mean a *slight* drop in agility while adding considerably more stats for personal dps. I'm pretty sure I logged out in PVP gear (yes, that's how terrible my PVP gear is...) but aside from swapping Akama ring for Signet of Primal Wrath, I think my gear setup is ideal for a survival hunter entering Sunwell.
I agree with SomeRandomIdiot concerning not trying blindly to maximize agility. Although agility is the most important attribute for a survival hunter, it is not the only beneficial attribute. Maximizing agility will not maximize your personal or even your raid contribution DPS since some of the best agility items are inferior DPS items.
My goal as a survival hunter is to maximize my overall raid DPS contribution. This means balancing my personal DPS and my EW proc. Some items will improve both, but much more often items are a tradeoff between the two. Now this tradeoff is not an exact science since you have the AP to DPS conversion which is not constant between classes and the benefit of EW depends not only on the number of physical DPS in the raid but also the number of them on your target.
To do the trade off, I use Cheeky's spreadsheet to determine the delta personal DPS and delta AP on average EW of a possible upgrade item against my current item. I then determine the delta raid DPS by adding the personal DPS to (delta AP for EW proc * 0.3 * 8 other physical DPS). If the net result is a positive, it is an upgrade for me. In some cases, I may choose an item with a slight negative value if it has a large personal DPS gain since that item will probably result in overall more raid damage since I am not always on the same target as all of the other physical DPS.
I like SomeRandomIdiot choices better. However, going with his gear selection, I would switch two gems though. In the chest, where he put a purple gem in a yellow slot, I would instead but the red gem. Then in the bracers, I would replace the red gem in the blue socket with a purple gem. Basically, just switching the 2 gems in the indicated sockets. The benefit is not much, but it is 0.9 personal DPS and 0.03 average EW proc.
I would also offer a couple gear changes from his choices. These are to replace the bracers with the [Insidious Bands] with the orange gem and the boots with [Star-Strider Boots] with 2 red gems. This requires a little regemming in other slots to make the meta requirements. I change 1 red in the shoulders to a purple to meet meta requirements. This results in being under the hit cap by 4 points, which is no big deal. The result is +5.72 personal DPS and +2.24 AP on average EW proc for a total of +11.10 raid DPS over the regemmed version of SomeRandomIdiot's list.
Now if you really want that hit cap, you could replace the red in the yellow socket of the shoulders with an orange to get one over the cap by 1 and to meet that piece's socket bonus. This results in +0.76 personal DPS but -1.58 AP on average EW proc for a total loss of about 3 raid DPS. So, I personally would live with being a little under the cap.
Note that this analysis was done with my 0/20/41 spec and a 1:1.5 rotation that uses both arcane shot and multishot on my Tauren. Results will vary with different specs, rotations, and races.
For my suggestion, here are the total unbuffed stats:
Health: 10947
Armor: 7215
Mana: 6523
Resilience: 0.00%
Dodge: 32.87%
Hit vs. Level 73: 99.77% (91 hit rating)
Crit vs. Level 73: 40.74%
Hunter DPS: 1003.43
Pet DPS: 171.11
Total DPS: 1174.54
EW Uptime: 96.47%
Average EW proc: 231.03 AP
Effective RAP: 3325
You'll gain some hit and agility over what you have there unless my math is bad. Which is possible. I'd suggest perhaps including the following information with the best possible gear propositions in the future:
Agi
Crit
AP
Hit
ArPen
Might make comparison a little more straightforward.
Id prefer [Shadowmaster's Boots]. I havent ran it through the spreadsheets, but from a quick look it seems to be better. More stam too is always an important thing.
Also I think it's a little silly to exclude Cursed Vision, Insidious Bands, Shadowmaster's, etc. If we're making a 'best in game' set, it's safe to assume we have access to it.
(on that note, we've had 9 Cursed Visions drop in 26 kills. First went to a shaman, then a rogue > shaman > hunter > hunter > rogue > hunter > rogue > druid. Quite a retarded amount of one item. However we've had zero glaives and only 1 bow in those 26 kills )
Last edited by Intermission : 03/15/08 at 10:27 AM.
I'd be using Telonicus neck if I could get a hold of it, but I wasn't able to pick it up when we were killing Kael, and we haven't killed him in forever. I gear for raid dps as a whole, and my personal dps is certainly a part of the raid dps. Whytefist spelled it out really well in his earlier post.
Regarding the heroisms, I wasn't claiming to have posted 'the best hunter wws ever' or whatever else you think it may have been. I got some incredible numbers, but that's all they are. They're not even the highest I've seen posted- Kurkis has me easily beat in some of his WWS logs. They are, however, certainly worth mentioning, as I was pretty shocked when I saw them myself. A lot of people come to EJ looking for information, and it's certainly informative to see what kind of damage a survival hunter can do.
You talk about the importance of personal DPS and yet you'd rather sport a double spinel Necklace of the Deep over the Telonicus piece?
BTW nice WWS Gorefiend log, but being able to roll 2 lusts is hardly the norm. People should take that log with a grain of salt.
somerandomidiot can speak for himself, but I wanted to point out that he stated:
"I think you're missing some important pieces in your estimate, because you're completely ignoring personal dps. I'd argue that in some instances, your personal dps is also important and should not be ignored. "
This does not mean that he takes personal DPS as the highest priority, only that it needs to be considered and factored in to not sacrifice personal DPS solely to maximize the EW proc. He seems to think similar to me that the balance between personal DPS and EW proc needs to be found to optimize total raid DPS contribution. With that in mind, Necklace of the Deep is superior over the Kael neck.
The difference on my character with my rotation is -4.5 personal DPS for the Necklace of the Deep but +4.54 AP on average EW proc. Assuming 0.3 AP to DPS conversion, then there only needs to be 4 (3.3 rounded up) other physical DPS on the target to make Necklace of the Deep provide better overall raid DPS. Considering that for boss fights that the vast majority of the time that everyone is on the same target, Necklace of the Deep seems the better decision to me, but I can also understand others choosing the Kael neck if they have it.
Originally Posted by Intermission
Id prefer [Shadowmaster's Boots]. I havent ran it through the spreadsheets, but from a quick look it seems to be better. More stam too is always an important thing.
Also I think it's a little silly to exclude Cursed Vision, Insidious Bands, Shadowmaster's, etc. If we're making a 'best in game' set, it's safe to assume we have access to it.
(on that note, we've had around 7 Cursed Visions drop. First went to a shaman, then a hunter, then a rogue, then 2 more hunters, another shaman, then a feral druid. However we've had zero glaives and only 1 bow... and 23432225 caster helms)
Yes, [Shadowmaster's Boots] is a good option too. Over my mail piece choice, it improves my personal DPS by 8.3 with only a loss of 0.12 AP on EW proc. If just considering ideal DPS, it is definitely a great option.
However, I didn't list it in my preferred set since it would make it my 3rd leather piece, and I prefer to have 2 or less pieces of leather since too much leather reduces my mana pool and my AoV regen (when being used) too much that I would probably have mana problems despite BoW, mana oil (only a single mana oil with the 2-hander), major mageblood potion, and mana pots if I do not have a shaman in my group to drop mana spring totem (never get SP since we only have 1 and we don't have a raiding ret pally). More than 2 pieces of leather is not really viable for me.
Of the 2 I chose and this piece, I personally prefer the other 2 pieces since they both increase EW proc. Furthermore, the belt is far superior choice realtively speaking than the boots, and I prefer the bracers over the boots, although the boots are a little better DPS option, because of the needed 12 HR.
But I can definitely see some people choosing those boots since they are a good option.
And I agree that no viable pieces should be excluded from the discussion. Cursed Vision is an awesome piece, and once other T6 pieces become available with 2.4 to provide more flexibility in getting the 4 set bonus, Cursed Vision will probably move onto my list, at least until I can get Duplicitous Guise.
Regardless, 2112 as a Survival hunter is nothing to downsize.
And maybe he doesnt have the Telonicus chain?
A.K.A. Guild doesnt want to farm Kael?
Or Some other people have very viable upgrades as well
Because the long list of gear that was initially put together earlier in this thread was done so to list HIS gear... and not the ideal survival hunter gear... right?
Sorry but I'm not a WWSScoreboard subscriber. You can fap to his extremely favorable raid conditioned numbers, but it's hardly instructional.
As far as the worth of a double spinneled Necklace of the Deep, I encourage you to run the numbers with the ideal gear set-up, and not what you're currently sporting Whitefyst.
Haywire, I've seen almost every piece of loot in the game drop multiple times. If I wasn't wearing what I considered to be the ideal survival gearset, I'd be a fool. As far as necklaces are concerned, I think 2x Living Rubies in a Necklace of the Deep < Telonicus Pendant < 2x Crimson Spinels in a Necklace of the Deep. I don't see how a different gear level would affect that- you're still comparing 27 agi and 70 AP to 41 agi and 3 hit rating. 14 agi / 4 = 3.5 AP per member of the raid.
Telonicus Pendant: (6.75 AP from EW x # of physical raid members) + 97 AP + .675% crit.
Necklace of the Deep: (10.25 AP from EW x # of physical raid members) + 41 AP + 1.025% crit
The value of which one is better really depends on how many physical dps/tanks are in your raid. I use what I have because I don't have any other options, and I don't have 2k gold to blow on 2x Crimson Spinels with the 2.4 changes regarding them.
As far as the dps I posted, what else about the setup is "extremely favorable" besides the 2nd heroism? We usually get a shaman and a feral druid, it's just that in this case another shaman swapped himself in for a 2nd heroism. I'm under the impression that a 3 minute Gorefiend kill is pretty average for guilds farming Illidan- if our time was ~2 minutes (yes, the top guilds who run only 4 healers can do that), then I think you'd have an argument, but as it is you seem to be picking nits.
I've actually been trying to put together an ideal gear set but have come across the same problems. It isn't necessarily what gear wins piece vs piece but the best combination for overall stats. The 2 outcomes so far were along the lines of...
I'm still running numbers and mix'n'matching different gear sets to try to find the optimal numbers.
Personally I've found Telonicus' neck to be better than a necklace of the deep with 2 spinels on all gearsets. While it's true that your main consideration should be the Agi count toward EW, it's worth taking into considerion how much melee you have in your raid on average and not in a best case scenario. It's also worth mentioning that EW is not 100% uptime so working out a precise AP score for Agility won't be true, strictly speaking. It will be averaged out to 85-95% of the direct AP benefit.
On a side note, I'm still testing your suggested rotation haywire. It is more dps but not to the degree I had hoped. I'll be using a highly mana efficient version (as opposed to the high dps version) over the next 1-2 weeks. There is a test spec page on my site.
Haywire, I've seen almost every piece of loot in the game drop multiple times. If I wasn't wearing what I considered to be the ideal survival gearset, I'd be a fool. As far as necklaces are concerned, I think 2x Living Rubies in a Necklace of the Deep < Telonicus Pendant < 2x Crimson Spinels in a Necklace of the Deep. I don't see how a different gear level would affect that- you're still comparing 27 agi and 70 AP to 41 agi and 3 hit rating. 14 agi / 4 = 3.5 AP per member of the raid.
Telonicus Pendant: (6.75 AP from EW x # of physical raid members) + 97 AP + .675% crit.
Necklace of the Deep: (10.25 AP from EW x # of physical raid members) + 41 AP + 1.025% crit
The value of which one is better really depends on how many physical dps/tanks are in your raid. I use what I have because I don't have any other options, and I don't have 2k gold to blow on 2x Crimson Spinels with the 2.4 changes regarding them.
As far as the dps I posted, what else about the setup is "extremely favorable" besides the 2nd heroism? We usually get a shaman and a feral druid, it's just that in this case another shaman swapped himself in for a 2nd heroism. I'm under the impression that a 3 minute Gorefiend kill is pretty average for guilds farming Illidan- if our time was ~2 minutes (yes, the top guilds who run only 4 healers can do that), then I think you'd have an argument, but as it is you seem to be picking nits.
At 50% crit, an increase of 1.025% crit vs. .675% crit are one and the same; a differential of 56 AP isn't, and is considerable on a personal level...thus the importance of using a strong gear set as your base. Are you really telling me that 3.5 AP for 6-7 members is better than 56 personal AP?
The second lust is the "extremely favorable" factor I'm referring to... I wasn't aware I needed more than 1 to make that claim in the first place. My point is that there are people hoping to learn from this thread and you have them believing that 2.1K DPS is a norm output. With an ideal gear set, and rolling lusts on a meter whore friendly, tank and spank fight thats sub 3 minutes, yea its obtainable, but so what? Thats my point. I'm not questioning the validity of the numbers, merely the functionality.
As far as the worth of a double spinneled Necklace of the Deep, I encourage you to run the numbers with the ideal gear set-up, and not what you're currently sporting Whitefyst.
Yes, I fully realize that the value of a piece of gear can change with what other gear you are wearing due to synergies and adding/removing of certain attributes.
With that said, I have on several occassions compared the Necklace of the Deep against the Kael neck for my current gear as my gear has changed to help verify that the Necklace of the Deep (with 2 spindels) is still better. And although the relative differences do vary a little, the Necklace of the Deep comes out on top. So that is my choice, along with the fact that I will probably never get the Kael neck.
In addition, the other day when I was listing what I thought was the ideal hunter gear prior to 2.4, I didn't just assume or guess it. I put the gear options and gem options into Cheeky's to determine which worked out best. For that ideal gear set, the Necklace of the Deep worked better for my character (i.e. race and spec) with the rotation that I use.
As I also stated, results can vary depending on other players characters and their rotations. So you may actually get a different result with your character if you are a different race, have a different spec, and/or a different rotation than me.
With that said, why are you being so confortational?
EDIT: Another factor to consider concerning the benefit of the Necklace of the Deep is that the socket bonus provides 3 hit. If you are not already hit capped, this small amount of hit rating does provide additional increase in DPS. Obviously, if you are hit capped without the 3 hit rating from this neck (or don't need all 3 points to be hit capped), the additional benefits of the Necklace of the Deep will be smaller. In these cases, the Kael neck can be superior. This was one factor left out of SomeRandomIdiots response.
Last edited by Whitefyst : 03/15/08 at 11:03 PM.
Reason: Mentioning hit