Can anyone explain this macro?
Well I understand what it should do.
My problem is the part with 'MultiBarBottomLeftButton12'. Where do I find that button? (In my opinion it's the Bar1, last Button[12]. So thats where i've got the 2nd macro)
But when i spam the macro, the second part doesn't work for me.
I spam AS - SS (repeat) but KC won't be triggered :s . So what's the problem?
(I use Bartender3 but that shouldn't be the Problem!)
The line /click [target=pettarget,exists] MultiBarBottomLeftButton12 can be modified to whatever button you like. Simply find the button where you want to place the macro, set your mouse tooltip over the button and type: /run local f = GetMouseFocus(); if f then DEFAULT_CHAT_FRAME:AddMessage(f:GetName()) end . The name of the button should be shown in your chat window. Replace "MultiBarBottomLeftButton12" with the name in your chat window and add MACRO 2 to this button.
And yes, Bartender3 is the reason why you are experiencing some trouble, as the macro setup you have mentioned isn't correct according to Bartender3 bars.
I was in a ele shaman group with a shadowpriest and a couple casters, 2 drums. I am surviva, at the time 5/20/36, and DIDNT have 4 t6 (missing the belt). Here is my shot macro that I use unhasted:
I did get 4 burns the entire fight, so I know that hurt a little, and not being in a dps enhancement group, my question is, what could I be doing to up my overall dps? Are my shot macros fubar? I didnt get to use a haste potion due to all the Burns, I kept my pots avail for HP if i needed them. Any help/advice you guys could give would be great
With your gear, I'd respec to 7/20/34, switch to the 2:1/3:2/1:1 auto adjusting macro (steady/autoshot only), pick up the haste back from ZA (should put you at 78 haste with the shivering felspine) and pop haste pots. You shouldn't have mana issues, steady shot is much more efficient than MS/AS and you should see a jump in dps.
Suppose it'd be hard to take advice from someone that hasn't seen the Brut fight or has no T6, but I've put what I've read here to the ropes and even in 4 pc T5, I've seen good results. I've opted for 0/20/41 due to gearing, but I can put up about 1700 on Teron Gorefiend FWIW. 3 Drummers, 1 Bloodlust, 2 BM Hunter/Druid/Resto Shaman/Me(surv) Group.
Also as an aside, not sure if anyone else has seen this.. but Drum Rotations might be out in WotLK. Apparently a 2 min debuff after someone uses Drums. This was mined from the Alpha Client.
I'm a Draenei, ergo 1% hit (heroic presence) from the racial ability.
3% surefooted + 1% heroic presence = 4%
I need another 5% to reach the 9% mark.
15,77 * 5 = 78,85
Ergo my 79 is just right on spot.
Re gem: If I use a 10agi I'll be loosing the meta gem bonus since there 2 blue missing.
I could socket 2 purples again though but will loose the 3 agi socket bonus from the boots, which is quite nice for a SV Hunter.
Hmm...
Will try the Bristeblitz bow then.
What I did was drop two jagged seasprays in the chest so I could get the +4 agi and ignore caring about color. That way to can drop two agi gems in to the boots and 20 agi equates to more than 15+3 or anything else. The gap widens with kings and LR.
What I did was drop two jagged seasprays in the chest so I could get the +4 agi and ignore caring about color. That way to can drop two agi gems in to the boots and 20 agi equates to more than 15+3 or anything else. The gap widens with kings and LR.
Thank you for your response.
Good idea concerning your T6 breast. Problem is only that I'll loose 10 hit. I could socket the 5hit/5agi into the boots though. By doing so the 3 agi socket bonus from the boots will be activated.
Btw, good idea with the necklace, will buy 2 x [Delicate Crimson Spinel] via badges for it.
With your gear, I'd respec to 7/20/34, switch to the 2:1/3:2/1:1 auto adjusting macro (steady/autoshot only), pick up the haste back from ZA (should put you at 78 haste with the shivering felspine) and pop haste pots. You shouldn't have mana issues, steady shot is much more efficient than MS/AS and you should see a jump in dps.
Suppose it'd be hard to take advice from someone that hasn't seen the Brut fight or has no T6, but I've put what I've read here to the ropes and even in 4 pc T5, I've seen good results. I've opted for 0/20/41 due to gearing, but I can put up about 1700 on Teron Gorefiend FWIW. 3 Drummers, 1 Bloodlust, 2 BM Hunter/Druid/Resto Shaman/Me(surv) Group.
Also as an aside, not sure if anyone else has seen this.. but Drum Rotations might be out in WotLK. Apparently a 2 min debuff after someone uses Drums. This was mined from the Alpha Client.
Good...drums are a huge crutch,and having almost the entire guild having LWing is kind of silly anyway. I had planned on getting a couple more haste items to tighten my 1:1.5 rotation..but after testing once i got my 4 piece, the 3:2 is just more mana efficient and higher dps anyway. I can reach about 1300 dps on Dr. Boom unbuffed, and I also have the choice of throwing in an arcane shot when I am not hasted as well. Hopefully next week I wont get so many burns and i can work on upping my dps a lil
Good...drums are a huge crutch,and having almost the entire guild having LWing is kind of silly anyway. I had planned on getting a couple more haste items to tighten my 1:1.5 rotation..but after testing once i got my 4 piece, the 3:2 is just more mana efficient and higher dps anyway. I can reach about 1300 dps on Dr. Boom unbuffed, and I also have the choice of throwing in an arcane shot when I am not hasted as well. Hopefully next week I wont get so many burns and i can work on upping my dps a lil
yeah this is what I've been experiencing as well. 1:1.5 just doesn't seem to be good as what it used to be. I took a break from raiding and now started again. Took up the Surv hunter role and went 28/33 for a while with 1:1.5. The rotation just seemed to have it's limits, and I could barely hit 1600dps - and I was executing extremely clean rotations.
been experimenting with 2:1 and 3:2 (while hasted) and it seems to be producing better results. I'll have to wait till later in the week to actually get a new WWS, but I'm feeling it does a bit better dps from the first few BT bosses we did last night. (I don't like to rely on Recount's results too much).
but yeah. 1:1.5 just doesn't seem to work these days. I was executing near perfect rotations but the damage output just was not high enough.
I've noticed something in general that I've been watching my combat log like a hawk for, against mobs +0, +1, and +2 my level, as well as bosses; Having an extraordinary level of crit (in my case, base 35.37% unbuffed) seems to push misses off the table, which i've always held as being false before now. I have Surefooted 3/3, and as of current only 64 hit rating, so I SHOULD be missing more often; It's only a combined 7.06% chance to hit, 1.94% under the 9% "no miss" hit cap for hunters.
Is there something that i'm not accounting for here? I don't use WWStats primarily because I don't know hwo to work it, or I would; Help with that would be appreciated as well. Any information as to why I'm finding a entire lack of any misses with my low hit but rather high crit would be very useful as well. And no, I'm not trying to post this to troll; it seems like a very large freak occurance to me, and it just feels wrong regarding it.
I've noticed something in general that I've been watching my combat log like a hawk for, against mobs +0, +1, and +2 my level, as well as bosses; Having an extraordinary level of crit (in my case, base 35.37% unbuffed) seems to push misses off the table, which i've always held as being false before now. I have Surefooted 3/3, and as of current only 64 hit rating, so I SHOULD be missing more often; It's only a combined 7.06% chance to hit, 1.94% under the 9% "no miss" hit cap for hunters.
Is there something that i'm not accounting for here? I don't use WWStats primarily because I don't know hwo to work it, or I would; Help with that would be appreciated as well. Any information as to why I'm finding a entire lack of any misses with my low hit but rather high crit would be very useful as well. And no, I'm not trying to post this to troll; it seems like a very large freak occurance to me, and it just feels wrong regarding it.
Not to sound obvious, but do you run with a Boomkin in your raid? Thats 3% hit right there, or any draenei in your group?
Edit: Duh he can't raid with draenei being an orc and all >_<
I've noticed something in general that I've been watching my combat log like a hawk for, against mobs +0, +1, and +2 my level, as well as bosses; Having an extraordinary level of crit (in my case, base 35.37% unbuffed) seems to push misses off the table, which i've always held as being false before now. I have Surefooted 3/3, and as of current only 64 hit rating, so I SHOULD be missing more often; It's only a combined 7.06% chance to hit, 1.94% under the 9% "no miss" hit cap for hunters.
Is there something that i'm not accounting for here? I don't use WWStats primarily because I don't know hwo to work it, or I would; Help with that would be appreciated as well. Any information as to why I'm finding a entire lack of any misses with my low hit but rather high crit would be very useful as well. And no, I'm not trying to post this to troll; it seems like a very large freak occurance to me, and it just feels wrong regarding it.
As a survival hunter w/ 3/3 surefooted you should have 95 total hit, then you are capped. I dont miss at all and i have 38% crit unbuffed...hit is probably one of the biggest damage modifiers you can have.
Boomkins give 3% hit to ranged attacks? eh? Please, enlighten me in that regard.
And as I stated, I have only 64 hit rating, yet given a sample size of 1000 shots, I've yet to miss. It shouldn't be like this, I know that, which is WHY I'm wondering if perhaps crits in some way also drop chance for miss in some manner. I can be soloing or teaming, raiding or not, and still I have no problems with hitting.
Improved Faerie Fire
Requires 30 points in Balance
Rank 3: Your Faerie Fire spell also increases the chance the target will be hit by melee and ranged attacks by 3%.
That makes sense, as well it should. >.>; Thanks for pointing it out.
But still, we don't usually have a druid in our raids, or if there are they're generally resto or feral. No Balance druids about. And I experience the same lack of missing in solo fights as I do in 5-mans and raids.
Also, I was wondering due to the 2.4 changes with how Hunter's Mark overwrites- if multiple Hunters cast Mark, does the stacking buff (up to 440) actually continue to apply, or does it reset for every new hunter that casts it?
and you can see my build on armory too, the thing I want to ask is; I was doing much more damage when I was in BM
but I am sure I can do better or at least equal dmg to my old talent build while also buffing the raid.
Is my macros are correct or my build ? I have 3.00 Bow (Betrayer), with quiver and etc its 2.61 speed, do I need more haste items ? If yes how much ?
That makes sense, as well it should. >.>; Thanks for pointing it out.
But still, we don't usually have a druid in our raids, or if there are they're generally resto or feral. No Balance druids about. And I experience the same lack of missing in solo fights as I do in 5-mans and raids.
Also, I was wondering due to the 2.4 changes with how Hunter's Mark overwrites- if multiple Hunters cast Mark, does the stacking buff (up to 440) actually continue to apply, or does it reset for every new hunter that casts it?
If you aren't hit capped, you should be missing much less during 5 mans than raid bosses, (raid bosses being lv 73 and all).
As for your question about hunter's mark, good question but I have no clue.
If you aren't hit capped, you should be missing much less during 5 mans than raid bosses, (raid bosses being lv 73 and all).
As for your question about hunter's mark, good question but I have no clue.
That's what I figured, which was why I never really thought about it before, but I've pulled 100% hit rating off versus multiple raid bosses in a night, and over multiple nights. It's not just in 5-mans I notice I never miss- I just, well, never miss. period.
As for hunter's Mark, upon further thought, I'd assume that it would indeed consume the buff to RAP and restart it anew, as not only does the icon refresh but it acts as if it were casting an entirely different debuff as well, renewing the casting animation. Since when you refresh it alone, it does not 'recast' the animation, I'd infer from this relation that it does not stack, sadly.
Using the badge bow (even tho i have illidan and archi bows, i wanted to test this) and the haste cloak from ZA, and the crafted Sunwell haste ring. So 3.36% haste.
I put this into the spreadsheet last night and it was a small improvement on my previous personal best 1868, but it still said 1914.
My crit was 51% buffed, so on this fight my auto shot was 8% down and 4% down on steady shot, which made me slightly anoyed :P but also made me smile when i thought that means it could be better.
Just wondering if anyone can see room for improvement that i have over looked.
I have most weapons and random bits of gear from BT / MH / ZA in my bank... ( except leather head of Illidan and daggers of bad mojo - they just wont drop!:P ) ...and have been trying to test them out, but its hard on fights like brutallus to do tests, especially seeing as we have only killed him like 5 times.
armory link - room for improvement on gear ofc, but you cant force things to drop and i have to play my priest alot recently The World of Warcraft Armory
That makes sense, as well it should. >.>; Thanks for pointing it out.
But still, we don't usually have a druid in our raids, or if there are they're generally resto or feral. No Balance druids about. And I experience the same lack of missing in solo fights as I do in 5-mans and raids.
Also, I was wondering due to the 2.4 changes with how Hunter's Mark overwrites- if multiple Hunters cast Mark, does the stacking buff (up to 440) actually continue to apply, or does it reset for every new hunter that casts it?
It refreshes the timer ont he buff but the higherst level one continues to exist on the mob. It does not reset the atk power gain. You can tell this because if the hunter with imp mark dies, the buff will immediately drop off the boss regardless of who has been refreshing it.
Also on misses, I have more crit than you and I have WWS of me missing when I dont eat hit food w/ 81 hit rating. Assuming you arent traveling with a boomkin you are missing shots on raid bosses. WWS is pretty darn simple to use, give it a go.
The thing is I have someone in my raids who uses a hit/crit/miss addon, and he wasn't reading any either. I'll see if I can talk to him to find out if I can get a log. re: WWStats, I'll try. Last time I went there, I was utterly confused.
I've noticed something in general that I've been watching my combat log like a hawk for, against mobs +0, +1, and +2 my level, as well as bosses; Having an extraordinary level of crit (in my case, base 35.37% unbuffed) seems to push misses off the table, which i've always held as being false before now. I have Surefooted 3/3, and as of current only 64 hit rating, so I SHOULD be missing more often; It's only a combined 7.06% chance to hit, 1.94% under the 9% "no miss" hit cap for hunters.
I´m quite certain crit doesn´t push misses off the attack table. At some point in developement there was a bug at ptr that allowed me to conduct some tests with 100%+ critchance and I still had misses and blocks occure. You can check the whole discussion about it starting at page 64 of the Hunter Spreadsheets -- In developement thread. That beeing said I don´t want to question your observation, I just think there´s propably a diffrent reason we just didn´t think about yet.
I've noticed something in general that I've been watching my combat log like a hawk for, against mobs +0, +1, and +2 my level, as well as bosses; Having an extraordinary level of crit (in my case, base 35.37% unbuffed) seems to push misses off the table, which i've always held as being false before now. I have Surefooted 3/3, and as of current only 64 hit rating, so I SHOULD be missing more often; It's only a combined 7.06% chance to hit, 1.94% under the 9% "no miss" hit cap for hunters.
Is there something that i'm not accounting for here? I don't use WWStats primarily because I don't know hwo to work it, or I would; Help with that would be appreciated as well. Any information as to why I'm finding a entire lack of any misses with my low hit but rather high crit would be very useful as well. And no, I'm not trying to post this to troll; it seems like a very large freak occurance to me, and it just feels wrong regarding it.
To be clear, if you have 3/3 surefooted, this is how much HR you need to be capped versus different level targets:
70: 32
71: 40
72: 48
73: 95
Thus, your 64 hit rating will allow you to always hit all targets level 72 or below. So you should never miss in 5-mans or on raid trash. Thus, assuming that your 1000 practice shots were not a raid boss, then you should have gotten the result you had of no misses.
Concerning attacking level 73 targets and not missing, two possibilities:
1) You are missing your misses. You only have a 2% chance to miss. That is on average 1 in every 50. Thus, it would be easy to miss these rare occurrences.
2) You are just lucky. You have a 2% chance to miss. This does not mean that you will miss 2 out of every 100 shots. Just means that on average that you will miss 1 in 50, but you could get a chain of several hundred hits.
I've written a new guide for survival hunters- it's oriented towards raiding survival hunters. If you guys have any input on how I could make it better or any corrections I would really appreciate it. I could especially use any corrections for the dps from AP numbers I tried to collect for the expose weakness calculator- oh btw there's an expose weakness calculator It'd be also nice if I could get some useful equivalency numbers to allow people to make gear judgements better- I'm not an expert on the math.
BTW, it seems to me that it might be a good idea to maybe restart this thread or somehow get it a new opening post that actually compiles some of the critical information from within (I have no idea what the procedure for this is). Some of the class/spec threads have a very nice starting post with a compilation of key information that periodically gets updated, whereas this thread, while educational, is now 88 pages of discussion of various details that have changed a lot since it was started 3 major patches ago and gleaning the important content for a new survival hunter has got to be a pretty difficult thing.
BTW, it seems to me that it might be a good idea to maybe restart this thread or somehow get it a new opening post that actually compiles some of the critical information from within (I have no idea what the procedure for this is). Some of the class/spec threads have a very nice starting post with a compilation of key information that periodically gets updated, whereas this thread, while educational, is now 88 pages of discussion of various details that have changed a lot since it was started 3 major patches ago and gleaning the important content for a new survival hunter has got to be a pretty difficult thing.
Thought of this too when I was digging through endless piles of posts in this thread to find out what trinkets are best.
Very nice! Thanks a lot for doing that. I like the EW calculator. One addition that comes to mind would be outlining party composition and how we/raid benefit from being grouped with different classes.
Thanks again
I was messing around with a prot warrior spreadsheet I found on here awhile back and figured I'd try so see how EW effects TPS. I increased the warriors AP and watched the increase in TPS and came up with...
+22 tps average for a 250ap EW or
Approx. EW TPS Gain = (Agi * .25) * .088
As I've never played a warrior I'm curious if anyone on here could verify if this is indeed correct. And please excuse this post if it has in fact been covered somewhere else, I couldn't find it.