While that's very nice, you would probably do more damage as 0/20/41 and that's why I said it was required for 7/20/34.
What required means in this case is that having a DST makes it worth speccing out of 0/20/41 and into 7/20/34, not that you can't do respectable dps without a DST, just that your dps would probably be higher as 0/20/41 given you do not have a DST.
Well in my case, quick shots puts me into a nice 3:2 rotation which is active for a good amount of time, random as it may be. All that readiness would grant me is an additional 15 seconds of 1:1 (30 seconds in some cases), however I would have to spend the rest of the time in 2:1 (drums are not a given here, neither are haste pots in many cases). From my PoV not having a DST is even more reason to go with imp hawk, simply because it grants more time out of a 2:1 rotation which not only does the least damage but is also the only one that produces steady chains. Avoiding said rotation as much as possible is what I think what we should ultimately be aiming at.
In a scenario with more drummers I can see a spec with readiness being superior with no DST, however a good spec must do well in many different situations not just be awesome in a perfect one and be inferior the rest of the time.
Anyway, in short I believe that DST is not very important when choosing a spec but rather your attack speed / passive haste and many other factors, some not within our control. Like I said different things work for different people, there is no fixed "sweet spot" or requirement.
Where I agree that different things work for different people, i think thats mainly because of gear and raid setup.
What i ment by "sweet spot" is that there is a perfect balance in stats that is better than others.
By this i mean that all things being equal, "ideal pratical group setup" best gear possible to choose from ( i guess not inc legendary bow as its obviously the best), on a tank n spank fight, with the nature of a DPS class being maths ( not pure maths admitidly, as crit is not consistant, but using maths can predict what it should be) then there is a balance between crit - hit - AP and AS ( given that all use a 2:1/3:2 depending on haste) which will produce the most DPS while maintaining high agility for EW.
Now i could just go a plug numbers into cheeky's spread sheet, and while i think it is a very useful tool, it is very often not accurate, and so i post here to compare with others and to ask specific questions about there setup and gear choices, because as has been said, there is nothing that compares to live tests.
What i would like to see is people posting there best brutallus DPS with a wws report, thus showing there actual crit% on that fight, and there buffs. And then an armory link or list of there actual AP - hit - crit% - AS, so as to judge if they crit more than expected or less.
The deciding factor (i suppose) is weather or not they get 1 or more bloodlusts/heroisms, but this is not for the sake of e-peen flexing, it is purely for comparison, so as to see what is working best in a pure DPS setting.
Originally Posted by nosleep
I only ask because i recently got my best personal DPS on Brutallus of 1998, Wow Web Stats
5/20/36
I had LoTP, and a resto shaman dropping agi.
No heroism.
group = war tank - pala tank - me - resto shammy - feral druid.
Shammy put into melee group to pop heroism. Using wind serpent LB + KC
Using the badge bow (even tho i have illidan and archi bows, i wanted to test this) and the haste cloak from ZA, and the crafted Sunwell haste ring.So 3.36% haste.
Along with Madness of the Betrayer and Tsunami Talisman.
2456 AP unbuffed with hawk.
I put this into the spreadsheet last night and it was a small improvement on my previous personal best 1868, but it still said 1914. Which is of course lower than i actually got, and my crit on the fight was lower than it should of been.
My crit was 51% buffed, so on this fight my auto shot was 8% down and 4% down on steady shot.
-----------------
Now i have the polearm, and will drop the badge bow for the Illidan / Archimonde bow. 81 haste, which gives me a nice 2.48 AS. The World of Warcraft Armory
Same group - war tank - pala tank - me - resto shammy (dropping agility) and feral druid
No heroism.
Shammy moved to melee group to pop heroism.
Only me and the druid have drums.
Using the gear that is on my armory.
5/20/36
So Illidan bow, Madness + Talisman of Swiftness - 81 Haste 2.48 AS - 93 hit - 50.68% crit buffed - 3041 AP buffed
Nice crit this atempt, 49% steady and 51% auto.
Also note : I got burn once and I am not with the melee, i am in a meteor slash group and so have to run quite a distance for burn healing and then back again (and as sods law dictates, it happened just as i took a hast pot.. effectively wasting 8 secs of it) and i also only got to take 2 haste pots as the pala who was judging wisdom died and i had to take a mana pot.
I think with nice level crit like this try, and no burn and judgement of wisdom up all the time for 3x haste pots, i can break 2.1k with no heroism.
The vaguaries of crit can produce some pretty skewed results but as luck would have it the one night I decided spec survival for benchmarking purposes I had an almost perfect crit spread.
I ran 7/21/33 with no DST in a group with the feral and a resto shaman. 1 bloodlust and 4 drummers. I used a /cast /click two part macro which I understand may suffer very slightly from my 30ish FPS. 50ms average latency.
WWS report 2.3K+
The summer has taken a toll on our raids so please ignore the somewhat embaressing wipes littering the report.
While the overall DPS looks promising a quick check of the log shows an awful lot of steady chaining, sometimes up to 5 consecutively, giving a lower than optimal result. I'm not sure what was causing this, at the time it felt like it was happening more during the 2:1 portions of the fight but I'll have to reconstruct the entire thing to figure it out. If this could be eliminated in some way I'd love to give it another go.
The vaguaries of crit can produce some pretty skewed results but as luck would have it the one night I decided spec survival for benchmarking purposes I had an almost perfect crit spread.
I ran 7/21/33 with no DST in a group with the feral and a resto shaman. 1 bloodlust and 4 drummers. I used a /cast /click two part macro which I understand may suffer very slightly from my 30ish FPS. 50ms average latency.
WWS report 2.3K+
The summer has taken a toll on our raids so please ignore the somewhat embaressing wipes littering the report.
While the overall DPS looks promising a quick check of the log shows an awful lot of steady chaining, sometimes up to 5 consecutively, giving a lower than optimal result. I'm not sure what was causing this, at the time it felt like it was happening more during the 2:1 portions of the fight but I'll have to reconstruct the entire thing to figure it out. If this could be eliminated in some way I'd love to give it another go.
Very nice dude
/cry give neck and cloak of kael, beserkers, all new T6 and twins bow + BM hunter in group :P
Oh and a heroism would be nice, but now i am dreaming :P
I have allways played as a BM hunter. Recently our guild started making progress and I decided to spec to survivalist. Everyting is clear to me exept one thing:
Browsing trough this topic I seem to find many diferent rotations. Many seem to agree that the "/castrandom Multi Shot, Arcane Shot" in your rotation is the best for your personal dps. I tried this in a Kara and a ZA so far and my dps seems labout 70 less then as a BM, which seems believable to me.
However some more recent reading and wws checking from posts of; Nosleep, Strongmint, Cable and others made me find out that they have very ImbA dps using the BM 3:2 (!autoshot) rotation.
Would anyone be so kind to explain me a bit which rotation is best for a survivalist hunter, or maybe what stats (haste maybe?) would I need for a certain rotation to become better?
I can't go trying on dr Boom because the multishots will also hit the bombs, and before I did enough raids and found it out myself I would surely like to know a bit of background.... Tnx in advance.
/Cheers Gil.
Last edited by Gildorr-jsa : 06/16/08 at 11:41 AM.
I have tried to modify the /cast/click macro by putting the /click portion assigned to hot key (Zero - 0) then referencing that key in the /cast macro. However I never seem to see the /click aspect of the macro functioning (would see the icon change).
I have tried to modify the /cast/click macro by putting the /click portion assigned to hot key (Zero - 0) then referencing that key in the /cast macro. However I never seem to see the /click aspect of the macro functioning (would see the icon change).
Is this how you have gotten around the G15 issues or did you design your macro differently?
As a mac user I'm stymied when it comes to commercial hardware "exploits" so I just have it on the mousewheel (Habu thing). RSI aside it works reasonably well, though as I said I'm getting too much chaining to be completely satisfied with my performance. I'm not staying survival spec anyway, this was more in the manner of a test and to see what sort of performance I should be expecting of my new recruit.
Yes, that was how I organised the macro, as originally suggested by Manitou.
Bar tender 3 bar 6 button 12 (72nd button): /castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot
I actually only have 1 bar of consumables and a cooldown monitor visible on my UI, everything else is hidden so I have no idea on the updating of the macro icon I'm afraid.
The [modifier] part of my macro is just a personal tweak to give me easy access to a lightning turret function for the wind serpent. I can pop a finger on shift/alt/ctrl and have her move into range to cast then passive again while I'm shooting. Useful for things like Illidan phase2.
It seems to me to be a number of fights where the raid doesn't improve from our EW. I would consider going BM when my guild have a majority of those bosses to struggle with.
Does anyone have a list of what bosses in BT the raid doesn't benefit enough from EW ?
E.g. in TK we have the Al'ar fight where I'm never on same target as melee.
Nah - my point was if we are facing a lot of fights in BT where we don't benefit from EW I would spec BM for a period. Afaik there is not much benefit in the Shade of Akama fight - only the last minute on him.
Hyjal
Rage Winterchill: 1 boss, everyone's on him
Anetheron: 1 boss plus adds, my guild has casters only on adds, so EW is still on the same target as the other hunters and melee
Kaz'Rogal: 1 boss, everyone's on him
Azgalor: 1 boss plus adds, same situation as Anetheron, but even fewer people need to dps the adds
Archimonde: 1 boss, everyone's on him, and pets are pretty impossible to keep alive much
Black Temple
Naj'entus: 1 boss, everyone's on him
Supremus: 1 boss, everyone's on him
Shade of Akama: lots of adds, then 1 boss with everyone on him. Due to trap mastery, readiness, and 2x beast lord, I can fulfill the CC role of a mage on this fight, whereas my BM brethren can't. Alternatively, we can DPS the channelers in phase 1, if there are enough sheeps and tanks to not need freezing traps, in which case we'll be on the same target as the melee. DPS on the phase 1 adds is a VERY low requirement, and in phase 2, everyone's on the same target. Speccing BM for better DPS in phase 1 makes no sense.
Teron Gorefiend: 1 boss, everyone's on him
Gurtogg Bloodboil: 1 boss, everyone's on him, and a survival hunter is probably the absolute best person to have get fel raged
Reliquary of Souls: 1 boss, everyone's on him, and it's something of a melee-favoring dps race.
Mother Shahraz: 1 boss, everyone's on her
Illidari Council: 4 bosses, most people are on the same one, but some melee will be split to the priest to kick things. Value of EW is roughly halved.
Illidan: 1 boss, then 2 bosses (although everone's on the same flame, generally), then 1 boss, with occasional adds. BM would probably be slightly better for handling shadow demons. Illidan, however, is 99% execution, the only DPS check being 10 seconds of burst DPS on shadow demons.
With the possible exception of a guild just starting to work on illidari council, I see no reason a survival hunter would ever spec BM for an individual fight in BT. The bottom line on shade of akama is that the fight is brain-dead easy, but a trap-specced hunter can provide flexibility in group composition.
Hyjal
Rage Winterchill: 1 boss, everyone's on him
Anetheron: 1 boss plus adds, my guild has casters only on adds, so EW is still on the same target as the other hunters and melee
Kaz'Rogal: 1 boss, everyone's on him
Azgalor: 1 boss plus adds, same situation as Anetheron, but even fewer people need to dps the adds
Archimonde: 1 boss, everyone's on him, and pets are pretty impossible to keep alive much
Black Temple
Naj'entus: 1 boss, everyone's on him
Supremus: 1 boss, everyone's on him
Shade of Akama: lots of adds, then 1 boss with everyone on him. Due to trap mastery, readiness, and 2x beast lord, I can fulfill the CC role of a mage on this fight, whereas my BM brethren can't. Alternatively, we can DPS the channelers in phase 1, if there are enough sheeps and tanks to not need freezing traps, in which case we'll be on the same target as the melee. DPS on the phase 1 adds is a VERY low requirement, and in phase 2, everyone's on the same target. Speccing BM for better DPS in phase 1 makes no sense.
Teron Gorefiend: 1 boss, everyone's on him
Gurtogg Bloodboil: 1 boss, everyone's on him, and a survival hunter is probably the absolute best person to have get fel raged
Reliquary of Souls: 1 boss, everyone's on him, and it's something of a melee-favoring dps race.
Mother Shahraz: 1 boss, everyone's on her
Illidari Council: 4 bosses, most people are on the same one, but some melee will be split to the priest to kick things. Value of EW is roughly halved.
Illidan: 1 boss, then 2 bosses (although everone's on the same flame, generally), then 1 boss, with occasional adds. BM would probably be slightly better for handling shadow demons. Illidan, however, is 99% execution, the only DPS check being 10 seconds of burst DPS on shadow demons.
With the possible exception of a guild just starting to work on illidari council, I see no reason a survival hunter would ever spec BM for an individual fight in BT. The bottom line on shade of akama is that the fight is brain-dead easy, but a trap-specced hunter can provide flexibility in group composition.
Just some additional info from how my guild does some stuff alternatively:
MH: Trash: For the most part, we have a pally tank coralling the non-CC targets with the AoE and other range attacking them. Melee with off-tanks then take out additional CC targets for which we do not have CC and then break the CCs and kill them. I consider myself part of the melee group and keep both IHM and EW up on their targets so they can blow through them faster. There are a few waves that are exceptions like kiting gargoyles to Thrall and killing the ice dragon with other range, but for the most part I follow the melee around. Anetheron: We do not kill the infernals. We have a pally tank keep them out of the way while everyone else destroys the boss as fast as we can. The pally tank grabs the first infernal and pulls it away from the raid and then us hunters MD the rest of the infernals to him. Except for the MD of the infernal, my IHM and EW are on the boss the whole time providing benefits to the MT and all the physical DPS on it. Azgalor: We do not DPS the adds. We have our pally tank and another off tank over by the tauren warriors. Whoever gets the Doom, runs to them before the demon spawns. The gain control of the demon and let the tauren warriors kill them while the rest of the raid DPSs down the boss the entirety of the fight. Thus, IHM and EW are supporting the physical DPS except for the demon tanks the whole time.
BT: Shade of Akama: Use multishot MDs and frost traps to help a tank control the adds coming from one side. So IHM and EW doesnot benefit much of anyone then except for myself and the tank for the most part. But once shade is out, both IHM and EW are on it for its short existence providing full raid benefits. Gurtogg Bloodboil: Agree that a survival hunter with Aspect of the Monkey along with their already high dodge, Deterrence, and Readiness for a second Deterrence is a great fel rage tank along with rogues using their evasion. I have never died when fel raged.
So in summary, for almost all of the T6 instances, a SV hunter is still important contributor to the raid, and in my opinion, the raid should always have one if one is available.
And concerning A'lar, my IHM and EW has benefits in phase 1. In phase 1, I am on the adds with the pally tank and the melee DPS. I use MD when necessary to make sure the pally tank gets the adds, and then I DPS them down with finishing them off solo when the melee DPS clear away before the explosions. I am also on the adds in phase 2 to help control them and DPS them down faster, but EW has a lesser benefit. However, it still helps myself, the pally tank, and the other hunters.
I don't feel like i'm doing the DPS i should be doing lately. I tend to do about 1000 ~ 1100 on boss. My Armory
I've been testing between a 3:2 and 1:1.5 with AS, unsure what would be better DPS. I've been thinking about changing my ranged weapon and Shot Rotation. Using Sunfury with no haste.
I don't feel like i'm doing the DPS i should be doing lately. I tend to do about 1000 ~ 1100 on boss. My Armory
I've been testing between a 3:2 and 1:1.5 with AS, unsure what would be better DPS. I've been thinking about changing my ranged weapon and Shot Rotation. Using Sunfury with no haste.
Any Reccomendations? Different weapon? Different rotation?
I must admit that I was a little confused at first since you said you tend to do about 1000-1100 DPS and am using Sunfury, which would lead me to believe that you were in a low progression guild, but then you referred to getting felspine, which would mean that you are in a high progression guild. This got my curiosity.
So I looked at your armory, and it definitely appears that you are in a high progression guild. You have some really good gear, but you have a few pieces that are really outdated. These include [Stalker's War Bands], [Garona's Signet Ring], and [Item not found!], all of which are KZ pieces that I would have expected you would hopefully have replaced with many of the better options available in the 25-man instances. Would suggest replacing those items as soon as you can, especially the sunfury. For my character, the badge xbow is 50 more DPS and that does not even account for the possible benefits of the 14 HR helping you to replace other HR gear for better DPS gear. So until you can get a better drop bow, I was suggest getting the badge xbow since both the DPS and HR will help you a lot.
Despite those pieces, your overall gear is such that you should be doing a lot more that 1000-1100 DPS. Possible sources for the lack of DPS include:
1) Buffs. I believe that I saw that you use major agility pot and agility food in your armory. What raid buffs do you typically receive? Is the raid keeping Curse of Shadows up. That helps your arcane damage. Even without LotP and GoA, I would expect you to do a lot more DPS as long as you get Might and Kings.
2) Talents. Your talents look fine; however, I would suggest trying out dropping IAS and SS and going full SV to see if that helps your DPS.
3) Rotation. With your gear, you should definitely be doing a 1:1.5 rotation (I am in a similar state as you and am working on a shot rotation analysis that I will post when done). A 3:2 is not only an inferior rotation for you unhasted, but it may also be worse for you hasted, at least until you have sufficient haste to go 1:1. I would suggest using the 1:1.5 rotation unhasted and when under haste effects under around 400 haste rating. For anything above that, I suggest using 1:1 rotation with trying to avoid the 3:2. How are you implementing your rotation?
Just looked at your armory again, and it appears you got the badge xbow. Grats! I would now suggest replace Garona's with a better DPS ring since you no longer need it for hit rating. Also, if you are keeping a IAS build, recheck how many ranks you need in it now since you have a faster weapon.
My guild finally got our Brutallus kill last night. I am the GL and our SV hunter. Our 2nd BM wasn't on, so our normal Grp 4 makeup of Feral/BM/BM/SV/Shaman wasn't available. I put myself in Grp 2 with the healers, where I had no group buffs other than a shad priest.
My dps was a lowly 1430 on the kill, but I did get a Burn. On learning attempts with a proper group setup, i would be around 1850. I can take the dps loss as my role is to buff the raid (and lead the guild/raid too!), what I don't understand is this: 103 Steady Shots to 48 Auto Shots? I do use a macro at times, especially when I have to be calling out lots of stuff in vent. But is this an issue of KC still bugging out? Or is there an issue I'm not aware of? Or am I simply just doing something wrong?
My guild is 4/5 and 2/9 currently. I know i need upgrades on quite a few of my pieces, but i'm not that lucky with drops. The felspine i meant by pugging sunwell trash, people do it several times a day on Aerie Peak, all the way up to kalecgos i guess.
Last night i was doing ZA, so that would show why i was wearing my BT neck, SR for spirit bolts. And i've had my Badge bow since the day the vendor came out, was testing with the sunfury.
I usually get might, kings, wis, salv if we have the extra pallies, fellow hunters in my guild are competant enough to not pull. Half the time i get LotP, never get totem. I don't believe we use CoS.
I find that 4/5 in iAS is perfect for my rotation for 1:1.5.
#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget,exists] Kill Command
/cast Steady shot
/script UIErrorsFrame:Clear()
Is the 3:2 i've been using. Though im not all completely sure it's the correct one seeing as my SCTD is showing long streaks of pure steady shots.
/castsequence reset=3 Steady Shot, !Auto Shot
/script UIErrorsFrame:Clear()
Does a straight 1:1 for me, manually add in the arcane.
I have been trying the 7/20/34 and am 0/20/41 atm. I just can't figure how often the IAotH procs - My calculations say it should be up most of the time:
~10 shots with 10% chance of a 12 sec buff ~ 100% uptime
But my experience is that it isn’t, I dont know if it has an internal cooldown? The talent say 10% of all normal ranged attacks, is that only AS or does SS count too ( I would expect SS to be normal…)?
When I look at WWS it only count very few procs for Quick Shot or doesn’t it show if it refresh the previous buff?
I don’t have the DST or any other passive haste so I keep doing 2:1 or 1:1 while Rapid fire is up. As soon I have +50 haste I will try the 7/20/35 spec again to see if Quick Shot will bring me to a 3:2 rotation.
I havent been able to find the information elsewhere, and hope someone can help
I found on Cheekys that IAotH is up around 35% of the time - is that because a "normal ranged attack" only includes Auto Shot ?
If that is true a 2:1 shot rotation will make less procs because the Auto Shot is dealayed ?
I'm many have seen Mail Armor - Items - World of Warcraft. I only recently noticed this but am having a difficult time with some of the rankings. When I plug some of the items into Cheeky's spreadsheet they are not improvements and actually lower my DPS.
To the point, what type of weighting system would a SV hunter use in order to make this very useful page more useful?
PS-Spec'd BM at the moment
Last edited by Dibbler : 06/18/08 at 12:32 PM.
Reason: fixed link
I find that 4/5 in iAS is perfect for my rotation for 1:1.5.
#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget,exists] Kill Command
/cast Steady shot
/script UIErrorsFrame:Clear()
Is the 3:2 i've been using. Though im not all completely sure it's the correct one seeing as my SCTD is showing long streaks of pure steady shots.
/castsequence reset=3 Steady Shot, !Auto Shot
/script UIErrorsFrame:Clear()
Does a straight 1:1 for me, manually add in the arcane.
Unhasted, the first macro will attempt to do a 2:1 instead of a 3:2. However, with your weapon speed, it will have the tendency to chain steady shots. Adding a little haste to it will help prevent the steady chains. However, you defintely should not be using this macro unhasted since it does vastly inferior DPS over the 1:1.5 (for me 1:1.5 is 1569 ideally while 2:1 is 1416 for about 150 DPS difference). As stated in the previous note, I would not use the first macro until you have sufficient haste effects for it to produce the 1:1 rotation and for the 1:1 to be doing more DPS that your 1:1.5. A rough value for the switch is around 400 haste.
Your second macro is fine and what you should use unhasted or with small haste effects. Another option for that macro is to add in the line /castrandom arcane shot, which will remove the manual part of the rotation for you. The castrandom line works much better with a IAS rotation that with a non-IAS rotation since there is only a single special. But its personal preference there.
Unhasted, the first macro will attempt to do a 2:1 instead of a 3:2. However, with your weapon speed, it will have the tendency to chain steady shots. Adding a little haste to it will help prevent the steady chains. However, you defintely should not be using this macro unhasted since it does vastly inferior DPS over the 1:1.5 (for me 1:1.5 is 1569 ideally while 2:1 is 1416 for about 150 DPS difference). As stated in the previous note, I would not use the first macro until you have sufficient haste effects for it to produce the 1:1 rotation and for the 1:1 to be doing more DPS that your 1:1.5. A rough value for the switch is around 400 haste.
Your second macro is fine and what you should use unhasted or with small haste effects. Another option for that macro is to add in the line /castrandom arcane shot, which will remove the manual part of the rotation for you. The castrandom line works much better with a IAS rotation that with a non-IAS rotation since there is only a single special. But its personal preference there.
I did minimal testing on the 3:2 as survival, but use the first macro mainly for BM on offnights, Kara, ZA, arena.
And yeah, i don't think i'll be switching to a 1:1 ever as survival, 400 haste is a bit much, A little over 300 is serpents swiftness and i still need quite a bit even then so...
Hey, I'm sort of new to survival and have pretty much no idea what I'm doing. I've been BM for the longest time but my guild needed a SV hunter so I decided I'd step up and do it since I wanted a change of pace. The only problem is that I'm not exactly sure what I'm doing... Before LR I had just over 700 agility. I've read multiple posts saying that it is enough and other's saying it's not enough. Another thing I'm unsure of is what spec I should be. Reading these posts I noticed a lot of discussion about 7/20/34 and 0/20/41/ but atm I am currently 0/25/36 because we run melee heavy and I wanted to buff them as much as possible so I got Imp. Hunter's Mark (was that stupid?) Lastly, I was wondering if you guys could provide me with a macro that I should be using. I definitely don't have the haste gear for the 3:2, so I've been using a 1:1.5. But I've seen people talking about using a 1:1 and a 2:1. If you could help me determine which is best for me I'll provide you with my armory link. Thanks for taking the time to read this newbish post.
Hey, I'm sort of new to survival and have pretty much no idea what I'm doing. I've been BM for the longest time but my guild needed a SV hunter so I decided I'd step up and do it since I wanted a change of pace. The only problem is that I'm not exactly sure what I'm doing... Before LR I had just over 700 agility. I've read multiple posts saying that it is enough and other's saying it's not enough. Another thing I'm unsure of is what spec I should be. Reading these posts I noticed a lot of discussion about 7/20/34 and 0/20/41/ but atm I am currently 0/25/36 because we run melee heavy and I wanted to buff them as much as possible so I got Imp. Hunter's Mark (was that stupid?) Lastly, I was wondering if you guys could provide me with a macro that I should be using. I definitely don't have the haste gear for the 3:2, so I've been using a 1:1.5. But I've seen people talking about using a 1:1 and a 2:1. If you could help me determine which is best for me I'll provide you with my armory link. Thanks for taking the time to read this newbish post.
Your agility is fine, a bit low for your gear level but close enough. Though, you do need to regem your chest and bracers. 5agi/7stam and 5agi/5hit for your yellow/blue meta requirements, the rest +10 agility.
This macro should work just fine for you, though you probabb;y need points in iAS for it to be a 1:1.5 rather than a 1:1.3, i'd say for your speed and haste, 4 would work fine.
As for talents, you shouldn't get iHM AND Efficiency, one or the other, though i prefer to have one of the more mana efficient BM hunters to use iHM, and the survival use efficiency. This 0/25/36 would work better, though you could certainly switch out the 5 in efficiency for iHM, or the points in iAS to a barrage build.
Your agility is fine, a bit low for your gear level but close enough. Though, you do need to regem your chest and bracers. 5agi/7stam and 5agi/5hit for your yellow/blue meta requirements, the rest +10 agility.
This macro should work just fine for you, though you probabb;y need points in iAS for it to be a 1:1.5 rather than a 1:1.3, i'd say for your speed and haste, 4 would work fine.
As for talents, you shouldn't get iHM AND Efficiency, one or the other, though i prefer to have one of the more mana efficient BM hunters to use iHM, and the survival use efficiency. This 0/25/36 would work better, though you could certainly switch out the 5 in efficiency for iHM, or the points in iAS to a barrage build.
Thanks for helping me get on my way towards becoming the guilds survival hunter. Just one question, how come you don't use multi-shot? is it because it's mana inefficient? Secondly, do I just spam that macro even when buffed with Blood Lust and Rapid Fire?