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Old 06/18/08, 5:47 PM   #2276
Final_Rest
Glass Joe
 
Night Elf Hunter
 
Aerie Peak
Originally Posted by Grektar View Post
Thanks for helping me get on my way towards becoming the guilds survival hunter. Just one question, how come you don't use multi-shot? is it because it's mana inefficient? Secondly, do I just spam that macro even when buffed with Blood Lust and Rapid Fire?
I personally do not use multi shot because it is more mana intensive, though higher dps. I personally don't get JoW or a Spriest, so i even have trouble chaining fel mana potions.

And one thing i forgot to mention is the changing up of the macro. As for the /castrandom part, you can put multi shot there, or even take it out so that you can just spam a 1:1 on the macro if necessary, manually weaving in arcane shots, which is pretty easy. This is a good idea for when you use Rapid Fire or maybe on Kaz'rogal when you dont have mana to spare for an arcane shot.


And no problem at all for the help, what else would i do when i'm bored at work? hehe

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Old 06/18/08, 6:47 PM   #2277
Evanescent
Glass Joe
 
Draenei Hunter
 
Drenden
For anyone still on the fence about 5/20/36 (and having mana issues as i do running imp mark) I managed to pull 2108 dps on our guild first brutallus kill with only my drums and with running owl for screech. I think the spec is definitely a viable option for end game survival raiding.

WWS Loading...

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Old 06/18/08, 7:01 PM   #2278
Grektar
Glass Joe
 
Orc Hunter
 
Altar of Storms
Originally Posted by Evanescent View Post
For anyone still on the fence about 5/20/36 (and having mana issues as i do running imp mark) I managed to pull 2108 dps on our guild first brutallus kill with only my drums and with running owl for screech. I think the spec is definitely a viable option for end game survival raiding.

WWS Loading...
What macro do you use with that spec, and do you have to switch macros when Quick shots procs or any attack speed buff?

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Old 06/18/08, 7:40 PM   #2279
Evanescent
Glass Joe
 
Draenei Hunter
 
Drenden
Sorry I should've included in my previous post that I use Manito's 3:2 at all times, even when hasted. For mana issues I typically start fights with 2 daggers of bad mojo enchanted with 30 int. I blow through that free mana, then swap to my felspine. When I get low on mana and need to viper, I swap back to the daggers so my mana pool is larger, the percentage of mana is lower, and thus it regens better. When I'm really low i swap in the Black Bow as well.

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Old 06/18/08, 7:42 PM   #2280
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
Were you using haste potions on that? I can't seem to find them under the WWS but I don't know what they are listed as- can't just be "haste" because there's no way you used 11 of them Or is this one of those things where there's two abilities that get listed with the same name? Looks like those 2 pts from focused fire to thrill of the hunt gained you about 2400 mana on the Brutalis fight so I'm just curious about the benefit you gained.

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Old 06/18/08, 7:44 PM   #2281
Rivkah
King Hippo
 
Dwarf Hunter
 
Stormrage
In the 2.4.3 notes there's this tidbit: "Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot."

I'm curious as to what that's going to affect if anything. It sounds potentially good but I haven't been on the PTR yet.

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Old 06/18/08, 7:48 PM   #2282
 Bass
PROCRASTINATE
 
Bass's Avatar
 
Mordant
Orc Hunter
 
No WoW Account
Originally Posted by Rivkah View Post
In the 2.4.3 notes there's this tidbit: "Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot."

I'm curious as to what that's going to affect if anything. It sounds potentially good but I haven't been on the PTR yet.
I think this means they fixed the Kill Command bug. "Lock out" seems like odd language to use if they were referring to pushing back the next auto shot.

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Old 06/18/08, 7:56 PM   #2283
Oke
Glass Joe
 
Human Death Knight
 
Nesingwary
Originally Posted by Rivkah View Post
Were you using haste potions on that? I can't seem to find them under the WWS but I don't know what they are listed as- can't just be "haste" because there's no way you used 11 of them Or is this one of those things where there's two abilities that get listed with the same name? Looks like those 2 pts from focused fire to thrill of the hunt gained you about 2400 mana on the Brutalis fight so I'm just curious about the benefit you gained.

DST procs and haste pots are both labeled "Haste" if I remember correctly

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Old 06/18/08, 10:10 PM   #2284
Final_Rest
Glass Joe
 
Night Elf Hunter
 
Aerie Peak
Originally Posted by Bass View Post
I think this means they fixed the Kill Command bug. "Lock out" seems like odd language to use if they were referring to pushing back the next auto shot.
Hate to go off-topic, but your avatar just made me die of laughter....White Text possible MGS4 Spoiler - Did you put the controller to port 2 on mantis? I did, oh god, classic

And the Bug Fix is where using an instant like AS or KC after a steady shot had a slight chance to "lock up" your auto shot, meaning auto shot wouldn't fire until you crit some other mob besides the one you locked up on i believe.

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Old 06/18/08, 10:46 PM   #2285
Wyleindril
Glass Joe
 
Blood Elf Hunter
 
Kil'Jaeden
Thanks for the post about the 2 part macro earlier i was having trouble with referencing the second part of the macro.

Also i have some question about some pieces of gear. Here is my current armory link with my normal raiding gear:
The World of Warcraft Armory

I show that even though i am still using the Worgen claw necklace in from attunmen, it shows at a higher dps than
Telonicus's pendant of mayhem although i was told switch over to that. I also want to get the Thalassian wildercloak from Kael'thas but i am considering the haste cloak from the first chest in ZA i am still relatively new to SV and am still learning. if you guys have any suggestions from my armory then please tell me although i think i am getting most of it,
and yes i realize that Darkmoon card: Wrath is ok for trinket but it showed up as higher sustained DPS than the Bloodlust Brooch that i was using. i am also farther back in the line for the Madness of the Betrayer so any suggestions for a trinket besides DST which never drops would also be appreciated by you guys! thanks for any advice.



P.S. if it does not show the right trinkets the ones i raid with are the Tsunami Talisman and the Darkmoon Card: Wrath

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Old 06/19/08, 1:40 AM   #2286
Kikuchiyo-OG
Glass Joe
 
Night Elf Hunter
 
Gorgonnash
Originally Posted by Wyleindril View Post
Thanks for the post about the 2 part macro earlier i was having trouble with referencing the second part of the macro.

Also i have some question about some pieces of gear. Here is my current armory link with my normal raiding gear:
The World of Warcraft Armory

I show that even though i am still using the Worgen claw necklace in from attunmen, it shows at a higher dps than
Telonicus's pendant of mayhem although i was told switch over to that. I also want to get the Thalassian wildercloak from Kael'thas but i am considering the haste cloak from the first chest in ZA i am still relatively new to SV and am still learning. if you guys have any suggestions from my armory then please tell me although i think i am getting most of it,
and yes i realize that Darkmoon card: Wrath is ok for trinket but it showed up as higher sustained DPS than the Bloodlust Brooch that i was using. i am also farther back in the line for the Madness of the Betrayer so any suggestions for a trinket besides DST which never drops would also be appreciated by you guys! thanks for any advice.



P.S. if it does not show the right trinkets the ones i raid with are the Tsunami Talisman and the Darkmoon Card: Wrath
Kael's neck and cape are both very nice, as is the ZA timed cloak, but without being hit capped I would suspect that the Worgen Claw and Drape would be better for their +hit. I would certainly look to pick up those other pieces though, as you'll surely run into some gear in other slots with +hit to make up the difference. It may be worth considering the badge crossbow for its hit rating. It's probably roughly equivalent to Legionkiller so that's an awful lot of badges to spend on a side-grade, but freeing up +hit to drop from your cloak or neck may make it worth the expense. The spreadsheet is generally pretty good with its advice, though it focuses on personal dps rather then favoring agility for the Expose Weakness contribution. I generally look for the highest piece of gear with agility on it that shows an increase in dps on the spreadsheet, if that makes any sense.

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Old 06/19/08, 1:57 AM   #2287
Grektar
Glass Joe
 
Orc Hunter
 
Altar of Storms
Okay, so I'm still having trouble trying to determine what macro I should use and what spec. I'm 0/20/41 atm and my attack speed is 2.44. I am currently using 2 different macros, one with multi shot, and one without when there is CC.

(With Multi)
#showtooltip steady shot
/script UIErrorsFrame:Hide()
/castsequence=2 !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
/cast [target=pettarget, exists] Kill Command
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame)

(Without Multi)
#showtooltip steady shot
/script UIErrorsFrame:Hide()
/castsequence=2 !Auto Shot, Steady Shot
/castrandom Arcane Shot
/cast [target=pettarget, exists] Kill Command
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame)

I didn't write this macro, I pulled it from some other forum. I don't understand what the /castsequence=2 means. Should I change it if my attack speed is 2.44 with a 2.9 speed bow? I am hoping someone here can give me a macro that I can spam that works best for me since I am unable to write my own. Also, should I be switching to a 3rd macro when I have Blood Lust and Rapid Fire?

Last edited by Grektar : 06/19/08 at 3:29 AM.

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Old 06/19/08, 2:01 AM   #2288
Wyleindril
Glass Joe
 
Blood Elf Hunter
 
Kil'Jaeden
Well i know there are other pieces for hit rating considering the insidious bands from teron and the quickstriders moccasins. but i was wondering because of the haste on the bracers i have now would the hit be worth the haste lost? i was thinking of keeping the worgen necklace and going with the Cloak of Fiends for the extra haste and the Moccasins to replace the hit rating from the Drape itself. And dont forget the 10 hit rating off of the tsunami

My class leader also told me i dont know if i think the same but i would need to either get the arch bow or the illidan bow for increase in my dps and the loss of agi from the crossbow is minimal compared to the personal dps i wold be from the bow.

Last edited by Wyleindril : 06/19/08 at 2:13 AM.

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Old 06/19/08, 1:34 PM   #2289
Kikuchiyo-OG
Glass Joe
 
Night Elf Hunter
 
Gorgonnash
Originally Posted by Wyleindril View Post
Well i know there are other pieces for hit rating considering the insidious bands from teron and the quickstriders moccasins. but i was wondering because of the haste on the bracers i have now would the hit be worth the haste lost? i was thinking of keeping the worgen necklace and going with the Cloak of Fiends for the extra haste and the Moccasins to replace the hit rating from the Drape itself. And dont forget the 10 hit rating off of the tsunami

My class leader also told me i dont know if i think the same but i would need to either get the arch bow or the illidan bow for increase in my dps and the loss of agi from the crossbow is minimal compared to the personal dps i wold be from the bow.
The Insidious Bands have a socket on them which should go a long way towards making up for the lost haste. The Cloak of Fiends is pretty crazy good, so I would suspect that it would be worth the loss from the Drape, though the Quickstrider Moccasins would certainly make up for the hit you would lose.

Bristleblitz and Black Bow are both pretty nice upgrades over Legionkiller, especially once you get your 4th piece of T6 and start shooting nothing but steady shots and autos. The added weapon damage should more then make up for the lost agility, not even considering the other stats.

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Old 06/19/08, 5:00 PM   #2290
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Final_Rest View Post
And yeah, i don't think i'll be switching to a 1:1 ever as survival, 400 haste is a bit much, A little over 300 is serpents swiftness and i still need quite a bit even then so...
As clarification, I did not mean 400 passive haste. That would be ridiculous to obtain.

What I meant is when you are over 400 (about 25.4%) temporary haste effects. A Haste Potion is 400 haste. Rapid Fire is 600+, and Bloodlust/Heroism is above 400 haste as well. Whenever you are under any of those effects, you should switch to the 1:1 rotation to maximize your DPS. More to come later.

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Old 06/19/08, 5:05 PM   #2291
Wyleindril
Glass Joe
 
Blood Elf Hunter
 
Kil'Jaeden
Originally Posted by Kikuchiyo-OG View Post
The Insidious Bands have a socket on them which should go a long way towards making up for the lost haste. The Cloak of Fiends is pretty crazy good, so I would suspect that it would be worth the loss from the Drape, though the Quickstrider Moccasins would certainly make up for the hit you would lose.

Bristleblitz and Black Bow are both pretty nice upgrades over Legionkiller, especially once you get your 4th piece of T6 and start shooting nothing but steady shots and autos. The added weapon damage should more then make up for the lost agility, not even considering the other stats.

Well i will not have 4 pc t6 until we down kal for the bracers depending on what is going on. The t6 bracers do not have hit on them so i dont want to take a piece of gear wit hit on them like the insidious bands and become dependant on that. I am crafting the chest piece with the haste on it. and with the bow stiched leggings i am wearing right now its amazing in cheekys. But as i said i am not getting the t6 chest piece for 4 piece. So with that said should i use a 1:1:5 (hope i did that right >.>) or stay as a 2:1 rotation?

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Old 06/19/08, 5:34 PM   #2292
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Grektar View Post
Thanks for helping me get on my way towards becoming the guilds survival hunter. Just one question, how come you don't use multi-shot? is it because it's mana inefficient? Secondly, do I just spam that macro even when buffed with Blood Lust and Rapid Fire?
Grek, please understand that unlike BM hunter where the spec and rotation is pretty cookie-cutter, SV hunters are much more complicated, and one size does not fit all.

Concerning specs, there are many various specs that work well and which one you use depends on your pereferences, the raids needs, your gear, your typical buffs, your latency and FPS, etc. What is usually agreed upon though is that every SV hunter should have at least 20 talents in MM with them being Lethal Shots, IHM or Eff, GftT, Aimed Shot, and Rapid Killing. In addition you should have at least 32 points in SV tree so you can get at least 2/3 EW (I would suggest that you currently get at least 3/3). That leaves 9 points to "play with". The IAotH builds typically do not work out best unless you have the T6 4-set bonus and/or operate under a lot of haste. I would probably not suggest using it ATM. I personally prefer the full SV build with MT and Readiness, which from my analyses, provides ME with the best DPS. Others like going into a barrage build like you had, and yet others like IAS.

Personally, I find the IAS build to be the worse, although it works well for many folks. You spend 5 points to be able to accomplish something with just arcane shot that you can already do with both arcane shot and multishot. Sure it allows you to keep a tight 1:1.5 rotation up on trash when there is CC, but that is designing your rotation for trash and not for bosses, and most bosses you can use multishot. And although multishot does cost more mana than arcane shot, it is a more damage efficient shot than arcane shot. For me without any barrage skills, multishot has 9.93 DPM while arcane has 7.89. The difference is even greater with barrage skills. In addition, the IAS rotations do not get as much benefits from haste. I personally prefer to spend those points somewhere else, but it is still a good build. I suggest trying some of them out yourself and seeing which works best for you. (BTW.. I see that you are 0/20/41 ATM, since you have 5/5 in MT, I would seriously suggest dropping one in TotH to get Readiness for its great utility that helps both yours and the raids DPSand your survivability - would need IFD as much since can have extra FDs with this skill)

Concerning IHM, in many ways it does make sense for a BM hunter to have the talent since they have less mana problems and their rotations are more friendly to refreshing the mark; however, I am a proponent of SV hunters having it. I like it since it allows me the full task of buffing the melee with both IHM and EW. In cases where the melee and range are on split targets, I consider myself part of the melee group and keep both IHM and EW up on their targets. At lower crit levels, you may need efficiency instead to help with mana, but at higher crit levels, it is easier to give up efficiency since TotH provides so much more mana. In addition, since you no longer have IAotH, you get a lot less of a penalty for using Aspect of the Viper when needed.

Concerning the /castrandom macro, for a IAS build with just arcane shot in the castrandom, it is a very good macro and will implement the 1:1.5 rotation unhasted. When hasted, it does provide flexibility in inserting additional auto-steadies between the arcanes while they are still on CD. For the version of the macro with multishot, it is still a decent macro, but it does not correctly implement the 1:1.5 rotation. That rotation requires at least 2 auto-steadies between specials, but this macro does not prevent specials after back-to-back auto-steadies. A benefit though is that it is flexible with haste while a /castsequence macro that enforces the true 1:1.5 rotation is not. Try some different ones out and see what works best for you. I prefer using a 1:1 macro and then manually casting my specials.

The macros you list are fine per the caveats I listed above. The reset=2 means that if you haven't pushed the button for 2 seconds, it will start over from the beginning. Since your slowest cast is 1.5s, you should not reset the rotation in the middle unless you are slow pressing the buttons or get 0.5s pushback. You may want to consider making the number a little larger, like 3.

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Old 06/19/08, 5:47 PM   #2293
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Pre-End Game Survival Hunter Shot Rotation Analysis Part I

For my own information, I decided to do a detailed analysis of the various shot rotations with my various trinkets under various haste effects. I did this to try to get a better feel for how much haste rating I currently want, when to switch rotations under haste, and which trinkets to use. Since there are some interesting as well as anticipated results from this analysis, I thought that I would share it with other survival hunters that are not at end-game gear yet (do not have the T6 4-set bonus).

This detailed analysis was done using Cheeky’s spreadsheet, so it obviously an idealization; however, I have observed many of these results in actual raids. If I have time, I may try to perform the analysis (partially of course) in game as well.

Background and constraints

1) My ranged weapon is the badge crossbow, [Crossbow of Relentless Strikes] since that is the best ranged weapon I have. Thus, this analysis applies for 2.8 base weapon speed with a 2.43 unhasted weapon speed when applying the quiver speed bonus. The results can be extrapolated for 2.9 and 3.0 base weapon speeds by realizing you need about 60 and 120 haste, respectively, to get to starting point of this analysis.

2)Tried out 3 trinket sets, which are my best trinkets. These are (unfortunately I never won [Tsunami Talisman]):
a. [Berserker's Call] and [Hourglass of the Unraveller]
b. [Berserker's Call] and [Bloodlust Brooch]
c. [Berserker's Call] and [Ashtongue Talisman of Swiftness]
Note that the analysis assumes using [Bloodlust Brooch] every time it is off cooldown. Since this probably does occur in application, the actual DPS from this option will be lower than the theoretical.

3) Rest of the gear used is my current gear.

4) Used my talents. I have a 0/20/41 Readiness spec with 2/3 EW and 3/3 TotH.

5) Used the raid buffs that I can count on. The pertinent ones of these are Blessing of Kings, Blessing of Might, Blessing of Wisdom, Arcane Brilliance, Gift of the Wild, agility food, pet food, Elixir of Major Agility, Elixir of Major Mageblood, and two Superior Mana Oils. Hence, the analysis does not include Leader of the Pact or Grace of Air since I rarely get either. With this set of buffs, the base agility is 1111 (277.75 EW AP). It also includes the boss debuffs of 5 Sunders and Curse of Shadows.

6) Used a Wind Serpent as a pet.

7) Performed the analysis on the following rotations:
a. 1:1.5 (with both arcane shot and multishot)
b. 1:1.X (with both arcane shot and multishot)
c. 2:1
d. 3:2
e. 1:1
For those unfamiliar with the 1:1.X, it is similar to the 1:1.5 in that it does a base of “auto-steady shot”s with using arcane shot and multishot when they are available with at least two “auto-steady shot”s between the specials. With no haste and a slower base weapon speed, this rotation is a 1:1.5 rotation. As haste is increased, the rotation tightens until it is limited by the cooldowns on the specials. As haste continues to increase deadtime starts to exist before the specials such that eventually as haste increases, an additional “auto-steady shot” can be placed before one of the specials pushing that special out some. As haste continues, this new rotation tightens up, then gets some deadtime before the other special, and then inserts another “auto-steady shot” before that special. As haste continues to increase, more “auto-steady shot”s are placed between the specials. Note that the macros with /castrandom multishot, arcane shot is one way of pseudo implementing this rotation, although the macro does not enforce the correct number of “auto-steady shot”s between the specials, but it does insert additional “auto-steady shot”s between them as haste is increased.

8) Performed the analysis starting at 0 haste rating then adding haste rating in steps of 25. In regions where the increase in DPS was “linear”, haste rating was increased in steps of 100 until a non-linear region was encountered, in which case worked backwards to find where the regions changed.

9) For each combination, I recorded DPS, shots per second (SPS), and EW uptime. Note that since [Hourglass of the Unraveller] affects EW uptime via the additional critical strike chance and that the other two trinkets do not, it provides higher EW uptime than the other two do, which both have the same EW uptime.

10) For converting EW AP into raid DPS, I use a factor of 2. This is derived using a 0.25 average coefficient for converting AP to effective DPS and assuming 8 physical DPS in the raid (0.25 * 8 = 2).

11) The baseline rotation for all comparison will be the 1:1.5 rotation when unhasted since the conventional wisdom is that all SV hunters should be using that rotation until they get to endgame with the T6 4-set bonus. It is also the [Berserker's Call] and [Hourglass of the Unraveller] trinket combination since that is currently what I am using. This baseline provides:
DPS: 1569.68
SPS: 0.98
EW Uptime: 92.44% (256.75 average EW AP or 513.50 raid DPS)
Total DPS: 2083.18

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Old 06/19/08, 5:48 PM   #2294
Kikuchiyo-OG
Glass Joe
 
Night Elf Hunter
 
Gorgonnash
Originally Posted by Wyleindril View Post
Well i will not have 4 pc t6 until we down kal for the bracers depending on what is going on. The t6 bracers do not have hit on them so i dont want to take a piece of gear wit hit on them like the insidious bands and become dependant on that. I am crafting the chest piece with the haste on it. and with the bow stiched leggings i am wearing right now its amazing in cheekys. But as i said i am not getting the t6 chest piece for 4 piece. So with that said should i use a 1:1:5 (hope i did that right >.>) or stay as a 2:1 rotation?
I would test on farm content or even on Dr. Boom to be sure, but from what I understand the two-part 3:2 macro works best on a 7/20/34 build with 80+ gear haste and automatically scales to whatever shot rotation is appropriate when temporary haste buffs proc, such as IAotH/Bloodlust/Heroism/etc. I've read that plain steady/auto rotations of some form are best no matter what, but have found that 1.5:1 produced better results for me. Then again, my gear is substantially different from yours, so I would test to make sure.

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Old 06/19/08, 5:49 PM   #2295
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Pre-End Game Survival Hunter Shot Rotation Analysis Part II

Results and Observations

1:1.5 rotation with arcane shot and multishot
- Unhasted, the b trinket group provided the most DPS at 1571.52 (+1.84) but with less EW uptime of 91.69 (-0.75% => -2.08 EW AP => -4.16 raid DPS). Thus, the base a trinket set is the best unhasted since it provides at least 2.32 more raid DPS then the other trinket combinations.
- DPS and EW uptime both increase with haste until around about 175 HR (2.19 weapon speed), which results in a 2.19 weapon speed and 1.01 SPS. At this point the rotation becomes tight and any additional haste provides no benefit to the rotation. At this haste cap, the a trinket set provides 1605.32 DPS and 92.95 EW Uptime, resulting in +35.64 personal DPS, +2.83 raid DPS from EW, and +38.47 overall raid DPS. The b trinket set still provides a little more personal DPS of about +1.98 but still has about -0.72 EW uptime resulting in about -2.01 reduction in overall raid DPS.
- Overall for this rotation, the a trinket set is the best theoretically.

1.1.X rotation with arcane shot and multishot
- Unhasted, this rotation is the same as the 1:1.5 except that it already has an extra “auto-steady shot” before the second special. The a trinket set performs a little worse than with the 1:1.5. It has 1553.96 (-15.92) DPS, same SPS of 0.98, and a slightly worse EW uptime of 92.33 (-0.11). This results in -16.53 raid DPS. Thus, unhasted, this rotation is worse than the 1:1.5.
- However, with just a little bit of haste, this rotation catches up with the 1:1.5. At just 25 HR, it has only -1.47 personal DPS but +0.1 EW uptime for only -0.91 overall raid DPS. Another HR or 2 and it is better than the 1:1.5.
- At 75 HR, the current version of this rotation becomes tight. It provides +21.19 personal DPS, +0.02 SPS, and +0.40 EW uptime for +23.41 overall raid DPS.
- At about 76 HR, this rotation gets to a switch point and inserts an additional “auto-steady shot” before the first special. At this point a large drop in DPS occurs. At the 80 HR of the haste drums, it provides -34.42 DPS and has -0.34 EW uptime for -35.31 overall raid DPS.
- However, by about 135 haste, it catches back up to the 1:1.5 rotation in both DPS and EW uptime (the EW uptime catches up a little sooner though due to slightly higher SPS).
- At the about 175 HR (2.19 weapon speed) that the 1:1.5 rotation becomes tight and doesn’t improve with haste anymore, this rotation has 1630.27 (+24.95) DPS and 93.45 (+0.50) EW uptime, resulting in +27.72 DPS over the 1:1.5 rotation with the same haste.
- As haste is increased, this rotation continues to general increase in both DPS and EW uptime with temporary decreases in both when the rotation reconfigures by adding in additional “auto-steady shot”s. Between 175 and 300 haste, DPS stays increase from 1630.27 to 1642.2, and EW uptime increases from 93.45 to 93.60 for modest gains.
- At the next rotation switch around 324 haste, the DPS stays between 1694 and 1710 haste until the next major rotation change around 510 haste at which point DPS varies between 1720 and 1779 DPS, and EW uptime varies between 94.78 and 95.40 until the final switch around 700 haste.
- After about 700 haste, the rotation only have minor increases in DPS of less than 1.0 per 25 haste added with very small gains in EW uptime as well as you really cant add anymore “auto-steady shot”s and still have arcane shots and multishots still in the rotation.
- During the whole range of haste, trinket set b consistently outperformed trinket set a in DPS with the amount difference increasing as haste increased from about 2 DPS to 5 DPS. On the other hand, the EW uptime was better for set a, but the difference decreased from about 0.8 when unhasted to about 0.4 at 1000 haste. Thus, with this rotation, trinket set b is slightly better, but only if you use the brooch every time it is off cooldown. If you do not use it every time it is off cooldown, then trinket set a is better.
- The DPS with trinket set c starts roughly in between sets a and b (roughly 1 DPS less than b). However, as SPS increases with the rotation, the DPS from trinket set c catches up to set b. At the about 175 HR (2.19 weapon speed), the SPS goes above 1.03 and trinket set c start to outperform trinket set b in DPS. By 700 haste and staying roughly the same to 1000 haste, trinket set c does about +7 DPS over set b and +11 over set c. The reason for this improvement is that more steady shots are being performed.
- For this rotation, trinket set c is the winner. At 0 haste it is about a wash with set a and within 1 DPS of set b. After about 50 haste, it is better than set a over the rest of the range, and is better than set b after about 175 haste.

2:1
- Unhasted, this rotation does between -100 and -110 DPS across all 3 trinket sets compared to the 1:1.5.
- This rotation is only mildly affected by haste throughout the whole range of haste. It increases throughout the whole haste range of 0 to 1000 haste by only 40 DPS from 1470 to 1510 for the best trinket set.
- This rotation underperforms the 1:1.5 over its complete range of haste. When the 1:1.5 tops out at 175 haste, it is doing +124 DPS over the 2:1, and at 1000 haste, the 2:1 is still 95 DPS behind the 1:1.5.
- EW Uptime is generally always greater than 1% more over the whole haste range with the 1:1.5 than with the 2:1.
- Conclusion is that without any 4-set bonus, the 2:1 rotation is always inferior to 1:1.5 rotation and should never be used.
- Trinket set c consistently outperforms the other 2 trinket sets by between 8-11 DPS over the complete range due to the large number of steady shots.

3:2:
- As with the 2:1 rotation, the best trinket set for the 3:2 throughout the whole range of haste is set c due to the large number of steady shots. Hence, numbers provided will be for this trinket set.
- Unhasted, this rotation does 1422.58 (-147) personal DPS with 89.63% (-2.81) EW uptime, resulting in -155 DPS compared to the 1:1.5.
- As haste increases, the DPS and EW uptime of this rotation increases steadily until about 250 haste (2.10 weapon speed). At this point, the rotation does 1605.33 DPS (almost exactly the same as the 1:1.5) with 92.67% (-0.38) EW uptime, resulting in still a small loss in overall raid DPS relative to the 1:1.5. Over the rest of the haste range from 250 haste to 1000 haste, this rotation improves only slightly to about 1620 (+15) DPS with 92.87% (-0.08) EW uptime.
- Thus, the 3:2 rotation provides very little benefit over the 1:1.5. It should not be used at all below 250 haste and even at 1000 haste the benefit is only about 14 DPS.
- Relative to the 1:1.X rotation, this rotation starts -131 DPS lower unhasted with -2.7% EW uptime for about -146 overall raid DPS. At 250 haste when the 3:2 starts making lesser gains, it is still has -32 personal DPS and -0.9 EW uptime for -37 overall raid DPS. After this point it starts to fall farther behind the 1:1.X rotation. At around the haste rating of Rapid Fire, it is about -150 personal DPS and -2.5% EW uptime for -164 overall raid DPS, with the difference continuing to grow up to 1000 haste rating.

1:1:
- The “best” trinket set for the 1:1 throughout most of the range of haste is set c due to the large number of steady shots. Hence, numbers provided will be for this trinket set. Note that at 0 haste, it trails set a by about 5 overall DPS (mostly from better EW uptime) and catches it around 250 haste. Since this rotation underperforms the 1:1.5 in this range that set a is better and would not be used then, set c is the best since it performs better over the pertinent haste ranges.
- Unhasted, this rotation does 1304 (-266) DPS with 87.13 (-5.31) EW uptime for -295 over raid DPS compared to the 1:1.5.
- The 1:1 does not outperform the 1:1.5 until just over 400 haste.
- Between 400 and 725 haste, the 1:1 rotation continues to perform better and better with doing 1827 (+222) DPS and 95.27 (+2.32) EW uptime for +235 overall raid DPS at 725 haste.
- After 725 haste, this rotation tightens up and only gains about 4 DPS and 0.18% EW uptime over the last 250 haste.
- Thus, compared to the 1:1.5 rotation, the 1:1 shouldn’t be switched to for haste effects up to just over 400 haste (don’t switch for a haste potion use alone). When under greater than 400 haste, switch to the 1:1.
- This rotation does not outperform the 1:1.X rotation until about 575 haste, so if you are performing the 1:1.X rotation, you shouldn’t switch to the 1:1 until you have haste effects greater than 575 haste.
- Both the 1:1 and 1:1.X rotations “stall out” at about the same haste rating of 725.
- At 1000 haste, the 1:1 outperforms the 1:1.X rotation by 57.6 personal DPS with about the same EW uptime so that the overall raid DPS difference is 57.6.

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Old 06/19/08, 5:50 PM   #2296
Wyleindril
Glass Joe
 
Blood Elf Hunter
 
Kil'Jaeden
Originally Posted by Kikuchiyo-OG View Post
I would test on farm content or even on Dr. Boom to be sure, but from what I understand the two-part 3:2 macro works best on a 7/20/34 build with 80+ gear haste and automatically scales to whatever shot rotation is appropriate when temporary haste buffs proc, such as IAotH/Bloodlust/Heroism/etc. I've read that plain steady/auto rotations of some form are best no matter what, but have found that 1.5:1 produced better results for me. Then again, my gear is substantially different from yours, so I would test to make sure.
Well in WWS reports with a 1.5:1 rotation i had a higher damage output but a lower sustained dps and with the IAS spec and 2:1 rotation i had a higher sustained dps and a lower damage output? i was confused with what i saw

Last edited by Wyleindril : 06/19/08 at 7:39 PM.

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Old 06/19/08, 5:56 PM   #2297
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Pre-End Game Survival Hunter Shot Rotation Analysis Part III (final)

Recommendation

The results of this analysis leads me to two recommendations.

The first somewhat follows conventional wisdom. Use the 1:1.5 rotation until around 425 haste. Then switch to the 1:1 with haste effects above 425. Avoid the 2:1 rotation since it is never better than the 1:1.5. Suggest avoiding the 3:2 rotation since it is always inferior to the 1:1.5 under 425 haste and the 1:1 over 425 haste, although if you do the 3:2 between 250 and 425 haste, the loss in DPS from using the better rotation is relatively small (about -20 DPS at most). In regards to trinkets, suggest using the a trinket set if the large majority of your DPS uptime is unhasted or below 425 haste (drums alone or haste potion alone). However, if you operate a large portion of your DPS uptime with haste above 425, then trinket set c will probably be a little better. However, the DPS difference between the two trinket sets is relatively small (about 12 DPS at the maximum), so either option is good.

An improvement can be obtained to the above recommendation by obtaining some passive haste (as long as the haste items do not hurt your other stats much). Just getting over 25 passive haste will not only make your unhasted rotation a little better DPS-wise, but it will also make switching to the 1:1 under haste potions alone provide a DPS boost. Adding more passive haste beyond that (as long as stats are not hurt) will result in even more DPS unhasted and with the 1:1 rotation providing more DPS under the various large haste effects. For the amount of passive haste you have, switch to the 1:1 at haste effects at 425 - passive haste.

The second recommendation is a little less conventional. Use the 1:1.X rotation instead of the 1:1.5. The 1:1.X will be used until about 575 haste at which point switch to the 1:1 rotation. Although unhasted, the 1:1.X performs slightly worse than the 1:1.5 rotation, that loss in unhasted DPS should be more than be made up for with the much larger additional DPS when under haste effects between 50 and 575 haste. The situation can be improved on a little more by adding at least about 27 passive haste (as long as you do not lose too much other stats with swapping in the haste item). Doing so results in the 1:1.X rotation outperforming the 1:1.5 rotation over the complete range, including when unhasted. It also means that you should switch over to the 1:1 a little sooner (575 – passive haste rating). Either trinket set is fine to use with this scheme as well. If you are unhasted most of your DPS uptime, I would recommend trinket set a; however, if you are under haste effects a good portion of your DPS uptime, then trinket set c is best due to doing a larger proportion of steady shots.

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Old 06/19/08, 6:54 PM   #2298
Grektar
Glass Joe
 
Orc Hunter
 
Altar of Storms
Wow, thank you for giving me such an elaborate explanation, that really helped. Seriously, that was amazing. I am just slightly concerned about whether or not I should use Multi-Shot. You said it's less mana efficient, but you clearly stated it does more dps than arcane shot. Would you recommend that i go 3/3 Barrage and 2/5 MT? And would that make my macro I posted with both arcane shot and multi shot good for boss fights? Or, should I spec 0/20/41 and go for readiness and use the macro I posted above without multi shot? If you could provide me with the macros you use that would be awesome because out attack speeds are pretty much identical. You're at 2.43 and I'm at 2.44

Last edited by Grektar : 06/19/08 at 7:36 PM.

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Old 06/19/08, 9:07 PM   #2299
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
Originally Posted by Wyleindril View Post
Also i have some question about some pieces of gear.
Get a [Necklace of the Deep] with 2 [Delicate Crimson Spinel]s. It will last you till [Clutch of Demise] (assuming you're making use of the haste, which you would be if you're killing Brutallus).

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Old 06/19/08, 9:26 PM   #2300
Wyleindril
Glass Joe
 
Blood Elf Hunter
 
Kil'Jaeden
Originally Posted by Intermission View Post
Get a [Necklace of the Deep] with 2 [Delicate Crimson Spinel]s. It will last you till [Clutch of Demise] (assuming you're making use of the haste, which you would be if you're killing Brutallus).

With all that said if i still took the [Cloak of Fiends] then i would lose the 17 hit rating from the [Drape of the Dark Reavers] and replaced the [Worgen Claw Necklace] with the [Necklace of the Deep]. this would force me to take the [Insidious Bands] and [Quickstrider Moccasins] together to make up the hit rating loss. This is something that i dont want to do. My main goal is not to make my wrist piece hit rating dependant and stay with my haste bracers till t6. Is this viable or am i wrong on this?

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