My question [and I searched but didn't see anything] to those present is - for those raiding Survival, do you find taking Readiness to be worth the loss of the 5 points in MT?
Our normal survival Hunter recently left for personal IRL issues - I'm stepping in to take over the Survival mantle, but like everyone else, I loathe MT and it's sort of lackluster use, but I know that readiness has been damned handy at various points *cough* Anetheron *cough* where multiple MDs are needed quickly - at the same time, we generally are running with 2-3 Hunters so the situations where a readiness may be needed are few and far between.
I personally prefer the stronger personal DPS build, especially with Brutallus coming up on our radar soon. But just wanted to know if any of you felt even fretting over readiness really mattered >.>
Without 4-pieces of T6, I would have to say that overall, Readiness is worth it. I raided without it for a long time, but after speccing into it I would have to say it was worth it. The extra MD, the extra Rapid Fire, and even an extra FD when every single boss in ZA seems all but immune to dropping my damn aggro are all icing on the cake.
With the 4-piece Gronnstalker bonus, I would have a hard time justifying the loss of DPS. Ultimately it is the DPS classes' responsibility to watch their aggro and not rely on extra MDs buoying the threat of the main tank, and positioning and quick reaction by offtanks and people getting Doomed or whatever should mitigate a lot of the absolute need for an extra MD. It's nice to have, but if someone has the gear to support a higher DPS build, I don't see Readiness as ever being required.
When you can perform a smooth 2:1 rotation that becomes a 3:2 with DST or IAOTH procs, and a 1:1 when both proc, you have enough haste. I believe there is a table in this thread that examines the haste needed to match each of those effects. It's hard to compare it to the real world, latency, etc, so it's really open to personal testing in a raid environment.
Well, it is true that only real world will give you the best data, although you are still judging by "feeling" since the boss fights can be quite different from one week to another. Shadow Constructs on Teron, Flamestrikes / Blizzard on Council, etc.,etc., makes it hard to establish a benchmark.
I'm gonna be a little bit more specific about my question. Without listing all the gear involved, since I'm now juggling with many different combinations, I'm looking at possible 2 end-results in terms of stats, unbuffed:
Well, it is true that only real world will give you the best data, although you are still judging by "feeling" since the boss fights can be quite different from one week to another. Shadow Constructs on Teron, Flamestrikes / Blizzard on Council, etc.,etc., makes it hard to establish a benchmark.
I'm gonna be a little bit more specific about my question. Without listing all the gear involved, since I'm now juggling with many different combinations, I'm looking at possible 2 end-results in terms of stats, unbuffed:
In both cases I have 4T6 bonus, without DST, 5/20/36 spec, and I'm using Manito's macro for shot rotation.
What would you guys recommend ?
First thing first: 2.49 speed with 15% haste when IAotH procs gives you a speed 2.11 sec. The braking point for a rotation to go from 2:1 to 3:2 is somewhere between 2.10 - 2.05 depending on lag and FPS rate. Based on this I would have droped the 5 points in the BM tree and used them in the SV tree, since the dmg boost from IAotH would be minimal due to no change in your rotation when it procs. As you say yourself; bossfights (hence also group setup) can be different from week to week and you don't really know i.e how many drummers you have available in your group to make your IAotH proc go below the braking point speed for a 3:2 rotation. To rely on a good group setup to be able to do good dps is not something I fancy.
With that in mind I would have used option 1. The haste is not really needed unless you have a hard time getting a smooth 2:1 rotation or drop down to 3:2 without having help from other people's haste effects. By not taking your group setup (amount for drummers, heroism, other haste effects) into account, my opinion is that the 0/20/41 spec is better for personal dps, so is the gear since it has higher agi/AP/crit (=better EW uptime and higher AP boost, combined with 2xRF).
First thing first: 2.49 speed with 15% haste when IAotH procs gives you a speed 2.11 sec. The braking point for a rotation to go from 2:1 to 3:2 is somewhere between 2.10 - 2.05 depending on lag and FPS rate. Based on this I would have droped the 5 points in the BM tree and used them in the SV tree, since the dmg boost from IAotH would be minimal due to no change in your rotation when it procs. As you say yourself; bossfights (hence also group setup) can be different from week to week and you don't really know i.e how many drummers you have available in your group to make your IAotH proc go below the braking point speed for a 3:2 rotation. To rely on a good group setup to be able to do good dps is not something I fancy.
With that in mind I would have used option 1. The haste is not really needed unless you have a hard time getting a smooth 2:1 rotation or drop down to 3:2 without having help from other people's haste effects. By not taking your group setup (amount for drummers, heroism, other haste effects) into account, my opinion is that the 0/20/41 spec is better for personal dps, so is the gear since it has higher agi/AP/crit (=better EW uptime and higher AP boost, combined with 2xRF).
Thanks for the comment ... my fault I haven't provided the full picture. I usually raid with at least another 2 drummers in my group for a total of minimum 3 drums, sometimes 4, so I do benefit from IAotH procs. In addition, I always have an enhancement shaman in my group for GoA, mana totem and Heroism. I try to keep myself hasted as much as possible by using haste pots as well, and this is where 3/3 TotH helps a lot.
My main concern is whether I will see a lot Steady Shot chaining if I keep 2.61 weapon speed + 80 active haste from drums (equivalent to 2.48 weapon speed outside IAotH procs).
Thanks for the comment ... my fault I haven't provided the full picture. I usually raid with at least another 2 drummers in my group for a total of minimum 3 drums, sometimes 4, so I do benefit from IAotH procs. In addition, I always have an enhancement shaman in my group for GoA, mana totem and Heroism. I try to keep myself hasted as much as possible by using haste pots as well, and this is where 3/3 TotH helps a lot.
My main concern is whether I will see a lot Steady Shot chaining if I keep 2.61 weapon speed + 80 active haste from drums (equivalent to 2.48 weapon speed outside IAotH procs).
Option 1 with drums ~100% uptime without IAotH proc is the same as option 2 without drums and IAotH proc, so at that point the dps would in theory be better with option 1. Without taking raid environment, boss, strategy, lag and likewise into account and with your described group setup I would have aimed for option 1, with 1 small adjustment; getting one item with enough haste to get down to a 3:2 rotation with drums when IAotH procs. My 2:1 rotation has very few chains at the speed of 2.61, you have ~100% uptime on drums which gives you 80 haste rating and this is the level many in this thread has described as the "optimal" speed, both to run a smooth 2:1 and a 3:2 rotation when haste spells/items/talent procs. So in my opinion would option 1 + one high rated passive haste item work best for you as it would be able to get you down to 3:2 without sacrificing alot of other stats on your gear.
The main reason why I belive you are getting confused about what haste vs. other stats is best, is the fact that so many point out 80 passive haste as optimal. What many fail to see is that this is optimal for SV hunters with DST because of the way the different haste effects works with each other to go from a 2:1 (under influence of passive haste only) to 3:2 (under influence of passive haste + IAotH + Drums) to 1:1 (under infulence of passive haste + RF/DST/Heroism or Haste potion + IAotH and even drums). To find the braking points at the different rotation and to know what makes you go where is important to be able to time the effects you can manage yourself. This is not your "issue" as I see it since you don't have DST, so I would recommand you to find the path with the lowest possible passive haste (haste on gear) which makes you run a smooth 2:1 without procs to 3:2 with procs. Hence recommanding option 1 + 1 gear with a high amount of passive haste taking your drummers into account and making you perform both 2:1 and 3:2 (only to do 1:1 with RF and Heroism ofcourse)
Looking into the Survival haste rotation stuff and a little experimenting with Cheeky's I may have found something to resurrect from the past, the Barrel-blade long rifle, with it's 2.60 shot speed. With 80 passive haste, a constant 80 haste from drums, and the 2.60 shot speed we can get down to around 2.05 shot speed. Has anyone tried out the BBLR with the more recent findings regarding haste and survival? I picked one up off the ah for 3000g but have yet to equip it since it would be a pretty expensive experiment. Based on Cheeky's it doesn't look like it's worth it, normal non-hasted gear with Bristleblitz is 1867 dps with constant drums with 2:1, the hasted bblr is 1863 dps with a 3:2. There is a gain of 13 ew ap though.
Upon further thought, this will probably be moot soon with the unlinking of auto shot.
Without 4-pieces of T6, I would have to say that overall, Readiness is worth it. I raided without it for a long time, but after speccing into it I would have to say it was worth it. The extra MD, the extra Rapid Fire, and even an extra FD when every single boss in ZA seems all but immune to dropping my damn aggro are all icing on the cake.
With the 4-piece Gronnstalker bonus, I would have a hard time justifying the loss of DPS. Ultimately it is the DPS classes' responsibility to watch their aggro and not rely on extra MDs buoying the threat of the main tank, and positioning and quick reaction by offtanks and people getting Doomed or whatever should mitigate a lot of the absolute need for an extra MD. It's nice to have, but if someone has the gear to support a higher DPS build, I don't see Readiness as ever being required.
I would have to agree.
From all my analysis of pre-T6 4-set bonus specs, the Readiness spec has always worked out best for me theoretically and practically. An MT should not be undersold. For me right now, it theoretically provide an average of 3.7% crit with my unhasted rotation. The value is even higher depending on how much haste effects I get since haste results in more shots per second and a greater MT uptime. With all of our abilities that proc off crits (EW, TotH, GftT, some trinkets), that extra crit not only directly increases our DPS but also increases indirectly through our other talent effects as well.
Post-T6 4-set, it is still an option, but I believe that in most cases that it will result in less personal and raid overall DPS.
I have been considering the Imp hawk survival spec. (5/20/36). I have yet to get dst, and with only 25 haste atm I'm trying to figure out if it would be worth it, considering im using the badge bow still, my attack speed is at 2.4 which seemed viable for this spec (basically what is the normal attack speed necessary to succeed at this spec, i remember hearing something about 2.29, but im not sure if im remembering correctly. But also to add on to this. Would the thundering earthstorm diamond be an acceptable meta socket for a imp hawk surv spec? due to the chance on hit haste.
Group = me - war tank - pala tank - feral druid - resto shammy dropping agi
shammy swapped to melee group to pop heroism then back again.
Me and the druid using drums, shammy using resto drums.
2:1 rotation unhasted - 1:1 with rapid fire - 3:2 with haste pot
I have been 5/20/36 for the past few weeks, to see the benefit of imp hawk, and it was nice during RF / haste pot times with a hawk proc, but other wise it still made me do a 2:1 rotation with 106 passive haste, so thinking i need more haste to get a 3:2 with hawk proc's i decided to go back to 0/20/41 and my DPS improved by 150 (2050 being my previous best on brut)
On the kill i had 50% steady crit% and 54% auto shot crit%, fully buffed i had a 53% crit% so it was a pretty good example of potential DPS.
On a few of the many wipes:P i was peaking at about 2350 DPS for 2-3 mins but my crit on them trys was 1-2% more than my actual.
Group = me - war tank - pala tank - feral druid - resto shammy dropping agi
shammy swapped to melee group to pop heroism then back again.
Me and the druid using drums, shammy using resto drums.
2:1 rotation unhasted - 1:1 with rapid fire - 3:2 with haste pot
I have been 5/20/36 for the past few weeks, to see the benefit of imp hawk, and it was nice during RF / haste pot times with a hawk proc, but other wise it still made me do a 2:1 rotation with 106 passive haste, so thinking i need more haste to get a 3:2 with hawk proc's i decided to go back to 0/20/41 and my DPS improved by 150 (2050 being my previous best on brut)
On the kill i had 50% steady crit% and 54% auto shot crit%, fully buffed i had a 53% crit% so it was a pretty good example of potential DPS.
On a few of the many wipes:P i was peaking at about 2350 DPS for 2-3 mins but my crit on them trys was 1-2% more than my actual.
Oh, no burn on the kill, yey!
The ~ 80 haste for the 3:2 assumes you have drums. You need about 153 haste before you drop to a 3:2 rotation on Hawk procs as far as I know. Also, why would your shaman use rest drums considering just how good battle ones are.
Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
I'm having a really tough time collecting haste gear to make the switch to the /cast /cast macro. I have [Bristleblitz Striker] and the t6 4pc, but I'm fairly new to this guild, and literally all of the other hunters have more DKP than me, and we just started Sunwell. To top it off, there is also competition on the DST, Hard Khorium Bands, and the Shivering Felspine. We currently only have 1 day for SWP, and generally clear the Kalecgos trash only once, so we don't stockpile too many Sunmotes, and again... low DKP. And we have little chances of a Shivering Felspine, not to mention the first 2-3 aren't going to me. Without a DST, Shivering Felspine, or Hard Khorium Band (until I have a good 6k g to spare), I'm torn between going for odd haste pieces, or keeping my 1:1.5 rotation.
See my problem? I can't grab the good haste gear, and I'm not part of a good drum rotation (usually me and another drummer max), so I'm not sure what to do. Any input? Gimp my stats a bit to switch rotations with low haste and no DST, or just say screw it and stick with the 1:1.5?
As I understand it, you'll still be served better by just using the steady shot macro with a 0/20/41 spec now that your steady shots should hit harder then your arcane shots. The other nice thing is that the macro will automatically switch you to a faster rotation when you get lusted or use rapid fire. The 5 point in imp hawk is once you hit the 154 haste rating mark.
Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
Just in personal DPS alone. You're trading 31atp, 21 haste and 9 rdap rating for 22 crit rating. Considering most hunters need the extra haste rating from the felspine to maintain enough haste to keep dropping into a 3:2 rotation on quick shot procs, it's hardy likely you'll find any situation in Sunwell where the Apolyon is better.
Originally Posted by missiletoad
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.
You sacrifice a ton of other dps stats for about 0.9% crit and 81 stamina. Shivering Felspine is still the much better weapon for dps. Besides, I'm willing to bet there's quite a few Warriors/Ret. Paladins who would shoot you for rolling on that weapon.
I wanted to post a "best performance" report for Brutallus, for everyone else who is trying to determine if they're on the mark or not. I was grouped with resto shammy (GoA, Mana Spring, SoE -for pets), druid tank (LotP), a BM hunter, and a warrior tank. We also had a ret pally in the raid for JoW. I was showing a 50% crit rate in the paperdoll. I have no passive haste (booo).
I had 1075 agility, pre GoA (I think it goes to 1186 if I remember right). I did not have a +20 agi scroll on me. Chose the agility elixir over the demonslaying. I did not get burned so I didn't have to move at all. 3 haste pots, 2 rapidfires, 1 bloodlust (she didn't get swapped into a different group to give them a bloodlust, for once!). I was able to unload and never dipped below 70% mana. 2x weapon oils. No drummer in the group. I do pay attention to my haste effects. I manually weave 1:1.5 but let the macro switch to 3:2 or 1:1 when I'm under sufficient haste conditions.
The previous kills of Brutallus had me around 1500 DPS; some 1% wipes showed me at 1600 DPS. Being able to use haste pots (instead of mana), having one bloodlust, and ESPECIALLY not getting burned really helped. Otherwise, everyone was pretty content at the ~1500 DPS I was putting out for every previous pull, since my EW was bringing in at least 800+ DPS (reasonable estimate by Rivkah's World of Warcraft Notes: Survival Hunter Raid Basics).
I had 1100 buffed agi before I upgraded to the T6 belt (from a belt of deep shadow) and paired two mojo daggers (from the halberd of desolation), so now I have 25 less agility than I did before. But the damage increase from the additional armor penetration shows both in ArP calculators and I can see it from the increase in critical strike damage too. I haven't had a felspine drop for me yet, but will definitely toy around with the varying levels of "shoot faster" versus "hit harder" with haste and armor penetration.
Yes, I do love scattershot and wyvvern sting; much more than having readiness. I don't "just" raid, so the WWS shows what can be done with a non 100% raid spec. I'm sure I can do more, BUT I've been getting much use of scatter and wyvvern during felmyst, against those people who can't get out of the dusting fast enough. It's a little game of "how many MCd guildies can I kill before we wipe?" ^_^
Let me see if I understand this. A SV build with 7 points into BM is only worth it if I have enough passive haste that with a Hawk proc my draw speed drops below 2.1 and I have a DST as well. Otherwise I'm better off going with a 0/20/41 build and getting enough passive haste to create a tight 2:1 rotation? This is assuming that the 4pc bonus from T6.
Let me see if I understand this. A SV build with 7 points into BM is only worth it if I have enough passive haste that with a Hawk proc my draw speed drops below 2.1 and I have a DST as well. Otherwise I'm better off going with a 0/20/41 build and getting enough passive haste to create a tight 2:1 rotation? This is assuming that the 4pc bonus from T6.
That sounds about right. From my understanding a DST isn't absolutely required but is extremely nice. Around 80 passive haste is the magic number for a 3.0 bow/gun/etc if you are able to consistently get 4 drums during fights.
I would suspect that even without drums it would still work, since you could substitute haste pots for the fel mana pots you'd normally chain-chug from working Arcane and Multi shot in to your damage cycle, but I'm not entirely clear on that particular area of the mechanic.
This is the WWS report from my guilds latest attempts on Brut. I specced SV about a day ago due to our previous SV hunter not wanting to do it anymore. So because of this I know I am not gemmed accordingly and over the hit cap by like 36 hit rating. However I was looking to get some feedback on my performance. I am using a 20/41 build and for the most part used a 2:1 rotation. I tried a 1:1.5 rotation on a few of the attempts and it seemed to give me less DPS. So like I said any feedback on anything you can see I'm doing wrong would be greatly appreciated.
Hello guy's.
Not long ago I changed to Surv from BM. So not every item in my setup matches surv spec perfectly.
Here is my WOW armory
On our last Brutallus kill i Hit 2050 DPS, using Steady spaming macro. I was in group with restor shammy, DPS druid, and two BM hunters.
I have some questions:
-As i mentioned on this thread that surv hunters are mainly put in a group with tanks, why is it so?
-Can you recomend something i could do to increase my dps significantly?
I was lucky enough to get the T6 Chest and Legs from our last run. May i ask whats the best gem to put there given that i am going survival build?
Red = +10 agi
Yellow = ???
Blue = ???
Basically, you want to just fill the meta requirements, then have everything else all 10 agi. The best way is using two 5 hit / 5 agi orange gems, and two 5 agi / 7? stam purple gems. By using the two orange and purple gems, you lose the same amount of agi that you do using 2 green gems, but you gain an extra socket bonus or two. Use these orange and purple gems to get socket bonuses. You should never break a socket bonus unless you're putting all 10 agi gems in it. Thus, as you can probably tell, it all depends on how your other gear is socketed.
But the t6 chest has a good bonus. Its nice to fill some of your meta requirements there.
Hello guy's.
-As i mentioned on this thread that surv hunters are mainly put in a group with tanks, why is it so?
Since the survival buff is raidwide, a lot of raid leaders will just toss survival hunters in whatever group has extra room. Since often there is a feral druid in the tank group, it's sometimes the most buffs they're willing to squeeze a survival hunter into. This usually happens when a raid doesn't have enough hunters to justify a proper hunter group. I much prefer the tank group to the healer group (yes I have been tossed into there on many occasions).
Is the link to my armory...I did like 1950 DPS on Brut in a group with 2 BM hunters, a pally with drums, and a priest. I also had a Bloodlust switched in.
I think I had WAY to many steadys compared to autos...and i know it gimped my DPS. With my spec, gear, haste should I be still jamming a 1:1.5, or should I be spamming 3:2?
What is this 2:1 I read about?
Also, are there thoughts on surv hunters stacking haste and using a fast weapon? i also have a bristleblitz...should i be using that?
T6 4-Set Bonus Shot Rotation and Build Analysis for 2.8 Base Ranged Weapon Speed: Part 1 of 4
For my own information, I decided to do a detailed analysis of the various shot rotations with various trinkets under various haste effects for two main spec options (0/20/41 and 7/20/34) for a 2.8 base speed ranged weapon (e.g. [Crossbow of Relentless Strikes]) with the T6 4-set bonus gear. I did this to try to get a better feel for how much haste rating I currently want, when to switch rotations under haste, and which trinkets to use for when I finally get the T6 4-set bonus (guild currently working on Archimonde and Illidian so it should be within the next few weeks), and which spec option would be better. Since there are some interesting as well as anticipated results from this analysis, I thought that I would share it with other survival hunters that may be in similar situations. I will be doing another version of this analysis with a 3.0 base speed ranged weapon in the future and comparing the results to this one (not planning to do a version with a 2.9 base speed ranged weapon since there currently are not any good ones for end-game).
This detailed analysis was done using Cheeky’s spreadsheet, so it obviously an idealization; however, I have observed many of these trends in actual raids for the gear I have. If I have time, I may try to perform the analysis (partially of course) in game as well.
If you do not want to read all of the details, I have bolded the key points in parts 1 to 3, or you can go to part 4 which is unbolded.
Background and constraints
1) The ranged weapon used in the analysis is the badge crossbow, [Crossbow of Relentless Strikes] since that is the best ranged weapon I currently have. Thus, this analysis applies for 2.8 base weapon speed with a 2.43 unhasted weapon speed when applying the quiver speed bonus. I also have an additional 27 haste rating from [item]Bindings of Lightning Reflexes[\item] resulting in a 2.39 unhasted weapon speed. The results can be extrapolated for 2.9 and 3.0 base weapon speeds by realizing you need about 87 and 147 passive haste, respectively, to get to starting point of this analysis.
2) Tried out three trinket sets, two which are my best trinkets. These are (unfortunately I have not won [item]Dragonspine Trophy[\item] yet but I included it in the analysis with the hopes I will and since it is a item that a lot of other survival hunters have):
a. [Madness of the Betrayer] and [Berserker's Call]
b. [Madness of the Betrayer] and [Ashtongue Talisman of Swiftness]
c. [Madness of the Betrayer] and [Dragonspine Trophy]
Note that the analysis assumes using [Berserker's Call] every time it is off cooldown. Since this probably does occur in application unless you have it in your shot rotation macro, the actual DPS from this option will be lower than the theoretical. Also note that [Madness of the Betrayer] exists in all three options since it is a good trinket and I need the 20 hit rating from it to remain capped while using my better DPS items. The analysis also assumed that immediately when the DST proced that the rotation was switched to a 1:1 (even if a 3:2 may be the more ideal).
3) Rest of the gear used is my current gear with the exception that I replaced my chest ([item]Scaled Drakeskin Chestguard[\item]) and helm ([item]Vengeful Gladiator's Chain Helm[\item] with their T6 counterparts to get the T6 4-set bonus.
4) For the 0/20/41 spec I used my talents with Readiness, 2/3 EW, and 3/3 TotH. For the 7/20/34 spec, I dropped Readiness and MT and a point in TotH to get 5/5 IAotH and FF.
5) Used the raid buffs that I can count on. The pertinent ones of these are Blessing of Kings, Blessing of Might, Blessing of Wisdom, Arcane Brilliance, Gift of the Wild, agility food, pet food, Elixir of Major Agility, Elixir of Major Mageblood, and two Superior Mana Oils. Hence, the analysis does not include Leader of the Pact or Grace of Air since I rarely get either. With this set of buffs, the base agility is 1109 (277.25 EW AP). It also includes the boss debuffs of 5 Sunders and Curse of Shadows.
6) Used a Wind Serpent as a pet.
7) Performed the analysis on the following rotations:
a. 1:1.5 (with both arcane shot and multishot)
b. 1:1.4 (with both arcane shot and multishot)
c. 2:1
d. 3:2
e. 1:1
For those unfamiliar with the 1:1.4, it is similar to the 1:1.5 in that it does a base of “auto-steady shot”s with using arcane shot and multishot when they are available with at least two “auto-steady shot”s between the specials. The difference is that this rotation adds in another auto-steady before the multishots since multishot is not yet available after the second steady shot has been fired after the last arcane shot. This is done instead of waiting for multishot to finish its cooldown as would be done for the 1:1.5 rotation. Thus, the rotation is:
The .4 comes from the fact that 40% or 0.40 of the specials compared to the number of auto-steadies similar to the .5 in the 1:1.5 being because 50% or 0.5 specials per auto-steady.
8) Performed the analysis starting at 0 haste rating then adding haste rating in steps of 25. In regions where the increase in DPS was “linear”, haste rating was increased in steps of 100 until a non-linear region was encountered, in which case worked backwards to find where the regions changed.
9) For each combination, I recorded DPS, shots per second (SPS), and EW uptime. Note that since [Dragonspine Trophy] often affects EW uptime via the additional SPS that the other two trinkets do not have, it usually provides higher EW uptime than the other two do, which both have the same EW uptime.
10) For converting EW AP into raid DPS, I use a factor of 2. This is derived using a 0.25 average coefficient for converting AP to effective DPS and assuming 8 physical DPS in the raid (0.25 * 8 = 2).
11) For Quickshot procs, I used the rotation during Quickshots that provided the maximum DPS and which was the unhasted rotation or something lower on the list in 7). For instance, when analyzing the 2:1 rotation, 1:1.5 and 1:1.4 were not options to use during Quickshots but 2:1, 3:2, and 1:1 were. When both DST and Quickshots proced, then a 1:1 was used. For the 1:1.5 and 1:1.4 rotations, used the 1:1.4 rotation for haste rating between 0 and 185 and then used the 1:1 for the remainder of the haste range. For the 2:1 and 3:2 rotations, used the 3:2 for haste ratings from 0 to 105 and then used 1:1 for the remainder of the haste range.
12) The initial baseline rotation for comparison is the 1:1.5 rotation when unhasted since the conventional wisdom is that all SV hunters should be using that rotation until they get to endgame with the T6 4-set bonus with the 0/20/41 build. It is also trinket set a) since that is currently what I am using. This baseline provides:
DPS: 1660.24
EW Uptime: 91.39% (253.38 average EW AP or 506.76 raid DPS)
Total DPS: 2167.00
13) Key for converting the haste rating to weapon speed for this analysis is provided below. Note that the 0 haste rating value is after incorporating the 27 passive haste from the BT crafted bracers. The value in the table at -27 are the speed for no passive haste rating.