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Old 08/19/11, 11:19 AM   #16
Warper
Glass Joe
 
Goblin Hunter
 
Разувий (EU)
For Survival remove last point in Careful Aim, put it into Sic'Em. In pet talents remove 1 point from Shark Attack, put it into Wild Hunt. Together it adds some dps 36223.68->36413.99.
Change yellow socket in helmet from 20Agi/20haste to 20Agi/20Crit -> 36451.08

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Old 08/19/11, 11:48 AM   #17
Hituro
Glass Joe
 
Night Elf Hunter
 
Darkmoon Faire (EU)
Originally Posted by Warper View Post
For Survival remove last point in Careful Aim, put it into Sic'Em. In pet talents remove 1 point from Shark Attack, put it into Wild Hunt. Together it adds some dps 36223.68->36413.99.
Change yellow socket in helmet from 20Agi/20haste to 20Agi/20Crit -> 36451.08
With the head socket Ag/Crit, 2 in Wild Hunt, 2 in Sic'Em and the Hit gem on the legs I get 36610.59

Modified Link

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Old 08/20/11, 1:19 AM   #18
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Originally Posted by Hituro View Post
The Survival one (when I followed the link anyway) had the JC gems turned off, and was just below hit cap. Adding the JC gems to three slots and using a Glinting Demonseye on the legs to get exactly 8% hit raises it to 36400.74 (Judging from the dps you listed one or other of these things was already true in your template)
None of these things are true. 3 JC gems are used and hit is exactly at the cap in the survival profile (the Glinting Demonseye is already there). The increase you are seeing is from a bug giving you an extra +40 Agility red gem that you do not have. You can clearly see this by looking at the meta gem activation requirement which says "Meta Bonus Activated (14/3 Red)" on yours, even though you only have 13 red gems. I have reported this on Rivkah's official thread.

Originally Posted by Warper View Post
For Survival remove last point in Careful Aim, put it into Sic'Em. In pet talents remove 1 point from Shark Attack, put it into Wild Hunt. Together it adds some dps 36223.68->36413.99.
Change yellow socket in helmet from 20Agi/20haste to 20Agi/20Crit -> 36451.08
Good work. Either of those talent changes separate was a decrease, but together they work out to a net gain. OP updated.

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Old 08/21/11, 12:53 AM   #19
Palioh
Glass Joe
 
Troll Hunter
 
Magtheridon
The Best MM (Arcane Shot) setup has an unusually high value for haste, actually above agility. Is this an error in the FD setup or some freak fluctuation in haste value for only the Arcane setup?

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Old 08/22/11, 2:14 PM   #20
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Unless I am missing something here, it looks like changes to the FD.com and re-running the sims have changed the results.

I am now getting:

MM (Hard Aimed) 40722.32
MM (Arcane Shot) 39929.35
BM 37376.67
SV 36107.08

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Old 08/23/11, 6:11 AM   #21
Naiky
Glass Joe
 
Worgen Hunter
 
Bladefist (EU)
Just an additional change on MM ( Hard Aimed ).

Change the gem on the head from 20agi + 20haste to 20agi + 20crit. For me it gives me more 23.18 dps.

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Old 08/23/11, 11:14 AM   #22
Serkuss
Glass Joe
 
Dwarf Hunter
 
Dunemaul (EU)
MM (Hard Aimed)

Switching to use the crit haste shoulders from Beth'tilac (With appropriate reforge/gems) gives 40800.58

A similar setup also gives 40155.54 for the Arcane shot setting.

37450.37 for BM.

36211.59 for SV.

Used 20 Agi on gloves for BM and SV.

Last edited by Serkuss : 08/23/11 at 5:26 PM.

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Old 08/24/11, 8:24 PM   #23
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Originally Posted by Serkuss View Post
MM (Hard Aimed)

Switching to use the crit haste shoulders from Beth'tilac (With appropriate reforge/gems) gives 40800.58
Great find. I didn't know these existed because the random enchantment doesn't play well with wowhead's filter. Since that requires several gear changes (changing chest to tier chest) and all the tweaks that go along with that, I figure this as good a time as any to remove the heroic Firearrow Belt.

I tweaked the MM (Aimed) profile and I'm pretty confident in the results, but for the others all I did was change the heroic belt to normal. I did not change the shoulders/chest in the others, so there are a lot of improvements that can be still be made for you guys to submit.

Last edited by Eurytos : 08/25/11 at 11:07 AM.

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Old 08/25/11, 11:16 AM   #24
Eurytos
Piston Honda
 
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Orc Hunter
 
Zul'Jin
I got MM Aimed up to 40539.81. The heroic Cho'gall belt and the Firearrow Belt are dead even. The Cho'Gall belt wins because it allows you to get the closer to a haste plateau in the sim, but in reality I would probably wear the Firearrow Belt.

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Old 08/26/11, 11:18 AM   #25
Valan
Glass Joe
 
Blood Elf Hunter
 
C'Thun (EU)
I achiv an increase of DPS in the MM (Arcane) working on the Serkuss setup. I do three things:

1:Several reforge work

2:Change the AGI+HASTE gem on the helmet to AGI+CRIT

3:Take 1 point of Pathing and put it into Frenzy

The result is 39864 dps

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Old 08/30/11, 5:13 PM   #26
Kushana
Polymath
 
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Night Elf Hunter
 
Dark Iron
I got Survival up to 36202.

Last edited by Kushana : 09/26/11 at 3:07 PM.

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Old 08/31/11, 5:27 AM   #27
Nerec
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
MM Arcane up to 39786.88 DPS

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Old 08/31/11, 10:46 AM   #28
Mabon
Glass Joe
 
Draenei Hunter
 
Galakrond
Hey, guys I have a question. I'm a bit confused about this thread.. When I go to world of logs I see an SV hunter doing more then 36k dps on a stand still fight Baleroc... Hes up at 38.8k dps so how is it that people are saying the SV's best dps is only 36k in the best gear on a stand still fight? here's the link to the parse if you wanna look at it. World of Logs - Real Time Raid Analysis

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Old 08/31/11, 3:41 PM   #29
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by Mabon View Post
Hey, guys I have a question. I'm a bit confused about this thread.. When I go to world of logs I see an SV hunter doing more then 36k dps on a stand still fight Baleroc... Hes up at 38.8k dps so how is it that people are saying the SV's best dps is only 36k in the best gear on a stand still fight? here's the link to the parse if you wanna look at it. World of Logs - Real Time Raid Analysis
Something looks to be wrong with that log. The ability counts are far above what they should be for a 3.5 minute fight. For example, there are 56 black arrow ticks. Black arrow ticks 5 times and has a 24 second cooldown with the talents. So over the course of a 3:32 fight, there should be about 44 black arrow ticks (8.83 casts). That log has 11.2 casts worth. Also if you look at the log itself, you'll note that the times for the black arrow ticks make no sense- there are double ticks showing up. The problem isn't just with black arrow but it's the most obvious. Either that log was manually modified before posting or there was some weird lag going on causing some abilities to get logged double.

Now it's possible to beat the estimated dps from my site, because it doesn't take into account things like stacking of abilities like Call of the Wild, Potion of the Tol'vir, etc. (which can magnify the effect, my site only averages them over the course of the fight). But this particular case is clearly not an accurate log.

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Old 08/31/11, 3:57 PM   #30
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Mabon View Post
Hes up at 38.8k dps so how is it that people are saying the SV's best dps is only 36k in the best gear on a stand still fight?
In addition to what Rivkah stated, another factor is fight duration. This thread uses a 5 min duration that includes 1 RF and a BL for SV. This is about a 20% uptime for these combined dynamic haste effects. For a fight of shorter duration, the percentage of the fight under these large dynamic haste effects is larger increasing the DPS. You can see this in the tool by changing the fight duration. Changing the duration to 3.5 mins ups the DPS by over 600.

It is also possible to have a good luck with the RNG in the game where you have effects like:
- a higher crit occurrence over the small sample than what FD estimates
- more T12 4-set, 2-set, or other procs
- etc

The key is that the numbers from the tool are not a hard limit, but the maximum theorectical value from the tool under its constraints, assumptions, and settings.

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