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Old 09/01/11, 1:37 AM   #31
Palioh
Glass Joe
 
Troll Hunter
 
Magtheridon
Originally Posted by Mabon View Post
Hey, guys I have a question. I'm a bit confused about this thread.. When I go to world of logs I see an SV hunter doing more then 36k dps on a stand still fight Baleroc... Hes up at 38.8k dps so how is it that people are saying the SV's best dps is only 36k in the best gear on a stand still fight? here's the link to the parse if you wanna look at it. World of Logs - Real Time Raid Analysis
Using the expression editor for 5 seconds shows spell duplicates, indicating that whoever was logging for that raid had their combat log bugged.

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Old 09/02/11, 12:16 PM   #32
Gada
Von Kaiser
 
Orc Hunter
 
Auchindoun (EU)
edit:

Zeherah's Hunter DPS Analyzer

39882.28 with Arcane Shot (Based on Whitefyst profile settings )

Last edited by Gada : 09/02/11 at 1:46 PM.

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Old 09/03/11, 12:11 AM   #33
Eurytos
Piston Honda
 
Eurytos's Avatar
 
Orc Hunter
 
Zul'Jin
Updated the OP with Gada's results. He actually used the Crit/Hit shoulders instead of the Crit/Haste ones and ended up with 1 wasted point of hit rating. Still... he found a sweet spot with haste that raised the DPS enough to make up for that.

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Old 09/03/11, 6:42 AM   #34
Valan
Glass Joe
 
Blood Elf Hunter
 
C'Thun (EU)
Playing with the 230X haste cap, I got MM (Arcane) up to 39887

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Old 09/03/11, 8:19 AM   #35
Gada
Von Kaiser
 
Orc Hunter
 
Auchindoun (EU)
Zeherah's Hunter DPS Analyzer

39922.19

Last edited by Gada : 09/03/11 at 8:49 AM.

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Old 09/04/11, 4:17 AM   #36
Nerec
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
I thought about haste and your given 5 min. In my opinion we should test it on 2-3 time sets to be sure we have a new BIS. Otherwise it is possible to just find a haste breakpoint for that 5 minute and not overall. Dunno it is the case for the last fw updates..

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Old 09/14/11, 11:28 PM   #37
KaneParker7
Glass Joe
 
Worgen Hunter
 
Auchindoun (EU)
There is a rather large flaw in your theory crafting...

Both of the Profiles use Blood Lust at different percentages into the fight. If you make both profiles burn Blood Lust at 17% into the fight (Like the Arcane Rotation Profile does), the Aimed Rotation does less DPS.

The same is true for the Arcane rotation for using Blood Lust at 20% into the fight (Like the Aimed Rotation Profile does), instead of 17% into it.

This cool down needs to be kept the same over both profiles, to make it the most accurate that it can be between the two simulations. Blood Lust has a massive effect on our DPS, so needs to be kept consistent.

There is no point stating what does the most damage out of the two play styles, if you don't keep the variables of the fight the same. Changing a dynamic haste buff is not the same as tailoring your gear to a set rotation. It has a totally over powering effect on your DPS and can shift it massively.

It is important to note that In reality, on a fight like Baleroc, you would be burning Blood Lust at 2-3%(Boss at 97-98% HP) into the fight. However, this would coincide with the first pair of Rapid Fires, making it a DPS loss to use both Rapid Fires while already under the effects of Blood Lust. (Global cool down Bound!).

Rapid Fire gives a much bigger benefit than Blood lust does, so holding the Blood Lust cool down and allowing a Rapid Fire chain during the Careful Aim(CA) phase of the fight, Is the most effective way to achieve a higher over all DPS rating.

I propose that you add "% of time into the fight to use Heroism/Bloodlust/Time Warp" into the table at the beginning of the thread, so that all of the testing is done on a level playing field. Be warned that if you do take my advice, the different percentages into the fight that Blood Lust is popped, will affect both rotations differently. One will rise and one will fall.

Tomorrow, I'm going to have some fun trying to get my guild to hold on to Blood Lust, just so I can do 30seconds worth of cool downs at the start of the Baleroc fight... =P

(Wish me Luck!)

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Old 09/15/11, 10:00 AM   #38
Eurytos
Piston Honda
 
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Orc Hunter
 
Zul'Jin
Originally Posted by KaneParker7 View Post
There is a rather large flaw in your theory crafting...

Both of the Profiles use Blood Lust at different percentages into the fight. If you make both profiles burn Blood Lust at 17% into the fight (Like the Arcane Rotation Profile does), the Aimed Rotation does less DPS
Bloodlust is not required to be static. You can change it to whatever suits you best. Bloodlust timing is often debated and seeing when is the best time to use it is one of the great things about an analysis like that. Is it better to use it early on when it can better coincide with other cooldowns? Or is it better to use in Termination/Kill Shot range? This can tell you.

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Old 09/21/11, 4:47 AM   #39
Neith
Glass Joe
 
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Orc Hunter
 
Thaurissan
I think it's also worth noting that the latency has very adverse effects on various specs, for example for myself as i am playing from SEA region and have a ping of around 300, the following will happen with 300ms added into the FD settings:

Best MM (Hard Aimed):
DPS: 40539.81 change of -1128.41

Best MM (Arcane Shot):
DPS: 39922.19 change of -1290.62

Best BM:
DPS: 37236.86 change of -2854.74

Best Survival:
DPS: 36035.41 change of -2305.83

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Old 09/23/11, 8:37 PM   #40
Dafft
Glass Joe
 
Worgen Hunter
 
Darkspear (EU)
If you changed the Shot priority of the MM (Aimed) template to:

CS > KS >Rpd Fire > Readiness > SpS > Aimed > Steady

It pushes the combined DPS to 40670.13 - an increase of 130.32.

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Old 09/24/11, 3:25 PM   #41
Ðaddy
Glass Joe
 
Human Hunter
 
Silvermoon (EU)
Originally Posted by Dafft View Post
If you changed the Shot priority of the MM (Aimed) template to:

CS > KS >Rpd Fire > Readiness > SpS > Aimed > Steady

It pushes the combined DPS to 40670.13 - an increase of 130.32.
The same is true for survival. Moving RF down to a lower priority than SpS and BA will increase the DPS slightly (mostly due to Noxious Stings I assume). This means Warper's template will end up at 36066.96 DPS. Very minor increase but still.

On a somewhat related note the low numbers for survival really make me sad.

EDIT: Actually probably due to more time for RF hasted Cobra Shot cycles since you won't have to spend GCDs putting up DoTs.

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Old 09/26/11, 12:18 PM   #42
Eurytos
Piston Honda
 
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Orc Hunter
 
Zul'Jin
Originally Posted by Neith View Post
I think it's also worth noting that the latency has very adverse effects on various specs, for example for myself as i am playing from SEA region and have a ping of around 300, the following will happen with 300ms added into the FD settings:
If your latency around 300ms then go into your Interface > Combat settings in WoW and change "Custom Lag Tolerance" to around 400ms. This will largely negate most adverse effects of latency as far as your rotation goes.

Updated OP with the rotation changes. It's kind of odd actually. It causes RF to be used at the end of the Chimera GCD instead of the beginning of it even though it's off CD at the start. Possibly an unintended but positive behavior.

Last edited by Eurytos : 09/26/11 at 12:32 PM.

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Old 09/26/11, 2:15 PM   #43
Shnuggles
Glass Joe
 
Troll Hunter
 
Bloodhoof
Point of curiosity here as I work to understand Zeherah's tool a little bit more thoroughly:

The biggest hurdle I've been working to overcome is in making Whitefyst's MM guide/theorycrafting mesh with the extreme high end gear used in the profiles mentioned in this thread-- trying to apply the theory being displayed here to the core being described by Whitefyst.

My current curiosity is the "Save Focus For: (Explosive, CS, KC)" drop down menu under shot prioritiy. In my current gear, with the same prioritiy, saving focus for nothing (not selected) is a 2189 dps loss, whereas in the test profile, it's a 586 dps GAIN. Is this all as a direct function of my current setup being on the lower end of haste? I'm just looking to understand the mechanic a bit more soundly before I take on any major changes.

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Old 09/26/11, 2:31 PM   #44
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by Shnuggles View Post
My current curiosity is the "Save Focus For: (Explosive, CS, KC)" drop down menu under shot prioritiy. In my current gear, with the same prioritiy, saving focus for nothing (not selected) is a 2189 dps loss, whereas in the test profile, it's a 586 dps GAIN. Is this all as a direct function of my current setup being on the lower end of haste? I'm just looking to understand the mechanic a bit more soundly before I take on any major changes.
The "save focus for" option basically exists to get around the fact that the simulation can't accurately predict your future focus regen (since it can vary based on what shots you use as well as other factors). By enabling it, it makes sure that you don't use focus consuming shots unless you have enough spare afterwards that you'll be able to use your key shot when you need it.

Since this feature doesn't fully reflect how we make quick judgements on shot usage, the effectiveness of it will vary depending on the scenario. Sometimes using the feature will lead to you wasting focus because you end up overpooling when you would have normally regenned enough focus in time to use your good shot. Sometimes turning off the save focus will lead to you delaying your special shots. So you really just have to look and see what the effect is in your case (you can turn on the debug option to see how your shots are actually affected by your settings).

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Old 09/26/11, 2:59 PM   #45
Kushana
Polymath
 
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Night Elf Hunter
 
Dark Iron
My Survival DPS of 36202 (post 26) is still better than Daddy's. However, it does not respond well to his fix, losing 250dps in the process.

Last edited by Kushana : 09/26/11 at 3:05 PM.

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