I've run another simc report for reference at level 85, which includes the various talent mana tree talents for all specs, as well as several variations for SV which skip explosive shot except for during LnL procs. Details at:
Simulationcraft Results
This doesn't reflect the rabid nerf announced today, which should drop the value of LR, especially for MM/SV. But it should be noted that the simc which uses dire beast + explosive shot on cooldown and the version which uses thrill and explosive shot only when LnL procs are virtually identical in damage. This does not hold true in level 90 sims but in level 85 sims with the 2pc T13 bonus it seems to make very little difference.
Update- I applied the snake trap and rabid changes to my site. This removed the benefit of keeping snake trap in a rotation.
Here's my before and after results using the T14 normal gearset that simc is using (I've switched from using the T14H as this one is a bit more relevant):
BM before: 91490.73 (DB/LR/GT) after: 89314.37 (DB/LR/GT) -
Zeherah's Hunter DPS Analyzer
MM before: 86220.59 (DB/LR/GT) after: 85373.95 (DB/MC/GT) -
Zeherah's Hunter DPS Analyzer
SV before: 82594.47 (DB/LR/GT) after: 82475.14 (DB/MC/GT) -
Zeherah's Hunter DPS Analyzer
Note that although my site was showing MC above LR before, I was using LR because that's what simc was using (simc was seeing it higher due to rabid stacking). I switched to using MC after since I'm presuming LR will no longer be higher in simc after the change, although I haven't checked yet.