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Old 10/04/12, 1:32 PM   #226
Endurah
Glass Joe
 
Night Elf Hunter
 
Drak'Tharon
Originally Posted by Azortharion View Post
The reason you do not see SrS in the SV opening sequence Bitterst came up with is because you should apply Serpent Sting with Multi-Shot as you got plenty of focus to do that at that point.

I don't know what you mean about not seeing Serpent Sting in there, I see it as the first ability used in BM and MM.
I was strictly talking about the SV set... and applying SrS with Multi on a raid boss seems to be inefficient use of focus.

*Edit* I saw what you are talking about the multishot portion in the spoiler... but is it worth it to use Multi shot on a single target boss vs serpent sting?

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Old 10/04/12, 2:14 PM   #227
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Endurah View Post
I was strictly talking about the SV set... and applying SrS with Multi on a raid boss seems to be inefficient use of focus.

*Edit* I saw what you are talking about the multishot portion in the spoiler... but is it worth it to use Multi shot on a single target boss vs serpent sting?
Remember that MS now applies a full SrS. Hence, it provides the full SrS damage that a SrS alone would do plus the MS damage to the single target. Hence, for 15 extra focus you get the additional damage from MS added to your SrS damage.

Considering that at the start of the fight you are getting extra focus from RF and DBx2 that the extra 15 focus is not really a big deal, especially if used when you get your first LnL since you know that the first focus free ES will more than regen that additional cost.

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Old 10/04/12, 3:32 PM   #228
Endurah
Glass Joe
 
Night Elf Hunter
 
Drak'Tharon
Originally Posted by Whitefyst View Post
Remember that MS now applies a full SrS. Hence, it provides the full SrS damage that a SrS alone would do plus the MS damage to the single target. Hence, for 15 extra focus you get the additional damage from MS added to your SrS damage.

Considering that at the start of the fight you are getting extra focus from RF and DBx2 that the extra 15 focus is not really a big deal, especially if used when you get your first LnL since you know that the first focus free ES will more than regen that additional cost.
I haven't been using Dire Beast as from the femaledwarf it has a lower DPS yield, and I've read several forums about how there is a delay in attacks, and when the boss moves that also is also a minus in DPS. Fervor is what I'm using right now.

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Old 10/04/12, 5:46 PM   #229
Serpent's Choice
Von Kaiser
 
Worgen Hunter
 
Hydraxis
Originally Posted by Endurah View Post
I haven't been using Dire Beast as from the femaledwarf it has a lower DPS yield, and I've read several forums about how there is a delay in attacks, and when the boss moves that also is also a minus in DPS. Fervor is what I'm using right now.
I'm not sure that I have much confidence in your sim results as general consensus has been that DB is the highest dps talent in that tier, both in terms of the simulator and real world expectations. It is absolutely true that real world DB sometimes (but not always) underperforms theoretical expectations, and research into that is ongoing. But the attack delay you have read about (perhaps including my own posts on it) doesn't ever drop more than 1 attack in realistic circumstances. If you're firing DB at a time where extensive boss movement / phase changes drop more attacks than the 0-1 lost to the initial delay bug or pathing twitch, you're using it wrong.

Meanwhile, the difference between MS and direct Serpent application is mostly moot. But during DB (or, sure, Fervor), it's a race to avoid focus capping anyway, and the extra damage from MS can be re-imagined as a 60% weapon hit, off GCD, for 15 focus. Which is good -- we'd use that button if it was a real power. If encounter mechanics make MS suboptimal, or the energy cost really bothers you for some reason, that's almost certainly the deviation from optimal behavior that would have the least real-world impact.

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Old 10/06/12, 5:20 AM   #230
Azortharion
Glass Joe
 
Pandaren Hunter
 
Ragnaros (EU)
Following that more and more abilities are being fixed in regards to Thrill of the Hunt, will it be a worthwhile choice?

It saves you the global every thirtieth second, andI'd say easens up the tight-ish rotation for all specs a little bit, and with these fixes it could actually win out in the end? I haven't done much testing myself on it, but I do know that in its pre-fixed state it was almost as good as Dire Beast, and perhaps better on some movement heavy fights (Which Pandaria contains a lot of).

For those who haven't read about the fixes yet, here they are:

Kill Command, Glaive Toss, and Powershot will now properly activate Thrill of the Hunt.
Scatter Shot will now properly break when damage is dealt by any source.


I am thinking that it will be more of a buff for BM, since we use that Kill Command a lot, but the fix for Glaive Toss is also much welcomed for all the other specs.

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Old 10/06/12, 11:05 AM   #231
Nooska
King Hippo
 
Nooska's Avatar
 
Blood Elf Hunter
 
Argent Dawn (EU)
I am not sure what the bug with TotH has been, but I've seen it trigger from KC plenty of times. Regardless, I am pretty sure that the simming that has beendone has not been taking into account that TotH may not have been proccing as it should, so the sims don't change.
TotH is a nice soloing and questing tool, but when you need a rotation, it just doesn't pack that big of a punch single target since it can only be used on AS, and the difference isn't that big from the coS we would have been shooting anyway.
On the other hand DB is more focus, and more dpct than a lost AS or half a lost CoS.

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