Newly released
Mist of Pandaria Talent Calculator which not only has the previously known talent selections, but also the base class and spec talents learned while leveling.
Obviously, it's not finished so take it with a grain of salt, but still I noticed a few things missing. For example, all hunter specializations no longer mention the passive buffs of Animal Handler, Artisan Quiver, or Into the Wild. Also, taking out Pathing will be a 3% Haste loss for all specs since right now everyone takes it. With the removal of Ferocious Inspiration, BM doesn't bring a raid buff other than the Exotic Ability buff from Exotic pets. Also, the loss of Longevity means longer CD on Bestial Wrath (probably balanced with possibility of Readiness). Markmanship no longer has Improved Steady Shot or Piercing Shots, both of which will drastically change the play style and potentially eliminate Aimed Shot hardcasting. Also lost the Rapid Killing/Recuperation synergy for AoE (probably balanced with possibility of Thrill of the Hunt, but still painful for leveling/solo questing). Survival no longer has the Sniper Training mechanic to manage. However, it lost Improved Serpent Sting, Noxious Stings, and Toxicology for AoE and Resourcefulness for trap and Black Arrow CD reduction.
Hunter Base Class:
-[Removed from Game]-
Dual Wield (Note: Possibly just an omission or oversight)
Raptor Strike
Parry
Wing Clip
Disengage (Note: Definitely an omission error since it is mentioned in talent choices)
Widow Venom
Aspect of the Wild
-[New Additions to Talent Choices]-
Frozen Arrows
Arcane Arrows
Venom Tipped Arrows
Evasiveness
Exhilaration
Aspect of the Iron Hawk
Flash Freeze
Black Ice
Transmorph Trap
-[New additions to Base Skill]-
Focused Aim
Beast Mastery Specialization:
-[Removed from Game]-
Animal Handler
Improved Kill Command
One With Nature
Bestial Discipline
Pathfinding
Improved Mend Pet
Longevity
Killing Streak
Ferocious Inspiration
-[Moved to Talent Choices]-
Intimidation
Spirit Bond (Note: Now doubled periodic healing effect, but no longer gives 10% increased healing received)
Fervor
Crouching Tiger, Hidden Chimera (Note: Same as having 2/2 currently)
-[Remains in Specialization]-
Frenzy (Note: Same as having 3/3 currently)
Cobra Strikes (Note: Same as having 3/3 currently)
Focus Fire
Bestial Wrath
Kindred Spirits (Note: Same as having 2/2 currently)
The Beast Within
Invigoration (Note: Same as having 2/2 currently)
Beast Mastery
Mastery: Master of Beasts
Marksmanship Specialization:
-[Removed from Game]-
Artisan Quiver
Go for the Throat
Efficiency
Rapid Killing
Sic 'Em!
Improved Steady Shot
Piercing Shots
Termination
Resistance is Futile
Rapid Recuperation
-[Moved to Talent Choices]-
Silencing Shot
Readiness
Posthaste (Note: Now increases movement speed by 60% instead of 30%, but no longer reduces cooldown of Rapid Fire)
-[Remains in Specialization]-
Aimed Shot
Careful Aim (Note: Same as having 2/2 currently)
Concussive Barrage (Note: Same as having 2/2 currently)
Bombardment (Note: Same as having 2/2 currently)
Trueshot Aura
Master Marksman (Note: Same as having 3/3 currently)
Marked for Death (Note: Same as having 2/2 currently)
Chimera Shot
Mastery: Wild Quiver
Survival Specialization:
-[Removed from Game]-
Into the Wilderness
Hunter vs. Wild
Pathing
Improved Serpent Sting
Survival Tactics
Point of No Escape
Counterattack
Resourcefulness
Mirrored Blades
Toxicology
Noxious Stings
Sniper Training
-[Moved to Talent Choices]-
Thrill of the Hunt (Note: Now works for any focus costing and restores 100% of focus instead of 40%)
Wyvern Sting
-[Remains in Specialization]-
Explosive Shot
Trap Mastery (Note: Same as having 3/3 currently)
Entrapment (Note: Same as having 2/2 currently)
Lock and Load (Note: Same as having 2/2 currently)
T.N.T. (Note: Same as having 2/2 currently)
Hunting Party (Note: No longer increases player's Agility)
Serpent Spread (Note: Same as having 2/2 currently)
Black Arrow
Mastery: Essence of the Viper
Edit: Mericet beat me to the punch =p