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Old 06/23/12, 11:46 PM   #61
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I've been doing some mechanics testing to prepare for updating my site for MoP and I thought some folks would want the data I've collected thus far. Note that all this testing was done based on the current beta patch as of June 23rd and could change in future patches. Note that these ability notes are primarily focused on damage to the primary target- some of these abilities also do damage to other targets but I wasn't testing those mechanics.

Level 75 talents:
  • A Murder of Crows:
    • 8 crows spawn, approximately 2 seconds apart, they seem to attack roughly every 2 seconds and despawn in about 14 seconds. Doesn't seem to scale with haste
    • The average total crow attacks seems to be 60 although it varies slightly
    • Each crow hit seems to be roughly: RAP * .1142 + 4987.05
    • If you use readiness to reset and cast again during the duration, it doesn't stack properly- you end up with only about 2 additional crows if you recast it right away (which ended in about 76 crow attacks total)
    • Uses GCD
  • Dire Beast:
    • The beast usually does 7 attacks, but sometimes only 6. Doesn't seem to scale with haste
    • Each pet attack is roughly: RAP * 0.5715 + 1246.5
    • Readiness properly works with this ability, you get a 2nd beast which functions just like the first
    • Uses GCD
  • Lynx Rush:
    • 9 pet melee swings at the normal damage amount
    • Uses GCD

Level 90 talents:
  • Glaive Toss:
    • 2 glaives hit the primary target, doing (RAP * 0.05 + 218.102) * 8 dmg each
    • No GCD
  • Powershot:
    • 400% normalized weapon damage
    • 3 sec cast, suppresses autoshot
  • Barrage:
    • 16 ticks of damage on the primary target, totalling 400% non-normalized weapon damage
    • 3 sec channeled ability, suppresses autoshot

Pet changes:
  • Pets now scale 100% with the hunter RAP and no longer gain AP from their own stats
  • Pets no longer get the historical 25% damage bonus left over from happiness or the historical 5% damage bonus that was left in when pet families stopped providing different damage bonuses in BC
  • Bite/claw/smack formula appears to be roughly RAP * 0.36 + 329

Other notes:
  • Multishot is now normalized

Last edited by Rivkah : 06/23/12 at 11:52 PM.

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Old 06/24/12, 4:00 AM   #62
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
If you need more data Rivkah, please do ask for it - personally I'm not doing much in the beta because I don't know what to really do currently and I've had a lot of time to kill lately, so please do tell. I'm sure there are others that would be happy to contribute data too (after all, we all kinda depend on your site to a large extent)

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Old 06/24/12, 12:22 PM   #63
Lokrick
Piston Honda
 
Orc Hunter
 
Steamwheedle Cartel
Originally Posted by Rivkah View Post
I've been doing some mechanics testing to prepare for updating my site for MoP ...
Your timing is perfect; I'm just now getting a little bit of time to spend on SimulationCraft. A note on your Murder of Crows data: it sounds like DoT mechanics: a new crow is spawned at each tick of the "DoT", and recasting (via Readiness) completes the next tick and "extends" the DoT with the new duration.

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Old 06/25/12, 2:55 AM   #64
Nerec
Von Kaiser
 
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Orc Hunter
 
Mannoroth (EU)
Glyphs, with there current state in mind, does provide some nice possibilities to dodge boss mechanics:
Glyph of Distracting Shot: Your Distracting Shot now distracts the target to attack your pet instead of you.
Glyph of Endless Wrath: While Bestial Wrath is active, your pet cannot be killed, but can still be damaged.

I don't can test the Beta and would question if someone can check if distracting shot effects the encounter. If they are distractable there would be plenty of opportunities for bm hunter to dodge boss mechanics.

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Old 06/26/12, 2:40 AM   #65
crooklyn
Glass Joe
 
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Undead Hunter
 
Blackrock
You haven't been able to 'taunt' a boss with distracting shot for a while now. I think they ninja fixed/changed it around the time Adept killed Halfus by ping-pong kiting drakes with distracting shot.

I would be surprised if distracting shot worked on the Beta/Mop.

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Old 06/28/12, 5:49 PM   #66
Garwynn
Glass Joe
 
Human Hunter
 
Sylvanas (EU)
I made a little chart with an overview over which hunter pets bring which raid buffs and debuffs in MoP.
This is as of 28/06 beta (build 15781) and as with everything else on the beta, subject to change.

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Old 06/29/12, 6:34 AM   #67
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Thats a nice chart, it does look a bit odd that we cannot bring the AP buff as only 1 of 2 we cannot bring. Not being able to bring spell haste makes sense enough for me since we benefit nought from it - can you check whether the AP buff still exists (I won't have time to update, log on and check myself until sometime in the middle of next week)


Edit: yes, of course, TSA is a hunter skill, no need for it to be a pet skill.

Last edited by Nooska : 06/29/12 at 11:51 AM.

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Old 06/29/12, 9:15 AM   #68
Adarant
Glass Joe
 
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Night Elf Hunter
 
Kel'Thuzad
Originally Posted by Nooska View Post
Thats a nice chart, it does look a bit odd that we cannot bring the AP buff as only 1 of 2 we cannot bring. Not being able to bring spell haste makes sense enough for me since we benefit nought from it - can you check whether the AP buff still exists (I won't have time to update, log on and check myself until sometime in the middle of next week)
Are you referring to Trueshot Aura? That's being turned into a Hunter skill, not just MM, and should always be present.

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Old 06/29/12, 11:35 AM   #69
Garwynn
Glass Joe
 
Human Hunter
 
Sylvanas (EU)
Correct, AP is always present since hunters have Trueshot Aura in every spec now.
Also note that the bleed damage debuff and the agi + str buff has been removed.
Some other nifty details: Core Hounds still have heroism/bloodlust, Water Striders have water walking and Quilen has combat ress(!)

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Old 06/29/12, 2:48 PM   #70
Breath_Silence
Glass Joe
 
Hearthunter
Troll Hunter
 
Non-US/EU Server
Should 'Mastery: Wild Quiver' affect 'Barrage'?

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Old 06/29/12, 8:54 PM   #71
Esoth
Bald Bull
 
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Worgen Hunter
 
Whisperwind
I didn't see any benefit from BM mastery on Dire Beast or Murder of Crows, but obviously it does benefit Lynx Rush. It's worth noting that Lynx Rush can be stacked with Rabid and Bestial Wrath, and I've seen both white attacks and focus dumps in between LR attacks. Despite that, Lynx Rush still looks weak compared to the other two in the long term, although it has the best burst damage by far if that ends up being important (probably for PVP and maybe some boss with short burst windows).

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 07/08/12, 1:10 AM   #72
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I'm trying to collect updated level 90 base stats for each hunter race for my site updates. If folks who are in beta can help me get the data I'd appreciate it. I need every race except dwarf (which is 212 agil, 152 stam, 148531 health).

All you need to do is get naked on beta on a level 90 hunter, then send me your agil, stam and health numbers and the race you got them on- make sure you don't have any buffs on which might throw the numbers off. Send me a PM with the data if you can.

BTW I also verified that we still suffer from a base -1.532% crit chance and at 90 our base RAP not counting agil and buffs is 160.

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Old 07/08/12, 4:59 AM   #73
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by Rivkah View Post
I'm trying to collect updated level 90 base stats for each hunter race for my site updates. If folks who are in beta can help me get the data I'd appreciate it. I need every race except dwarf (which is 212 agil, 152 stam, 148531 health).

All you need to do is get naked on beta on a level 90 hunter, then send me your agil, stam and health numbers and the race you got them on- make sure you don't have any buffs on which might throw the numbers off. Send me a PM with the data if you can.

BTW I also verified that we still suffer from a base -1.532% crit chance and at 90 our base RAP not counting agil and buffs is 160.
Already done:
sc_extra_data.inc - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting for base attributes and sc_extra_data.inc - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting for base race attributes ( add them together ).

Health: sc_scale_data.inc - simulationcraft - World of Warcraft DPS Simulator - Google Project Hosting

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Old 07/08/12, 5:52 PM   #74
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Thank you for the pointer to this data, it was a big help.

However I'm either reading this wrong or the data has the wrong base hunter health. It looks to be listing base hunter health as 146663, with the addition of 14 health per stamina. As a dwarf my base stamina is 152 at level 90. So for this to match up my base health with no gear should be 148791. However when I am wearing no gear my base health is actually coming up as 148531 (a difference of 260). Putting all my gear on, I have 9953 stamina, so I would expect to have 286005 health, but I'm seeing 285745 health, a difference again of 260. So is there a piece to the formula I'm missing or is the data for base hunter health incorrect (or possibly just out of date)?

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Old 07/09/12, 9:36 AM   #75
Caltiom
Von Kaiser
 
Human Priest
 
Eredar (EU)
Originally Posted by Rivkah View Post
Thank you for the pointer to this data, it was a big help.

However I'm either reading this wrong or the data has the wrong base hunter health. It looks to be listing base hunter health as 146663, with the addition of 14 health per stamina. As a dwarf my base stamina is 152 at level 90. So for this to match up my base health with no gear should be 148791. However when I am wearing no gear my base health is actually coming up as 148531 (a difference of 260). Putting all my gear on, I have 9953 stamina, so I would expect to have 286005 health, but I'm seeing 285745 health, a difference again of 260. So is there a piece to the formula I'm missing or is the data for base hunter health incorrect (or possibly just out of date)?
The first 20 stamina in WoW have always only been giving 1 Health / Stamina.

So 146663 + ( 152 - 20 ) * 14 + 20 * 1 = 148531

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