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Old 10/18/12, 11:52 AM   #61
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by NoGoal View Post
It was 3 mins for MM in cataclysm with the talent.

You are right about timings so the only thing I can think of is that using a 99s setting doesn't work. Maybe it's capped at some value?
It's capped at 20 seconds, which I mentioned when I originally added the feature. It should be giving you an error if you use a higher number but if you're not seeing the error it must be bugged. I'll have to take a look at it.

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Old 10/19/12, 7:48 AM   #62
sircuddles
Glass Joe
 
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Orc Hunter
 
Laughing Skull
Is there a specific setting you need to enable for Explosive Trap to work correctly? I replaced it with Black Arrow and it only casts it once (shows 41k overall damage done for the ability).

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Old 10/19/12, 12:50 PM   #63
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by sircuddles View Post
Is there a specific setting you need to enable for Explosive Trap to work correctly? I replaced it with Black Arrow and it only casts it once (shows 41k overall damage done for the ability).
Can you give me a link to your saved settings so I can reproduce the issue? I'm not sure what would cause this.

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Old 10/19/12, 2:48 PM   #64
sircuddles
Glass Joe
 
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Orc Hunter
 
Laughing Skull
Originally Posted by Rivkah View Post
Can you give me a link to your saved settings so I can reproduce the issue? I'm not sure what would cause this.
Zeherah's Hunter DPS Analyzer

It looks like I may have just been reading it incorrectly, but I still notice it says Avg. Crit 4495. The regular damage number seems right, compared to logs, but the Avg. Crit number is way off unless I'm reading things incorrectly again.

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Old 10/19/12, 3:27 PM   #65
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by sircuddles View Post
Zeherah's Hunter DPS Analyzer

It looks like I may have just been reading it incorrectly, but I still notice it says Avg. Crit 4495. The regular damage number seems right, compared to logs, but the Avg. Crit number is way off unless I'm reading things incorrectly again.
That definitely doesn't look right, I'll take a look at it over the weekend and see if I can track down why the crit number is reporting incorrectly. This may not mean the total damage is incorrect because I calculate the average crit for display purposes, I don't use it for the dps calculation (I just use the crit rate for that, which seems to be showing up correctly), so it's possible it's just a display error. I'll followup when I know more.

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Old 10/19/12, 9:50 PM   #66
sircuddles
Glass Joe
 
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Orc Hunter
 
Laughing Skull
ET seems to sim lower than BA, but a single trap on a raid dummy is giving me ~60k total damage, whereas BA is giving ~20k. Given they share a CD/global and ES is free, I can't figure out why it would show such a loss on FD.

Last edited by sircuddles : 10/19/12 at 9:55 PM.

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Old 10/20/12, 12:35 AM   #67
 Tobin
Captain Slow
 
Tobin's Avatar
 
Pandaren Hunter
 
Elune
Originally Posted by sircuddles View Post
ET seems to sim lower than BA, but a single trap on a raid dummy is giving me ~60k total damage, whereas BA is giving ~20k. Given they share a CD/global and ES is free, I can't figure out why it would show such a loss on FD.
Double check your data, my ETs are averaging ~40-60K total damage while my BAs are averaging ~80-120K total damage. BA is worth the focus cost on a single target.

Last edited by Tobin : 10/20/12 at 1:24 AM.

Originally Posted by Bryne View Post
jesus christ Tobin kill it

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Old 10/20/12, 3:00 AM   #68
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by sircuddles View Post
ET seems to sim lower than BA, but a single trap on a raid dummy is giving me ~60k total damage, whereas BA is giving ~20k. Given they share a CD/global and ES is free, I can't figure out why it would show such a loss on FD.
Are you sure you're only hitting one of the dummies with your explosive trap? Check the individual damage against the formula I have in the FAQ and see if you're getting inconsistent results.

Thanks for reporting the issue with the ability on the site- it was actually caused by 2 bugs:
1) Explosive trap was still using the spell crit multiplier (I verified it uses physical crit multiplier now)
2) The crit multiplier was being divided by 100 (i.e. I expected it to not yet be a percent and turns out it was). Not sure how nobody noticed that earlier

I've fixed both bugs and it should be correct now. Since the issue was with the crit multiplier and not just the reported average crit damage, it was affecting the dps report, so simulations including explosive trap will go up in reported damage.

With regards to NoGoal's report about the readiness delay, I did check and I am getting an error properly when I enter 99 seconds into the max sec to delay. NoGoal can you let me know if you're not getting that error?

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Old 10/22/12, 6:08 AM   #69
NoGoal
Von Kaiser
 
Orc Hunter
 
Terenas (EU)
Originally Posted by Rivkah View Post
With regards to NoGoal's report about the readiness delay, I did check and I am getting an error properly when I enter 99 seconds into the max sec to delay. NoGoal can you let me know if you're not getting that error?
I see it now. I can't say if I simply missed it before or if it wasn't showing though. Maybe you could highlight the error section?

Now my question is, considering the 5 mins cd, why can't we delay it more than 20s?

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Old 10/22/12, 12:07 PM   #70
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by NoGoal View Post
I see it now. I can't say if I simply missed it before or if it wasn't showing though. Maybe you could highlight the error section?

Now my question is, considering the 5 mins cd, why can't we delay it more than 20s?
The setting applies to many abilities. The ability with the shortest cooldown it applies to is dire beast, which has a 30 second CD, so delaying it more than 20 seconds would be problematic. I may at some point break out the handling of the delay functionality, but right now it would cause issues to make the delay too long.

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Old 10/23/12, 6:46 PM   #71
Webot
Glass Joe
 
Dwarf Hunter
 
Sen'jin
FD seems to be missing the Golden Lotus VP chest:
Breastplate of the Golden Pagoda - Item - World of Warcraft

My character is wearing one (Webot on US-Sen'Jin).

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Old 10/24/12, 3:44 AM   #72
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by Webot View Post
FD seems to be missing the Golden Lotus VP chest:
Breastplate of the Golden Pagoda - Item - World of Warcraft

My character is wearing one (Webot on US-Sen'Jin).
This should be fixed now. Send me a PM if you notice anything else that's missing that should be there.

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Old 10/27/12, 7:28 PM   #73
Goldengiff
Von Kaiser
 
Worgen Hunter
 
Tichondrius
Latest PTR Changes
Rapid Fire now increases ranged haste rather than ranged attack speed.

Marksmanship
Steady Focus now has a 20 sec duration, up from 10 sec.

Pets
Ancient Hysteria now increases spell haste rather than spell casting speed.
Energizing Spores (New) Surrounds all friendly party and raid members with energizing spores, increasing spell haste by 5%.
Froststorm Breath now scales with 14.4% of RAP, down from 43.2%.
Are the changes to Rapid Fire and Heroism going to affect focus regen rates?

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Old 10/27/12, 9:33 PM   #74
Lokrick
Piston Honda
 
Orc Hunter
 
Steamwheedle Cartel
Originally Posted by Goldengiff View Post
Latest PTR Changes

Are the changes to Rapid Fire and Heroism going to affect focus regen rates?
No, that is just a tooltip change, so it is consistent with how focus regen works already in both FD and simc.

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Old 10/28/12, 12:53 AM   #75
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
I've just updated the site to add support for the PTR changes (lynx rush and steady focus). To enable the PTR version of the mechanics turn on the "Enable Public Test Realm Changes" setting under the settings section.

My initial check shows a significant damage increase for Lynx Rush (on the order of 1.5k dps for SV or 2k dps for BM in good gear), but I'm not sure I'm simming it exactly right. Based on the tests Lokrick did on PTR and the spell data we verified, here's what we were able to determine:
- Lynx Rush attacks roughly every .5 sec, with one attack immediately on cast and one attack right at the end
- The bleed ticks every 3 seconds, so the first bleed tick should be for 7 stacks of the bleed assuming no misses
- After the first tick you should expect to get 6 additional ticks of the bleed at 9 stacks (again assuming no misses)
- The bleed does 93.4724 + .042 * RAP (per stack) according to the spell data, although based on our actual results it seemed closer to 93 base damage rather than the fractional additional amount
- The bleed is not affected by armor but does scale with whatever normal pet damage multipliers you have and the physical damage debuff on the boss, it can also crit

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