Originally Posted by foox
I'm wondering how the stat values are calculated. Do you add X of the value and recalculate the damage? If so, what is X? I'm trying to find a usable approximation for haste's weight, which seems almost impossible as the shown value varies from -0.8 to over 6 for relatively minor variations in haste/latency/etc.
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Sort of. X is currently set to 80 (although I'm thinking that may be too low given half a gem is 160 now, I had picked the value based on the agility half gem value). However for haste because of the issues with the valuation, I actually calculate at 3 increments (of X) up and down from the base value, then remove the highest and lowest value and average the others. In theory this should improve the accuracy of the value, but in practice it hasn't seemed to help much.
2 alternative options you can try for a good haste value are to use simulationcraft, which can calculate over much larger iterations and give more accurate values, or to use the custom stats to compare dps at different levels of haste manually and do your own math.