![]() |
Hunter FAQ MoP Edition (read this before asking questions)
This FAQ is now updated for 5.2. Most information in this FAQ is targetted for level 90 players.
This FAQ is not meant to cover everything covered in the existing threads but rather to cut down on the amount of repetitive (and infraction inducing) posts that keep popping up. Please also consult the more detailed threads if your question is not covered here before posting. If you have any suggestions to be added to this FAQ please PM them to me to keep the clutter low. Q) What changes in 5.0 might I need to know about? A) I won't attempt to cover all changes here, but these are some of the more common ones people may not be aware of:
Q) Which spec does the most dps? A) Currently BM seems to be running highest for single target and SV is strongest for multi-target. MM's strength has also improved in 5.2. Keep in mind that raid performance may not match simulations, certain fights may favor different specs, and that tweaks are still occurring which may change the relative value of specs. Q) What do I get from my stats? A) 1 agil gives 2 AP and approximately .000794% crit. This is prior to including any multipliers such as Mail Armor Specialization (5% agil) and Kings/Wild (5% agil). Below is a list of rating conversions for hunter stats.
Note that mastery, once converted via rating, is converted again to a percentage gain based on specialization:
Q) What is the hit/expertise cap? A) The hit and expertise caps for a hunter are 7.5% each (2550 rating at level 90 and 769 at level 85). If you are a draenei you will only need 2210 hit rating and for trolls/dwarves you will only need 2210 expertise rating due to the racial bonuses. Pets do inherit the racial bonuses to hit and expertise. Q) Do I need to attack from behind in order to avoid reduced damage? A) No. Hunter shots can be dodged but not parried, which means that the chance of having them miss or be dodged is the same from both the front and back of the target. Hunter shots can also no longer be blocked as of 5.0. Q) What stats do my pets inherit? A) Pets inherit 100% of the hunter RAP, crit and melee haste (they don't benefit from ranged specific haste modifiers). They receive 100% of the hunter hit and expertise as well (technically they receive 50% of your hit and expertise for both their hit and expertise, which means if you are capped in both your pet will be as well). Q) Should I wear leather with good stats? A) No, because if you have all 8 armor slots filled with mail, you will receive the 5% agility bonus from Mail Armor Specialization. Q) What stats should be my priority? How can I compare gear? How should I gem? A) Agility is worth significantly more than other stats. Generally you should gem agility, but since agility gems in MoP give half as much agility as they do secondary stats, the threshold for activating socket bonuses will be lower than in Cataclysm. Which stat is preferable for yellow sockets with good socket bonuses will vary by spec. Keep in mind that haste's value has sweet spots based on how it allows your shots to flow and keeps your focus in balance- see the relevant spec threads for haste plateaus. Use the Agile Primal Diamond for your meta. You can use Zeherah's Hunter DPS Analyzer to compare gear and gems for level 90. Q) What are the best talents/glyphs for my spec? A) The first 3 talent tiers provide no dps benefits and you should choose whichever one best fits the fight. For the level 60, 75 and 90 talents it's looking like you will want to take Dire Beast/A Murder of Crows/Glaive Toss. However the best talents can vary depending on the fight, and on fights with burst AoE periods, Barrage and Fervor/Thrill become a lot more attractive. No glyphs provide explicit dps benefits. They are all survivability or utility related and will be situational, so you should choose what best fits the fight. For most fights Glyph of Liberation and Glyph of Deterrence will be valuable. Q) What pet should I use for raid dps? A) Currently all pets should do the same dps using the same spec. Ferocity is the best pet spec for dps. In most cases you will want to choose a pet based on what raid buffs may be needed by your raid, as many pets provide full buff or debuff replacements. There are some buffs which can only be covered by an exotic pet, which requires BM spec. For a list of which pets cover which buffs/debuffs, see World of Lae: Pet Utility Table. For a list of which raid buffs/debuffs are covered by all specs/classes, see Wowhead: Mists of Pandaria Buffs and Debuffs. If all raid buffs are covered, you should consider using a tallstrider for the AoE weaken armor debuff on any fight where multiple targets are involved. Q) How important are my set bonuses? A) Both T15 bonuses provide substantial dps bonus to all specs. When to drop T14 and replace it with T15 or offset gear is situational depending on the ilevel of the pieces involved (and best deteremined with a dps calculator) but your end goal should be to get 4pc T15. Q) Does mastery round down? A) No. Although the tooltip in game makes it look like mastery gets rounded down to whole points, testing indicates that you do get the full value of the mastery, so 16.99 mastery is definitely better than 16.01 mastery for instance. Q) How does hunter/pet focus regeneration work? A) Base hunter focus regen is 4 fps (focus per second). 1% haste increases your focus regeneration by 1%, so 10% haste for instance would increase your base regen to 4.4 fps. It is intended that any buff labeled as haste gives focus regen and attack speed does not, but there are some exceptions- heroism/bloodlust does give focus regen and so does rapid fire. Pets have 5 fps regen by default, and inherit the focus regen multipliers from the hunter (which means that they will end up with 25% more passive focus regen than the hunter since their base is 25% higher). Pets do not inherit static focus gains applied to the hunter (such as rapid recuperation). Q) What do haste and attack speed do for me? A) Haste and attack speed both are treated similarly and both increase your autoshot and steady/cobra shot attack speed by the percentage listed (or in the case of rating the percentage it converts to). The effect of multiple haste buffs is multiplicative, except in the case of rating based buffs, which get added to your other rating before being converted to a percentage. To calculate your steady/cobra shot attack speed with various haste/speed buffs you can use the haste calculator. Focus regeneration is also increased by the percentage of haste as described above. Hunter DoT tick speed/ticks are not increased by haste or attack speed, and neither is the global cooldown, which is 1 second. Pet attack speed is increased by all haste or attack speed buffs that are not specifically labeled as ranged only. Q) Does weapon speed matter? A) Special shots are now mostly normalized for weapon damage contribution. The base weapon damage still plays a small part in the shot damage (which gives a slight edge to slower weapons), but not a large enough amount for it to greatly impact weapon choice as the bulk of the damage comes from the AP contribution which is equal for all weapons. Weapon dps and stats will be a much larger factor in your damage. For all hunter specs, given the choice between two different speed weapons of the same dps, the slower one will usually be preferable. Q) How do I control which abilities my stampede casts? A) Your stampede pets will autocast any ability that you have enabled on that pet for autocast (including growl and buffs/debuffs). So you should make sure that any pets you are carrying with you to use for stampede are configured to have their autocast setup as you want it to work when they are summoned by stampede and are set to the correct spec. Alternatively you can use the glyph which copies your active pet, but if you use this make sure you have rabid on autocast or your stampede pets will not use it. If your raid does not have all buffs covered, you can make sure to have stampede pets to cover the missing buffs so you get at least partial coverage. Q) Do I need to wait between casts of explosive shot to avoid clipping? A) No, as of 5.0 explosive shot no longer clips. When you apply a new explosive shot, it rolls whatever damage is left on the previous one into the new DoT ticks (similar to piercing shots). Q) Does improved serpent sting do damage when refreshing serpent sting? A) No, using cobra shot to refresh serpent sting will not trigger improved serpent sting's damage. The only time it will apply is when casting serpent sting manually on the target or via multi-shot (due to serpent spread). If you apply a serpent sting to a target that already has one up however, it will still do damage in addition to updating the duration of your current serpent sting. Q) How do RPPM (real proc per minute) items work? A) Items which use the RPPM system for the proc rate are designed to proc at a consistent rate regardless of the frequency of attacks which proc it. For example, if an item has a a proc with an RPPM of 2, that means it should proc rougly twice a minute, regardless of how often the ability used to proc it is used, as long as you use an ability that can proc it at least once every 10 seconds (this is the cap used by the formula). The proc rate automatically fluctuates based on how long it has been since the last chance it had to proc. This proc rate also scales directly with haste (but not buffs which only affect attack speed and not haste). So if you have an item with an RPPM of 2 and 10% haste, the RPPM is treated as 2.2. In addition, RPPM based items also have bad luck protection which kicks in if the proc does not come within 50% past the average expected time. So if the proc is expected on average every 30 seconds, the bad luck protection would kick in at 45 seconds without a proc, then would keep increasing the proc rate until a proc occurs. Q) Why does my dps suck? A) This can be caused by a number of factors. Here are some things to look at:
Q) What do all the acronyms mean? A)
Q) What professions will benefit me most as a hunter? A) The best professions from a pure dps perspective are:
Other professions which provide lower dps benefits but are still provide a decent dps benefit for a hunter are:
Professions which provide little to no dps benefit are:
Q) What race will give me the highest dps benefit as a hunter? A) Here are rough rankings based on simulation data for T14N. In all cases the horde racial benefits outrank the alliance ones. Note that effective use of cooldown timing will shift the value of the Orc and Troll racials, and Draenei/Dwarf/Troll racial benefits from the hit/expertise will vary depending on the secondary stat you reforge it into (these ranks assume reforge into crit).
Q) What other hunter resources may be useful to me? A) There are many excellent hunter resources available, here are a few that may be of use:
Q) What formulas are used for various hunter/pet abilities at level 90? A) In some cases the in-game tooltips (and wowhead) give formulas which don't seem to match actual testing. These are the estimated formulas I've established from testing (mostly updated for 5.2). If you have updated formulas or notice an error please send me a PM with details. Note: Weapon damage is typically calculated as: avg dmg of the weapon + RAP * .2 Hunter:
Pet: (all pet attacks include the standard 1.5 pet damage multiplier and BM mastery)
Summoned Pets:
Q) What are the proc rates of the trinkets in 5.2? A)
|
Quote:
|
Quote:
I have seen reports that there may be a timing related bug where sometimes the rolling doesn't work properly, but I can't seem to track down the initial thread it was reported in so I'm not sure how to reproduce it. |
Macros
I haven't extensively tested all my macros, but it is worth noting to unbind your aspect changing macros if you bound them to shots. Also, that blink strike, lynx rush, etc are on the gcd. It seems like the standard misdirection macro works well now but the pet bug might crop back from earlier in the beta. I currently macro my synapse springs prior to my signature shots and the kiroptyric sigil after. Of course the Call of the Wild macro will probably disappear, and you might want to macro rabid with lynx rush. So far on the beta for BM, I have kept bestial wrath and rapid fire separate. I have also kept Dire Beast as a separate action key. Any suggestions on what macros we'll carry forward to the MoP/5.04?
|
Since Bestial Wrath and Synapse Springs share a cooldown and have the same duration, I'd think macroing the two abilities together would make sense.
|
Quote:
|
I can't see a definite answer in the OP. Does Bestial Wrath increase Dire Beast, Murder of Crows, or Stampede damage? I did some testing but I can't be sure with the numbers I'm getting.
|
For DB it is easy to test (I haven't seen any tests), MoC is a spell used, so should be affected by the 10% as your damage done.
Stampede is another beast entirely. Due to the long cooldown and the random nature (and the lack of raid testing dummie sthat we had on beta) it can be difficult to ascertain whether it is affected at all, whether it is the 10% from our own damage done, or the 20% as pets. Going by the visuals, stampede pets do not gain BW, they don't grow or turn red, but that might be a quirk of the spell itself. Short answer is, we don't have data to say either way - if you want to contribute, do dummy tests with and without BW preferably naked (so you have as little AP as possible, and as little variance as possible) and do it with the glyph of stampede, so the pet is all the same - also keep your pet thats out on the target as well. |
Quote:
|
I would also like a precision about how pets inherit hunter's haste from CDs.
Not counting uptime, using RF/Bloodlust(/FF for BM/SF for MM) before or after DB/Stampede matters? |
Quote:
Quote:
|
Quote:
- If the haste effect increases ranged attack speed or haste, it does not affect pets. If the haste is generic haste, as is the situation with most trinkets, then it affects pet attack speed. - Abilities that are ranged haste (not ranged attack speed) like RF affect our focus regen and also affects the focus regen rate of our pets. |
Quote:
|
Hello all,
I have not been an active poster, but I have been a fan reader of EJ since WOTLK I have one question, will this post be updated for 5.2? I really hope so. It looks like we will get the patch next week I have seen that 5.1 changes like aspect of the fox have not been removed/changed, but those are minor indeed, aspect of fox is biggest one, and 5.2 will have some minor changes as well. I copy pasted that bit below Quote:
|
| All times are GMT -4. The time now is 9:28 PM. |
Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.