Well, I was hoping that I had another week since work has been busy, but it looks like they are dropping 5.2 tomorrow. I will try to update the quick guide as soon as I can. It will probably be a week or two until the detailed guide is done since I like to wait to see what the actual changes are before I update any of the calculations and analysis. I also need a good gearing list (preferrably in FD) too.
Here are the changes that affect MM PVE for 5.2 and comments for each:
General
•Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
Not a big play style upgrade since we still targeted the largest pack usually to max AoE. Obviously, the big impact is that with Explosive Trap, Multishot, and possibly Glaive Toss and Powershot hitting more targets that we get a boost to AoE DPS when there is more than 10 targets.
Hunter
•Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
GT and PS will now generally provide more damage and be more reliable in the damage down to that expected. Nice improvement. Need to see reanalysis on best level 90 talent but assuming GT still until determine otherwise.
•Dismiss Pet now has a cast time of 3 seconds (was 2 seconds).
Do not understand why they made this change beyond to make the cost of pet swapping in combat a little more expensive. If you were not pet swapping before, the change has no PVE impacts.
•Steady Shot now deals 20% more damage. Steady Shot weapon damage increased by 20% and additional damage increased by 44%.
Nice DPS boost for MM. This increase does not affect MM priorities and shot selection at all. It still is not worth spamming SS for MMM AI procs instead of using AS.
•Silencing Shot now has a 24-second cooldown (was 20 seconds).
•Binding Shot no longer has a Focus cost. Binding Shot no longer costs 20 Focus.
•Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
Utility shot updates that we use rarely on boss fights. Binding Shot costing no focus is a nice change, especially on fights like Will of the Emperor where it is useful to use to control adds.
•Glyph of Marked For Death has been removed and its effects are now baseline. Arcane Shot and Chimera Shot automatically apply Hunter's Mark.
Nice change. This frees up a glyph spot. I recommend Glyph of Aimed shot so that we can cast AI while moving. This will become more useful as the number of AIs we cast per fight increases. Other options in addition to the two already recommended in the guide are Glyph of Chimera Shot and the new Glyph of Liberation, both of which increase MM self-heals. With how much self-healing/damage reduction that MMs have already with the improved CS healing and the current glyphs, the AI glyph is my recommendation.
•New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
•Aimed Shot cast time has been reduced to 2.5 seconds (was 2.9 seconds).
•Aimed Show now deals 10% more damage.
In addition to increasing MM DPS, this change also affects MM priorities as I have discussed some in previous posts. The reduction in AI cast time and the increase in AI DPS increases the number of situations in which MMs should hardcast AI. I do not have an exact cutoff point since my previous analysis did not include the 10% damage boost or account for T15 gear scaling since the gear was not available yet. Until I can do such analysis, the cutoff point should raise a little and easily be 1.4s AI cast time or a little above. In what situations you achieve this depends on whether you still have the T14 4P or not. With the T14 4P, I now definitely recommend hardcasting AI during BL and RF affects. Without the T14 4P and with at least the recommended 9.09% haste from gear, I still recommend hardcasting AI during RF and also I believe during BL but still need to confirm. Hence, MM focus dump decisions should be back to the Cata days before we got overgeared and could stack enough haste to possibly use AI all the time. Use AS as the focus dump when outside the CA phase and unhasted (or under small trinket effects) and use AI when under large dynamic haste effects.
Note that due to the benefits to Stampede that it still works out best DPS-wise to stack BL and RF on top of each other to maximize Stampede and CA phase DPS. However, now BLs cast per guild strat outside the CA phase are much more beneficial to MMs than they were.
•Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
Nice DPS improvement and self-heal improvement. This increase in CS damage still makes it that you want to use CS during the CA phase despite the buffs to AI damage and cast time.
•Item - Hunter T15 2P Bonus (New) Your Steady Shot and Cobra Shot have a chance to summon a Thunderhawk to fight for you for the next 10 sec.
When I did the SS spamming analysis, I did not include in the T15 2P bonus. I need to evaluate how much it increases SS average damage and whether there is much benefit to casting more SSs. Does anyone have the data for proc chance, duration, and average damage for the Thunderhawk?
•Item - Hunter T15 4P Bonus (New) Your Arcane Shot, Multi-shot, and Aimed Shot have a chance to trigger a Lightning Arrow at the target, dealing 100% weapon damage as Nature.
Nice benefit to all 3 of our focus dumps. I need to analyze how this damage affects the SS spamming option since increased average AS damage due to LA lowers the possible benefit while the increased damage for MMM AIs increases it. Anyone know the proc information for LA?
•Ancient Zandalari Knowledge (New) Learn the ancient Zandalari secrets of taming Direhorns. Instant. Taught by Ancient Tome of Dinomancy.
Yeah new pet to tame. Too bad no room in my stable. What buffs does a Direhorn apply?
•Serpent Sting damage and AP scaling doubled.
•Aspect of the Hawk now increases ranged attack power by 15%, up from 10%.
Tool tip changes only to match current game capability.
•Focused Aim now reduces pushback by 10%, down from 70%.
I am not looking forward to this change, especially with AI now becoming a more frequent focus dump option. We will have to be more careful casting AI during possible pushback situations and will probably need to revert back to using AS in those cases despite large dynamic haste effects since the pushback basically undoes all or part of that benefit.
•Stampede now has 40 yd range, up from 30.
Quality of life change. No longer have to move in closer to cast Stampede in those situations where I try to distance myself from the melee group, especially if bad things like Wind Bombs are between me and getting in range to cast Stampede.
•Powershot cannot hit moving targets between you and the primary target.
Never used PS so have no clue on the impacts of the change. Plus, I believe that this change was made for PvP.