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Old 12/03/12, 10:18 AM   #31
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
Originally Posted by Nooska View Post
As for cancelling affecting not incurring a full GCD, Unles sI am misunderstanding what you mean, you are misunderstanding me. The GCD is incurred upon an action taken (the initiating of a CoS for example). It runs 1 second, regardless of whether you cancel or not. /stopcasting does not incur a GCD at all.
It's something that I've only been able to test with my own observations, but whenever I try it looks fairly conclusive. Yes, the GCD is incurred when you start to cast cobra shot but if you cancel the cast it also cancels the GCD and allows you to perform another action (it's not necessarily instantaneous but it is noticeably less than a full 1 second).

Start cobra shot and then hit this macro (due to the less-than-instantaneous part you probably will have to spam the macro or at least hit it twice):

/stopcasting
/stopcasting
/cast Explosive Shot
You should see the explosive shot fire less than 1 second after you started the cobra shot, and if you have an addon that visually tracks the GCD in some way (quartz cast bar does this, for example) you should be able to see the GCD reset there as well.

I couldn't find a video demonstrating what I'm talking about but the last post in the following thread sums it up: Stopcasting Dps Increase? - Forums - World of Warcraft. I know it's not evidence but at least it means I'm not a lone lunatic with a crazy story.

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Old 12/03/12, 8:57 PM   #32
aii
Glass Joe
 
Orc Hunter
 
Destromath (EU)
Does /stopcasting in a macro delay auto shot?

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Old 12/03/12, 10:10 PM   #33
Bragaul
Glass Joe
 
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Orc Hunter
 
Whisperwind
Has anyone experienced an unreliable disengage on Heroic Blade Lord? When we get pulled in, I'll hit disengage and often it won't cast until after I land (sometimes a full second or so). Other times, the disengage stops like it hits a wall. I unbound the ability during the fight so my reflexes don't hit it.

Edit: my latency is ~25ms

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Old 12/04/12, 5:36 AM   #34
o5a
Glass Joe
 
Orc Hunter
 
Свежеватель душ (EU)
Originally Posted by Bragaul View Post
Has anyone experienced an unreliable disengage on Heroic Blade Lord? When we get pulled in, I'll hit disengage and often it won't cast until after I land (sometimes a full second or so). Other times, the disengage stops like it hits a wall. I unbound the ability during the fight so my reflexes don't hit it.

Edit: my latency is ~25ms
Similar things happened when I was standing too far from boss. His ability is basically a "precast" when he pulls you in and then whirlwind itself, when you can't escape. So if you stand too far, your "flight" takes too long and "precast" part finishes even before you arrive to boss, so your disengage won't work, because in fact whirlwind already started. Tha's how I understand his ability. After I started come closer before whirlwind I didn't have problems with disengage.

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Old 12/04/12, 5:17 PM   #35
7alisman
Von Kaiser
 
Orc Death Knight
 
Skullcrusher
Silly question:

Hunters mark has always been (to my knowledge) ranged attack power, and has never benefited casters, however the new tooltip states:

"Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. In addition, the target of this ability can always be seen by the Hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min."

I assume the fact that it states "ranged damage" means that the modifier doesn't affect Spell damage, but I can't find any level of confirmation otherwise. Anyone able to clarify whether or not hunter's mark affects spell casters damage? I apologise for my ignorance (I'm not a hunter) but I couldn't find anything from MoP that confirms one way or the other.

Last edited by 7alisman : 12/04/12 at 5:22 PM.

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Old 12/06/12, 3:27 AM   #36
Lokrick
Piston Honda
 
Orc Hunter
 
Steamwheedle Cartel
Originally Posted by aii View Post
Does /stopcasting in a macro delay auto shot?
No. I tested stopcasting's interaction with cobra and was just looking through the logs. Two stopcastings are required to affect the shot at all. No amount of stopcasting had any impact on autoshot. The shortest time to from start cast to interrupt in my log (from me spamming keys) was 400ms start to finish, which is mostly just from me spamming the keys. My stopcasting is exactly for a kill shot macro, so while I don't have any examples of new shots starting in less than a second, that's not evidence one way or the other.

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Old 12/06/12, 4:16 AM   #37
Ganwolfclaw
Glass Joe
 
Orc Hunter
 
Defias Brotherhood (EU)
Dear all,

Thanks for all the hard work. I was wondering where we were on the Mastery vs. Crit vs. Haste discussion? In addition I was wondering about the Lynx Rush vs. MoCs vs. Blinkstrike. And finally, what would be the appropriate way to use SrS as BM, are we dot-ing everything up on multi targets now? (lots of target switching) or do we nuke down single target still?

Thank you,

Ganwolfclaw

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Old 12/06/12, 12:46 PM   #38
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Ganwolfclaw View Post
I was wondering where we were on the Mastery vs. Crit vs. Haste discussion? In addition I was wondering about the Lynx Rush vs. MoCs vs. Blinkstrike. And finally, what would be the appropriate way to use SrS as BM, are we dot-ing everything up on multi targets now? (lots of target switching) or do we nuke down single target still?
For BM:

It is now crit > mastery >= haste from my understanding, especially with the knowledge that DB extra attacks do not occur at certain haste points but has a higher percentage with more haste. I still recommend having ay least 2K haste though.

Concerning SrS, it now does more damage (almost twice as much even without debuffs on the secondary target) and costs less focus (by 5) than an AS such that if there are 1 or 2 secondary targets that it is beneficial to replace an AS on your primary target with an SrS on a secondary target if it does not already have SrS on it. For AoE situations with more than 3 targets, it is best to use MS instead of worrying about spending multiplie GCDs to apply SrS to several targets.

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Old 12/18/12, 6:45 AM   #39
Shift209
Glass Joe
 
Orc Rogue
 
Drak'Tharon
Curious as to what my fellow hunters here are using to optimize their reforges & gemming. Would it be incorrect to plug the personal stat weights FD provides me with on a site like askmrrobot or wowreforge?

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Old 12/18/12, 12:01 PM   #40
Tphirey
Order 66 Survivor
 
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Goblin Hunter
 
Mal'Ganis
ReforgeLite addon. If you get a new drop during the raid, you can mount up on your Yak, and be reforged in under 20 seconds.

I don't need luck. I have ammo. - Grunt

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Old 12/18/12, 2:02 PM   #41
rossman231
Glass Joe
 
Troll Hunter
 
Kargath
Do buffs like Tricks of the Trade's 15% damage increase only affect the hunter or do they also increase the pet's damage?

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Old 12/18/12, 11:56 PM   #42
Rivkah
Great Tiger
 
Dwarf Hunter
 
Stormrage
Originally Posted by rossman231 View Post
Do buffs like Tricks of the Trade's 15% damage increase only affect the hunter or do they also increase the pet's damage?
I haven't tested this expansion, but when I tested last expansion the pet did not benefit from Tricks of the Trade.

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Old 12/20/12, 2:07 PM   #43
Renato
Von Kaiser
 
Worgen Hunter
 
<NDC>
Tichondrius
Before:

After:


1% Damage from Tricks. Proof enough I hope.

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Old 12/20/12, 4:08 PM   #44
• Narcosleepy
It's not you. Really. I hate everyone.
 
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Goblin Hunter
 
Mal'Ganis
Those numbers in your screen shots show 1.7%% if my math doesn't fail me. Clearly showing that SOMETHING increased the pets damage, but certainly not 1%. Also a screen shot is a pretty terrible way to settle the math on this (not faulting you just stating). I'd think we could do this with some combat logs, or other things to show all incoming buff, damage modifiers, etc.

edit: My math, did in fact fail me the first time, but the point is still valid.

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Old 12/20/12, 9:03 PM   #45
Renato
Von Kaiser
 
Worgen Hunter
 
<NDC>
Tichondrius
Originally Posted by Narcosleepy View Post
Those numbers in your screen shots show 1.7%% if my math doesn't fail me. Clearly showing that SOMETHING increased the pets damage, but certainly not 1%. Also a screen shot is a pretty terrible way to settle the math on this (not faulting you just stating). I'd think we could do this with some combat logs, or other things to show all incoming buff, damage modifiers, etc.

edit: My math, did in fact fail me the first time, but the point is still valid.
Yea I totally mind farted when I did the quick math on my calculator by rounding when I saw 0.99xx not even realizing it is only actually a 32 damage increase which comes out to be a 0.262% increase in damage to Claw.

With a number like that I am starting to think that the interaction may be a little bit more complicated than just a 1% increase (obviously) and could possibly be some sort of bleed over to your pet from the 15% damage increase buff you receive on the player.

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