Originally Posted by The Last Poet
I tried Feigning when i had a Spirit on me last night specifically to test this and it didn't switch targets but this may have been because we were wiping and there was only a few other people left alive. I'd certainly be interested to see other reports of behaviour when we get targeted though.
To follow up with another raid question, is anyone else having DPS issues on heroic Jin'rokh ? I'm usually quite competitive with the rest of the team but i'm a good 20-30k DPS behind them on Jin'rokh. I'm wondering if the pool buff mechanic isn't applying to all of our pet related cooldowns.
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We got a little behind on our 3-day schedule and should be trying Heroic Horridon next week. I plan on trying fd to see what happens, but if you did feign death and the dinosaur stayed on you, then we seem to be safe from this mechanic. The only complaints I've heard from so far are mages with invisible, but I suspect rogues do as well.
As for Jin'rokh, yes we do less damage on Jin'rokh but our pets do get the buffs. We've checked this with both stampede and normal hits. All pets are getting the buff based on the position of the hunter (there are blue posts that confirm this was intended and it's the way things are working in game now).
The reason we are lower than several classes on this fight is probably because of the focused lightning orbs, which often force us to get out of range of the boss (at least, with the way our tanks do this fight, we are supposed to take our orbs to the grates, which is out of range). Warlocks are still ok in this situation because of the dots. We, however, can't shoot the boss. Since in all specs the hunter dps is now eclipsing pet dps (even BM), this results in a significant loss, especially in heroic parses where you are likely to have all 4 pools. In the last normal Jin'Rokh I did, I parsed 8th in BM on World of Logs, but I was still significantly behind other classes in our raid. In our first H Jin'Rokh kill, I ranked within the top 70, and was mostly just competitive with the rest of the dpsers. I expect this gap to get bigger when we have the boss on farm because other classes like melee simply have an advantage on this fight.
What this should mean for your group when this happens is not that you're doing something wrong and not getting your buffs, but that the rest of your group (especially melee) are playing their classes correctly and we're at a disadvantage due to dropping focused orbs/fissures outside of autoshot range. The same can happen on Megaera with strats like my guild uses which kill the blue head and result in range having to kite the blue beams (instead of staying in and simply avoiding cinders/venom bomb like oither guilds are doing).