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[MoP] Best Possible DPS with Zeherah's Hunter DPS Analyzer (femaledwarf.com)
The purpose of this thread is to compare/contrast different combinations of gear/talents/pets/rotations/etc on femaledwarf.com (FD) in order maximize potential DPS. In order to keep the results comparable, it is required to use the fixed settings listed below. I will do my best to keep this original post updated with the current max potential DPS templates discovered for each spec on a somewhat routine basis.
While these results can be used as a template for your character without spending the time/energy into figuring it all out yourself, please understand that this is under an optimal/uniform setting and that these may or may not be the best setups for all situations. Also, I encourage/challenge all of you to try and improve upon these settings and to think outside the box. Current Goal for Each Spec The current goal is to maximize DPS for each spec at level 90 in T14 heroic gear using actual gear and abilities available in the game. For each spec, two profiles are provided: - One that is racial and profession neutral with the Tauren race chosen and two of the professions, Leatherworking and Enchanting, that have the standard 320 agility profession benefit used. - One that is for the best race and profession combination and represents the overall best possible DPS for the spec. Caveat I am sure that most people realize this already, but I want to point out a few items concerning this thread to make sure that everyone reading it has the correct perspective. This is the maximum theoretical DPS potential that a hunter of each spec can perform in MoP using the simulation performed by FD. With that statement in mind, please take the information in this post with the following perspective, such that you can try to project the results onto your specific game play situation. - This is the maximum DPS potentional of each hunter spec in an ideal single target situation involving -- 0 latency -- 0 human reaction time -- Standstill fight with no movement -- 100% hunter and pet DPS uptime (no target switching, stuns, interruptions, pushback, etc) -- Optimal use of hunter abilities with not needing to use any utility abilities that can hurt DPS - This is simulated by FD and is subject to the limitations of the simulation, including: -- Averaging out a lof abilities over the whole fight -- Shot priority and rules that may not be 100% optimal in all situations but which apply well generally This thread is meant to be an intellectual exercise to help us discover the best ways to play each hunter spec but is not necessarily 100% reflective of actual in game play. Fixed Settings The following settings below are required for consistency in all specs, but any of the other settings or shot priority may be modified in order to try to maximize DPS.
Currently Discovered Best Templates BM Racial/Profession Neutral
BM Maximum DPS
MM Racial/Profession Neutral
MM Maximum DPS
SV Racial/Profession Neutral
SV Maximum DPS
How To Suggest a DPS Improvement To suggest a DPS improvement, please do the following: - Indicate how much DPS is improved by - Provide a link to the case in FD - Detail what you changed in FD from the currently listed case in this thread I did not spend a lot of time optmizing these specs before posting them, so I am sure that there is a lot of room for improvement for you all in the community to find. Have at it! |
One thing to note: Leatherworking is currently an above average profession (Fur Lining - Agility grants 500 Agi, the comparable enchant, Enchant Bracery - Greater Agility is only 170 Agi, making it a 330 stat gain, as opposed to all other professions only granting 320 stat bonuses. However, FemaleDwarf currently incorrectly displays the default bracer enchant as granting +180 Agi, and should it be fixed, would make LW correctly more advantageous to the alternatives.)
That aside, I'll go ahead and start with some suggestions. BM Racial/Profession Neutral DPS: 100426.45 -> 105527.69 (+5101.24) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Gear change: Yaungol Slayer's Spaulders (Heroic) -> Waterborne Shoulderguards (Heroic Elite) -Gear change: Zor'lok's Fizzing Chestguard (Heroic) -> Yaungol Slayer's Tunic (Heroic) -Massive Reforging: Crit > Mastery > Haste -Gemming: Adept -> Deadly -Gemming: Ignore socket bonus on Chest for double Delicate -Enchanting: Gloves Mastery -> Expertise -Shot Priority: SrS, BW, aMoC, KC, KS, RF, FF, DB, GT, Ready, Stamp, AS, CoS -Save Focus For: Not Selected -Wait Time: 0.3 -Minimum Focus to use Arcane Shot: 60 -Latency (in ms): 0 BM Maximum DPS DPS: 104531.36 -> 109495.70 (+4964.34) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Race: Orc -Gear change: Yaungol Slayer's Spaulders (Heroic) -> Waterborne Shoulderguards (Heroic Elite) -Gear change: Zor'lok's Fizzing Chestguard (Heroic) -> Yaungol Slayer's Tunic (Heroic) -Massive Reforging: Crit > Mastery > Haste -Gemming: Adept -> Deadly -Gemming: Ignore socket bonus on Chest for double Delicate -Gemming: Sha-Touched Gem Socketed -Enchanting: Gloves Mastery -> Expertise -Shot Priority: SrS, BW, aMoC, KS, KC, RF, FF, DB, GT, Ready, Stamp, AS, CoS -Save Focus For: Not Selected -Wait Time: 0.3 -Minimum Focus to use Arcane Shot: 63 -Latency (in ms): 0 MM Racial/Profession Neutral DPS: 98003.52 -> 102241.85 (+4238.33) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Gear change: Yaungol Slayer's Spaulders (Heroic) -> Waterborne Shoulderguards (Heroic Elite) -Gear change: Zor'lok's Fizzing Chestguard (Heroic) -> Yaungol Slayer's Tunic (Heroic) -Massive Reforging: Crit > Haste > Mastery -Gemming: Ignore socket bonus on Chest for double Delicate -Enchanting: Gloves Mastery -> Expertise -Shot Priority: SrS,KS,RF,aMoC,DB,CS,GT,Ready,Stamp,AiS,AS,SS -Save Focus For: Not Selected -Wait Time: 0.3 -Wait Shots: Chimera Shot (checked) -Minimum Focus to use Arcane Shot: 59 -Don't save focus for A Murder of Crows when it's off cooldown: (checked) -Maximum speed to cast Aimed Shot (suppressing Arcane Shot): 1.3 -Latency (in ms): 0 MM Maximum DPS DPS: 100749.44 -> 105052.62 (+4303.18) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Race: Orc -Gear change: Yaungol Slayer's Spaulders (Heroic) -> Waterborne Shoulderguards (Heroic Elite) -Gear change: Zor'lok's Fizzing Chestguard (Heroic) -> Yaungol Slayer's Tunic (Heroic) -Massive Reforging: Crit > Haste > Mastery -Gemming: Ignore socket bonus on Chest for double Delicate -Gemming: Sha-Touched Gem Socketed -Enchanting: Gloves Mastery -> Expertise -Shot Priority: SrS,KS,RF,aMoC,DB,CS,GT,Ready,Stamp,AiS,AS,SS -Save Focus For: Not Selected -Wait Time: 0.3 -Wait Shots: Chimera Shot (checked) -Minimum Focus to use Arcane Shot: 59 -Don't save focus for A Murder of Crows when it's off cooldown: (checked) -Maximum speed to cast Aimed Shot (suppressing Arcane Shot): 1.3 -Latency (in ms): 0 SV Racial/Profession Neutral DPS: 94579.08 -> 100558.98 (+5979.90) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Gear change: Yaungol Slayer's Spaulders (Heroic) -> Waterborne Shoulderguards (Heroic Elite) -Gear change: Zor'lok's Fizzing Chestguard (Heroic) -> Yaungol Slayer's Tunic (Heroic) -Massive Reforging: Crit > Mastery > Haste -Gemming: Adept -> Deadly -Gemming: Ignore socket bonus on Chest for double Delicate -Enchanting: Gloves Mastery -> Expertise -Shot Priority: BA,aMoC,KS,RF,DB,GT,ES,Ready,Stamp,MS,AS,CoS -Save Focus For: Not Selected -Wait Time: 0.3 -Wait Shots: Explosive Shot (checked) -Minimum Focus to use Arcane Shot: 60 -Latency (in ms): 0 SV Maximum DPS DPS: 97860.18 -> 104014.12 (+6153.94) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Race: Pandaren -Gear change: Yaungol Slayer's Spaulders (Heroic) -> Waterborne Shoulderguards (Heroic Elite) -Gear change: Zor'lok's Fizzing Chestguard (Heroic) -> Yaungol Slayer's Tunic (Heroic) -Massive Reforging: Crit > Mastery > Haste -Gemming: Adept -> Deadly -Gemming: Ignore socket bonus on Chest for double Delicate -Gemming: Sha-Touched Gem Socketed -Enchanting: Gloves Mastery -> Expertise -Shot Priority: BA,aMoC,KS,RF,DB,GT,ES,Ready,Stamp,MS,AS,CoS -Save Focus For: Not Selected -Wait Time: 0.3 -Wait Shots: Explosive Shot (checked) -Minimum Focus to use Arcane Shot: 60 -Latency (in ms): 0 |
Using the export function, I ran those profiles in simc using the current default actions; I'll update this occasionally as better profiles are identified (or action lists are improved).
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They also caught a lot of the settings that I stated to use but didn't since they must have gotten lost somewhere along the way when going back to the initial settings or undoing other settings. Now that I have saved versions (and backups) with the settings correct, they should not be lost again. Losing the 0ms latency setting and the Sha-touched gems made a big difference in the results. Concerning the LW "benefit", it is my understanding that the base bracer enchant is being increased to 180 agi to eliminate the extra benefit in agi for LW. Regardless, the extra 10 agi, as compared to over 18800 agi total, it really not that big of a deal. One observation that I made when doing the initial MM settings for this and which is was further clarified with your settings it that Aimed Shot does not scale well relative to the other shots (or has been nerfed since I did the normal gear analysis). It is now beneficial to cast GT and SrS and CS during the CA phase with the GCDs and focus spent on them costing AI casts. It is also no longer beneficial to cast AI outside the CA phase, unless you are stacking multiple haste effects. Even at about a 1.33s AI cast time during RFs, it is not worth using. This is one of the items that will be updated in the MM guide for MoP release. I had already felt that AI needed a small boost to increase our desire to use it under large dynamic haste effects (a small boost would have made it worthwhile during BL), but the current situation is going the wrong way with making AI undesirable even during RF and lower priority during the CA phase. This really takes a lot of the flavor out of MM and makes it so that dynamic haste effects are not nearly as beneficial as they used to be for MM. With only 3.9% haste from gear and the T14 4P, SS is already GCD capped during RF. It is GCD capped with 11.89% haste from gear during BLs. Hence, now the largest benefits for MM during dynamic haste effects are increased autshot frequency and focus regen. |
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Although a full 10% CA phase does benefit MM some, the benefit is not as large as it used to be in Cata. All of the extra CDs we have greatly reduce the number of CA GCDs and available focus that are used on AI. Over this long 44s CA phase, only 11 AIs are performed. I count 14 GCDs during the CA phase that are used on other shots that were not performed previously in the CA phase. In addition, MMs perform less SSs in the CA phase currently too since not as many are needed for focus or SF maintenance. Furthermore, relatively speaking, AI just does not currently hit as hard relatively to other options as it used to, even with including the 100% crit chance and the PS effect. This is why it is worth it to cast MoC, DB, GT, and SrS/CS in the CA phase now. So although it is true that an extended CA phase does benefit MM DPS, it does not benefit nearly as much as it used to do. Although the full KS phase benefits all 3 specs roughly equally since they are do about the same number of KSs and KS does about the same amount of damage for each, the extended KS phase helps MM the least of the 3 specs by a little bit. Removing KS from the priority hurts BS the most at about 3070 DPS, SV about the same at around 3017 DPS, and MM the least at approximately 2800. So on that point, you are actually misinformed about it helping MM most. Remember, these Max DPS simulations are never 100% realistic, even for a standstill Patchwerk type fight. How many people have 0 latency and human reaction time and always know exactly the most perfect shot to perform with wasting the minimum amount of focus and delaying critical CDs by the minimum amount of time. Furthermore, a lot of these DPS gains/losses you see in FD are do to shot shifting and may not necessarily be real. And on how many fights do we start with BL at the start? It happens on a decent number of them, but even more save BL for some other critical phase of the fight, which skews the CA and KS phase periods more. It is just as reasonable to point out that players almost never have 100% DPS uptime. It is also fair to point out that on many fights, pets have to switch targets or are stunned and that this simulation of 100% pet attack time and 100% hunter attack time (more GftT procs) unfairly benefits BM since they have not only greater pet DPS uptime but greater pet WH uptime. There are also situations in the simulation that unfairly benefit SV hunters as well. These numbers just provide a decent baseline of what each spec can possibly do under the scenario provided for the simulation. It is then up for the individual players to apply judgements on the results to decide what is the best thing to do for real game play situations for their characters on a particular fight. So unless someone can come up with better CA phase and KS phase estimates that fit every scenario in the game, I am going to leave these settings as is. EDIT: For the sake of posterity, I reran the sims with the extreme case of reducing the CA phase to 5% and the KS phase to 15% of the fight. Here is the resulting DPS loss for each spec. BM: -695 DPS MM: -2054 DPS SV: -642 DPS As expected, MM DPS was affected the most, but by only about 1.2% of overall DPS for the extreme case. |
BM Racial/Profession Neutral
DPS: 105527.69 -> 105692.58 (+164.89) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Shot Priority: [...], ET, AS, CoS -Minimum Focus to use Arcane Shot: 63 BM Maximum DPS DPS: 109495.70 -> 109876.62 (+380.92) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-16-2012 Changes: -Shot Priority: [...], AS, ET, CoS -Minimum Focus to use Arcane Shot: 70 Tried to check using Explosive Trap under MM and SV but each ran into problems. ET may be a gain for MM, but would need a Disable while Careful Aim is active option. ET may be a gain for SV, but would need an option to allow BA and ET in same priority list. I may have just missed ways to get them to work how I intended, but either way the gain are very small and like Rivkah mentioned, will likely be slightly adjusted so that it's no longer a gain (like they did for Snake Trap). It's not really a big deal in T14 gear, but with AP scaling, would be significant a tier or two from now and rather clunky to use. I feel the same way about Multi-Shot being a preferential way of applying Serpent Sting for SV. |
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Removed Focus Fire from priority list. (You want your pet in frenzy at all times)
Checked to not overlap Rapid Fire and Bestial Wrath. (You NEVER wanna do this) 116661.98 DPS in best BM Spec. |
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BM Racial/Profession Neutral DPS: 105692.58 -> 112356.92 (+6664.34) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-17-2012 Changes: -Shot Priority: Removed Focus Fire -Minimum Focus to use Arcane Shot: 70 BM Max DPS DPS: 109876.62 -> 117130.28 (+7253.66) FD Link: Zeherah's Hunter DPS Analyzer Date: 9-17-2012 Changes: -Shot Priority: Removed Focus Fire -Minimum Focus to use Arcane Shot: 65 |
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Incidentally, we have the great fortune to have 3 different tools for hunter modeling right now. If you get a surprising result in one sim tool, it's worth verifying with another. In this case, it's straightforward to check with simc: Code:
> simc ptr=1 Hunter_BM_T14N.simc copy=no_focus_fire skip_actions=focus_fire |
Would you consider a max dps list for Challenges? It would be a little different from the normal tier stuff, since tier bonuses don't work in Challenges.
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