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08/31/07, 8:31 PM
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#151
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by starus
(...) Sadly, as Midnight also says because /stopcasting stops autoshot (I do hope that changes!) a high-latency Hunter can't do anything to free up their client early without totally botching up the whole cycle. (If only you could send KC during a steady...that's probably asking a bit much though!)
I was hoping there might be some kind of alternative using a /castsequence but reading this thread it is apparent that it too suffers from clients waiting for server acknowledgments.
Thanks again guys! I'll keep doing things manually except for macroing KC with instant shots to save buttons. Hopefully a change to /stopcasting would benefit us by separating it from Auto shot.
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Actually using kill command with /stopcasting in macros does work!
The trick is - autoshot isn´t really "casting" until 0.5s before the actual shot. So if you stopcast it anytime earlier and start autoshot again immediatly afterwards autoshot won´t be delayed.
I´m using the macro
#show Steady Shot
/stopcasting
/cast [target=pettarget, pet, exists] Kill Command
/stopcasting
/cast Auto Shot
/castsequence Steady Shot, Auto Shot
/script UIErrorsFrame:Clear();
which works perfectly fine.
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09/03/07, 8:41 AM
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#152
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King Hippo
Tauren Hunter
Argent Dawn (EU)
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If anyone is still banging their head against the wall trying to explain shot rotations and shot clipping to people in the guild it's vaguely possible that this document may help:
A Hunters Guide to Shot Rotations
I wrote it for a friend levelling her hunter, to explain some basic bits, and then rewrote it as a L70 guide when asked.
I should point out it's not going to teach anyone who is a regular reader of these forums anything at all - it really is a guide for someone starting at very little knowledge of hunter theory.
However, if it can be of any help to anyone in getting over some basic points to new Hunters then you are more than welcome to take and use any of the document content.
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09/03/07, 9:57 AM
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#153
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Glass Joe
Draenei Paladin
Jaedenar (EU)
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Rotation for 1.80 speed and less? =)
I´ve got a hunter as an alt i´m playing form time to time. I´ve found the info in this thread very useful. Only thing i´ve not been able to find is if auto-shot is the only thing i should be using if i have speed at 1.57 (or lower)? =)
And looking at quest-bows/guns and drops from instances it seems i´ll be getting a higher DPS-ranged weap in 5-7 lvls if i compare DPS purly on the weapons.
I´m using the GM Bow with 1.8 speed and it´s down to 1.57 after quiver. Now, if i time in steady shots in that rotation will if affect the dps by going up or down? (a few thousand xp from 62 atm) =)
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09/06/07, 4:18 AM
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#154
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Glass Joe
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Originally Posted by Midnight
Actually using kill command with /stopcasting in macros does work!
The trick is - autoshot isn´t really "casting" until 0.5s before the actual shot. So if you stopcast it anytime earlier and start autoshot again immediatly afterwards autoshot won´t be delayed.
I´m using the macro
#show Steady Shot
/stopcasting
/cast [target=pettarget, pet, exists] Kill Command
/stopcasting
/cast Auto Shot
/castsequence Steady Shot, Auto Shot
/script UIErrorsFrame:Clear();
which works perfectly fine.
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Could you please clarify this Midnight?
Is your Auto-shot timer starting after you've finished your Steady every rotation OR are you not interrupting Auto at all?
For me (with high latency) I'm concerned that a macro like this would be almost the same as clipping my shot with an ability. Either way I delay an auto-shot cycle.
I'm also a bit wary of using /castsequence given what has been said a page back.
Thanks!
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09/06/07, 4:20 AM
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#155
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Glass Joe
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Originally Posted by Fimbo
If anyone is still banging their head against the wall trying to explain shot rotations and shot clipping to people in the guild it's vaguely possible that this document may help:
A Hunters Guide to Shot Rotations
I wrote it for a friend levelling her hunter, to explain some basic bits, and then rewrote it as a L70 guide when asked.
I should point out it's not going to teach anyone who is a regular reader of these forums anything at all - it really is a guide for someone starting at very little knowledge of hunter theory.
However, if it can be of any help to anyone in getting over some basic points to new Hunters then you are more than welcome to take and use any of the document content.
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Hey, we've got hunters in my guild who are in need of some tips. I'll go through the document with them.
I don't have any critical feedback yet. At first glance it looks really good!
With Serpent Sting in Raids, I'd argue the point somebody has stated earlier in this thread. Not only is it mana inefficient and dangerous with crowd control it also isn't the best thing you can do with your Global cooldown if you are really going all out for damage.
Last edited by starus : 09/06/07 at 4:22 AM.
Reason: Thought of one thing!
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09/06/07, 6:08 AM
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#156
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Glass Joe
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Originally Posted by kaboom
I´m using the GM Bow with 1.8 speed and it´s down to 1.57 after quiver. Now, if i time in steady shots in that rotation will if affect the dps by going up or down?
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An Auto-Steady rotation should definitely do more damage for you than just using Auto Shot. Because your attack speed is so low, your next shot will be delayed... but it's still a net gain in DPS.
To maximize your damage, you should probably use a 1:1 rotation (Auto, Steady), but replace Steady with Arcane or Multi whenever possible.
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09/06/07, 11:19 AM
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#157
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Glass Joe
Troll Hunter
Alterac Mountains
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I am wondering if I can get away with keeping my same standard 1.5/1 rotation when quick shots rank 2 procs- I am using a sunfury bow with 15% quiver.
I worked it out graphically and it seems to be OK. I wanted to avoid micro-managing my rotation and IAotH rank 5 mucked it up, so I went with just two ranks hoping I would be able to avoid clipping because there's enough 'slack' in the rotation to pick it up. Anybody have experience with this?
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09/10/07, 10:17 AM
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#158
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Von Kaiser
Draenei Paladin
Argent Dawn (EU)
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If anyone is still banging their head against the wall trying to explain shot rotations and shot clipping to people in the guild it's vaguely possible that this document may help:
A Hunters Guide to Shot Rotations
I wrote it for a friend levelling her hunter, to explain some basic bits, and then rewrote it as a L70 guide when asked.
I should point out it's not going to teach anyone who is a regular reader of these forums anything at all - it really is a guide for someone starting at very little knowledge of hunter theory.
However, if it can be of any help to anyone in getting over some basic points to new Hunters then you are more than welcome to take and use any of the document content.
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This guide also does not take into consideration the haste-scaling casting time of Steady Shot. A nice guide nevertheless.
Edit: The scaling is mentioned at the skill overview. I was aiming at the shot rotation section, where a standard 1.5 is used.
My request to the OP is to update the theory.
Thanks.
Last edited by Mortimmer : 09/10/07 at 10:38 AM.
Reason: Clarification
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09/11/07, 7:48 AM
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#159
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Glass Joe
Draenei Paladin
Jaedenar (EU)
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Originally Posted by Dyaus
An Auto-Steady rotation should definitely do more damage for you than just using Auto Shot. Because your attack speed is so low, your next shot will be delayed... but it's still a net gain in DPS.
To maximize your damage, you should probably use a 1:1 rotation (Auto, Steady), but replace Steady with Arcane or Multi whenever possible.
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Thank you very much for the info =)
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09/11/07, 8:32 AM
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#160
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Glass Joe
Night Elf Hunter
Bloodfeather (EU)
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Originally Posted by Midnight
Actually using kill command with /stopcasting in macros does work!
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I'm not really sure that /stopcasting in the macro will work.
My KC is separated form the shoot rotation macro. I'm using Quartz and I did some tests trying to "kill" the latency.
/stopcasting
/cast Kill Command
Such macro for sure stop casting the Auto Shot as well.
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09/13/07, 8:31 PM
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#161
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Glass Joe
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Question, I use the following macro...
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Which seems to work fine, I am new to this, any suggestions?
Also, is it alright to spam the macro, or does it not allow the Kill Command to go through?
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09/15/07, 8:28 AM
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#162
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Glass Joe
Orc Hunter
Haomarush (EU)
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Originally Posted by peterpirate
Question, I use the following macro...
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Which seems to work fine, I am new to this, any suggestions?
Also, is it alright to spam the macro, or does it not allow the Kill Command to go through?
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Nah you shouldn't have a problem with that one, it's the same one I use and yes, you can spam it and Kill Command will go through.
Last edited by majorerror : 09/15/07 at 8:38 AM.
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09/18/07, 11:19 PM
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#163
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Glass Joe
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hunter stuff
I have been in a casual raiding guild for quite a while, I did very little raiding pre bc, and now I am raiding every week. I have always have had very high opinion of my skills to do max dps casting shots without the assistance of a macro to spam, and I generally out dps other hunters I encounter unless they severely out gear me. I think though that our server which at one point had 30% hunters just doesn't have enough skilled hunters to make them noticeable. I can here with a question about macro writing, I finally decided that I want to try out a cast macro, mainly because I am starting to run out of mana in longer fights. Basically I want help writing a macro that I can spam that will do {Steady Multi Auto Steady Auto Steady Auto Steady Auto}. I have no idea how to write a cast sequence macro and reading about it didn't really help me except for doing math to see what the theoretical optimal dps cast sequence would be. So I am hoping someone will help me.
P.S. My wep speed is 2.5 that is why i have included multi shot in the cast rotation and I think that I want the sequence to reset every 10 seconds might be prevalent as well. I hope some one can help.
*Edit Oh I forgot to mention that I'm only planing on using this when there is no cc. And in addition is there a way to make the same macro do kill command as well whenever it is up?
Last edited by Bezercer : 09/20/07 at 5:59 PM.
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09/19/07, 7:27 PM
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#164
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Glass Joe
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Is this for BM hunters only?
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09/20/07, 10:27 AM
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#165
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Piston Honda
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Originally Posted by Bezercer
I have been in a casual raiding guild for quite a while, I did very little raiding pre bc, and now I am raiding every week. I have always have had very high opinion of my skills to do max dps casting shots without the assistance of a macro to spam, and I generally out dps other hunters I encounter unless they severely out gear me. I think though that our server which at one point had 30% hunters just doesn't have enough skilled hunters to make them noticeable. I can here with a question about macro writing, I finally decided that I want to try out a cast macro, mainly because I am starting to run out of mana in longer fights. Basically I want help writing a macro that I can spam that will do {Steady Multi Auto Steady Auto Steady Auto Steady Auto}. I have no idea how to write a cast sequence macro and reading about it didn't really help me except for doing math so see what the theoretical optimal dps cast sequence would be. So I am hoping someone will him me.
P.S. My wep speed is 2.5 that is why i have included multi shot in the cast rotation and I think that I want the sequence to reset every 10 seconds might be prevalent as well. I hope some one can help.
*Edit Oh I forgot to mention that I'm only planing on using this when there is no cc. And in addition is there a way to make the same macro do kill command as well whenever it is up?
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Have a look at this post:
Shortcut to post in [Hunter]Help me please thread that answers this
Then read through that thread as you have time. You wont want to be using KC as a MM/SV hunter, especially if you are mana challenged.
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