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Old 01/22/08, 12:51 PM   #376
Greenpiggy
Piston Honda
 
Greenpiggy's Avatar
 
Tauren Hunter
 
Daggerspine (EU)
Originally Posted by Bikiniwax View Post
I removed the /cast !Auto Shot from my macro and it seems that I could chain 4-5 Steady Shots in a row compared to usually 2 with the line left in the macro.
Can you confirm if you had your pet unsummoned or not?
I only ever had a chain of more than 2 steadies when I had my pet out, assuming it was some problem with the Kill Command or Lightning breath parts of the macro i used.

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Old 01/22/08, 1:06 PM   #377
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
I've definitely had chains of 4-5 steadies. I'm using a 3.0 bow, and also noticed when taking out /cast !Auto Shot it seemed to produce more steadies. Also, when I *try* and produce the steady shot delay manually without just spamming the macro, it seems to work about half the time, with the rest of the time just delaying my auto shot by 1+ second.

I wish they'd fix cast sequences to work with these latency changes. It seems like you need robot precision to get the most dps right now.

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Old 01/22/08, 3:27 PM   #378
Sympa
Piston Honda
 
Sympa's Avatar
 
Blood Elf Rogue
 
Terokkar
Originally Posted by Rokh View Post
It seems like you need robot precision to get the most dps right now.
In the ethereal words of pinky and the brain..

Pinky: Gee, Brain, what are we going to do tonight?
Brain: The same thing we do every night, Pinky - try to take over the world!


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Old 01/22/08, 4:09 PM   #379
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by Saryanne View Post
Mouse wheel isn't really an option I hold that down to talk in vent. Since I am the raid leader, I talk a lot, hard to hold down and scroll at the same time. lol in fact that is the #1 reason I need to figure out how I can make it so I can hold my macro button down and get it to work. I use a desk mic, and my guild always laughes at me as I'm talking and they hear me mashing my keys as fast as I can, I'm sure it is annoying for them.
FWIW, a few years ago I bought what was probably the cheapest ps/2 to usb converter at radioshack, to connect my keyboard to my laptop. A sideeffect of using this is that it changes the repeat rate of my keyboard - in fact if create a WoW keybind of ctrl+E, pressing it on the ps/2 keyboard keeps generating keypresses, instead of the normal effect of having WoW process one keypress and then trigger keydown. And it spams that key really really fast. So that may be a cheap solution for you before you buy a programmable keyboard.

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Old 01/23/08, 9:49 AM   #380
Horasz
Glass Joe
 
Horasz's Avatar
 
Dwarf Hunter
 
Arathor (EU)
Originally Posted by Bikiniwax View Post
I noticed that:

#showtooltip Steady Shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()

seems to cast way more Steadys in a row than:

#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()
Hi,

Q1
This is my very first post here, a bit nervous. I'm a Survi hunter, since 2.3.2 i used /castsequence !AS, SS, ARC, !AS, SS, !AS, SS rotation. But my wws shows that I shot too much Auto Shot, like 40% auto shot, 25% Steady, 17% Arcane, and the rest is multi. So it's not looking good for me.

Just heard about this /cast !Auto Shot macro, and I'm wondering if i should use this, and putting arc with my hand, or shall i keep up with castsequence and find the problem. Because 2.3.3 patch notes (which is just released this morning in Europe) mentioning something about /castsequence. I have Sunfury.

Q2
As far is i understand i should spam the castsequence macro, not really carrying about my shot timer (Quartz). Is this right?

Sorry for my english

Note: last time i played i got mad cause of my dps, and retalented to BM. But tonight before raid i going back to survi.

Thanks for any kind of replies

Horasz

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Old 01/23/08, 2:34 PM   #381
MasterZeus
Von Kaiser
 
Night Elf Hunter
 
Eredar
Originally Posted by Horasz View Post
Hi,

Q1
Just heard about this /cast !Auto Shot macro, and I'm wondering if i should use this, and putting arc with my hand, or shall i keep up with castsequence and find the problem.

Q2
As far is i understand i should spam the castsequence macro, not really carrying about my shot timer (Quartz). Is this right?
Q1: The /cast !Auto Shot, /cast Steady Shot macro does not work for MM or Surv hunters with low latency and no haste (besides quiver). I've tested it many times. I get tons of Steady Shots with very few Auto Shots. I've had 10 of them in a row before.

If the old /castsequence isn't working (mine died too), try this:

/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot

This is what I switched to and it works great. If you don't want to use Multi-Shot, take ", Multi-Shot" out. It will still work, but now only use Arcane and Steady.

Q2: Yes, just spam it. I use Quartz to optimize my rotations, not to stare at when I am actually playing. So, go to Dr Boom and verify whatever macro you decide to use is working well. Then, spam the hell out of it when you are DPSing. Peek at Quartz every once in a while to make sure things haven't gotten screwed up.

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Old 01/23/08, 8:54 PM   #382
calekum
Glass Joe
 
Human Warrior
 
Doomhammer
I did some very rudimentary Dr. Boom tests and have decided that the best for a S2 PvP geared hunter (dwarf) with 41/20 BM spec with Wolfslayer is


#showtooltip Steady Shot
/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
This gave me sustained around 650 DPS, and this is without the pet of course. Clipping was minimal and I did not notice any abundance of SS shots like before the patch. Things look to be back to normal.

I am happy again.

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Old 01/24/08, 4:44 AM   #383
RSkillz
Von Kaiser
 
Orc Hunter
 
Azjol-Nerub (EU)
Originally Posted by calekum View Post
I did some very rudimentary Dr. Boom tests and have decided that the best for a S2 PvP geared hunter (dwarf) with 41/20 BM spec with Wolfslayer is


#showtooltip Steady Shot
/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
This gave me sustained around 650 DPS, and this is without the pet of course. Clipping was minimal and I did not notice any abundance of SS shots like before the patch. Things look to be back to normal.

I am happy again.
Did you also test the new macro? Just wondering if the newer macro still does more DPS (and uses more mana)

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Old 01/24/08, 6:03 AM   #384
Horasz
Glass Joe
 
Horasz's Avatar
 
Dwarf Hunter
 
Arathor (EU)
Originally Posted by MasterZeus View Post
Q1: The /cast !Auto Shot, /cast Steady Shot macro does not work for MM or Surv hunters with low latency and no haste (besides quiver). I've tested it many times. I get tons of Steady Shots with very few Auto Shots. I've had 10 of them in a row before.

If the old /castsequence isn't working (mine died too), try this:

/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot

This is what I switched to and it works great. If you don't want to use Multi-Shot, take ", Multi-Shot" out. It will still work, but now only use Arcane and Steady.

Q2: Yes, just spam it. I use Quartz to optimize my rotations, not to stare at when I am actually playing. So, go to Dr Boom and verify whatever macro you decide to use is working well. Then, spam the hell out of it when you are DPSing. Peek at Quartz every once in a while to make sure things haven't gotten screwed up.
Thanks for the answer, i'll play a bit with it and try it in the raid we have today.

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Old 01/24/08, 10:47 AM   #385
calekum
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by RSkillz View Post
Did you also test the new macro? Just wondering if the newer macro still does more DPS (and uses more mana)
By new I am assuming you mean using

/cast !Auto Shot

/cast Steady Shot

on separate lines as so?

I did try this, and when I had KC in there as well I got too many shot clips. DPS dropped from 650 to about 450. Noticeable shot delays.

Hope this helps.

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Old 01/24/08, 6:02 PM   #386
Kaganar
Von Kaiser
 
Orc Hunter
 
Twisting Nether (EU)
Originally Posted by calekum View Post
I did some very rudimentary Dr. Boom tests and have decided that the best for a S2 PvP geared hunter (dwarf) with 41/20 BM spec with Wolfslayer is


#showtooltip Steady Shot
/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
This gave me sustained around 650 DPS, and this is without the pet of course. Clipping was minimal and I did not notice any abundance of SS shots like before the patch. Things look to be back to normal.

I am happy again.
Would this be with manual weaving or spamming the macro?

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Old 01/25/08, 10:44 AM   #387
calekum
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by Kaganar View Post
Would this be with manual weaving or spamming the macro?
Macro spam.

For manual I use Sorien's shot timer, and usually weave AS into the mix. But my objective with this test was to get my macro back to where it was before Blizz messed everything up.

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Old 01/25/08, 11:16 AM   #388
Maarc
Glass Joe
 
Night Elf Hunter
 
Kargath
There is something I haven't heard fully spelled out, and that's the reference to Hunter Shot Rotation as 1:1, 1:1.5, & 1:2.

Now, from everything I've read on this post, I assume that :

Hunter Shot Rotation 1:1 = 1 Auto Shot & 1 Steady Shot
Hunter Shot Rotation 1:2 = 1 Auto Shot & 2 Steady Shots

But what is :

Hunter Shot Rotation 1:1.5 = ???
or even
Hunter Shot Rotation 1:1.x = ???

I've heard a lot of talk about throwing Multi-Shot into the mix, but that seems to be useful in only a limited fashion when soloing or PvP (were you want to kill everybody) or fighting Bosses without Adds... most of the time I have Trapped Mobs, Shackled Mobs, Sapped Mobs, or Sheep Mobs around where firing a Multi-Shot would not be a good idea.

I like the Arcane Shot, but in Kara... I should remove it, since most mobs there are immune or have a high Resist to it, right?

What about the Stings? Which and when should they be used in the Shot Rotation? or should they be added in at all?

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Old 01/25/08, 11:24 AM   #389
Daemous
Von Kaiser
 
Daemous's Avatar
 
Dwarf Hunter
 
Uther
Aimed Shot REALLY Unlinked...?

I had this happen three times last night.

1) Misdirect to a focus target
2) Distracting Shot
3) Start Aimed Shot
4) Auto-Shot Fires in the middle of Aimed Shot cast <------ !!!
3) Aimed Shot Fires

Anyone else have this happen? None of the shots are part of a macro, so Auto Shot would start up, but I don't remember this ever happening before. It actually pissed me off since I'd rather lay in a bigger hit as I was not doing initial threat pulling, but rather raising the threat ceiling.

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Old 01/25/08, 11:30 AM   #390
Ruind
Von Kaiser
 
Troll Hunter
 
Arygos
1:1 = 1 auto to every 1 special shot

1:2 = 1 auto to every 2 special shots

1:1.5 = 1 auto to every 1.5 (one and a half) special shots (ie auto, steady, arcane, auto, steady, auto)

The Original post of this thread i belive illistrates some of the different rotations and where/why they are usefull.

Multi shot can be great damage when its able to be used, obviously you dont want to break CC though. Stings for damage are a joke, mana drain is usually useless in current raiding situations, scorpid is nice to help reduce a little bit of damage.

Last edited by Ruind : 01/25/08 at 11:36 AM.

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Old 01/25/08, 12:24 PM   #391
Sarutobi
Bald Bull
 
Sarutobi's Avatar
 
Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by calekum View Post
By new I am assuming you mean using

/cast !Auto Shot

/cast Steady Shot

on separate lines as so?

I did try this, and when I had KC in there as well I got too many shot clips. DPS dropped from 650 to about 450. Noticeable shot delays.

Hope this helps.
Have you tested it with a slower weapon at all? Using the Vashj bow, even with the clipping, it ended up being a ~90dps improvement on Dr. Boom using the macro below instead of a cast sequence macro.

/cast !Auto Shot
/cast [target=pettarget,exists] Kill Command
/cast Steady Shot
/cast [target=pettarget,exists] Lightning Breath

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.

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Old 01/25/08, 3:48 PM   #392
calekum
Glass Joe
 
Human Warrior
 
Doomhammer
Originally Posted by Sarutobi View Post
Have you tested it with a slower weapon at all? Using the Vashj bow, even with the clipping, it ended up being a ~90dps improvement on Dr. Boom using the macro below instead of a cast sequence macro.

/cast !Auto Shot
/cast [target=pettarget,exists] Kill Command
/cast Steady Shot
/cast [target=pettarget,exists] Lightning Breath
I am a dwarf, so I don't use bows typically. I have sunfury, but that is slower than my current gun. Maybe if I snag the Vashj bow sometime I will give it a shot, but my hunter is primarily PvP geared.

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Old 01/25/08, 5:53 PM   #393
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by Greenpiggy View Post
Can you confirm if you had your pet unsummoned or not?
I only ever had a chain of more than 2 steadies when I had my pet out, assuming it was some problem with the Kill Command or Lightning breath parts of the macro i used.
Yeah I had a pet summoned for all my tests.

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Old 01/25/08, 6:03 PM   #394
Sarutobi
Bald Bull
 
Sarutobi's Avatar
 
Toroko
Blood Elf Paladin
 
No WoW Account
Originally Posted by Daemous View Post
I had this happen three times last night.

1) Misdirect to a focus target
2) Distracting Shot
3) Start Aimed Shot
4) Auto-Shot Fires in the middle of Aimed Shot cast <------ !!!
3) Aimed Shot Fires

Anyone else have this happen? None of the shots are part of a macro, so Auto Shot would start up, but I don't remember this ever happening before. It actually pissed me off since I'd rather lay in a bigger hit as I was not doing initial threat pulling, but rather raising the threat ceiling.
Technically, the auto shot should have gone off a full second before you started the aimed shot cast. (.5 seconds after distracting shot fired, during the 1.5 second gcd before you can start casting aimed shot)

Originally Posted by DeeNogger View Post
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
Originally Posted by castille View Post
Squirrel sex. Get your nut and go home.

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Old 01/26/08, 7:34 PM   #395
gandafor
Glass Joe
 
Night Elf Hunter
 
Uther
After reading through most of the 16 pages of this topic I spent the better part of yesterday afternoon testing various iterations of macros on Dr. Boom including line sequence and syntax. I saw no statistical difference between using "!Auto Shot" and "Auto Shot" in any macro, though I've decided to continue to use "!Auto Shot" in the hopes that the gods will smile favorably upon me. The sequence, however, in which lines of code are positioned within the macro appear to have an effect on the firing of various shots. Does anyone have any information to the contrary?

For general mana conservation, I'm using:

/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

With my current gear and weapon, I get a nearly perfect shot rotation and between 503 and 517 dps of output based on using SW_Stats to take my metrics.

For PVP "opportunities" I've been looking for the highest DPS output rotation 'regardless' of the mana cost. (When I have an opponent on my ass, mana conservation is NOT my first priority.) So I've tested various combinations and have been testing the following in the battlegrounds and on certain PVE mob fights:

/castrandom [target=pettarget, exists] Kill Command
/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
/script UIErrorsFrame:Clear()

According to Dr. Boom (who lives in an ideal world) I am measuring between 659 - 675 dps with this macro. My question to those much more informed than myself, is what do others find to be the most effective macro for shot rotation that produces the maximum amount of damage in the shortest period of time possible regardless of mana cost and regardless of whether or not the shots align in perfect symmetry?

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Old 01/28/08, 3:54 PM   #396
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by gandafor View Post
After reading through most of the 16 pages of this topic I spent the better part of yesterday afternoon testing various iterations of macros on Dr. Boom including line sequence and syntax. I saw no statistical difference between using "!Auto Shot" and "Auto Shot" in any macro, though I've decided to continue to use "!Auto Shot" in the hopes that the gods will smile favorably upon me. The sequence, however, in which lines of code are positioned within the macro appear to have an effect on the firing of various shots. Does anyone have any information to the contrary?

For general mana conservation, I'm using:

/castsequence !Auto Shot, Steady Shot
/cast [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()

With my current gear and weapon, I get a nearly perfect shot rotation and between 503 and 517 dps of output based on using SW_Stats to take my metrics.

For PVP "opportunities" I've been looking for the highest DPS output rotation 'regardless' of the mana cost. (When I have an opponent on my ass, mana conservation is NOT my first priority.) So I've tested various combinations and have been testing the following in the battlegrounds and on certain PVE mob fights:

/castrandom [target=pettarget, exists] Kill Command
/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
/script UIErrorsFrame:Clear()

According to Dr. Boom (who lives in an ideal world) I am measuring between 659 - 675 dps with this macro. My question to those much more informed than myself, is what do others find to be the most effective macro for shot rotation that produces the maximum amount of damage in the shortest period of time possible regardless of mana cost and regardless of whether or not the shots align in perfect symmetry?
Like many other BM Hunters, you will probably find the macros below an increase in DPS (at the expense of mana) over the /castsequence ones that you are using.


#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()


And this one is even better because it removes the spam noise:

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

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Old 01/31/08, 9:34 AM   #397
Azulor
Von Kaiser
 
Draenei Hunter
 
Medivh
I am curious to know whether people have tested carefully the "3:2" macro when their pet is _actually_ _attacking_ something and with Kill Command in the macro. The reason I ask is because I used a standard 3:2 macro last night on Teron, with pet attacking of course, and ended up with a perfect 2:1 steady:auto rotation instead.

WWS Loading...

As you can see I died early but still with plenty of time for a good sample.

This led me to briefly test in the blasted lands this morning. I didn't have much time but I again appeared unable to replicate the proper 3:2, with pet attacking.

I should add:

1. I am cookie-cutter BM 40/21, with a bit of haste gear 2.1 attack speed, 3.0 bow,
2. I have done extensive prior Dr Boom testing with pet out, not attacking, and been able to consistently achieve a proper 3:2 rotation. Thus, something very different seems to be happening with pet attacking via KC.

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Old 01/31/08, 10:23 AM   #398
Melnor
Piston Honda
 
Melnor's Avatar
 
Blood Elf Paladin
 
Blackhand
Originally Posted by Bikiniwax View Post
Like many other BM Hunters, you will probably find the macros below an increase in DPS (at the expense of mana) over the /castsequence ones that you are using.


#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()


And this one is even better because it removes the spam noise:

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

Are you supposed to weave in Arcane and Multi shots manually or are you not supposed to use those abilities as BM?

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Old 01/31/08, 12:11 PM   #399
Ed57ve
Glass Joe
 
Blood Elf Hunter
 
Spinebreaker
hi,i am writing to see if a can get permission to translate the original post to spanish and post it in my guild page,and of course make mention of that the post come from this page xD

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Old 01/31/08, 12:59 PM   #400
Trohck
Piston Honda
 
Orc Hunter
 
Hyjal
This is a public forum, so you don't even need to ask permission. I'm sure a link and acknowledgement of the author would be enough.

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