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03/06/08, 9:14 AM
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#451
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Glass Joe
Orc Hunter
Darksorrow (EU)
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Originally Posted by Valrik
This is the macro I want to make work:
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/castrandom Arcane Shot, Multi Shot
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The above macro won't ever let a Arcane or Multi get fired cause of global cooldown. Each time you click it starts from the top. First activating Auto Shot, then checking for Kill Command, and performing if possible, otherwise ignoring it. After that a Steady is fired. Since the Steady shot activates global cooldown the /castrandom line will never perform the actions.
As soon as global cooldown is over and the macro is used Steady shot will be ready and fired, starting global cooldown again.
If you really want to macro the /castrandom in you have to use a /castsequence !Auto Shot, Steady Shot, instead of the two seperate /cast commands used. Ofcourse you'll hit all other kind of issues then. So manual weaving the Arcane and Multi would work best.
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03/07/08, 2:31 PM
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#452
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Von Kaiser
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This is the best way I have found to include AS and MS in shot macros as well as KC. KC has its inherent problems with Auto but this appears to be the best workaround thats out there at the moment.
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=2 !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
/cast [target=pettarget, exists] Kill command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
I believe most people fire a SS at the start of the macro instead of an Auto, I moved the auto first to fire the first shot, then the weapon speed delay would be masked by the SS cast time. I run a modified version of this macro to exclude MS as well as the above macro to avoid CC mobs and to cut down on mana consumption while trying to maintain high DPS. Its worked out great for me so far being a MM hunter, have yet to find anything that surpased it in functionality.
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03/08/08, 6:14 PM
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#453
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Glass Joe
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Cheers man, will give that one a try.
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03/10/08, 11:12 AM
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#454
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Von Kaiser
Human Death Knight
Ysondre
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So I have been trying to figure out the best attack rotation for my current setup.
I am not sure the best way to get a 1:1.X rotation as a macro smasher... so I tried this combination out..
My primary attack macro is:
#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast [target=pettarget, exists] Lightning Breath
/cast Steady Shot
Then I use this to weave in Arcane Shot
#showtooltip Arcane Shot
/cast Arcane Shot
/cast [target=pettarget, exists] Kill command
/cast [target=pettarget, exists] Lightning Breath
/cast !Auto shot
Now if I am correct in my thinking I am doing a 3:2 rotation manually interweaving in Arcane Shots hopefully without losing the auto-shot. This is a very intensive mana rotation, and probably not optimal for sustained DPS but it seems very nice for burst. I also switched over to using Tuskbreaker with this rotation instead of Wolfslayer.
Anyone have any thoughts about this? Or about doing a 1:1.X rotation macro for me to try out?
P.S. - This thread went from explaining Hunter Shot Rotations to also talking about macros. So I was wondering if ti would be possible for the original poster to update the initial thread with common macros and their names, so we can cut down on posts asking for the macros.
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03/10/08, 11:41 AM
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#455
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Von Kaiser
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Originally Posted by Zerlu
Thank you for explaining why this macro (3:2) has completely underwhelmed me. I consistently produce MUCH lower DPS when attempting to use this.
While I'm here, I have a couple of questions to add to the discussion.....
#1: My guild makes great use of a Warlock with Malediction, and I was wondering if this increases the damage of my arcane shot as well? A silly question to most, but all too often I have found that logic was not the governing factor in designing Hunter Mechanics.
#2: Is getting Bestial Discipline+Go for the Throat overkill? Since we have CoS up (assuming it DOES help), would Imp. Arc Shot be more of a benefit than Rapid Killing and Go for the Throat? The main crux of the issue is whether or not Bestial Disc. will keep my pet full of Focus to dump. (assuming the pet is a WS) I know this is not quite a shot rotation question, so if I'm breaking the rules please let me know and I'll remove this part.
#3: Rapid Shots, when I was Survival it was amazing for increasing personal DPS, however I have noticed as BM that it COMPLETELY stops anything resembling a shotrotation. I have the Arrowfall Chestpiece from ZA, and use Wolfslayer. If I remember correctly, my weapon speed is 1.94s. Am I going to be better off not using this in my normal rotation, or does the speed bonus override the inability to weave shots (other than arcane/multi/serp)?
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I dont think anyone has adressed your questions yet, but heres my take on them.
#1: For the first time in over a year, I have absolutely no idea how to answer a question. If one of my guild's warlocks is speced into Malediction, I will hyjack them for testing sometime durring the next week. Given the nature of CoE, and the improvement Malediction gives, I would assume to see an additional 20-30 damage per arcane shot over a mob with a non-Malediction CoE. As mentioned, testing will be done as soon as I find the apropriate warlock.
#2: In my experience, the answer is simply: no. In a raid situation, your pet will easily dump all of its focus faster than Beast Disc can recover it. Ive noticed that durring periods of crit-drought, my cat will hover below 25 focus and only be using claw. As soon as I lay down a crit, however, he blow the bite, claw, and I tap kill command and right there ive turned one ranged crit into one ranged crit plus 3 instant attacks. Also, arcane shot is not a very efficient shot, mana wise, so lowering its cooldown (and assuming you use it every time the now-lowered cooldown is up) will drain your mana much quicker than staying steady with your steady-auto rotation (Dont get me wrong, I love using arcane/multi when I need that extra burst =D)
#3: I had a similar problem when using Wolfslayer, especialy since I have a Dragonspine Trophy. What alot of people dont account for in their roations is how haste and quick shots effects the casting time of steady shot. While these effects DO lower the casting time (ive tested this multiple times, rapid fire also lowers it), they do not lower the casting time in an equal proportion to the ammount that they reduce the auto shot. Personaly, I switched to the Sunfury bow (2.9) as soon as it dropped, and now I've obtained the bow from ZA, which is even slower (3.0). This allows me to keep a 1.X:1 rotation going while one or both of the procs are active, and holding a 3:2 rotation quite steadily otherwise. With the faster weapon, however, I would recomend keeping a second macro on the bar which holds a stright up 1:1 rotation for when the procs are active. This should allow you to keep a rotation going that doesnt clip the auto shots too terribly at that speed. Your main enemy at that speed will be the global cooldown, which will likely be longer than the cast time of steady shot.
Hope Ive helped at least a small ammount. Anyone with some theorycraft or numerical data to back up or contradict my data please feel free to throw it arround. All of my data is based on in-game raid-condition testing.
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03/11/08, 9:13 AM
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#456
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Glass Joe
Anticleia
Night Elf Hunter
Dath'Remar
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I've been raiding survival for some time, with a less than optimal weapon for my spec (Barrel-Blade Longrifle), but I've finally gotten a 3.0 speed weapon!
I've been using a 1:1 rotation for a little while because of evil auto-shot clipping after last patch, but with the new weapon I want/need to swap back to 1:1.5. Being at least 6 months since I had to design a 1:1.5 for a slower weapon, I'm a little lost - as macros have changed a lot!
I was thinking of using
/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
and
/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot
Would this be my best bet, or should I try something else? I take it the KC line would go at the end if I wanted to add it in, and I would add in a Lightning Breath line anywhere without causing issues?
I am in Australia and, we all raid with 300-400 ping (some have it even worse), so that needs to be taken into consideration!
Cheers ;-)
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03/11/08, 9:50 PM
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#457
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Spiral out, keep going
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Old info, deleted.
Last edited by Intermission : 04/12/08 at 3:26 AM.
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03/12/08, 6:24 PM
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#458
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Glass Joe
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Originally Posted by Lactose
Let's say a 1.8 speed weapon (after 15% quiver).
As you do it:
0.0 Steady Shot start
1.5 Steady Shot fire (0.5 Auto Shot cast start) + Global Cooldown cleared
2.0 Auto Shot fire (delayed 0.2 seconds -- 11% of Auto Shot time)
With haste applied to Steady Shot:
0.0 Steady Shot start
1.3 Steady Shot fire (0.5 Auto Shot cast start)
1.5 Global Cooldown cleared
1.8 Auto Shot fire (not delayed)
Of course, what you're missing the most, I feel, is something accounting for lag, which might be much more important for these timing things. Hastes, however, do affect things.
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To further illustrate this point, I recently switched from [Valanos' Longbow] (2.04 with 15% quiver/20% serpents swiftness) to [Consortium Blaster] (1.74 with 15%/20%). While the usual hunter stigma is "Fast Ranged BAD" through hours of testing with a 1:1 steady rotation on Dr. Boom, Using Quartz (Very important) to accuratly time my steady shots, I had a marked (Read: 30~60) dps increase. This is because at 1.74, and steady shot cast being something close to 1.1~1.2, there was much less lag time between the end of steady and the next auto. If you lag a lot (more than 300ms max) you may actually suffer a dps decrease using such a short delay between the end of steady and auto. Also take into consideration that at this speed, any extra haste abilitys (Rapid Fire, Imp. AotH, Bloodlust, Berserking) will actually lower your dps because you will start losing steady shots to the GCD so that you dont overwrite auto shot, something like auto->steady->auto->auto->steady and so on. But to finish off this post with a point, Fast doesnt mean bad, but it does mean its a lot harder to weave steady (quartz or similar becomes and absolute must) with any sort of lag. After all wouldnt we all like to have a 30~60 dps increase just by changing weapon speed.
Last edited by Mezzeric : 03/12/08 at 6:32 PM.
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03/20/08, 10:27 AM
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#459
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Glass Joe
Orc Hunter
Kael'thas (EU)
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I pleople.
Firstly i want to apologize about my english, i'm a french hunter ,).
So, i tried the 3:2 rotation yesterday in black temple but i've got a lot of clipping.
I spammed my maccro and much time, there are 2 or 3 steady shot before the autoshot.
I tried with AotH and AoV and the problem is the same so i choose the 1:1 in cast sequence.
My question is, the 3:2 rotation seems to produce a better dps but how can i do to reduce clipping and have a really 3:2 ... not 4:2 or 5:2 ?
PS : I'm BM and havn't got any hast on my gear.
Armory : The World of Warcraft Armory
Thanks.
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03/20/08, 11:23 AM
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#460
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Piston Honda
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Originally Posted by Kavor
I pleople.
Firstly i want to apologize about my english, i'm a french hunter ,).
So, i tried the 3:2 rotation yesterday in black temple but i've got a lot of clipping.
I spammed my maccro and much time, there are 2 or 3 steady shot before the autoshot.
I tried with AotH and AoV and the problem is the same so i choose the 1:1 in cast sequence.
My question is, the 3:2 rotation seems to produce a better dps but how can i do to reduce clipping and have a really 3:2 ... not 4:2 or 5:2 ?
PS : I'm BM and havn't got any hast on my gear.
Armory : The World of Warcraft Armory
Thanks.
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There is really not any way to avoid some clipping if you have Kill Command included in your macro. Some people have reported good results using a split macro that includes a button press for the Kill Command. You can read more about that at Manito's Modified 3:2 Steady Shot Macros but that is mainly to reduce Auto Shot lockups.
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03/24/08, 6:00 AM
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#461
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Glass Joe
Dwarf Warrior
Malfurion (EU)
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I use this one with the S1 Crossbow and I am 0/30/31 (Marksman/Survival)
#showtooltip Arkaner Schuss
/castsequence reset=target/3 !Automatischer Schuss, Zuverlässiger Schuss
/castrandom Arkaner Schuss
/cast [exists, nodead, target=pettarget] Fass!
/script UIErrorsFrame:Clear()
But I think I didnt much damage in the Arena :p
Armory
Last edited by Karup : 03/24/08 at 6:05 AM.
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03/26/08, 12:42 PM
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#462
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Glass Joe
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This is my first post here but have been reading topics here for a significant period of time.
My question is a bit involved and I'm hoping that somebody will be able to clear up some confusion for me. I have been using the 3:2 macro for sometime and want to better understand how it works. I split up the background and questions in the list below:
- In the 3:2 rotation the command /cast !AutoShot appears to me to be a toggle AutoShot script command. Therefore if it appears to me that I am simply turning auto shot on and off to invoke the proper firing sequence. Is this correct or does this command do something different?
- In fights that stopping all DPS at times is critical (for example in SSC: Leotheras and Hydross) is there a way to ensure that a stray autoshot is not fired (other than hiting the ESC key and not targeting the boss). Before I switched to the 3:2 macro I had a macro with the following that would stop the DPS and recall my pet (we'll call the macro RECALL1 for later reference):
RECALL1
/stopattack
/petfollow
Since moving to the 3:2 this no longer functions properly and I think it is because if I (by the 3:2 macro) toggle AutoShot back on right before pressing the RECALL1 macro the shot is still going to fire because AutoShot is still active. I have even added a /cleartarget command prior to those commands to try to mimic the ESC key.
RECALL2
/cleartarget
/stopattack
/petfollow
That also did not work, as the AutoShot, if still active, continued to the target. I was confused at why this didn't work and wonder if that was mostly a lag issue.
So the overall question: a) Am I correct about the /cast !AutoShot is a toggle AutoShot state? and b) if the current inclusion of the /cast !AutoShot is the only way to achieve the desired rotation is there any way to build a macro to stop all outbound DPS?
(Assuming I am right about the AutoShot toggle) I have considered adding a state check in the Stop DPS macro (aka RECALL1) for AutoShot. This is the psuedo-code and not the exact command:
> If AutoShot is active then !AutoShot
Last edited by Kazgra : 03/26/08 at 1:20 PM.
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03/26/08, 1:51 PM
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#463
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King Hippo
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The exclamation point in front of the Auto Shot indicates that it is not a toggle, but a cast.
Add a /stopcasting line to your all stop macro
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03/26/08, 2:41 PM
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#464
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Glass Joe
Orc Hunter
Lightning's Blade
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Hi, I messed around with Cheeky's Spreadsheet and it showed me that doing a 1.1.X spam with arcane shot is optimal for my spec/gear. Im wondering what spam macro this would be? Im used to manually weaving my shots and only know of the old spam macros. Reading on the forums here and there showed that:
#showtooltip Steady Shot
/castrandom Kill Command
/castsequence !Auto Shot, Steady Shot
/castrandom Lightning Breath
/castrandom Arcane Shot
is the 1:1.X spam with arcane shot macro im looking for. Please help
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04/11/08, 12:31 PM
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#465
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Glass Joe
Dwarf Hunter
Chromaggus (EU)
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Hello,
I have a Wolfslayer Sniper Rifle and with talents and quiver my WPS is 2.35
I am trying to use a macro that I write with calculations I made but I think its totally wrong.
Another note is I have 2 points in improved Arcane so CD is 5.6 secs.
The Macro I use for shooting part 1:
/castsequence reset=5/combat !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot
And another one:
/castsequence reset=5/combat !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot
Anyone who uses a sniper rifle can help with the rotation please ?
I am SV specced by the way.
Thank you.
I attached a basic illustration I made for rotation. Please correct me If I am wrong.

Last edited by Miren : 04/11/08 at 12:39 PM.
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04/13/08, 11:06 PM
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#466
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Glass Joe
Blood Elf Hunter
Bonechewer
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I've been searching forever to find a macro that prevents auto-shot from clipping. I'm current speed is 2.17 on range and I'm using this macro:
#showtooltip Steady Shot
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Steady Shot
/script UIErrorsFrame:Clear()
I'm looking for 3:2 macro I can spam constant without watching timers or my auto-shot to go to prevent clipping, I have horrible eye - sight and I would love a macro I can just spam without worrying about autto-shot clipping.
Thanks Appreciate The Feedback
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04/14/08, 12:36 AM
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#467
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Glass Joe
arthufirth
Dwarf Hunter
Barthilas
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Im a bm hunter 41/20/0 with t4-kara gear and i dont know much about the commands on setting up macros so i do everything the old way.
maybe because of my latency (i dont know), right before ur steady shot cast finishes i usually use a multi or arcane and once cast finishes i get a 3 in 1 hit shot (steady shot, arcane/multishot, and autofire) this works for me alot but it burns mana like no tomorrow. i constantly spam my steady shot and switch between arcane shot and multi which ever ones not on cd
correct me if im wrong but im telling u wat i see, and if there is a macro command that works betta i would like to know
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04/17/08, 9:47 AM
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#468
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Glass Joe
Night Elf Hunter
Trollbane (EU)
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I was looking around for the effect's of haste on steady shot, but i couldn't really find any understandable information about it.
I found this formula, but i dont understand what it's based on and what the number you get from it means.
Steady Shot Cast Time = 1.5 / 1.15 (quiver) / 1.2 (Serpent's Swiftness) = 1.087 1.087 + 0.5 + 0.2 = 1.787 1.787 x 1.15 x 1.2 = 2.466 Base Weapon Speed
as i see it, this is some other calculation as a calculation for steady shots cast time. shouldnt it be only the first part (so with a quiver and the serpent swiftness you would have 1.087 cast time)
anyway. taking the above in account.
I am a survival hunter and with the Bristle blits striker i could get to around 2.07 AS (lots of haste gear from SWP) and steady shot this way gets a cats time of 1.1. (dont really have this yet but if this works like i think it will, i know wich items i want to get)
how do i build up my shot rotation from this. I tried but cant really get it together
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04/17/08, 10:19 AM
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#469
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Glass Joe
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Question
I read the post, and i'll admit certain things are a little above my head such as mana per shot....and my question is actually in relation to the speed of the bow/gun. IS this speed calculated by the Base speed of the bow, or are u taking what it says on the character page speed? Also based off of this article wouldn't it be more efficient to simply write a steady/auto shot macro with kill command in? Or is that macro going to mess up your overall rotation of shots missing an auto shot here and there? And if it doesn't then how does racials such as the trolls, with other haste trinkets factor into that macro?
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04/17/08, 3:15 PM
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#470
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Piston Honda
Blood Elf Death Knight
Feathermoon
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Realized this is probably a better place for these questions:
So, I'm working on something special for the Hunter community, but I could use some help from some of the other experts. I'm working with Cheeky as he has time, but due to his schedule I figured I'd ask around here as well for some of my more bothersome issues to ensure I'm not duplicating work the community has already done.
First, to double check my HasteModifier calc:
Total Haste = QuiverMod * GearMod * Serpent'sSwiftness * Rapid * QuickShots * Beserker * Heroism/Bloodlust * etc., correct? And, the GearMod is TotalHasteRating/15.77 @ Lvl70? Haste effects the cast times of Steady Shot and Aimed Shot as well as the cooldown of Auto Shot?
The general consensus for the easiest way to handle varying haste buffs is to calculate an average DPS value for that level of haste as well as an Uptime percentage, and average it together with the non-hasted average DPS using the Uptime percentage? We haven't stumbled upon a different model, correct?
Effectively, I am trying to find the simplest way to calculate a shot rotation's length taking haste effects into account. My plan is to find each shot's cast time/cooldown, to lay out a single,repeatable, rotation's worth of shots on a time-line, then find the average DPS using averaged shot damage and the duration of the repeatable rotation (and repeatable may or may not be long enough to handle a full rapid fire cooldown, depending on people's thoughts of the most efficient way to calculate the effects of temporary haste buffs). In digging through Cheeky's spreadsheets it looks like he is laying out a full 50 shot rotation, which seems unnecessary to me, unless there is some reason to model instead of average.
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04/21/08, 10:32 AM
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#471
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Glass Joe
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Hey guys, I did several tests on Dr.Boom and I'd like to share my results.
41/20 BM, Like everyone else.
First, pure Auto Shot with AOTH, no Hunter's Mark.
Hunter DPS = 400.2
Then I tried this Macro:
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, !Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Hunter DPS = 792.4
But after tweaking in Cheeky's spreadsheet with my shot rotation, theoretically, a
1:1 Priority Shot rotation with Multi, then Arcane Shot priority would give a bigger boost in DPS.
I've searched this entire post for a macro with Mutli-Shot Priority, I came across several contenders;
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=2 !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
/cast [target=pettarget, exists] Kill command
/cast !Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Hunter DPS = 886.6
However, this result is clearly flawed since the multi shot was hitting the little "Boom Bots" that the Dr. was spawning. So it was doing 3 times the damage. Still, with this test and spreadsheet in hand, it seems that 1:1 with multi-shot priority is the way to go considering my current gear.
With the last macro that was posted, /castrandom chooses randomly either Arcane or Mutli shot to be used. I'd like the macro to use Mutli shot in priorty, not randomly. Anyone have the command for this?
Furthermore, the famous /castsequence !Auto Shot, Steady Shot, !Auto Shot, Arcane Shot, !Auto Shot ..etc
macro seems to be clipping over my autoshots with a steady shot. I'm also worried on how mana inefficient this rotation is, considering the DPM of Arcane Shot is lower than the DPM of Multi-Shot, resulting in less damage per mana spent overall.
Is anyone currently using a 1:1 Priority shot rotation macro, with multi shot taking priority over arcane shot?
ty for reading,
Leitmotif
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04/21/08, 1:26 PM
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#472
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Piston Honda
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Originally Posted by Leitmotif
However, this result is clearly flawed since the multi shot was hitting the little "Boom Bots" that the Dr. was spawning. So it was doing 3 times the damage. Still, with this test and spreadsheet in hand, it seems that 1:1 with multi-shot priority is the way to go considering my current gear.
With the last macro that was posted, /castrandom chooses randomly either Arcane or Mutli shot to be used. I'd like the macro to use Mutli shot in priorty, not randomly. Anyone have the command for this?
Furthermore, the famous /castsequence !Auto Shot, Steady Shot, !Auto Shot, Arcane Shot, !Auto Shot ..etc
macro seems to be clipping over my autoshots with a steady shot. I'm also worried on how mana inefficient this rotation is, considering the DPM of Arcane Shot is lower than the DPM of Multi-Shot, resulting in less damage per mana spent overall.
Is anyone currently using a 1:1 Priority shot rotation macro, with multi shot taking priority over arcane shot?
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With the current macro commands there is no way for the system to make a priority decision like you are looking for.
My question though is, as a BM Hunter, why are you using Arcane / Multi at all? Using a 3:2 macro (just steady and auto) I was able to finish a Kara run with 1016 dps for the whole run. WWS report
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04/21/08, 2:36 PM
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#473
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Glass Joe
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Originally Posted by Praxx
With the current macro commands there is no way for the system to make a priority decision like you are looking for.
My question though is, as a BM Hunter, why are you using Arcane / Multi at all? Using a 3:2 macro (just steady and auto) I was able to finish a Kara run with 1016 dps for the whole run. WWS report
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First time poster here. But I haven't seen the 3:2 to be superior rotation in all cases. According to Cheeky's spread sheet my optimal rotation is 1.3:1 using Arcane. Of course this is a lot higher mana rotation but I pack a good amount of consumables. I'm just wondering if people keep referring to the 3:2 rot as superior because they're all using the T6 4 piece bonus.
The way I think about shot rotations is how many shots your able to squeeze in. With my testing with Dr Boom using a 1:1 rot I'll put 60 shots down range. Using a 3:2 rot I'll put 62 shots down range. Using a 1.3:1 rot I'll put 62 shots down range. All shot sets are 60 seconds in duration, using viper instead of hawk.
So for me choosing between a 3:2 or 1.3:1 rot comes down to which shots are doing more damage to the mob steady or arcane. I can see that with the 4 piece T6 bonus you'll get better damage using a 3:2 rot because of the number of steady's being used.
Its hard to critique Leitmotif's results since he used Hawk putting in quickshot procs can fluctuate the dps results. Also we don't know what buffs he had on at the time; motw, pots, might, kings, ect.. I don't see the relevance to compare his Dr Boom results to the Kara run results. Just too many dissimilar factors; raid buffs, pet usage, mob types, mob movement, ect..
These are my observations, I'm still learning so if my logic is flawed please point it out. Just trying to get get better with my class  .
-Kath
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04/21/08, 6:58 PM
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#474
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Glass Joe
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Originally Posted by Praxx
My question though is, as a BM Hunter, why are you using Arcane / Multi at all? Using a 3:2 macro (just steady and auto) I was able to finish a Kara run with 1016 dps for the whole run.
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Originally Posted by Leitmotif
But after tweaking in Cheeky's spreadsheet with my shot rotation, theoretically, a
1:1 Priority Shot rotation with Multi, then Arcane Shot priority would give a bigger boost in DPS.
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I know it might not be pretty, but thats what Cheeky's spreadsheet gives me.
In Cheeky's, for Leitmotif from Malfurion(US):
Auto Shot only DPS = 730.58
1:1 (Steady) DPS = 897.23
1:1 (Priority), Multi prio 1, Arcane Prio 2 DPS = 910.05
3:2 (Steady) rotation DPS = 869.93
Macro? Castsequence
Latency = 0.2 seconds
That's what it gives me, I dont believe I've tried out the 3:2 shot rotation but when i was doing 1:1 (steady) my steadies never clipped over my autos. To my knowledge, 1:1 is better for DPS output, and if you check the numbers I just posted above, 1:1 is in fact better than 3:2.
However, I'm not going to rule out the fact that 3:2 might be good aswell, because as we all know theorycrafting can only take you so far and it doesn't always reflect the real in-game results.
Praxx, if you could, would it be possible for you to list the current macro you are using? For the 3:2 rotation that is.
Thanks,
Leitmotif
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04/22/08, 1:20 PM
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#475
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Glass Joe
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Anyone..
Hi this is my first post, great job on the illustrations and information guys very helpful! But im not sure of one things, I've been reading everyones macro and it seems that these all apply to BM hunters. I myself am not BM,im a MM hunter. Does anyone have an effective shot rotation macro thats is mana efficient and spams kill command and random multi/AS. Please help =/ thank you.
*note* I'm currently 16/42/3 spec.
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