Hello, I just hit 70 on hunter, and I was wondering if there was a macro with which I could do autoshoot/petattack/kill command, without stopping auto shoot.
The macro I am using at the moment is:
/cast Auto Shot
/cast [target=pettarget, exists] Kill Command
/petattack
The problem that I have is that when I do kill command, my hunter stops doing auto shot, and I have to press the macro button again to resume auto shot, is there some command with which I could do kill command without ever stopping auto shot.
Hi all, could use some help from a guild officer(not a hunter main) on our situation with hunters.
We are 4/5 MH and 4/9 BT, working on Archimonde.
Our roster has 2 hunters whom I consider top notch - good at their class/spec and high attendance. One is BM(41/20) and one is Survival(0/20/41).
We have recieved an excellent application from another BM hunter. Our current BM hunter is considering going Marksmanship.
My questions:
Would it be more of a benefit to have 2 BM/1 Surv hunters or 1 of each spec?
How should they be placed in groups? We have the luxury of having at least one player of nearly every class/spec available, so placement is flexible. Our typical raid config currently looks something like 1 tank group, 1 melee group, 1 healer group, 1 caster group and 1 "trash" group(whoever's left over). I read somewhere long ago that a hunter of each spec in the same group is a large benefit, but that's about all I know.
Having a lot of fun taking a break from 41/20/0, but I'm curious...
Running 7/48/6 Marksmanship, am I best off just maintaining a 1:1 when IaotH or Rapid Fire are going? Honestly, in either case, it feels like it's not enough haste to make maintaining 1:1.5 [Arcane and Multi] out of the question.
I mostly went by the principle of 'What will last me longest?'. Answer to that is the crossbow. Its the best in slot for a BM hunter, and while I dont know how it fares as MM, Surv or a hybrid, I would imagine it'd be up there among the best aswell. While the other items will still last you a long while, they are not 'best in slot' as the crossbow is.
Disclaimer: I'm aware that with various amounts of haste and macros, the crossbow might not be best in slot. This is written from a BM point of view using a 1:1 rotation.
I mostly went by the principle of 'What will last me longest?'. Answer to that is the crossbow. Its the best in slot for a BM hunter, and while I dont know how it fares as MM, Surv or a hybrid, I would imagine it'd be up there among the best aswell. While the other items will still last you a long while, they are not 'best in slot' as the crossbow is.
Disclaimer: I'm aware that with various amounts of haste and macros, the crossbow might not be best in slot. This is written from a BM point of view using a 1:1 rotation.
Agreed. The crossbow isn't the best total upgrade, there are other stuff that is much better. But the crossbow stack well with haste, and it really hasn't got any comparable raiddrops. Hence if you get it, chances are rather considerable that it will never get replaced and even if you get into a situation where something might be better, chances are it won't be by much, making it hardly worth to change to. Of course assuming Thori'dal doesn't drop, in that case throw the crossbow away and never look back.
Hello fellow Hunters ! Long time reader first time poster and I wanted to ask a most likely beaten to death question but.... since I have been having trouble sorting through all the information going to ask it here !
So my question is what is the current best macro shot rotation for a 41/20 cookie cutter BM hunter?
At the moment I am using...
#showtooltip Steady Shot
/castrandom [target=pettarget, exists] Kill Command
/castsequence reset=2 !Auto Shot, Steady Shot
/castrandom [target=pettarget, exists] Kill Command
/script UIErrorsFrame:Clear()
...which is the same macro I have been using since I started raiding on this hunter since 2.2, and I know some werid funky stuff happened with 2.3 were for like 1 day SS/Auto were unlinked and so I tho that this was the macro to revert to, but from reading on forums/talking to other hunters, people swear (spelling?) that there is a better one but I have not been able to spot it. So any help would be great!
I am a BM hunter, and have recently swapped over to the Crossbow of Relentless Strikes, my gear, spec, ect can be viewed at: The World of Warcraft Armory
Since going to this crossbow I've noted two things. First that I am getting a very large portion of clipping, and that my mana consumption is through the roof. To the point of being unmanagable on longer fights.
My current macro is:
#showtooltip Steady Shot
/cast !Auto shot
/cast Steady Shot
/cast [target=pettarget, exists] Kill command
/script UIErrorsFrame: Clear()
That being said I've been using Cheeky's sheet for some time now, and Love it, Thanks Cheeky!!! And I noticed today that I would not only have a theoretical DPS increase, but more then twice the staying power if I swapped to a 1:1 rotation.
As such, I began to search for a macro that would give me a 1:1 rotation, WITH taking into considertation haste procs of various types. I believe the following would work well, but I would value and appreciate any feedback concerning this.
And if this is not the 'ideal' macro, would someone please mind posting one for me? I read back a good way in this thread and in other spots as well, but could not find a definative answer to my question.
There are about a million 1:1 macros out there, it is after all the 'classic' macro. You make it sound like 1:1 is a new revelation?
In any case, yes that macro would work, however the castsequence could use a reset timer. And personally I have put Auto ahead of Steady, I find that more suitable, almost like getting a free shot in ahead of other in most fights.
My questions:
Would it be more of a benefit to have 2 BM/1 Surv hunters or 1 of each spec?
How should they be placed in groups? .
Greetings, I'm hunter class lead for my crew 5/5mh 8/9bt, what I expect from them are numbers and performance, typical makeup is 2 bm 1 survival. That should yield the most damage, We generally pop all of them in the same group and yield very nice results matched with a shammy and feral druid. Our melee group is generally 3 rogue 1 shammy 1 fury war.
They are ideal as is, but they can switch up specs if they would want, If they can meet the standards I hold for performance and damage output. MM doesn't really bring much to the table if you ask me, so the BM output plus 3% damage to the group far exceeds MM utility in my mind, but players are free to spec as they please if they can make the cut as the new spec. (always keep 1 surv hunter, go surv yourself if need be)
Greetings, I'm hunter class lead for my crew 5/5mh 8/9bt, what I expect from them are numbers and performance, typical makeup is 2 bm 1 survival. That should yield the most damage, We generally pop all of them in the same group and yield very nice results matched with a shammy and feral druid. Our melee group is generally 3 rogue 1 shammy 1 fury war.
Damn that's a lot of physical DPS. Huge bonus in having a Surv Hunter then. And with 3-4 tanks as well it is plain insane how much bonus Expose Weakness provides. But I would love to go on a physical heavy raid. That would provide me a chance to get a nice setup. I have experienced being put in a healing group with the only synergy a Mana Stream Totem. Awesome... Ferocious Inspiration lost... and me playing solo. Despite that I topped the charts that night, and comfortably so, and since then that travestry hasn't repeated itself.
But at times I really hate the 'put anywhere' ability of FI. It sucks when you provide but get nothing in return. I wish it would be something like 4-5% to physical damage. Try getting a BM Hunter out of a physical group then.
I'm a Beastmaster, mostly raiding Karazhan, first Gruul kill last week, overall progress is rather slow. After buying Bloodlust Brooch and Dory's Embrace for badges, I now have around 130 badges again. Yesterday, the new badge vendor opened and now I wonder what to buy.
During the advent of 2.4 I was rather sure that it'd be the crossbow. But now I finally did some spreadsheet work and was surprised that the crossbow would add only ~10 DPS in my current gear setup. Apparently, I lack quite some haste to even out the advantage in speed on the Wolfslayer rifle. Since I play dwarf, I'd lose 1% free crit also.
According to the spreadsheet, it would be more benefiting dps wise to buy the pants (which I could do right now) and the ring later. I heard the ring was "best in slot for BMs" - any opinions on that?
Also the only item with +haste I own is the MgT chest on normal difficulty, so I wouldn't gain a lot of haste if I bought the new one.
Another possibility would be 2h axe + crossbow. But this would present the problem of over 150 more badges to go while not gaining a lot of dps to help my raid here and now.
I'm having a somewhat similar problem. I'm currently using the Arcanite Steam Pistol from A'lar (Kara hasn't been friendly to me, no Wolfslayer yet). Looking at the new badge rewards and trying them out in Cheeky's spreadsheet, the new crossbow would be a nice dps improvement. However, getting a new ring and chest piece will improve my dps by almost twice as much (I can cover being hit capped with switching some gear with +hit on it). So I'm not so sure what's best. We're currently raiding SSC (5/6) and TK (3/4) but the T5 chest piece from Kael is far away for me, since we haven't downed him yet, and a lot of the others have much higher dkp then me. So the chest piece would definitely last quite a while, not sure if the same counts for the ring.
Using the spreadsheet and trying out the other ranged weapons which I eventually could get from BT/MH, I see no big dps gain. But the calculations I made with the other weapons are based on my current gear, probably not the gear I will be wearing when I enter MH/BT. What influence would getting better gear have on the decision which ranged weapon to use? I normally use a 3:2 rotation, and switching to a 1:1 rotation for the crossbow in the spreadsheet, it did not improve my dps over the 3:2 rotation.
I hope my post makes a bit sense. Bit confused on what is best to do. Go for the biggest dps gain now (since I will collect more badges easily now all 25-man bosses also drop them) or go for the crossbow which might last a little longer....
... but the T5 chest piece from Kael is far away for me, since we haven't downed him yet, and a lot of the others have much higher dkp then me. So the chest piece would definitely last quite a while, not sure if the same counts for the ring.
I believe the the chest from Kael is from Magister's Terrace on regular setting, not from TK. [Hauberk of the War Bringer]
No not really. Kael is also present in the instance The Eye also known as TK. He's one of the T5 end bosses and drops a Tier 5 chestpiece. And thats the one I'm talking about.
Quick pet question. I've been under the impression from following the discussion that wind serpents don't start to outperform ravagers in a raid setting until 30-35% crit unbuffed. Using Cheeky's sheet (v47) with my current gear (~29% crit raid buffed) puts the ravager at 407 dps and the windserpent at 428. Even unbuffed (~22% crit), the windserpent shows up at 269 dps versus the ravager at 251.
A 21 dps increase in a raid setting is pretty significant. How accurate are these numbers? From people's actual experience, would it be worth it for me to switch to a WS at this gear level? Would my dps suffer much from this transition if the numbers aren't completely accurate?
I'm having a somewhat similar problem. I'm currently using the Arcanite Steam Pistol from A'lar (Kara hasn't been friendly to me, no Wolfslayer yet). Looking at the new badge rewards and trying them out in Cheeky's spreadsheet, the new crossbow would be a nice dps improvement. However, getting a new ring and chest piece will improve my dps by almost twice as much (I can cover being hit capped with switching some gear with +hit on it). So I'm not so sure what's best. We're currently raiding SSC (5/6) and TK (3/4) but the T5 chest piece from Kael is far away for me, since we haven't downed him yet, and a lot of the others have much higher dkp then me. So the chest piece would definitely last quite a while, not sure if the same counts for the ring.
Using the spreadsheet and trying out the other ranged weapons which I eventually could get from BT/MH, I see no big dps gain. But the calculations I made with the other weapons are based on my current gear, probably not the gear I will be wearing when I enter MH/BT. What influence would getting better gear have on the decision which ranged weapon to use? I normally use a 3:2 rotation, and switching to a 1:1 rotation for the crossbow in the spreadsheet, it did not improve my dps over the 3:2 rotation.
I hope my post makes a bit sense. Bit confused on what is best to do. Go for the biggest dps gain now (since I will collect more badges easily now all 25-man bosses also drop them) or go for the crossbow which might last a little longer....
The one thing I have noticed with the Crossbow, is that it scales with your gear. So while it may only be a 10 dps increase at Kara/Gruul level of gear, as you progress into T5/T6 heavy badge gear it will increase even more. At my current gear level it is a 24 dps increase over the Don Santo's per the spreadsheet. On a final note, you won't find anything at Kara/Gruul/TK/SSC that will do better (for a BM).
Quick pet question. I've been under the impression from following the discussion that wind serpents don't start to outperform ravagers in a raid setting until 30-35% crit unbuffed. Using Cheeky's sheet (v47) with my current gear (~29% crit raid buffed) puts the ravager at 407 dps and the windserpent at 428. Even unbuffed (~22% crit), the windserpent shows up at 269 dps versus the ravager at 251.
A 21 dps increase in a raid setting is pretty significant. How accurate are these numbers? From people's actual experience, would it be worth it for me to switch to a WS at this gear level? Would my dps suffer much from this transition if the numbers aren't completely accurate?
Cheeky has admited in this thread, and specificly stated in this post that he has no intention of modeling caster pets, making it dificult to say how accurate his sheet sais they are.
Best advice I can say is to stick with the ravager (even though I use a cat myself, and yes I know gore > claw, but im just too damned fond of my cat)
However, if you want a pet that you can macro the lightning breath into your steady shot and have the pet sit at your side and just cast breath as a little extra dps (Especialy usefull if you do not have 2/5 T5 bonus, or are fighting Archemonde and are having trouble with doomfires hitting the melle.)
Cheeky has admited in this thread, and specifically stated in this post that he has no intention of modeling caster pets, making it difficult to say how accurate his sheet sais they are.
I'm pretty sure he was referring specifically to modeling pets with caster stats, not wind serpents in general. I could be mistaken though.
Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
No not really. Kael is also present in the instance The Eye also known as TK. He's one of the T5 end bosses and drops a Tier 5 chestpiece. And thats the one I'm talking about.
Ah, my apologies, I missed where you referred to the T5 chest piece. The chest piece I hear most people talking about these days is the one from MgT. I never saw the T5 chest token drop and went from T4 to T6 without it.
I've gotten a bunch of request to update my parser for 2.4. I'm willing to do so but I need people to PM me some zipped up combat logs. I'll see if I can expand the sort of statistics it reports a bit. WWS is nice but you have to dig to get out most of the useful stuff.
I'm having a somewhat similar problem. I'm currently using the Arcanite Steam Pistol from A'lar (Kara hasn't been friendly to me, no Wolfslayer yet). Looking at the new badge rewards and trying them out in Cheeky's spreadsheet, the new crossbow would be a nice dps improvement. However, getting a new ring and chest piece will improve my dps by almost twice as much (I can cover being hit capped with switching some gear with +hit on it). So I'm not so sure what's best. We're currently raiding SSC (5/6) and TK (3/4) but the T5 chest piece from Kael is far away for me, since we haven't downed him yet, and a lot of the others have much higher dkp then me. So the chest piece would definitely last quite a while, not sure if the same counts for the ring.
Using the spreadsheet and trying out the other ranged weapons which I eventually could get from BT/MH, I see no big dps gain. But the calculations I made with the other weapons are based on my current gear, probably not the gear I will be wearing when I enter MH/BT. What influence would getting better gear have on the decision which ranged weapon to use? I normally use a 3:2 rotation, and switching to a 1:1 rotation for the crossbow in the spreadsheet, it did not improve my dps over the 3:2 rotation.
I hope my post makes a bit sense. Bit confused on what is best to do. Go for the biggest dps gain now (since I will collect more badges easily now all 25-man bosses also drop them) or go for the crossbow which might last a little longer....
If you're a Dwarf, don't knock the arcanite steam pistol! The ASP in a 3:2 + the dwarf racial is much better than you might think. And in high-haste environments, (ie, heroism/rapidfire, when you're hard up against GCD for steady+auto hidden), the Arcanite and the CBoRS are performing, for all intents and purposes, at the exact same speed in the min-time 1:1. When that happens, the dwarven crit bonus actually ratchets the ASP's output above the CBoRS for most base-crit ranges you'll see in t5 gear. Even at moderate haste levels (I operate at about 190-200 haste when drums o' battle are up) the results between the ASP and the CBoRS can be mixed. The place where the CBorS really crushes the ASP is in no-to-low haste environments, when the Crossbow's pumping out a nice, tight 3:2 *and* punching with a higher damage range. Of course, even on haste-rich fights you find yourself in low haste more often than high haste, so in theory the CBoRS should come out ahead overally, but I don't know that it's 150-badge-worth of advantage; it hasn't been for me thus far. So if you expect to see a significant amount of haste on your future gear (and you can get a fair bit just with valestalker's and the badge axe), and you're fortunate enough to operate in a shammy-powered group, you might consider hanging on to that ASP. If, on the other hand, you're not a dwarf, you don't operate in a haste-dense (shammy or potion-powered) environment, or you have no intention of going the haste-route on your gear, nab the crossbow immediately.
P.S.: After testing the CBoRS in MH/BT this weekend, the (admittedly small sample size) results seem to back up the theorycraft that the ASP will catch the CBoRS in high-haste environments for dwarven hunters. My dps on short, haste-dense fights like Rage, Anetheron, Akama, and Gorefiend (where rolling heroism/rapidfire/drums covers a large percentage of the fight) looked almost exactly similar to that before I picked up the CBoRS. On trash, or on fights where transitory haste effects were less prevalent, the crossbow was slammin'. At this point, I kind of have buyer's remorse on picking up the Xbow and Axe over my ASP and Twinblade-of-arms-warriors-hate-me; that's 300 badges I might have used on spinels...
Howdy Hunters! I'm a Survival PvE Hunter looking for gear advice, mostly concerning haste. Up until now, I have geared specifically around not having haste. Obviously as a Hunter my concerns are DPS related, but with that said, my main concern is always raid benefit -- that is: If my personal DPS is lower but the overall raid DPS benefits, this is what I'm after.
Our guild is currently in Sunwell, so I've started putting together my gear wish list. My concern is that I may be avoiding haste too much. I'm looking for any advice/comments/etc. based on my current gear as well as my wish list choices.
A few notes:
- If the gem is not epic, please don't judge too hard -- I simply have not yet been able to replace some of them.
- I'm a Scatter Shot whore, so it stays! This actually has proven quite nice for BT and so far Sunwell for temporary broken sheep fixes, breaking casts, etc.
My current wish list -- Upgrades to what I currently have:
So again:
1) While I don't want to nerf myself, overall raid DPS is my primary concern.
2) Am I nerfing myself (and possibly my raid) as a SV Hunter by ignoring Haste, or am I making good choices here?
I've been under the impression from following the discussion that wind serpents don't start to outperform ravagers in a raid setting until 30-35% crit unbuffed. Using Cheeky's sheet (v47) with my current gear (~29% crit raid buffed) puts the ravager at 407 dps and the windserpent at 428. Even unbuffed (~22% crit), the windserpent shows up at 269 dps versus the ravager at 251.
A 21 dps increase in a raid setting is pretty significant. How accurate are these numbers? From people's actual experience, would it be worth it for me to switch to a WS at this gear level? Would my dps suffer much from this transition if the numbers aren't completely accurate?
Some WWS numbers from our run Sunday (trash, FLK in SSC, Alar in TK, Najentus in BT.) WS Hunter crit rating around 31%, Ravager hunter around 31.5%. Both BM build, of course.
Note the Ravager hunter's very good at keeping her pet active, and also was alive longer.
One way to compare the two results is to use the swing count, adjusted for the misses. That is, the ravager actually swung 2569/0.92 = 2792 times and the WS swung 2129/0.935 = 2277 times. We know the swing time for both pets is the same and is not limited by focus. So a reasonable damage normalizer for the WS is to scale the WS damage by 2792/2277 = 1.2262 and then compare the sum. (In other words, the Ravager hunter kept her pet 23% busier than the slacker Wind Serpent hunter...)
That gives an adjusted total damage for the WS of about 1410000 versus 1370000 for the Ravager, assuming exactly the same uptime for each pet. I.e., the WS is doing about 3% more total damage.
Instantaneous measurements with recount (reset fairly often) showed slightly higher dps for the WS most of the time, also.
Your mileage will vary.
Edit: corrected Ravager hunters crit rate -- she reminded me she was using the Elixir of Major Agility.
At the very least, I'll tame one (probably going to kick my boar to the curb, since their reason for taming is now gone) and see how it goes. It'll probably be an adjustment just because I tend to manually weave my shots 90% of the time, and only macro when I'm focused on more than just dps; not keeping LB on autocast would probably require a bit more liberal use of macroing.
At any rate, thanks for the info.
Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
I have it keybinded (Macro 1) to my mouse wheel. Scrolling mouse wheel makes the macro to be pressed ~5-6 times per second.
Problem is, for allready 2 weeks now, I have tried with different weapons (starting with Wolfslayer Sniper Rifle and 2.7 speed, ending with Ancient Amani Longbow and 3.0 speed), they all have made in result 1:1 rotation, not 3:2
For example, last ZA raid with the "Manito's" macros, I did 3.5 Mil dmg. 47.6% of all were Autos, and 47.1% Steadies
I know, that's damage, but shots being shot weren't much difference (not at least by 30% less)
I know, I had Aspect up for some time and also "Nuke" (TBW, RF e.t.c.) but thy wouldn't make it into almost perfect 1:1 result.
What am I doing wrong?
Main problem, all 3:2 macros with any speed ranged weapon gives me 1:1 rotation at end
Can anyone post maybe his recount log with 3:2?
I'll SS my next raid SWS and Recount log :/
Can someone explain (or point me to another thread) on how server latency effects shots? For example, when I cast steady shot, that keypress goes out to the server and back to my comp. If I have a 200ms latency and fire at 000 when exactly does the shot fire? At 0:015 or at :017?
And how does the hidden auto shot timer work? If my weapon speed is 2.8, does the hidden cast begin 2.3 sec after the last shot or is it on the front end?