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08/27/07, 10:33 PM
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#276
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Glass Joe
Blood Elf Death Knight
Blackrock
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Just a quick question about hunters mark, does the stacking AP bonus get reset if the mark is refreshed?
Just basically a timing thing, ideally you would refresh at 1sec left regardless so no shots are without at least the 110ap bonus but just if it is important to make sure it's refreshed before expires to keep it at 440ap.
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08/27/07, 10:45 PM
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#277
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Spiral out
Intermission
Orc Hunter
No WoW Account
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If hunter X marks a target and shoots at it, the stack increases. If he re-casts mark, the stack remains. If your mark drops off due to timed out, and is then recast, the stack needs to be rebuilt.
If hunter X (not imp HM) marks and builds a stack, then hunter Y (not imp HM) casts mark on the same target, I dont know what happens. I assume it keeps the stack.
If hunter Z (with imp HM) marks a target, other hunters cant refresh it anyway so all is good. If that hunter dies, throw another mark up asap as the stack is lost.
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08/28/07, 1:14 AM
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#278
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Glass Joe
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Hi, first post here, long time reader of these great hunter threads.
I have a new lvl 70 hunter - meaning in greens/blues. Terrible hit rating of 47. Trying to gear up with craftables to speed up viability for KZ.
Bought some Felfury Gauntlets, trying to decide which gems to put in their red and blue sockets. The socket bonus is +3 hit, which makes it interesting as I need that stat so much.
Key choices as I see it (your answers will teach me how to approach similar choices in future):
Option 1:
2 x Delicate Living Ruby = 16agi and forgo the socket bonus
(look for other +hit gear instead)
Option 2:
1 x Delicate Living Ruby = 8agi and
1 x Shifting Nightseye = 4 agi, 6 sta
(which gives the socket bonus of +3 hit)
Option 3:
1 x Glinting Noble Topaz = 4 hit, 4 agi and
1 x Shifting Nightseye = 4 agi, 6 sta
(which gives the socket bonus of +3 hit)
Option 4:
2 x Rigid Dawnstone = 16 hit
(but no socket bonus)
Which would you choose, and why?
Please don't just ask me to complete the spreadsheet - it looks complex and I'm really just after fairly generic advice when faced with very low +hit. Is it pretty much 'forgo every other stat until you get to the +hit cap'? or 'balance things out until you reach the +hit cap' or something else?
Many thanks, these threads are such a great learning resource.
Last edited by Chevet : 08/28/07 at 1:24 AM.
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08/28/07, 1:41 AM
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#279
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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I would go with option 3 since its dirt cheap. With the stam gem, you can keep these gloves for a long time as a stam glove option.
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08/28/07, 1:43 AM
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#280
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Spiral out
Intermission
Orc Hunter
No WoW Account
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Whenever I socket something, I do this:
now by going on your options, I see...
Red Blue Bonus (3hit rating) total
16ap 16ap - 24ap
8agi 4agi, 6stam 3hit 0.3crit, 12ap, 0.19hit, 6stam
4hit, 4agi 4agi, 6stam 3hit 0.2crit, 8ap, 0.44hit, 6stam
8hit 8hit - 1.01hit
Which makes things easier to compare. I pick option 3. You need hit, and that does it without loosing too many other stats in the process. Also, stam is important in pve.
btw I didnt include kings or talents into the total. I always include kings, which would make option 2 and 3 even better. I am BM so I dont include +AP%.
Also it really helps to know your current AP and crit% when making socket choices, but typically Agi > all, unless you need hit.
edit: how do I get that to format properly? 
Last edited by Intermission : 08/28/07 at 1:51 AM.
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08/28/07, 2:15 AM
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#281
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Glass Joe
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Profile should link from the side, but stats are pretty low:
AP ~1450 unbuffed
Crit 14%
Nub BM hunter, loving the spec.
Looks like option 3 is the winner, your comments are very instructive thanks Lumi and Intermission.
Lumi the four options probably cost a similar amount don't they? It seems most rare gems sell for about 50-60g each. Unless I'm missing something.
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08/28/07, 7:26 AM
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#282
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Grumpy Hunter
Tauren Hunter
Aerie Peak (EU)
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Originally Posted by Lumi
I would go with option 3 since its dirt cheap. With the stam gem, you can keep these gloves for a long time as a stam glove option.
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I'd take option 3 as well...
Not least because if you are in quest blues you are likely to be short of Stamina for Kara as well, and there are a number of fights in there where you will take some damage.
For example on a fight like the Shade of Aran it will be much easier for you (and your healers) if you are somewhere near 10k health.
If you are short of to hit i always recommended our newer hunters to farm for the Sonic Spear, however if that's not dropping for you consider getting Hellscream's Will - the Maghari Exhalted axe (not an option for allies because the equivalent item is a mace  ) the nice thing about that item however is that it is grindable solo.
The axe has 42 +hit on it, which would do nice things for your current rating.
It's also worth noting that the Ebon Netherscale set is good at this point as well, and it is crafted so it doesn't rely on drops.
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08/28/07, 8:34 AM
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#283
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Glass Joe
Dwarf Hunter
Blackmoore (EU)
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Short comment/question to the pet issue:
I was wondering whether scorpids will still be good pets and not just that overwhelming strong anymore?
Everyone wants to dump his scorpid but can't it be that with 2.2 there it comes out that they still do fairly good dps?
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08/28/07, 9:32 AM
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#284
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Glass Joe
Blood Elf Death Knight
Smolderthorn
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The scorpid will still have claw, which gives it a decent focus dump, but it's a defensive pet not a damage pet. Meaning it gets -6% to damage, but +10% to armor. Ravagers, in comparison, get +10% damage and +5% armor, but -7% health. Cats and raptors also get +10% and all three have a focus dump (either claw or gore) making them the prime damage pets.
(Stat %s gotten from petopia.brashendeavors.net. Great pet resource.)
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08/28/07, 9:48 AM
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#285
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Glass Joe
Dwarf Hunter
Blackmoore (EU)
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I didn't know that they just delete scorpid poison instead of nerfing it. Ok, then it's clear that every hunter dumps his scorpid. Thanks.
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08/28/07, 9:56 AM
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#286
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Von Kaiser
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I don't think he meant that scorpid poison is deleted (in fact it is not). He was simply saying that scorpids will still have claw along with the nerfed poison.
As far as whether or not it will be a viable pet.. I'm sure it will still be decent and with good gear it can pull maybe 300-400 dps but other pets can already do that. I don't think there is a reason to use scorpid at all other than pvp/arena. Get a lvl 70 ravager, cat, or wind serpent and you won't lose much or any dps at all from your pet (depending on how bad you abused the poison).
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08/28/07, 10:15 AM
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#287
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Glass Joe
Blood Elf Death Knight
Smolderthorn
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Originally Posted by xEw

I didn't know that they just delete scorpid poison instead of nerfing it. Ok, then it's clear that every hunter dumps his scorpid. Thanks.
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Oops.
I apologize if I was unlcear. No, they are not completely dumping scorpid poison. It will still have that in addition to claw. Most of the time its a question of either/or on what to spend your focus on. Scorpid poison is a Dot so you could claw in between ticks I suppose, but it would be hard to keep a full stack up while claw is on autocast, and you'd have to determine if the new poison is comparable damage per focus to claw. Since claw has no cooldown, if it's the better DpF option then theres no reason to even use scorpid poison.
Blizzard made the different "classes" of pets for a reason. They wanted some to be better at tanking and some better at damage. They do not want a low damage tanking pet to out dps a pet that's designed for higher dps but crappy tanking stats. That should have been clear to the people that were hoping that the outrageous damage scorpids could do was intended.
(Edited for clarity.)
Last edited by Torvahn : 08/28/07 at 10:20 AM.
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08/28/07, 10:22 AM
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#288
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Glass Joe
Night Elf Warrior
Vek'nilash
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I believe the only good use of Scorpid Poison with a Scorpion, is Stacking Poison in arena so you can Viper sting with a harder chance to cleanse the sting, or make them burn mana/gcd's trying to do that while they should be healing. and with my hunters AP in 5v5, does about 270 dmg a tick
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08/28/07, 10:35 AM
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#289
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Von Kaiser
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Originally Posted by Lactose
For a while, one of the gems was bugged and did not affect ranged Chance to Hit. This, as far as I know, has been fixed.
Testing indicates 9% +Hit being needed to not miss.
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Over 9%? Interesting as I've been running with the 8.6% and don't recall any misses. I'd be interested in seeing some logs of a hunter trying from 8.5 up to 9% and see if the miss rate changes any. I have about a 500+ log running 8.4% and missed 0.5%'ish. ( WWS) This wasn't a kill run mind you, but while we were learning. I didn't separate attempts or anything to try and determine overall performance.
Last edited by Ailee : 08/28/07 at 10:37 AM.
Reason: Spelling.
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08/28/07, 10:52 AM
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#290
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Glass Joe
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Looking for help with gear
This is my Armory link:
The Armory
I'm looking for some suggestions on gear upgrades I should be shooting for in Kara/heroics as a BM hunter. I'm not really sure if I should be using the 16 ap gems or if I should switch them out for 8 agi, but when I did that on the spread sheet my overall dps dropped by a few points. Any pointers on gear/spec would be greatly appreciated. Thanks!
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08/28/07, 11:58 AM
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#291
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Wakazashi
I believe the only good use of Scorpid Poison with a Scorpion, is Stacking Poison in arena so you can Viper sting with a harder chance to cleanse the sting, or make them burn mana/gcd's trying to do that while they should be healing. and with my hunters AP in 5v5, does about 270 dmg a tick
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Not just the viper sting draining, but a scorpid attacks fast enough to seriously annoy healers and they deal enough damage that over time they can wear down a healer all by himself. I've had my scorpid solo paladins before, forcing them to heal themselves.
The only downside they have is that they can't learn dash, which is very bad in arena's like Blade's Edge, where people can use the terrain to create enough distance between them and the pet.
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08/28/07, 12:03 PM
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#292
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Glass Joe
Night Elf Hunter
Aggramar
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Originally Posted by Lactose
For a while, one of the gems was bugged and did not affect ranged Chance to Hit. This, as far as I know, has been fixed.
Testing indicates 9% +Hit being needed to not miss.
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That goes against everything I have ever read. Can you explain how you arrived at this conclusion? Most people would agree you only need 8.6
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08/28/07, 12:09 PM
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#293
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Bastard
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by Jinsu
That goes against everything I have ever read. Can you explain how you arrived at this conclusion? Most people would agree you only need 8.6
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8.6% was the figure pre-2.0. Olgas has been doing extensive testing on this the last few months and has seen misses with 8.9x% +hit, but nothing with 9% or more.
We still don't have a great handle on the effect of weapon skill on hitting, but that testing is still ongoing.
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08/28/07, 12:53 PM
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#294
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Von Kaiser
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Brings about the question that if you're at around 8.5% or higher, how much of a increase or decrease is it by not having that 0.5% give or take a few. When I had the 134 hit rating (8.5%, not the 8.4% I previously listed), it seems that it's only like 1-2 auto shot over a night of of 300 auto shots.
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08/28/07, 1:10 PM
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#295
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Glass Joe
Troll Hunter
Draenor (EU)
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I ran with 8.65% to hit for over a month, firing tens of thousands of shots in BT/Hyjal (with a crossbow, no weapon skill involved), and I never missed a single shot unless I was wearing resist gear or debuffed. If it really was 8.9+% required then I would have seen at least a few misses during that time.
8.6% was an established figure before TBC, and now a 3 level difference (boss level) is still a 3 level difference even if the posts have been moved. I don't see why it would change.
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08/28/07, 2:27 PM
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#296
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King Hippo
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Originally Posted by Noah
I ran with 8.65% to hit for over a month, firing tens of thousands of shots in BT/Hyjal (with a crossbow, no weapon skill involved), and I never missed a single shot unless I was wearing resist gear or debuffed. If it really was 8.9+% required then I would have seen at least a few misses during that time.
8.6% was an established figure before TBC, and now a 3 level difference (boss level) is still a 3 level difference even if the posts have been moved. I don't see why it would change.
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Do you have logs or WWS that we could parse through to check for misses? It would be very helpful for determining whether it really is 8.6% or higher.
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08/28/07, 2:35 PM
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#297
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Piston Honda
Night Elf Hunter
Eldre'Thalas
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Originally Posted by Intermission
If hunter X marks a target and shoots at it, the stack increases. If he re-casts mark, the stack remains. If your mark drops off due to timed out, and is then recast, the stack needs to be rebuilt.
If hunter X (not imp HM) marks and builds a stack, then hunter Y (not imp HM) casts mark on the same target, I dont know what happens. I assume it keeps the stack.
If hunter Z (with imp HM) marks a target, other hunters cant refresh it anyway so all is good. If that hunter dies, throw another mark up asap as the stack is lost.
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It seems that the Hunter who cast HM is the only one that can refresh it once there are stacks on it, regardless of Improved ranks. This is kind of annoying because sometimes a Hunter with lower ranks in Improved HM will mark before I can (I have 5/5) and there's nothing I can do about it for at least the next two minutes.
Honestly it should be implemented so that any Hunter can refresh the mark, preserving both the highest rank cast and the stack amount. It's not like different ranks of Improved cost different amounts of mana.
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08/28/07, 2:38 PM
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#298
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King Hippo
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Originally Posted by Kaber
Do you have logs or WWS that we could parse through to check for misses? It would be very helpful for determining whether it really is 8.6% or higher.
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[Rogue/Warrior] Weapon Skill Adjustment Discussion
The work has already been done.
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08/29/07, 2:33 AM
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#299
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Glass Joe
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just a quik questoin
what EXACTLY does +5bow skill do for trolls when u have a bow
need to know accuratly what it does
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08/29/07, 4:24 AM
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#300
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Von Kaiser
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I routinely see 2-4 misses an instance with 139 hit rating. Not trying to discredit your experiences just stating mine (and proving 136/137 hit rating is wrong).
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