I know getting the 142 hit cap for BM is vital, but after I reach that do I want to stack more AP or Agi as BM? And Around how much crit should I aim for (I have 23.5% crit chance) with around 1700 AP, and I can swap out a few items for 142 hit.
Am I in good shape stat wise anybody? I'm doing around 900 DPS on boss fights now in Hyjal with my guild (they're nice enough to let me come undergeared t.t)
I need some help ( darkguard hunter) , recently I noticed that I started to clip my SS, and don't know why. I'm using Manito's 3:2 macro, also the same problem is with 1:1 macro. Any advice with the problem? I noticed that after changing UI (cant change it back, because my wow bugged now and will need to reinstall) Wow Web Stats this one our BT runs
and this link to armory The World of Warcraft Armory (I changed axes yesterday, till then I got S3 axe with +35agil.
Hello, First time poster here although I have been reading these forums for a long time now Ok lets get down to business.
I have bunch of questions that are in need of answers I am an artist so I am one of the few people that frown at
the sight of numbers. I play the game by just following my instincts and logic. I have a feeling that there is still room to improve my dps with my current gear level but I will need help from you guys since you know better than me and have played this game longer than me (started playing Burning Crusade).
Right on my current gear setup on armory (not gonna change it for some time just for this )
-On any fight that requires moving a lot I tend to switch from my ugly [Crossbow of Relentless Strikes] to [Bristleblitz Striker] this is on the whole archimonde fight and P2 on supremus and P2 on Illidan I switch to [Black Bow of the Betrayer] since I leave my pet at the middle of the ring. Am I doing the right thing here?
-As my guild prepares to hit Sunwell I feel that there is a great need for me to improve my performance (dps and gearing) because I feel like I still have room for a lot of improvement.
I use the 3:2 macro and weaving arcane,multy and scorpid sting for my MT whenever they are rdy (yeah scorpid is when I remember to do it)
Not sure this is the right place to post it, but here goes..
So I'm in The Eye right now, and, for some reason, using the 3:2 macro exactly like I use to, I'm doing 400-500 dps lower then normally... This isn't exaggeration, the numbers vary around that.
Whereas I'm usually at 1200-1300 DPS, right now I'm doing 700-900, all the conditions are identical, anyone has any idea what might be causing this?
Not sure this is the right place to post it, but here goes..
So I'm in The Eye right now, and, for some reason, using the 3:2 macro exactly like I use to, I'm doing 400-500 dps lower then normally... This isn't exaggeration, the numbers vary around that.
Whereas I'm usually at 1200-1300 DPS, right now I'm doing 700-900, all the conditions are identical, anyone has any idea what might be causing this?
Sorry if the answer to this is buried in the pages of posts.
I grabbed a Windserpent, and have maxed out the Bite/LB/Dive, added Avoidance and Cobra reflexes. My question: Is it better to take Natural Armor, or Greater Stamina, or pour points into the resistances for raiding? I'll probably never make it to T6 content so looking for advice for up thru T5 for now.
If the answer is elsewhere a link would be lovely. Many thanks from a lowly little EJ wannabe
Max nature(Vashj, Lurker) and arcane(Solarian, Void Reaver, Kael) resist, or as close as you can to maxing both. Throw a point into fire(Alar tank-fail-buffet, Kael birds pathing over melee) if you have any left.
I typically always put points into the resist school(s) that are currently needed, and then put the rest into rank 1 of every other resist, or as much points allow. The benefits of resist per pet talent point is amazing at the first rank. Then throw any remaining denomination of points into rank 1 stam.
Ok, well My guild just downed Archimonde for the 3rd time and the bristleblitz striker dropped. Being the only hunter on, Everyone more or less expected me to take it. I attempted to explain the my previous weapon, Wolfslayer Sniper rifle, was actually better, but to no avail, so, for better or worse I'm stuck with it. It has also been made moderately clear that I really don't have a choice as to using it or not. My Armory link is Armory.
I've been playing around with stuff in cheeky's and Have more or less figured out that I won't be able to stick with a 1:1 rotation like I did with my sniper rifle. I came here to ask whether or not i should be switching to a 2:1, which is what seems to be most natural at that cast speed, and if so, will i need to drastically alter my playstyle from my old 1:1 rotation. I've already switch from my old castsqeuence macro to a /cast !auto shot, /cast steady shot, 3:2 style macro. Was this a wise move? etc. Basically, I want to know what I can to to improve my dps with this weapon, as opposed to my older faster one.
Im long time reader and this thread is very helpfull for me .When Sunwell come alive and with new haste gear which provide good amount ot agility i start to collect it with the idea to come as close as possible to BM shot rotations.
My build is 7 / 20 / 34 and here is my armory The World of Warcraft Armory
, neck i use is Necklace of the Deep .Im waiting for ZA back and the neck from Brutalus and for some Sunmotes for Hard Khorium ring .Here is last night Brutalus kill / second for us / Wow Web Stats
and i was on duty to keep HM and sting .My shot rotation was :
Ok, well My guild just downed Archimonde for the 3rd time and the bristleblitz striker dropped. Being the only hunter on, Everyone more or less expected me to take it. I attempted to explain the my previous weapon, Wolfslayer Sniper rifle, was actually better, but to no avail, so, for better or worse I'm stuck with it. It has also been made moderately clear that I really don't have a choice as to using it or not. My Armory link is Armory.
I've been playing around with stuff in cheeky's and Have more or less figured out that I won't be able to stick with a 1:1 rotation like I did with my sniper rifle. I came here to ask whether or not i should be switching to a 2:1, which is what seems to be most natural at that cast speed, and if so, will i need to drastically alter my playstyle from my old 1:1 rotation. I've already switch from my old castsqeuence macro to a /cast !auto shot, /cast steady shot, 3:2 style macro. Was this a wise move? etc. Basically, I want to know what I can to to improve my dps with this weapon, as opposed to my older faster one.
Your guild did you a massive favour. Use the Bristleblitz and the /cast/cast macro that is well documented around the hunter posts. (eg, the post below yours). If you dont understand how to make it, here is a copy paste of a guide I wrote a while ago for my guild forums (it's just copied info from EJ):
Macro3:
/run local f = GetMouseFocus(); if f then DEFAULT_CHAT_FRAME: AddMessage(f:GetName()) end
Step2 - Place KC macro:
Place the second macro (the Kill Command macro) somewhere on your bars. This macro does not need to be clicked or keybinded, it simply has to exist on a bar somewhere. I recommend putting it on a small or translucent bar somewhere in the corner of your UI.
Step3 - Edit macro1:
Once you have a permanent position for the KC macro, place the third macro (the /run macro) somewhere on your bars. It MUST be keybinded, but it is only temporary. Just put it in the spot of multishot or something. Now hover your mouse over the KC macro while you press the /run macro. When you press it, a line will appear in your default chat frame.
Go back to the first macro (the autoshot and steadyshot macro) and edit the /click line with the line of text that appeared in the chat frame. Eg: /click [target=pettarget,exists] BongosActionButton54
Step4 - Pewpew:
Drag the newly edited first macro onto your bar. Place it where you intend to spam it, bind it to whatever you want (mousewheel, g15, etc) and give it a whirl. Also, copy the macro and make another version without the Kill Command line in macro 2.
Originally Posted by r1d2
stuff
Dont worry about getting an attack speed close to BM, that wont happen. You are doing the right stuff though. To summarise the general gist of that spec/gear setup, you want enough haste so the following are true:
With no procs you smoothly perform 2:1 rotations.
With IAOTH procs you drop to a 3:2 rotation.
With DST procs you drop to a 3:2 rotation.
With IAOTH + DST procs you drop to a 1:1 rotation.
Rapid Fire and Lust will always be fine.
Felspine + Clutch of Demise + Cloak Fiends is a good goal. I'm currently using Felspine + Clutch and it works well, however before I got Clutch IAOTH was not scaling down to 3:2 unless other effects were active. Our server doesnt have a Khorium Band pattern yet
Last edited by Intermission : 05/16/08 at 9:46 AM.
Thanks Intermission , feel abit better
Last night after + - 10 wipes on Brutal some ppl start asking why im doing 200 k less DPS then 2 BM hunters , and that SV spec sucks.
I am BM specced and mid BT just now (with any luck Mother dies in the next few days).
A few weeks ago I moved server and my latency is 340 on a good day, 410 on a bad. Some haste gear is available and I recently moved from the arcanite steam pistol to the badge crossbow. Now I understand how latency impacts me if I use the /castsequence macro, with the client side waiting for server confirmation before firing the next sequence. However, I am confused as to the impact with the /cast !autoshot | /cast steady shot macro.
The reason for my concern is that if there is an impact it probably makes it worthless for me to get any more haste gear, whereas if latency does not have a real impact (with that spammed macro) then I should give the haste gear a whirl.
If the client is constantly sending attempts to fire, say, the steady shot to the server - how does latency affect me? Sure the request to fire arrives 0.4s after its sent, but if I am sending (again say) 20 per second from my spinning mouse wheel, doesnt that just mean it will still be triggered as soon as its up? (albeit by one which was sent 0.4s before the shot was ready to fire).
Or is it a matter that the client does not send the request to the server - until the client thinks the steady shot is ready to be cast (so it ignores all the macro requests until the client reckons the steady shot is ready) and then the client sends this to the server and so there is a 0.4 delay before the steady goes in.
Finally in the second scenario - does the client make one request and then starts its own countdown that the steady shot is ready to request again, or does it wait for confirmation that it has been fired from the server [or else how else would it know it had failed e.g. by the target being too close] - in which case don't we have a double latency lag like /castsequence.
Your guild did you a massive favour. Use the Bristleblitz and the /cast/cast macro that is well documented around the hunter posts. (eg, the post below yours). If you dont understand how to make it, here is a copy paste of a guide I wrote a while ago for my guild forums (it's just copied info from EJ)
Having read your answer to Kimano, would i be doing the right thing droping Crossbow of Relentless Strikes and start reusing Bristlebritz Striker and droping 1:1 rotation and start using a 3:2 rotation?
Having read your answer to Kimano, would i be doing the right thing dropping Crossbow of Relentless Strikes and start reusing Bristlebritz Striker and dropping 1:1 rotation and start using a 3:2 rotation?
However, even using a 1.6 spd bow you would need 691 haste rating on top of rapid fire and quick shots to get to .5 auto shot speed.
So just a DST proc during a haste potion? not counting passive haste or heroism, which would likely remove the double proc requirement.
Originally Posted by Rathenel
"Enough haste" is the operative statement here. The distance between "enough haste" and negative returns is large enough that there are practical soft ceilings between 0 haste and "enough haste". That's the discussion I'm interested in: where are these practical ceilings so we can discuss itemization and rotations dealing with those soft ceilings.
Conceded, I didn't claim I was proposing anything useful to us currently, just disputing the claim that there exists an absolute maximum of haste beyond which it isn't useful. On your practical point, I believe I already said I think you only have local maxima based on your own gear/latency/rotation, no hard value you can ask all hunters to strive for - every haste item I have used (and I've used a lot of different ones) has switched between being useless and useful depending on what new items I just picked up for a different slot.
Having read your answer to Kimano, would i be doing the right thing droping Crossbow of Relentless Strikes and start reusing Bristlebritz Striker and droping 1:1 rotation and start using a 3:2 rotation?
As Pixen said, the first thing you'd want to do is try out a /cast/cast macro and see how 3:2 treats you. I'm almost certain it would do more dps than your current 1:1 rotation (presumably manual or /castsequence macro).
As for the weapon choice, I'm not really sure. I haven't had to make that choice before. Thinking out loud here, and this is all assuming a /cast/cast macro:
- Your steady frequency will be the same regardless of weapon (1 steady per GCD).
- BBS's steadies and autos will hit harder than CRS.
So far BBS looks better. But then you consider:
- Autoshot frequency is either 1steady per 1auto (1:1) or 3steadies per 2autos (3:2) depending on current haste (under ordinary circumstances).
- Swing timer is quicker on CRS, which means;
- The amount of haste needed to drop from 3:2 frequency to 1:1 frequency is less with CRS than with BBS, which means;
- You may drop to a 1:1 with CRS under a certain amount of haste and procs, but not with a BBS.
So you can see there is a potential amount of weapon speed where a cut-off point exists. This point is a gain/loss of an extra autoshot every 4.5 seconds (3:2 -> 1:1). There is a time where the CRS has passed this point but the BBS is still a tiny bit too slow.
Please note that I pretty much pulled that out of my arse. I'm not speaking from experience there, it's just me thinking aloud/typing. Do BM hunters always scale down to 1:1 with IAOTH/DST regardless of haste and weapon speed anyway? If so, then what I just said is pointless*. I havent been BM for a while, and when I was BM I used a manual 1:1/1:1.5 hybrid rotation anyway (which is still the best hand-weaved rotation, mind you!)
*Unless you plan to perma-1:1 while using the /cast/cast macro, which requires a LOT of passive haste I believe. The CRS would require less than the BBS.
And then the final thing is simply:
Equip: Improves hit rating by 14
Equip: Improves critical strike rating by 18
Equip: Increases attack power by 32.
vs
+28 Stamina
Equip: Improves critical strike rating by 25
Do BM hunters always scale down to 1:1 with IAOTH/DST regardless of haste and weapon speed anyway?
We do with CoRS, IIRC we do with BBS as well (assuming use of a /cast/cast macro anyway, although I assume practically everyone doing 3:2 as BM is using such a macro). With the CoRS and /cast/cast we drop to 1:2 when hasted enough too.
As Pixen said, the first thing you'd want to do is try out a /cast/cast macro and see how 3:2 treats you. I'm almost certain it would do more dps than your current 1:1 rotation (presumably manual or /castsequence macro).
Thanks for the answers.
I've tested both 3:2 and 1:1 macros on Dr. Boom and the DPS from both was pretty much the same taking into account that i had trinket procs and crit strikes. And i don't know much about macros so i don't really know if this 3:2 macro:
I am the RL for a 5/5, 9//9 guild, it will be approx. 1 month before we have gained enough T6 for everyone to seriously step into Sunwell. So we are not bleeding edge, but not doing bad either. Because of this move into Sunwell I am putting more emphasis on everyone having the most 'correct' talent spec as everything there sounds more finely tuned and I expect we need to find every dps increase possible.
We have basically run T5 + T6 content with 3 Hunters in our roster, 2 MM + 1 Surv. The common argument has been that 'too many fights are pet unfriendly' hence nobody willing to spec BM. However, nothing in that category of content really requires spectacular dps so its not been a problem to let them be MM. I am conscious however that an MM Hunter by nature is a self dps unit but does not (from my experience) hit 1.8k+dps like our mages/rogues/locks can do in certain situations, or even very often +1.3kdps. As an RL this makes me think I should take along another Lock or something more likely to do higher damage once we get to content which requires all the dps we can find.
So my question is: Is MM a viable Sunwell PvE spec that will pull its weight? Or will BM/Surv. outperform MM every time?
Also, I have checked WWS Scoreboard and gone through several guilds WWS stats for all MH/BT bosses and they show Hunters performing well and often being in the top 3 damage dealers for several bosses. They are also universally BM hunters. Personally, I am sold on the point that we should have 2 BM, 1 Surv. hunters on our roster - but I don't have the in-depth knowledge of the class to be able to counter our Hunters on this. Any well formed argument to support or counter my personal preference will be appreciated and would be something I can show to our Hunters.