I have been having some problems where I rip aggro off a tank even after several FDs that according to omen were not resisted. I've heard some people say you're supposed to stay down for a couple of seconds or it won't wipe your threat, even if it's not resisted. Is there any truth to this? I assumed the problem was with omen not always being able to tell when the feign gets resisted. Normally what I do is just press the feign button, and instantly get back up and start shooting. So is that all I need to do to fix the problem, or is there more going on here? And how long do I actually need to stay down?
Do you use any macroes? If so, do you have the line in there to clear the error frame? That prevents the magical "Feign Death Resisted" from popping at the top of your screen, so it's possible you got some Resists and Omen just didn't catch them. Aside from that, I'm an advocate of keeping Omen near bleeding edge, just in case.
I have been having some problems where I rip aggro off a tank even after several FDs that according to omen were not resisted. I've heard some people say you're supposed to stay down for a couple of seconds or it won't wipe your threat, even if it's not resisted. Is there any truth to this? I assumed the problem was with omen not always being able to tell when the feign gets resisted. Normally what I do is just press the feign button, and instantly get back up and start shooting. So is that all I need to do to fix the problem, or is there more going on here? And how long do I actually need to stay down?
Seriously use the search function there is so many posts about this. I'll just copy paste what I said in another thread.
This is a problem that happens to many hunters, it is described various places in this thread The Hunter Lounge - Theorycraft Within
Basically it is a bug with the game, where a fully working FD does not reset your threat. This can happen once, or several times in a row, sometimes resulting in overaggro.
You’re saying that this happens after 7-8 FD’s which should happen really rarely, but it is possible.
It happens quite often in the beginning of the fight, I suggest you use your FD’s very tactically timed with your cooldowns, since you do not want to FD in the middle of TBW, but right after.
Some people mention that doing the following helps:
Having a command like Hunters Mark break your FD.
Waiting until your shot hit the boss before FDing
Letting your FD visual effect show for at least a second.
However none of these has been proved to work, and most of them lowers your dps.
I suggest you just tell your guild that this will randomly occur or ask for salvation instead of wisdom. (at least at the beginning)
Thanks a lot, glad someone replied, but I'm an orc, and we have Axe Specialization (increases axe skill by I think 5) so I want to try to stick to them.
Maaaaan. Why does theory-crafting for this class have to be so damn hard... Why can't I just shoot the thing however I want and do decent DPS, Like a warlock.
Stupid Blizzard.
Maybe I should look more into the different types of shot rotations, since so many are out there now, it's just stupid. I almost never go to forums, so I've been out of the loop for a while.
Also, would you suggest putting a /castrandom Arcane Shot in Manito's Rotation? If so, where?
Wish Granted?
"Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed " announced at WWI Dev Panel
i am having the exact same problem. i don't have much experience with macros so i do it all manually. i am very well geared and my AP is now 2.1k with trueshot aura and AotH. my crit rating is taken care of thanks to the darkmoone card wrath so thats not the issue. so i just don't know what the problem is. i just signed in by the way to please keep it simple for now until i get all the language down.
When they say "Steady Shot will no longer clip Auto Shot", do they mean that Auto Shot can fire during the cast of a Steady Shot, or that an Auto will always immediately follow without any sort of hidden cast time?
When they say "Steady Shot will no longer clip Auto Shot", do they mean that Auto Shot can fire during the cast of a Steady Shot, or that an Auto will always immediately follow without any sort of hidden cast time?
Sounds like the first tbh. If it was the latter it would be crazy once again as you could use a very slow weapon and get it to fire autos every 1.5 seconds with no haste.
Essentially they have done what Cheeky and Lactose time and again has asked for, they have unlinked Steady Shot. So it now runs it's own little game regardless of when Autos is supposed to fire. What it says between the lines is that Aimed and Multishot will still clip. Only Steady Shot is unlinked.
Sounds like the first tbh. If it was the latter it would be crazy once again as you could use a very slow weapon and get it to fire autos every 1.5 seconds with no haste.
Essentially they have done what Cheeky and Lactose time and again has asked for, they have unlinked Steady Shot. So it now runs it's own little game regardless of when Autos is supposed to fire. What it says between the lines is that Aimed and Multishot will still clip. Only Steady Shot is unlinked.
Does this mean MM may once again be the preferred raid DPS spec? Obviously we are still waiting on the talent trees to be released for a more accurate guess, but if this change were to be put in today, how would things play out?
I would think that MM would jump ahead compared to where it is now, but it wouldn't overtake BM.
Simply speaking, MM doesn't scale as well. BM is full of percentage talents, to the pet and the Hunter. MM offers 5% damage, a static AP bonus and 10% AP compared to 20% haste (to both hunter and pet), 3% damage (for party) and a couple of very nice on use DPS talents. Add to that, that pets appear to be able to benefit from WF now, and BM gets some more love.
The multishot talentpoints, while nice are just overly expensive compared to the cooldown. As is the Int > AP conversion. Look at Enhancement Shammies (and Elementals for that matter), they will get a 3 pointer for 100% Int to AP.
Too many of the MM talents are too weak.
Maybe Wrath will change this back to how it was, I don't know. Personally I would not want that unless MM gets some decidedly cool talents.
i am having the exact same problem. i don't have much experience with macros so i do it all manually. i am very well geared and my AP is now 2.1k with trueshot aura and AotH. my crit rating is taken care of thanks to the darkmoone card wrath so thats not the issue. so i just don't know what the problem is. i just signed in by the way to please keep it simple for now until i get all the language down.
The important thing is to get a rogue, and fury warrior in the group with you; and insist on having the Agi totem over Windfury 'cos it's imba for us all'... /nod
(Then enjoy the sound of Malan and the other Shaman theorycrafters exploding in the distance.)
While it's not impossible the a Hunter will have a Shammy in their group it would be somewhat unusual - there are normally better synergies (get yourself a feral druid for eg).
What? :S
It's not even remotely uncommon for hunters to have shamans in their group (usually resto, sometimes enhancement). 3xHunter + Shaman + Feral is a very common and very high DPS group on a lot of the highest raid-DPS parses for most fights.
I honestly cant remember the last time I haven't had GoA in a raid. In fact I dont think we've had less than 3 hunters in a raid for months. We run 3xBM 1xSV 1xResto almost every raid. The only time we dont is when we only have 3 hunters for some reason, so its 2xBM 1xSV 1xFeral 1xResto.
Stop creating nightmarish lies where hunters dont get a shaman!
Hey all! I have a question regarding haste mechanics as a BM hunter and, while it has probably been answered on this forum or another, I frankly do not have time to sift through thousands of pages and tens of thousands of posts. So, here it is:
How exactly does the haste mechanic work? Say I had 106 haste rating (Shivering Felspine, Hard Khorium Band, Cloak of Fiends...these three items are my current upgrades I am working on..I am 3rd on the sunmote list for the ring, cloak refuses to drop in my 45 ZA runs, and the felspine went to our ret pally above me for w/e reason). That rating makes a 10 haste %. I am not sure how that calculates into my attack speed, but I am using a crossbow of relentless strikes so my speed is 2.03 with no haste as a 41/20 BM. Here is My Armory -- hopefully I am not in pvp gear.
The reason I ask is because I currently use a 3:2 rotation macro (I started using a 1:1 long ago, then moved to a 3:2 while using bristleblitz and just stayed with a 3:2 when I got the xbow) and I know that at a certain speed (1.8 I believe) it turns into a 1:1. Rapid Shot + Bloodlust easily gets me to that speed, but while they are cooling down, my 3:2 works pretty well (it still is more dps than a 1:1). However, with all of that passive haste that I plan on stacking, I want to know what my attack speed will be because really anything lower than a 1.9 makes a 3:2 obsolete. With my t6 4-pc, a 3:2 is more damage than a 1:1 either way you look at it, so I want to shoot minimum of 1.95 and probably no lower until I get either the Black Bow of the Betrayer (I am the last hunter to get it sadly...darn 0-sum dkp) or either of the bows from Sunwell. Even with those, I will be at roughly a 2.1 attack speed with no haste, so again it is iffy. If it turns out that those items ARE too much haste, obviously I can leave the felspine alone and just go with my daggers of bad mojo for the armor pen until I get the SW dagger upgrades. Any info would be great, and if you want to talk to me in game, send a message to Fuldo on Vek'nilash US. Thanks in advance for all of your help!
I'm confused. So many times I have heard it been said that haste doesn't effect the auto shot cast time, and yet still when checking WWS it does seem to effect it.
The first 20 or so seconds of this fight I had rapid fire up and at one point both DST and IAotH aswell as Rapid fire. Maybe the combat log doesn't record this sort of thing well but I cannot understand how my auto shots can be firing <0.5 secs after a steady unless the cast time is affected by haste.
(Also sorry if this has been said before and I have completely missed where it has been said it is affected by haste)
I'm confused. So many times I have heard it been said that haste doesn't effect the auto shot cast time, and yet still when checking WWS it does seem to effect it.
The first 20 or so seconds of this fight I had rapid fire up and at one point both DST and IAotH aswell as Rapid fire. Maybe the combat log doesn't record this sort of thing well but I cannot understand how my auto shots can be firing <0.5 secs after a steady unless the cast time is affected by haste.
(Also sorry if this has been said before and I have completely missed where it has been said it is affected by haste)
Haste does effect the time between auto shots, it does not effect the .5 sec hidden cast time of the auto shot itself. What you are seeing in the combat log is the fact that the .5 sec cast time can begin before the end of a steady shot. I have had auto shot go off .09 sec after a steady shot.
I've got the badge bow/axe shooting a decent 1:1 at 1.93 seconds. Our guild is just about cleaned up with MH and moving into BT.
There's lots of potential upgrades in these instances but according to cheeky's and my current raid setup, any individual piece save for the T6 set isn't really an upgrade or is leather (can't be all leather of course). I figured this didn't make much sense so I started playing around with different bows/axes since a potential replacement for both are coming up soon (bristlebritz and halberd of desolation). This does, however, throw me into and entirely different shot rotation/gear itemization: 2.14s autos and shooting a /cast/cast macro puts out pretty much exactly the same theoretical dps and uses only 25 haste.
I know that rotation and speeds have more input on your dps than anything else I'm just not entirely sure how I would improve upon this setup from here. More haste? Less haste? Does a /cast /cast rotation 'scale' better with certain gear than a 1:1? Or is it not really worth picking up these two pieces anymore? I've heard lots of conflicting stories as to when bristlebritz does better than the badge bow... not sure what applies here.
was caught in my pvp gear so armory is useless sorry. Will try to edit later
Haste does effect the time between auto shots, it does not effect the .5 sec hidden cast time of the auto shot itself. What you are seeing in the combat log is the fact that the .5 sec cast time can begin before the end of a steady shot. I have had auto shot go off .09 sec after a steady shot.
I agree in that Flyxs WWS doesn´t prove that the actual cast time of auto shot is affected by haste but that doesn´t mean it doesn´t affect it either.
In order to see if the auto shot cast time is affected by haste I did some tests on ptr when there was a bug allowing to stack some stats infinitely. I stacked haste to the point where my auto shot attack speed was supposed to be 0.253s and shot 1031 arrows at Dr. Boom in about 370s which equals about 0,359s per shot. Even though that´s slower than it should´ve been this clearly wouldn´t have been possible if there was a static 0.5s cast time unaffected by haste either.
Unless the 0.5 cast time on autoshot can begin while another 0.5 second cast time is still in effect from the autoshot that is leading it.
Not saying that's the way it is, just throwing it out there.
I believe this is the case. We know it can start before the end of a steady shot so you have two auto shot cast timers overlapping when your attack speed drops below .5 sec.
How is my gear for the SSC and TK raiding levels? Currently I'm using a Wind Serpent pet, but others in my guild are worried that I'm leeching the Shaman "Stormstrike" with my pet's Lightening Breaths. If that is really happening, what would be the recommended pet change? And what would be recommended to improve my dps and overall raid effectiveness?
I'm having some problems with the AP gain from my [Void Reaver Greaves], I seem to get getting too much. They are gemmed with 24 AP, 8 Hit and 10 AP/6 Stam and have the 50 AP/12 Crit enchant, so they should have 37+50+24+10+4+88=213 AP. Yet if I equip them I gain 221 AP, where does the extra 8 AP come from?...
I have an enhancment shaman in my guild that has the same thing happen to him. He believes it is a bug in the +24 AP BOP JCing gem. I wouldn't complain about a free 8 AP though .
I have an enhancment shaman in my guild that has the same thing happen to him. He believes it is a bug in the +24 AP BOP JCing gem. I wouldn't complain about a free 8 AP though .
Does the shaman in question have VR greaves? I have the greaves but don't have the JC gem (although I am a JC), and I'm getting 8 AP more than advertised too.