Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 06/28/08, 8:37 AM   #3326
Feanoro
Von Kaiser
 
Night Elf Hunter
 
Proudmoore
Originally Posted by awstick View Post
I have been having some problems where I rip aggro off a tank even after several FDs that according to omen were not resisted. I've heard some people say you're supposed to stay down for a couple of seconds or it won't wipe your threat, even if it's not resisted. Is there any truth to this? I assumed the problem was with omen not always being able to tell when the feign gets resisted. Normally what I do is just press the feign button, and instantly get back up and start shooting. So is that all I need to do to fix the problem, or is there more going on here? And how long do I actually need to stay down?
Do you use any macroes? If so, do you have the line in there to clear the error frame? That prevents the magical "Feign Death Resisted" from popping at the top of your screen, so it's possible you got some Resists and Omen just didn't catch them. Aside from that, I'm an advocate of keeping Omen near bleeding edge, just in case.

Offline
Old 06/28/08, 8:58 AM   #3327
Rifeus
Von Kaiser
 
Night Elf Hunter
 
The Venture Co (EU)
I have been having some problems where I rip aggro off a tank even after several FDs that according to omen were not resisted. I've heard some people say you're supposed to stay down for a couple of seconds or it won't wipe your threat, even if it's not resisted. Is there any truth to this? I assumed the problem was with omen not always being able to tell when the feign gets resisted. Normally what I do is just press the feign button, and instantly get back up and start shooting. So is that all I need to do to fix the problem, or is there more going on here? And how long do I actually need to stay down?
Seriously use the search function there is so many posts about this. I'll just copy paste what I said in another thread.

This is a problem that happens to many hunters, it is described various places in this thread The Hunter Lounge - Theorycraft Within

Basically it is a bug with the game, where a fully working FD does not reset your threat. This can happen once, or several times in a row, sometimes resulting in overaggro.

You’re saying that this happens after 7-8 FD’s which should happen really rarely, but it is possible.
It happens quite often in the beginning of the fight, I suggest you use your FD’s very tactically timed with your cooldowns, since you do not want to FD in the middle of TBW, but right after.

Some people mention that doing the following helps:

Having a command like Hunters Mark break your FD.
Waiting until your shot hit the boss before FDing
Letting your FD visual effect show for at least a second.

However none of these has been proved to work, and most of them lowers your dps.

I suggest you just tell your guild that this will randomly occur or ask for salvation instead of wisdom. (at least at the beginning)

Offline
Old 06/28/08, 9:05 AM   #3328
Farthall
Glass Joe
 
Orc Hunter
 
Turalyon
Thanks, but...

Thanks a lot, glad someone replied, but I'm an orc, and we have Axe Specialization (increases axe skill by I think 5) so I want to try to stick to them.

Offline
Old 06/28/08, 9:26 AM   #3329
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Well you shouldn't really be meleeing much, should you now? So an axe provides nothing comparable to better stats.

If you were a Warrior I would agree.

Offline
Old 06/28/08, 12:14 PM   #3330
Ruind
Von Kaiser
 
Troll Hunter
 
Arygos
Originally Posted by Mji View Post
Maaaaan. Why does theory-crafting for this class have to be so damn hard... Why can't I just shoot the thing however I want and do decent DPS, Like a warlock.

Stupid Blizzard.

Maybe I should look more into the different types of shot rotations, since so many are out there now, it's just stupid. I almost never go to forums, so I've been out of the loop for a while.

Also, would you suggest putting a /castrandom Arcane Shot in Manito's Rotation? If so, where?
Wish Granted?

"Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed " announced at WWI Dev Panel

Offline
Old 06/28/08, 5:38 PM   #3331
aldorn
Glass Joe
 
Dwarf Hunter
 
Blackwater Raiders
same problem here

i am having the exact same problem. i don't have much experience with macros so i do it all manually. i am very well geared and my AP is now 2.1k with trueshot aura and AotH. my crit rating is taken care of thanks to the darkmoone card wrath so thats not the issue. so i just don't know what the problem is. i just signed in by the way to please keep it simple for now until i get all the language down.

heres my armory page

Offline
Old 06/28/08, 5:49 PM   #3332
Felixalias
Von Kaiser
 
Felixalias's Avatar
 
Night Elf Druid
 
Drak'Tharon
When they say "Steady Shot will no longer clip Auto Shot", do they mean that Auto Shot can fire during the cast of a Steady Shot, or that an Auto will always immediately follow without any sort of hidden cast time?

Offline
Old 06/28/08, 7:39 PM   #3333
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Felixalias View Post
When they say "Steady Shot will no longer clip Auto Shot", do they mean that Auto Shot can fire during the cast of a Steady Shot, or that an Auto will always immediately follow without any sort of hidden cast time?
Sounds like the first tbh. If it was the latter it would be crazy once again as you could use a very slow weapon and get it to fire autos every 1.5 seconds with no haste.
Essentially they have done what Cheeky and Lactose time and again has asked for, they have unlinked Steady Shot. So it now runs it's own little game regardless of when Autos is supposed to fire. What it says between the lines is that Aimed and Multishot will still clip. Only Steady Shot is unlinked.

Offline
Old 06/28/08, 11:51 PM   #3334
Trickytrout
Von Kaiser
 
Night Elf Hunter
 
Zul'Jin
Originally Posted by KraxisSingular View Post
Sounds like the first tbh. If it was the latter it would be crazy once again as you could use a very slow weapon and get it to fire autos every 1.5 seconds with no haste.
Essentially they have done what Cheeky and Lactose time and again has asked for, they have unlinked Steady Shot. So it now runs it's own little game regardless of when Autos is supposed to fire. What it says between the lines is that Aimed and Multishot will still clip. Only Steady Shot is unlinked.

Does this mean MM may once again be the preferred raid DPS spec? Obviously we are still waiting on the talent trees to be released for a more accurate guess, but if this change were to be put in today, how would things play out?

Offline
Old 06/29/08, 12:17 AM   #3335
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
I would think that MM would jump ahead compared to where it is now, but it wouldn't overtake BM.

Simply speaking, MM doesn't scale as well. BM is full of percentage talents, to the pet and the Hunter. MM offers 5% damage, a static AP bonus and 10% AP compared to 20% haste (to both hunter and pet), 3% damage (for party) and a couple of very nice on use DPS talents. Add to that, that pets appear to be able to benefit from WF now, and BM gets some more love.
The multishot talentpoints, while nice are just overly expensive compared to the cooldown. As is the Int > AP conversion. Look at Enhancement Shammies (and Elementals for that matter), they will get a 3 pointer for 100% Int to AP.
Too many of the MM talents are too weak.

Maybe Wrath will change this back to how it was, I don't know. Personally I would not want that unless MM gets some decidedly cool talents.

Offline
Old 06/29/08, 11:33 AM   #3336
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
This isn't the WWI thread, so it would be wise if you all stopped using it as such.

United States Offline
Old 06/30/08, 3:49 AM   #3337
Garby
Von Kaiser
 
Garby's Avatar
 
Blood Elf Paladin
 
Mug'thol
Originally Posted by aldorn View Post
i am having the exact same problem. i don't have much experience with macros so i do it all manually. i am very well geared and my AP is now 2.1k with trueshot aura and AotH. my crit rating is taken care of thanks to the darkmoone card wrath so thats not the issue. so i just don't know what the problem is. i just signed in by the way to please keep it simple for now until i get all the language down.

heres my armory page
Off the top of my head: Unmaxed Lethal Shots, no Relentless Earthstorm Diamond, Marksmanship main spec, and yeah, not using macros.

Offline
Old 06/30/08, 12:20 PM   #3338
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by Fimbo View Post
The important thing is to get a rogue, and fury warrior in the group with you; and insist on having the Agi totem over Windfury 'cos it's imba for us all'... /nod

(Then enjoy the sound of Malan and the other Shaman theorycrafters exploding in the distance.)


While it's not impossible the a Hunter will have a Shammy in their group it would be somewhat unusual - there are normally better synergies (get yourself a feral druid for eg).
What? :S

It's not even remotely uncommon for hunters to have shamans in their group (usually resto, sometimes enhancement). 3xHunter + Shaman + Feral is a very common and very high DPS group on a lot of the highest raid-DPS parses for most fights.

Canada Offline
Old 06/30/08, 12:48 PM   #3339
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
I honestly cant remember the last time I haven't had GoA in a raid. In fact I dont think we've had less than 3 hunters in a raid for months. We run 3xBM 1xSV 1xResto almost every raid. The only time we dont is when we only have 3 hunters for some reason, so its 2xBM 1xSV 1xFeral 1xResto.


Stop creating nightmarish lies where hunters dont get a shaman!

Australia Offline
Old 06/30/08, 6:12 PM   #3340
Fuldo
Glass Joe
 
Orc Hunter
 
<Nyx>
Vek'nilash
Hey all! I have a question regarding haste mechanics as a BM hunter and, while it has probably been answered on this forum or another, I frankly do not have time to sift through thousands of pages and tens of thousands of posts. So, here it is:

How exactly does the haste mechanic work? Say I had 106 haste rating (Shivering Felspine, Hard Khorium Band, Cloak of Fiends...these three items are my current upgrades I am working on..I am 3rd on the sunmote list for the ring, cloak refuses to drop in my 45 ZA runs, and the felspine went to our ret pally above me for w/e reason). That rating makes a 10 haste %. I am not sure how that calculates into my attack speed, but I am using a crossbow of relentless strikes so my speed is 2.03 with no haste as a 41/20 BM. Here is My Armory -- hopefully I am not in pvp gear.

The reason I ask is because I currently use a 3:2 rotation macro (I started using a 1:1 long ago, then moved to a 3:2 while using bristleblitz and just stayed with a 3:2 when I got the xbow) and I know that at a certain speed (1.8 I believe) it turns into a 1:1. Rapid Shot + Bloodlust easily gets me to that speed, but while they are cooling down, my 3:2 works pretty well (it still is more dps than a 1:1). However, with all of that passive haste that I plan on stacking, I want to know what my attack speed will be because really anything lower than a 1.9 makes a 3:2 obsolete. With my t6 4-pc, a 3:2 is more damage than a 1:1 either way you look at it, so I want to shoot minimum of 1.95 and probably no lower until I get either the Black Bow of the Betrayer (I am the last hunter to get it sadly...darn 0-sum dkp) or either of the bows from Sunwell. Even with those, I will be at roughly a 2.1 attack speed with no haste, so again it is iffy. If it turns out that those items ARE too much haste, obviously I can leave the felspine alone and just go with my daggers of bad mojo for the armor pen until I get the SW dagger upgrades. Any info would be great, and if you want to talk to me in game, send a message to Fuldo on Vek'nilash US. Thanks in advance for all of your help!

Last edited by Fuldo : 06/30/08 at 7:34 PM.

Offline
Old 06/30/08, 7:17 PM   #3341
Flyx
Glass Joe
 
Night Elf Death Knight
 
Outland (EU)
I'm confused. So many times I have heard it been said that haste doesn't effect the auto shot cast time, and yet still when checking WWS it does seem to effect it.

WWS Loading...

The first 20 or so seconds of this fight I had rapid fire up and at one point both DST and IAotH aswell as Rapid fire. Maybe the combat log doesn't record this sort of thing well but I cannot understand how my auto shots can be firing <0.5 secs after a steady unless the cast time is affected by haste.

(Also sorry if this has been said before and I have completely missed where it has been said it is affected by haste)

Offline
Old 06/30/08, 8:21 PM   #3342
Praxx
Piston Honda
 
Praxx's Avatar
 
Orc Hunter
 
Destromath
Originally Posted by Flyx View Post
I'm confused. So many times I have heard it been said that haste doesn't effect the auto shot cast time, and yet still when checking WWS it does seem to effect it.

WWS Loading...

The first 20 or so seconds of this fight I had rapid fire up and at one point both DST and IAotH aswell as Rapid fire. Maybe the combat log doesn't record this sort of thing well but I cannot understand how my auto shots can be firing <0.5 secs after a steady unless the cast time is affected by haste.

(Also sorry if this has been said before and I have completely missed where it has been said it is affected by haste)
Haste does effect the time between auto shots, it does not effect the .5 sec hidden cast time of the auto shot itself. What you are seeing in the combat log is the fact that the .5 sec cast time can begin before the end of a steady shot. I have had auto shot go off .09 sec after a steady shot.

Offline
Old 07/01/08, 4:17 AM   #3343
Barradin
Von Kaiser
 
Dwarf Hunter
 
Mug'thol (EU)
Really hope this is understandable,

I've got the badge bow/axe shooting a decent 1:1 at 1.93 seconds. Our guild is just about cleaned up with MH and moving into BT.

There's lots of potential upgrades in these instances but according to cheeky's and my current raid setup, any individual piece save for the T6 set isn't really an upgrade or is leather (can't be all leather of course). I figured this didn't make much sense so I started playing around with different bows/axes since a potential replacement for both are coming up soon (bristlebritz and halberd of desolation). This does, however, throw me into and entirely different shot rotation/gear itemization: 2.14s autos and shooting a /cast/cast macro puts out pretty much exactly the same theoretical dps and uses only 25 haste.

I know that rotation and speeds have more input on your dps than anything else I'm just not entirely sure how I would improve upon this setup from here. More haste? Less haste? Does a /cast /cast rotation 'scale' better with certain gear than a 1:1? Or is it not really worth picking up these two pieces anymore? I've heard lots of conflicting stories as to when bristlebritz does better than the badge bow... not sure what applies here.

was caught in my pvp gear so armory is useless sorry. Will try to edit later

Offline
Old 07/01/08, 7:40 AM   #3344
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by Praxx View Post
Haste does effect the time between auto shots, it does not effect the .5 sec hidden cast time of the auto shot itself. What you are seeing in the combat log is the fact that the .5 sec cast time can begin before the end of a steady shot. I have had auto shot go off .09 sec after a steady shot.
I agree in that Flyxs WWS doesn´t prove that the actual cast time of auto shot is affected by haste but that doesn´t mean it doesn´t affect it either.

In order to see if the auto shot cast time is affected by haste I did some tests on ptr when there was a bug allowing to stack some stats infinitely. I stacked haste to the point where my auto shot attack speed was supposed to be 0.253s and shot 1031 arrows at Dr. Boom in about 370s which equals about 0,359s per shot. Even though that´s slower than it should´ve been this clearly wouldn´t have been possible if there was a static 0.5s cast time unaffected by haste either.

Offline
Old 07/01/08, 7:50 AM   #3345
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
Unless the 0.5 cast time on autoshot can begin while another 0.5 second cast time is still in effect from the autoshot that is leading it.

Not saying that's the way it is, just throwing it out there.

Australia Offline
Old 07/01/08, 12:45 PM   #3346
Praxx
Piston Honda
 
Praxx's Avatar
 
Orc Hunter
 
Destromath
Originally Posted by Intermission View Post
Unless the 0.5 cast time on autoshot can begin while another 0.5 second cast time is still in effect from the autoshot that is leading it.

Not saying that's the way it is, just throwing it out there.
I believe this is the case. We know it can start before the end of a steady shot so you have two auto shot cast timers overlapping when your attack speed drops below .5 sec.

Offline
Old 07/01/08, 2:42 PM   #3347
Kasey
Glass Joe
 
Dwarf Hunter
 
Greymane
So i was just wondering what do yall think would be a better trinket combo

DST + Madness

or

DST + Blackened Naaru Sliver

keep in mind i dont necesarily need the hit from madness and my ARP is around ~1100.

thanks

Offline
Old 07/01/08, 3:50 PM   #3348
Space2050
Glass Joe
 
Tauren Hunter
 
Darkspear
How is my gear for the SSC and TK raiding levels? Currently I'm using a Wind Serpent pet, but others in my guild are worried that I'm leeching the Shaman "Stormstrike" with my pet's Lightening Breaths. If that is really happening, what would be the recommended pet change? And what would be recommended to improve my dps and overall raid effectiveness?

Offline
Old 07/01/08, 7:42 PM   #3349
Sthellesta
Von Kaiser
 
Night Elf Hunter
 
Bloodscalp
Originally Posted by Spearhawk View Post
I'm having some problems with the AP gain from my [Void Reaver Greaves], I seem to get getting too much. They are gemmed with 24 AP, 8 Hit and 10 AP/6 Stam and have the 50 AP/12 Crit enchant, so they should have 37+50+24+10+4+88=213 AP. Yet if I equip them I gain 221 AP, where does the extra 8 AP come from?...
I have an enhancment shaman in my guild that has the same thing happen to him. He believes it is a bug in the +24 AP BOP JCing gem. I wouldn't complain about a free 8 AP though .

Offline
Old 07/01/08, 8:43 PM   #3350
Gearknight
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by Sthellesta View Post
I have an enhancment shaman in my guild that has the same thing happen to him. He believes it is a bug in the +24 AP BOP JCing gem. I wouldn't complain about a free 8 AP though .
Does the shaman in question have VR greaves? I have the greaves but don't have the JC gem (although I am a JC), and I'm getting 8 AP more than advertised too.

Offline
Closed Thread

Go Back   Elitist Jerks » Hunters

Thread Tools